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npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI Struct Reference
Inheritance diagram for npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI:
CreatureAI UnitAI

Public Member Functions

 npc_vaelastrasz_the_redAI (Creature *creature)
 
void IsSummonedBy (WorldObject *summoner) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _victorGUID
 
bool _combatEnabled
 
EventMap _events2
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vaelastrasz_the_redAI()

npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::npc_vaelastrasz_the_redAI ( Creature creature)
inline
943: CreatureAI(creature) { }
Definition: CreatureAI.h:71

Member Function Documentation

◆ IsSummonedBy()

void npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

946 {
947 if (!summoner)
948 {
949 return;
950 }
951 _combatEnabled = false;
953 me->SetFacingToObject(summoner);
956 {
957 _victorGUID = victor->GetGUID();
958 }
959 events.ScheduleEvent(EVENT_RED_1_TALK_BEFORE_TRANSFORM, 3s);
960 }
@ NPC_LORD_VICTOR_NEFARIUS
Definition: blackrock_spire.h:80
@ SAY_RED_SUMMONED
Definition: instance_blackrock_spire.cpp:908
@ SPELL_VAELAN_SPAWNS
Definition: instance_blackrock_spire.cpp:890
@ EVENT_RED_1_TALK_BEFORE_TRANSFORM
Definition: instance_blackrock_spire.cpp:922
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:25
Creature *const me
Definition: CreatureAI.h:73
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
ObjectGuid _victorGUID
Definition: instance_blackrock_spire.cpp:1081
bool _combatEnabled
Definition: instance_blackrock_spire.cpp:1082

References _combatEnabled, _victorGUID, Unit::CastSpell(), EVENT_RED_1_TALK_BEFORE_TRANSFORM, WorldObject::FindNearestCreature(), CreatureAI::me, NPC_LORD_VICTOR_NEFARIUS, SAY_RED_SUMMONED, Unit::SetFacingToObject(), and SPELL_VAELAN_SPAWNS.

◆ UpdateAI()

void npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Implements UnitAI.

963 {
964 events.Update(diff);
965
966 while (uint32 eventId = events.ExecuteEvent())
967 {
968 switch (eventId)
969 {
972 events.ScheduleEvent(EVENT_RED_2_TRANSFORM, 2s);
973 break;
978 events.ScheduleEvent(EVENT_VAEL_TALK_SUMMON, 1s);
979 events.ScheduleEvent(EVENT_VAEL_1_START_COMBAT, 5s);
980 break;
983 break;
985 _combatEnabled = true;
986 me->SetImmuneToNPC(false);
987 if (Creature* gyth = me->FindNearestCreature(NPC_GYTH, 100.0f, true))
988 {
989 me->AddThreat(gyth, 1000000.f);
990 me->AI()->AttackStart(gyth);
991 }
993 {
994 if (!rend->IsImmuneToNPC() && rend->isTargetableForAttack())
995 {
996 me->AddThreat(rend, 100000.f);
997 if (!me->FindNearestCreature(NPC_GYTH, 100.0f, true))
998 {
999 me->AI()->AttackStart(rend);
1000 }
1001 }
1002 }
1004 events.ScheduleEvent(EVENT_NEFARIUS_TALK_1, 500ms);
1005 break;
1008 {
1009 victor->GetMotionMaster()->Clear(); // stop pacing
1010 victor->GetMotionMaster()->MoveIdle();
1011 victor->StopMovingOnCurrentPos();
1012 victor->SetFacingToObject(me);
1013 victor->AI()->Talk(SAY_NEFARIUS_15);
1014 }
1015 events.ScheduleEvent(EVENT_NEFARIUS_TALK_2, 6s);
1016 break;
1019 {
1020 victor->SetFacingToObject(me);
1021 victor->AI()->Talk(SAY_NEFARIUS_16);
1022 }
1023 events.ScheduleEvent(EVENT_NEFARIUS_TALK_3, 5s);
1024 break;
1027 {
1028 victor->SetFacingToObject(me);
1029 victor->AI()->Talk(SAY_NEFARIUS_17);
1030 }
1031 events.ScheduleEvent(EVENT_NEFARIUS_CORRUPTION, 5s);
1032 break;
1034 _combatEnabled = false;
1035 me->AttackStop();
1036 me->RemoveAllAuras();
1040 {
1041 victor->SetFacingToObject(me);
1043 }
1044 events.ScheduleEvent(EVENT_VAEL_2_TRANSFORM, 1s);
1045 break;
1049 events.ScheduleEvent(EVENT_VAEL_3_DESPAWN, 500ms);
1050 break;
1053 me->DespawnOrUnsummon(1500);
1054 break;
1055 default:
1056 break;
1057 }
1058 }
1059
1061 {
1062 return;
1063 }
1064
1065 _events2.Update(diff);
1066
1067 switch (_events2.ExecuteEvent())
1068 {
1069 case EVENT_FLAME_BREATH:
1070 me->CastSpell(me, SPELL_FLAMEBREATH, false);
1071 break;
1072 default:
1073 break;
1074 }
1075
1077 return;
1078 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ TRIGGERED_CAST_DIRECTLY
Will ignore combo point requirement.
Definition: SpellDefines.h:139
@ NPC_VAELASTRASZ_UBRS
Definition: blackrock_spire.h:82
@ NPC_WARCHIEF_REND_BLACKHAND
Definition: blackrock_spire.h:72
@ NPC_GYTH
Definition: blackrock_spire.h:73
@ SAY_VAEL_STOP_COMBAT
Definition: instance_blackrock_spire.cpp:912
@ SAY_RED_BEFORE_TRANSFORM
Definition: instance_blackrock_spire.cpp:909
@ SAY_NEFARIUS_16
Definition: instance_blackrock_spire.cpp:915
@ SAY_NEFARIUS_17
Definition: instance_blackrock_spire.cpp:916
@ SAY_NEFARIUS_15
Definition: instance_blackrock_spire.cpp:914
@ SAY_VAEL_SUMMONED
Definition: instance_blackrock_spire.cpp:911
@ SPELL_TOUCH_OF_VAELASTRASZ
Definition: instance_blackrock_spire.cpp:891
@ SPELL_FLAMEBREATH
Definition: instance_blackrock_spire.cpp:893
@ SPELL_NEFARIUS_CORRUPTION
Definition: instance_blackrock_spire.cpp:896
@ SPELL_VAELASTRASZ_SPAWN
Definition: instance_blackrock_spire.cpp:894
@ MODEL_VAELASTRASZ_UBRS
Definition: instance_blackrock_spire.cpp:901
@ MODEL_VAELASTRASZ_THE_RED
Definition: instance_blackrock_spire.cpp:902
@ EVENT_FLAME_BREATH
Definition: instance_blackrock_spire.cpp:933
@ EVENT_RED_2_TRANSFORM
Definition: instance_blackrock_spire.cpp:923
@ EVENT_VAEL_TALK_SUMMON
Definition: instance_blackrock_spire.cpp:925
@ EVENT_NEFARIUS_TALK_2
Definition: instance_blackrock_spire.cpp:928
@ EVENT_NEFARIUS_CORRUPTION
Definition: instance_blackrock_spire.cpp:930
@ EVENT_VAEL_2_TRANSFORM
Definition: instance_blackrock_spire.cpp:931
@ EVENT_NEFARIUS_TALK_3
Definition: instance_blackrock_spire.cpp:929
@ EVENT_NEFARIUS_TALK_1
Definition: instance_blackrock_spire.cpp:927
@ EVENT_VAEL_1_START_COMBAT
Definition: instance_blackrock_spire.cpp:926
@ EVENT_VAEL_3_DESPAWN
Definition: instance_blackrock_spire.cpp:932
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:3422
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
CreatureAI * AI() const
Definition: Creature.h:136
void SetEntry(uint32 entry)
Definition: Object.h:110
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13610
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16957
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void RemoveAllAuras()
Definition: Unit.cpp:5259
bool AttackStop()
Definition: Unit.cpp:10407
EventMap _events2
Definition: instance_blackrock_spire.cpp:1083

References _combatEnabled, _events2, _victorGUID, Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), Unit::AttackStop(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_FLAME_BREATH, EVENT_NEFARIUS_CORRUPTION, EVENT_NEFARIUS_TALK_1, EVENT_NEFARIUS_TALK_2, EVENT_NEFARIUS_TALK_3, EVENT_RED_1_TALK_BEFORE_TRANSFORM, EVENT_RED_2_TRANSFORM, EVENT_VAEL_1_START_COMBAT, EVENT_VAEL_2_TRANSFORM, EVENT_VAEL_3_DESPAWN, EVENT_VAEL_TALK_SUMMON, EventMap::ExecuteEvent(), FACTION_FRIENDLY, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::HasUnitState(), CreatureAI::me, MODEL_VAELASTRASZ_THE_RED, MODEL_VAELASTRASZ_UBRS, NPC_GYTH, NPC_VAELASTRASZ_UBRS, NPC_WARCHIEF_REND_BLACKHAND, Unit::RemoveAllAuras(), SAY_NEFARIUS_15, SAY_NEFARIUS_16, SAY_NEFARIUS_17, SAY_RED_BEFORE_TRANSFORM, SAY_VAEL_STOP_COMBAT, SAY_VAEL_SUMMONED, EventMap::ScheduleEvent(), Creature::SetDisplayId(), Object::SetEntry(), Unit::SetFaction(), Unit::SetImmuneToNPC(), SPELL_FLAMEBREATH, SPELL_NEFARIUS_CORRUPTION, SPELL_TOUCH_OF_VAELASTRASZ, SPELL_VAELASTRASZ_SPAWN, Unit::StopMovingOnCurrentPos(), TRIGGERED_CAST_DIRECTLY, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _combatEnabled

bool npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::_combatEnabled
private

Referenced by IsSummonedBy(), and UpdateAI().

◆ _events2

EventMap npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::_events2
private

Referenced by UpdateAI().

◆ _victorGUID

ObjectGuid npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::_victorGUID
private

Referenced by IsSummonedBy(), and UpdateAI().