AzerothCore 3.3.5a
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boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI Struct Reference
Inheritance diagram for boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_lich_kingAI (Creature *c)
 
void Reset () override
 
void NextStep (const uint32 time)
 
void Say (uint8 text, uint32 id)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _running
 
int32 _checkTimer
 
uint8 _step
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_lich_kingAI()

boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::boss_yoggsaron_lich_kingAI ( Creature c)
inline
1936: NullCreatureAI(c) { }
Definition: PassiveAI.h:53

Member Function Documentation

◆ NextStep()

void boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::NextStep ( const uint32  time)
inline
1950 {
1951 _step++;
1952 _checkTimer = time;
1953 }
uint8 _step
Definition: boss_yoggsaron.cpp:1940
int32 _checkTimer
Definition: boss_yoggsaron.cpp:1939

References _checkTimer, and _step.

Referenced by UpdateAI().

◆ Reset()

void boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1943 {
1944 _running = true;
1945 _checkTimer = 0;
1946 _step = 0;
1947 }
bool _running
Definition: boss_yoggsaron.cpp:1938

References _checkTimer, _running, and _step.

◆ Say()

void boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::Say ( uint8  text,
uint32  id 
)
inline
1956 {
1957 Creature* creature = me->FindNearestCreature(id, 50);
1958 if (!creature)
1959 return;
1960
1961 creature->AI()->Talk(text);
1962 return;
1963 }
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
Creature *const me
Definition: CreatureAI.h:73
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:136
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434

References Creature::AI(), WorldObject::FindNearestCreature(), CreatureAI::me, and CreatureAI::Talk().

◆ UpdateAI()

void boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

1966 {
1967 if (!_running)
1968 return;
1969
1970 if (_checkTimer != 0)
1971 {
1972 _checkTimer -= diff;
1973 if (_checkTimer < 0 )
1974 _checkTimer = 0;
1975 }
1976 else
1977 switch (_step)
1978 {
1979 case 0:
1980 NextStep(5000);
1981 break;
1982 case 1:
1984 NextStep(7000);
1985 break;
1986 case 2:
1988 NextStep(6000);
1989 break;
1990 case 3:
1992 NextStep(6500);
1993 break;
1994 case 4:
1996 NextStep(7500);
1997 break;
1998 case 5:
2000 NextStep(5000);
2001 break;
2002 case 6:
2004 _running = false;
2005 break;
2006 }
2007 }
Say
Definition: boss_broodlord_lashlayer.cpp:30
@ SAY_IC_2
Definition: boss_yoggsaron.cpp:343
@ SAY_IC_1
Definition: boss_yoggsaron.cpp:342
@ SAY_YOGG_5
Definition: boss_yoggsaron.cpp:345
@ SAY_YOGG_6
Definition: boss_yoggsaron.cpp:346
@ SAY_LK_1
Definition: boss_yoggsaron.cpp:341
@ SAY_LK_2
Definition: boss_yoggsaron.cpp:344
@ NPC_YOGG_SARON_VISION
Definition: boss_yoggsaron.cpp:188
@ NPC_IMMOLATED_CHAMPION
Definition: boss_yoggsaron.cpp:214
@ NPC_LICH_KING
Definition: boss_yoggsaron.cpp:213
void NextStep(const uint32 time)
Definition: boss_yoggsaron.cpp:1949

References _checkTimer, _running, _step, NextStep(), NPC_IMMOLATED_CHAMPION, NPC_LICH_KING, NPC_YOGG_SARON_VISION, SAY_IC_1, SAY_IC_2, SAY_LK_1, SAY_LK_2, SAY_YOGG_5, and SAY_YOGG_6.

Member Data Documentation

◆ _checkTimer

int32 boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::_checkTimer

Referenced by NextStep(), Reset(), and UpdateAI().

◆ _running

bool boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::_running

Referenced by Reset(), and UpdateAI().

◆ _step

uint8 boss_yoggsaron_lich_king::boss_yoggsaron_lich_kingAI::_step

Referenced by NextStep(), Reset(), and UpdateAI().