2089 {
2090 uint32 roll = rand() % 2;
2091
2094
2095 if (!tree || !player)
2096 return;
2097
2099
2100 if (roll == 1)
2101 {
2105 }
2106 else if (roll == 0)
2107 {
2110 tree->
Attack(player,
true);
2111 }
2112 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_NPC_FLAG_SPELLCLICK
Definition: Unit.h:540
@ SAY_WALKER_ENEMY
Definition: zone_dragonblight.cpp:2070
@ SPELL_CREATE_ITEM_BARK
Definition: zone_dragonblight.cpp:2073
@ SAY_WALKER_FRIENDLY
Definition: zone_dragonblight.cpp:2069
@ FACTION_MONSTER
Definition: SharedDefines.h:167
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
CreatureAI * AI() const
Definition: Creature.h:135
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1046
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1648
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Creature * GetHitCreature()
Definition: SpellScript.cpp:458
Unit * GetCaster()
Definition: SpellScript.cpp:401