AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_sothos Struct Reference
Inheritance diagram for boss_sothos:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_sothos (Creature *creature)
 
void Reset () override
 
void IsSummonedBy (WorldObject *) override
 
void JustDied (Unit *killer) override
 
void DoAction (int32 action) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Protected Attributes

TaskScheduler _scheduler
 
uint8 _phase
 
bool _talked
 
bool _jarienDied
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_sothos()

boss_sothos::boss_sothos ( Creature creature)
inline
231 : BossAI(creature, DATA_SOTHOS)
232 {
234 {
236 });
237
240 me->SetImmuneToNPC(true);
241 _talked = false;
243 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ PHASE_TALK
Definition: boss_jarien_and_sothos.cpp:61
@ DATA_SOTHOS
Definition: stratholme.h:38
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:182
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13527
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
bool _talked
Definition: boss_jarien_and_sothos.cpp:356
uint8 _phase
Definition: boss_jarien_and_sothos.cpp:355
TaskScheduler _scheduler
Definition: boss_jarien_and_sothos.cpp:354

References _phase, _scheduler, _talked, Unit::HasUnitState(), ScriptedAI::me, PHASE_TALK, REACT_PASSIVE, Unit::SetImmuneToNPC(), Creature::SetReactState(), Unit::SetUnitFlag(), TaskScheduler::SetValidator(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_STATE_CASTING.

Member Function Documentation

◆ DoAction()

void boss_sothos::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

297 {
298 if (action == ACTION_PARTNER_DEAD)
299 {
300 me->SetFullHealth();
302 if (Creature* jarien = me->FindNearestCreature(NPC_JARIEN, 200.f, false))
303 {
305 }
306 _jarienDied = true;
307 }
308 }
@ ACTION_PARTNER_DEAD
Definition: boss_jarien_and_sothos.cpp:67
@ SPELL_VENGEANCE
Definition: boss_jarien_and_sothos.cpp:56
@ EMOTE_SOTHOS_VENGEANCE
Definition: boss_jarien_and_sothos.cpp:28
@ NPC_JARIEN
Definition: stratholme.h:53
Talk
Definition: boss_fathomlord_karathress.cpp:23
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
void SetFullHealth()
Definition: Unit.h:1455
bool _jarienDied
Definition: boss_jarien_and_sothos.cpp:357

References _jarienDied, ACTION_PARTNER_DEAD, UnitAI::DoCastSelf(), EMOTE_SOTHOS_VENGEANCE, WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_JARIEN, Unit::SetFullHealth(), and SPELL_VENGEANCE.

◆ IsSummonedBy()

void boss_sothos::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

261 {
262 _scheduler.Schedule(12s, [this](TaskContext /*context*/)
263 {
264 _talked = true;
268 me->SetImmuneToNPC(false);
269 })
270 .Schedule(3s, [this](TaskContext /*context*/)
271 {
273 })
274 .Schedule(9s, [this](TaskContext /*context*/)
275 {
277 });
278 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ PHASE_FIGHT
Definition: boss_jarien_and_sothos.cpp:62
@ SAY_SOTHOS_ON_SUMMON_1
Definition: boss_jarien_and_sothos.cpp:27
@ SAY_SOTHOS_ON_SUMMON_0
Definition: boss_jarien_and_sothos.cpp:26
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:217
Definition: TaskScheduler.h:400
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References _phase, _scheduler, _talked, ScriptedAI::me, PHASE_FIGHT, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), SAY_SOTHOS_ON_SUMMON_0, SAY_SOTHOS_ON_SUMMON_1, TaskScheduler::Schedule(), Unit::SetImmuneToNPC(), Creature::SetReactState(), and UNIT_FLAG_NON_ATTACKABLE.

◆ JustDied()

void boss_sothos::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

281 {
282 _JustDied();
283 if (Creature* jarien = me->FindNearestCreature(NPC_JARIEN, 200.f))
284 {
285 jarien->AI()->DoAction(ACTION_PARTNER_DEAD);
286 }
287
289
290 if (_jarienDied && killer)
291 {
292 HandleBothDead(me, false, killer);
293 }
294 }
void HandleBothDead(Creature *creature, bool jarien, Unit *killer)
Definition: boss_jarien_and_sothos.cpp:72
@ NPC_SPIRIT_OF_SOTHOS
Definition: stratholme.h:56
void _JustDied()
Definition: ScriptedCreature.cpp:585
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void GetPosition(float &x, float &y) const
Definition: Position.h:122

References _jarienDied, BossAI::_JustDied(), ACTION_PARTNER_DEAD, WorldObject::FindNearestCreature(), Position::GetPosition(), HandleBothDead(), ScriptedAI::me, NPC_JARIEN, NPC_SPIRIT_OF_SOTHOS, and WorldObject::SummonCreature().

◆ JustEngagedWith()

void boss_sothos::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

311 {
313 _scheduler.Schedule(10s, [this](TaskContext context)
314 {
316 context.Repeat(18s, 20s);
317 })
318 .Schedule(9s, [this](TaskContext context)
319 {
321 context.Repeat(10s, 11s);
322 })
323 .Schedule(15s, [this](TaskContext context)
324 {
326 context.Repeat();
327 })
328 .Schedule(3s, [this](TaskContext context)
329 {
331 context.Repeat(10s, 12s);
332 })
333 .Schedule(4s, [this](TaskContext context)
334 {
336 context.Repeat(14s);
337 });
338 }
@ SPELL_FEAR
Definition: boss_jarien_and_sothos.cpp:53
@ SPELL_SHIELD_CHARGE
Definition: boss_jarien_and_sothos.cpp:49
@ SPELL_SHADOW_BOLT
Definition: boss_jarien_and_sothos.cpp:52
@ SPELL_SHIELD_SLAM
Definition: boss_jarien_and_sothos.cpp:50
@ SPELL_SHIELD_BLOCK
Definition: boss_jarien_and_sothos.cpp:51
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:470
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Definition: UnitAI.cpp:257
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598

References BossAI::_JustEngagedWith(), _scheduler, UnitAI::DoCastAOE(), UnitAI::DoCastRandomTarget(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), TaskContext::Repeat(), TaskScheduler::Schedule(), SPELL_FEAR, SPELL_SHADOW_BOLT, SPELL_SHIELD_BLOCK, SPELL_SHIELD_CHARGE, and SPELL_SHIELD_SLAM.

◆ Reset()

void boss_sothos::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

246 {
249 if (_jarienDied)
250 {
251 if (Creature* jarien = me->FindNearestCreature(NPC_JARIEN, 200.f, false))
252 {
253 jarien->Respawn();
254 }
255 }
256 _jarienDied = false;
257 _Reset();
258 }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:33
void _Reset()
Definition: ScriptedCreature.cpp:570

References _jarienDied, _phase, BossAI::_Reset(), _scheduler, _talked, TaskScheduler::CancelAll(), WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_JARIEN, PHASE_FIGHT, and PHASE_TALK.

◆ UpdateAI()

void boss_sothos::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

341 {
342 if (!UpdateVictim() && _phase != PHASE_TALK)
343 {
344 return;
345 }
346
347 _scheduler.Update(diff, [this]
348 {
350 });
351 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:15
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269

References _phase, _scheduler, UnitAI::DoMeleeAttackIfReady(), PHASE_TALK, TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _jarienDied

bool boss_sothos::_jarienDied
protected

Referenced by DoAction(), JustDied(), and Reset().

◆ _phase

uint8 boss_sothos::_phase
protected

◆ _scheduler

TaskScheduler boss_sothos::_scheduler
protected

◆ _talked

bool boss_sothos::_talked
protected

Referenced by boss_sothos(), IsSummonedBy(), and Reset().