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boss_victor_nefarius::boss_victor_nefariusAI Struct Reference
Inheritance diagram for boss_victor_nefarius::boss_victor_nefariusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_victor_nefariusAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustReachedHome () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void DoAction (int32 action) override
 
void JustDied (Unit *) override
 
void BeginEvent ()
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
void sGossipSelect (Player *player, uint32 sender, uint32 action) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint32 KilledAdds
 
uint32 _nefarianRightTunnel
 
uint32 _nefarianLeftTunnel
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_victor_nefariusAI()

boss_victor_nefarius::boss_victor_nefariusAI::boss_victor_nefariusAI ( Creature creature)
inline
233 : BossAI(creature, DATA_NEFARIAN)
234 {
235 Initialize();
236
239
241 {
242 // Victor Nefarius weekly mechanic drakonid spawn
243 // Pick 2 drakonids and keep them for the whole save duration (the drakonids can't be repeated).
244 std::vector<uint32> nefarianDrakonidSpawners = { NPC_BLACK_SPAWNER, NPC_BLUE_SPAWNER, NPC_BRONZE_SPAWNER, NPC_GREEN_SPAWNER, NPC_RED_SPAWNER };
245 Acore::Containers::RandomResize(nefarianDrakonidSpawners, 2);
246
247 _nefarianRightTunnel = nefarianDrakonidSpawners[0];
248 _nefarianLeftTunnel = nefarianDrakonidSpawners[1];
249
250 // save it to instance
253 }
254 }
@ DATA_NEFARIAN_RIGHT_TUNNEL
Definition: blackwing_lair.h:119
@ DATA_NEFARIAN_LEFT_TUNNEL
Definition: blackwing_lair.h:118
@ DATA_NEFARIAN
Definition: blackwing_lair.h:38
@ NPC_RED_SPAWNER
Definition: blackwing_lair.h:72
@ NPC_BRONZE_SPAWNER
Definition: blackwing_lair.h:74
@ NPC_BLACK_SPAWNER
Definition: blackwing_lair.h:71
@ NPC_BLUE_SPAWNER
Definition: blackwing_lair.h:75
@ NPC_GREEN_SPAWNER
Definition: blackwing_lair.h:73
void RandomResize(C &container, std::size_t requestedSize)
Definition: Containers.h:81
Definition: ScriptedCreature.h:456
InstanceScript *const instance
Definition: ScriptedCreature.h:461
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
uint32 _nefarianLeftTunnel
Definition: boss_nefarian.cpp:511
void Initialize()
Definition: boss_nefarian.cpp:256
uint32 _nefarianRightTunnel
Definition: boss_nefarian.cpp:510

References _nefarianLeftTunnel, _nefarianRightTunnel, DATA_NEFARIAN_LEFT_TUNNEL, DATA_NEFARIAN_RIGHT_TUNNEL, ZoneScript::GetData(), Initialize(), BossAI::instance, NPC_BLACK_SPAWNER, NPC_BLUE_SPAWNER, NPC_BRONZE_SPAWNER, NPC_GREEN_SPAWNER, NPC_RED_SPAWNER, Acore::Containers::RandomResize(), and ZoneScript::SetData().

Member Function Documentation

◆ BeginEvent()

void boss_victor_nefarius::boss_victor_nefariusAI::BeginEvent ( )
inline
354 {
356
358
360 SetCombatMovement(false);
361 me->SetImmuneToPC(false);
362 AttackStart(SelectTarget(SelectTargetMethod::Random, 0, 200.f, true));
363 events.ScheduleEvent(EVENT_SHADOWBLINK, 500ms);
364 events.ScheduleEvent(EVENT_SHADOW_BOLT, 3s);
365 events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 13s, 15s);
366 events.ScheduleEvent(EVENT_FEAR, 10s, 20s);
367 events.ScheduleEvent(EVENT_SILENCE, 20s, 25s);
368 events.ScheduleEvent(EVENT_MIND_CONTROL, 30s, 35s);
369 events.ScheduleEvent(EVENT_SPAWN_ADDS, 10s);
370 }
@ SAY_GAMESBEGIN_2
Definition: boss_nefarian.cpp:75
@ SPELL_NEFARIANS_BARRIER
Definition: boss_nefarian.cpp:138
@ EVENT_SHADOW_BOLT_VOLLEY
Definition: boss_nefarian.cpp:37
@ EVENT_MIND_CONTROL
Definition: boss_nefarian.cpp:40
@ EVENT_FEAR
Definition: boss_nefarian.cpp:38
@ EVENT_SPAWN_ADDS
Definition: boss_nefarian.cpp:33
@ EVENT_SHADOWBLINK
Definition: boss_nefarian.cpp:41
@ EVENT_SILENCE
Definition: boss_nefarian.cpp:39
@ EVENT_SHADOW_BOLT
Definition: boss_nefarian.cpp:36
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
void SetCombatMovement(bool allowMovement)
Definition: ScriptedCreature.cpp:513
Creature * me
Definition: ScriptedCreature.h:282
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13518

References BossAI::_JustEngagedWith(), ScriptedAI::AttackStart(), UnitAI::DoCast(), EVENT_FEAR, EVENT_MIND_CONTROL, EVENT_SHADOW_BOLT, EVENT_SHADOW_BOLT_VOLLEY, EVENT_SHADOWBLINK, EVENT_SILENCE, EVENT_SPAWN_ADDS, ScriptedAI::me, SAY_GAMESBEGIN_2, UnitAI::SelectTarget(), ScriptedAI::SetCombatMovement(), Unit::SetImmuneToPC(), and SPELL_NEFARIANS_BARRIER.

Referenced by UpdateAI().

◆ DoAction()

void boss_victor_nefarius::boss_victor_nefariusAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

314 {
315 if (action == ACTION_RESET)
316 {
319 }
320
321 if (action == ACTION_ADD_KILLED)
322 {
323 KilledAdds++;
324
326 {
328 {
329 nefarian->setActive(true);
330 nefarian->SetCanFly(true);
331 nefarian->SetDisableGravity(true);
332 nefarian->GetMotionMaster()->MovePath(NEFARIAN_PATH, false);
333 }
334
335 events.Reset();
337 me->SetVisible(false);
338 // Stop spawning adds
343 }
344 }
345 }
@ NPC_NEFARIAN
Definition: blackwing_lair.h:68
Position const NefarianSpawn
Definition: boss_nefarian.cpp:191
@ MAX_DRAKONID_KILLED
Definition: boss_nefarian.cpp:182
@ SPELL_ROOT_SELF
Definition: boss_nefarian.cpp:167
@ NEFARIAN_PATH
Definition: boss_nefarian.cpp:105
@ ACTION_SPAWNER_STOP
Definition: boss_nefarian.cpp:63
@ ACTION_RESET
Definition: boss_nefarian.cpp:60
@ ACTION_ADD_KILLED
Definition: boss_nefarian.cpp:62
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
SummonList summons
Definition: ScriptedCreature.h:497
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void SetVisible(bool x)
Definition: Unit.cpp:14129
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
uint32 KilledAdds
Definition: boss_nefarian.cpp:509

References _nefarianLeftTunnel, _nefarianRightTunnel, ACTION_ADD_KILLED, ACTION_RESET, ACTION_SPAWNER_STOP, SummonList::DespawnAll(), SummonList::DoAction(), UnitAI::DoCastSelf(), KilledAdds, MAX_DRAKONID_KILLED, ScriptedAI::me, NEFARIAN_PATH, NefarianSpawn, NPC_NEFARIAN, Unit::RemoveAura(), Unit::SetVisible(), SPELL_ROOT_SELF, WorldObject::SummonCreature(), and BossAI::summons.

◆ Initialize()

void boss_victor_nefarius::boss_victor_nefariusAI::Initialize ( )
inline
257 {
258 KilledAdds = 0;
259 }

References KilledAdds.

Referenced by boss_victor_nefariusAI(), and Reset().

◆ JustDied()

void boss_victor_nefarius::boss_victor_nefariusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

348 {
351 }
@ DONE
Definition: InstanceScript.h:59
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317
void SaveToDB()
Definition: InstanceScript.cpp:41

References DATA_NEFARIAN, DONE, BossAI::instance, InstanceScript::SaveToDB(), and InstanceScript::SetBossState().

◆ JustReachedHome()

void boss_victor_nefarius::boss_victor_nefariusAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

291 {
292 Reset();
293 }
void Reset() override
Definition: boss_nefarian.cpp:261

References Reset().

◆ JustSummoned()

void boss_victor_nefarius::boss_victor_nefariusAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

296 {
297 if (summon->GetEntry() != NPC_NEFARIAN)
298 {
299 BossAI::JustSummoned(summon);
300 }
301 }
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:628
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), BossAI::JustSummoned(), and NPC_NEFARIAN.

◆ Reset()

void boss_victor_nefarius::boss_victor_nefariusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

262 {
263 Initialize();
264
265 if (me->GetMapId() == 469)
266 {
267 if (Creature* nefarian = me->FindNearestCreature(NPC_NEFARIAN, 1000.0f, true))
268 {
269 // Nefarian is spawned and he didn't finish his intro path yet, despawn it manually.
270 if (nefarian->GetMotionMaster()->GetCurrentMovementGeneratorType() == MovementGeneratorType::WAYPOINT_MOTION_TYPE)
271 {
272 nefarian->DespawnOrUnsummon();
273 }
274 }
275 else
276 {
277 _Reset();
278 }
279
280 me->SetVisible(true);
281 me->SetPhaseMask(1, true);
287 }
288 }
@ UNIT_STAND_STATE_SIT_HIGH_CHAIR
Definition: Unit.h:59
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ FACTION_FRIENDLY
Definition: SharedDefines.h:173
void _Reset()
Definition: ScriptedCreature.cpp:570
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
uint32 GetMapId() const
Definition: Position.h:276
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition: Unit.cpp:19217
void SetStandState(uint8 state)
Definition: Unit.cpp:16900
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References BossAI::_Reset(), FACTION_FRIENDLY, WorldObject::FindNearestCreature(), WorldLocation::GetMapId(), Initialize(), ScriptedAI::me, NPC_NEFARIAN, Unit::RemoveAura(), Unit::RemoveUnitFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), Unit::SetPhaseMask(), Unit::SetStandState(), Unit::SetVisible(), SPELL_NEFARIANS_BARRIER, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, and UNIT_STAND_STATE_SIT_HIGH_CHAIR.

Referenced by JustReachedHome().

◆ SetData()

void boss_victor_nefarius::boss_victor_nefariusAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

373 {
374 if (type == 1 && data == 1)
375 {
376 me->StopMoving();
377 events.ScheduleEvent(EVENT_PATH_2, 9s);
378 }
379
380 if (type == 1 && data == 2)
381 events.ScheduleEvent(EVENT_SUCCESS_1, 5s);
382 }
@ EVENT_SUCCESS_1
Definition: boss_nefarian.cpp:53
@ EVENT_PATH_2
Definition: boss_nefarian.cpp:51
void StopMoving()
Definition: Unit.cpp:16824

References EVENT_PATH_2, EVENT_SUCCESS_1, ScriptedAI::me, and Unit::StopMoving().

◆ sGossipSelect()

void boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect ( Player player,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

489 {
490 if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID)
491 {
492 // pussywizard:
495 return;
496
497 CloseGossipMenuFor(player);
499 events.ScheduleEvent(EVENT_START_EVENT, 4s);
504 me->SetImmuneToPC(true);
505 }
506 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ SAY_GAMESBEGIN_1
Definition: boss_nefarian.cpp:74
@ GOSSIP_OPTION_ID
Definition: boss_nefarian.cpp:98
@ GOSSIP_ID
Definition: boss_nefarian.cpp:97
@ EVENT_START_EVENT
Definition: boss_nefarian.cpp:35
@ FACTION_DRAGONFLIGHT_BLACK
Definition: SharedDefines.h:182
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1648
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
Definition: InstanceScript.h:140
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230

References CloseGossipMenuFor(), DATA_NEFARIAN, DONE, EVENT_START_EVENT, FACTION_DRAGONFLIGHT_BLACK, InstanceScript::GetBossState(), WorldObject::GetInstanceScript(), GOSSIP_ID, GOSSIP_OPTION_ID, BossAI::instance, ScriptedAI::me, Unit::RemoveNpcFlag(), SAY_GAMESBEGIN_1, Unit::SetFaction(), Unit::SetImmuneToPC(), Unit::SetStandState(), Unit::SetUnitFlag(), UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, and UNIT_STAND_STATE_STAND.

◆ SummonedCreatureDies()

void boss_victor_nefarius::boss_victor_nefariusAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

304 {
305 if (summon->GetEntry() == NPC_NEFARIAN)
306 {
309 me->KillSelf();
310 }
311 }
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:50
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551

References _nefarianLeftTunnel, _nefarianRightTunnel, SummonList::DespawnEntry(), Object::GetEntry(), Unit::KillSelf(), ScriptedAI::me, NPC_NEFARIAN, and BossAI::summons.

◆ UpdateAI()

void boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

385 {
386 if (!UpdateVictim())
387 {
388 events.Update(diff);
389
390 while (uint32 eventId = events.ExecuteEvent())
391 {
392 switch (eventId)
393 {
394 case EVENT_PATH_2:
396 events.ScheduleEvent(EVENT_CHAOS_1, 7s);
397 break;
398 case EVENT_CHAOS_1:
399 if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 75.0f, true))
400 {
401 me->SetFacingToObject(gyth);
403 }
404 events.ScheduleEvent(EVENT_CHAOS_2, 2s);
405 break;
406 case EVENT_CHAOS_2:
408 me->SetFacingTo(1.570796f);
409 break;
410 case EVENT_SUCCESS_1:
411 if (Unit* player = me->SelectNearestPlayer(60.0f))
412 {
413 me->SetFacingToObject(player);
415 if (GameObject* portcullis1 = me->FindNearestGameObject(GO_PORTCULLIS_ACTIVE, 65.0f))
416 portcullis1->SetGoState(GO_STATE_ACTIVE);
418 portcullis2->SetGoState(GO_STATE_ACTIVE);
419 }
420 events.ScheduleEvent(EVENT_SUCCESS_2, 4s);
421 break;
422 case EVENT_SUCCESS_2:
424 me->DespawnOrUnsummon(1000);
425 break;
426 case EVENT_PATH_3:
428 break;
430 BeginEvent();
431 break;
432 default:
433 break;
434 }
435 }
436 return;
437 }
438
439 // Only do this if we haven't spawned nefarian yet
441 {
442 events.Update(diff);
443
445 return;
446
447 while (uint32 eventId = events.ExecuteEvent())
448 {
449 switch (eventId)
450 {
453 events.ScheduleEvent(EVENT_SHADOW_BOLT, 2s, 4s);
454 break;
457 events.ScheduleEvent(EVENT_SHADOW_BOLT_VOLLEY, 19s, 25s);
458 break;
459 case EVENT_FEAR:
461 events.ScheduleEvent(EVENT_FEAR, 10s, 20s);
462 break;
463 case EVENT_SILENCE:
465 events.ScheduleEvent(EVENT_SILENCE, 14s,23s);
466 break;
469 events.ScheduleEvent(EVENT_MIND_CONTROL, 24s, 30s);
470 break;
473 events.ScheduleEvent(EVENT_SHADOWBLINK, 30s, 40s);
474 break;
475 case EVENT_SPAWN_ADDS:
476 // Spawn the spawners.
479 break;
480 }
481
483 return;
484 }
485 }
486 }
std::uint32_t uint32
Definition: Define.h:108
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ GO_PORTCULLIS_TOBOSSROOMS
Definition: boss_nefarian.cpp:111
@ GO_PORTCULLIS_ACTIVE
Definition: boss_nefarian.cpp:110
@ SAY_CHAOS_SPELL
Definition: boss_nefarian.cpp:70
@ SAY_SUCCESS
Definition: boss_nefarian.cpp:71
@ NPC_GYTH
Definition: boss_nefarian.cpp:121
@ SPELL_SHADOW_COMMAND
Definition: boss_nefarian.cpp:134
@ SPELL_SHADOWBLINK
Definition: boss_nefarian.cpp:136
@ SPELL_SILENCE
Definition: boss_nefarian.cpp:133
@ SPELL_FEAR
Definition: boss_nefarian.cpp:135
@ SPELL_SHADOWBOLT
Definition: boss_nefarian.cpp:131
@ SPELL_CHROMATIC_CHAOS
Definition: boss_nefarian.cpp:128
@ SPELL_SHADOWBOLT_VOLLEY
Definition: boss_nefarian.cpp:132
@ SPELL_VAELASTRASZZ_SPAWN
Definition: boss_nefarian.cpp:129
@ NEFARIUS_PATH_2
Definition: boss_nefarian.cpp:103
@ NEFARIUS_PATH_3
Definition: boss_nefarian.cpp:104
@ EVENT_CHAOS_1
Definition: boss_nefarian.cpp:49
@ EVENT_CHAOS_2
Definition: boss_nefarian.cpp:50
@ EVENT_PATH_3
Definition: boss_nefarian.cpp:52
@ EVENT_SUCCESS_2
Definition: boss_nefarian.cpp:54
Position const spawnerPositions[2]
Definition: boss_nefarian.cpp:185
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:257
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: GameObject.h:122
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2436
Definition: Unit.h:1290
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:758
void BeginEvent()
Definition: boss_nefarian.cpp:353

References _nefarianLeftTunnel, _nefarianRightTunnel, BeginEvent(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), EVENT_CHAOS_1, EVENT_CHAOS_2, EVENT_FEAR, EVENT_MIND_CONTROL, EVENT_PATH_2, EVENT_PATH_3, EVENT_SHADOW_BOLT, EVENT_SHADOW_BOLT_VOLLEY, EVENT_SHADOWBLINK, EVENT_SILENCE, EVENT_SPAWN_ADDS, EVENT_START_EVENT, EVENT_SUCCESS_1, EVENT_SUCCESS_2, WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), Unit::GetMotionMaster(), GO_PORTCULLIS_ACTIVE, GO_PORTCULLIS_TOBOSSROOMS, GO_STATE_ACTIVE, Unit::HasUnitState(), KilledAdds, MAX_DRAKONID_KILLED, ScriptedAI::me, MotionMaster::MovePath(), NEFARIUS_PATH_2, NEFARIUS_PATH_3, NPC_GYTH, SAY_CHAOS_SPELL, SAY_SUCCESS, WorldObject::SelectNearestPlayer(), Unit::SetFacingTo(), Unit::SetFacingToObject(), spawnerPositions, SPELL_CHROMATIC_CHAOS, SPELL_FEAR, SPELL_SHADOW_COMMAND, SPELL_SHADOWBLINK, SPELL_SHADOWBOLT, SPELL_SHADOWBOLT_VOLLEY, SPELL_SILENCE, SPELL_VAELASTRASZZ_SPAWN, WorldObject::SummonCreature(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _nefarianLeftTunnel

uint32 boss_victor_nefarius::boss_victor_nefariusAI::_nefarianLeftTunnel
private

◆ _nefarianRightTunnel

uint32 boss_victor_nefarius::boss_victor_nefariusAI::_nefarianRightTunnel
private

◆ KilledAdds

uint32 boss_victor_nefarius::boss_victor_nefariusAI::KilledAdds
private

Referenced by DoAction(), Initialize(), and UpdateAI().