AzerothCore 3.3.5a
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npc_toc5_player_vehicle::npc_toc5_player_vehicleAI Struct Reference
Inheritance diagram for npc_toc5_player_vehicle::npc_toc5_player_vehicleAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_toc5_player_vehicleAI (Creature *pCreature)
 
void Reset () override
 
void OnCharmed (bool apply) override
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
void MoveInLineOfSight (Unit *) override
 
void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ConditionList conditions
 
uint16 m_ConditionsTimer
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc5_player_vehicleAI()

npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::npc_toc5_player_vehicleAI ( Creature pCreature)
inline
155 : NullCreatureAI(pCreature)
156 {
158 m_ConditionsTimer = 1000;
159 }
#define sConditionMgr
Definition: ConditionMgr.h:289
@ CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE
Definition: ConditionMgr.h:138
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:73
uint32 GetEntry() const
Definition: Object.h:109
ConditionList conditions
Definition: boss_grand_champions.cpp:161
uint16 m_ConditionsTimer
Definition: boss_grand_champions.cpp:162

References CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, conditions, Object::GetEntry(), m_ConditionsTimer, CreatureAI::me, and sConditionMgr.

Member Function Documentation

◆ AttackStart()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from NullCreatureAI.

219{}

◆ JustEngagedWith()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

220{}

◆ MoveInLineOfSight()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from NullCreatureAI.

205{}

◆ OnCharmed()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed ( bool  apply)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

171 {
173 return;
174
175 if( apply )
176 {
178 me->SetSpeed(MOVE_RUN, 2.0f, false);
180 }
181 else
182 {
184 me->StopMoving();
186 }
187 }
@ MOVE_RUN
Definition: Unit.h:379
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ SPELL_TRAMPLE_AURA
Definition: boss_grand_champions.cpp:48
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
void StopMoving()
Definition: Unit.cpp:16918
bool IsDuringRemoveFromWorld() const
Definition: Unit.h:2410
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14414
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496

References Unit::CastSpell(), Unit::IsDuringRemoveFromWorld(), CreatureAI::me, MOVE_RUN, Unit::RemoveAura(), Unit::RemoveUnitFlag(), Unit::SetSpeed(), Unit::SetUnitFlag(), SPELL_TRAMPLE_AURA, Unit::StopMoving(), and UNIT_FLAG_NON_ATTACKABLE.

◆ PassengerBoarded()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

191 {
193 return;
194
195 if( !apply )
196 {
198 who->RemoveAura(SPELL_PLAYER_VEHICLE_DEFEND);
199 for (uint8 i = 0; i < 3; ++i)
200 who->RemoveAura(SPELL_SHIELD_LEVEL_1_VISUAL + i);
201 }
202 }
std::uint8_t uint8
Definition: Define.h:110
@ SPELL_PLAYER_VEHICLE_DEFEND
Definition: boss_grand_champions.cpp:29
@ SPELL_SHIELD_LEVEL_1_VISUAL
Definition: boss_grand_champions.cpp:33

References Unit::IsDuringRemoveFromWorld(), CreatureAI::me, Unit::RemoveAura(), SPELL_PLAYER_VEHICLE_DEFEND, and SPELL_SHIELD_LEVEL_1_VISUAL.

◆ Reset()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

165 {
168 }
@ REACT_PASSIVE
Definition: Unit.h:1035
void setOnlineOfflineState(bool isOnline)
Definition: HostileRefMgr.cpp:98
void SetReactState(ReactStates st)
Definition: Creature.h:90
HostileRefMgr & getHostileRefMgr()
Definition: Unit.h:2163

References Unit::getHostileRefMgr(), CreatureAI::me, REACT_PASSIVE, HostileRefMgr::setOnlineOfflineState(), and Creature::SetReactState().

◆ UpdateAI()

void npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

207 {
208 if (m_ConditionsTimer <= diff)
209 {
210 if (!conditions.empty())
211 if (Unit* passenger = me->GetVehicleKit()->GetPassenger(0))
212 if (!sConditionMgr->IsObjectMeetToConditions(passenger, me, conditions))
213 passenger->ExitVehicle();
215 }
216 else
217 m_ConditionsTimer -= diff;
218 }
#define VEHICLE_CONDITION_CHECK_TIME
Definition: CombatAI.h:96
Definition: Unit.h:1302
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:226

References conditions, Vehicle::GetPassenger(), Unit::GetVehicleKit(), m_ConditionsTimer, CreatureAI::me, sConditionMgr, and VEHICLE_CONDITION_CHECK_TIME.

Member Data Documentation

◆ conditions

ConditionList npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::conditions

◆ m_ConditionsTimer

uint16 npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::m_ConditionsTimer