AzerothCore 3.3.5a
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npc_captain_saeed::npc_captain_saeedAI Struct Reference
Inheritance diagram for npc_captain_saeed::npc_captain_saeedAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_captain_saeedAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void SetGUID (ObjectGuid playerGUID, int32 type) override
 
void EnterEvadeMode (EvadeReason why) override
 
void SummonsAction (Unit *who)
 
void WaypointReached (uint32 i) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void CorpseRemoved (uint32 &) override
 == Triggered Actions Requested ==================
 
uint32 GetData (uint32 data) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

SummonList summons
 
EventMap events
 
bool started
 
bool fight
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_captain_saeedAI()

npc_captain_saeed::npc_captain_saeedAI::npc_captain_saeedAI ( Creature creature)
inline
72: npc_escortAI(creature), summons(me) {}
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
SummonList summons
Definition: zone_netherstorm.cpp:74

Member Function Documentation

◆ CorpseRemoved()

void npc_captain_saeed::npc_captain_saeedAI::CorpseRemoved ( uint32 )
inlineoverridevirtual

== Triggered Actions Requested ==================

== State checks =================================

Reimplemented from CreatureAI.

213 {
215 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67

References SummonList::DespawnAll(), and summons.

◆ EnterEvadeMode()

void npc_captain_saeed::npc_captain_saeedAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from npc_escortAI.

148 {
149 if (fight)
150 SetEscortPaused(false);
151
152 SummonsAction(nullptr);
154 }
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition: ScriptedEscortAI.cpp:201
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:524
bool fight
Definition: zone_netherstorm.cpp:76
void SummonsAction(Unit *who)
Definition: zone_netherstorm.cpp:156

References npc_escortAI::EnterEvadeMode(), fight, npc_escortAI::SetEscortPaused(), and SummonsAction().

◆ GetData()

uint32 npc_captain_saeed::npc_captain_saeedAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

218 {
219 if (data == 1)
220 return (uint32)started;
221
222 return 0;
223 }
std::uint32_t uint32
Definition: Define.h:108
bool started
Definition: zone_netherstorm.cpp:76

References started.

◆ JustDied()

void npc_captain_saeed::npc_captain_saeedAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

204 {
205 Player* player = GetPlayerForEscort();
206 if (player)
208
210 }
@ QUEST_DIMENSIUS_DEVOURING
Definition: zone_netherstorm.cpp:60
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:114
Definition: Player.h:1046
void FailQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:883

References SummonList::DespawnAll(), Player::FailQuest(), npc_escortAI::GetPlayerForEscort(), QUEST_DIMENSIUS_DEVOURING, and summons.

◆ JustEngagedWith()

void npc_captain_saeed::npc_captain_saeedAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

199 {
200 SummonsAction(who);
201 }

References SummonsAction().

◆ MoveInLineOfSight()

void npc_captain_saeed::npc_captain_saeedAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from npc_escortAI.

98 {
99 if (Player* player = GetPlayerForEscort())
100 if (me->GetDistance(who) < 10.0f && !me->GetVictim())
101 if (player->IsValidAttackTarget(who))
102 {
103 AttackStart(who);
104 return;
105 }
106
108 }
void AttackStart(Unit *who) override
Definition: ScriptedEscortAI.cpp:52
void MoveInLineOfSight(Unit *who) override
Definition: ScriptedEscortAI.cpp:135
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
Unit * GetVictim() const
Definition: Unit.h:1386

References npc_escortAI::AttackStart(), WorldObject::GetDistance(), npc_escortAI::GetPlayerForEscort(), Unit::GetVictim(), ScriptedAI::me, and npc_escortAI::MoveInLineOfSight().

◆ Reset()

void npc_captain_saeed::npc_captain_saeedAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

79 {
80 if (!summons.empty())
81 {
82 for (ObjectGuid const& guid : summons)
83 if (Creature* cr = ObjectAccessor::GetCreature(*me, guid))
84 {
85 float x, y, z, o;
86 cr->GetRespawnPosition(x, y, z, &o);
87 cr->SetHomePosition(x, y, z, o);
88 }
89 }
90 events.Reset();
91 summons.clear();
92 started = false;
93 fight = false;
95 }
events
Definition: boss_sartura.cpp:43
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
bool empty() const
Definition: ScriptedCreature.h:75
void clear()
Definition: ScriptedCreature.h:85
Definition: Creature.h:46
Definition: ObjectGuid.h:120
void RestoreFaction()
Definition: Unit.cpp:18863

References SummonList::clear(), SummonList::empty(), fight, ObjectAccessor::GetCreature(), ScriptedAI::me, Unit::RestoreFaction(), started, and summons.

◆ SetGUID()

void npc_captain_saeed::npc_captain_saeedAI::SetGUID ( ObjectGuid  playerGUID,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

111 {
112 if (type == DATA_START_ENCOUNTER)
113 {
114 Start(true, true, playerGUID);
115 SetEscortPaused(true);
116 started = true;
117
118 std::list<Creature*> cl;
120 for (std::list<Creature*>::iterator itr = cl.begin(); itr != cl.end(); ++itr)
121 {
122 summons.Summon(*itr);
123 (*itr)->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
124 (*itr)->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
125 }
126 cl.clear();
128 for (std::list<Creature*>::iterator itr = cl.begin(); itr != cl.end(); ++itr)
129 {
130 summons.Summon(*itr);
131 (*itr)->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
132 (*itr)->SetFaction(FACTION_ESCORTEE_N_NEUTRAL_ACTIVE);
133 }
134
137 events.ScheduleEvent(EVENT_START_WALK, 3000);
138 }
139 else if (type == DATA_START_FIGHT)
140 {
142 SetEscortPaused(false);
144 }
145 }
@ UNIT_NPC_FLAG_NONE
Definition: Unit.h:515
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ EVENT_START_WALK
Definition: zone_netherstorm.cpp:47
@ SAY_SAEED_0
Definition: zone_netherstorm.cpp:54
@ DATA_START_FIGHT
Definition: zone_netherstorm.cpp:52
@ SAY_SAEED_2
Definition: zone_netherstorm.cpp:56
@ DATA_START_ENCOUNTER
Definition: zone_netherstorm.cpp:51
@ NPC_PROTECTORATE_DEFENDER
Definition: zone_netherstorm.cpp:44
@ NPC_PROTECTORATE_AVENGER
Definition: zone_netherstorm.cpp:43
@ EMOTE_ONESHOT_ROAR
Definition: SharedDefines.h:1879
@ FACTION_ESCORTEE_N_NEUTRAL_ACTIVE
Definition: SharedDefines.h:188
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1649

References DATA_START_ENCOUNTER, DATA_START_FIGHT, EMOTE_ONESHOT_ROAR, EVENT_START_WALK, FACTION_ESCORTEE_N_NEUTRAL_ACTIVE, WorldObject::GetCreaturesWithEntryInRange(), ScriptedAI::me, NPC_PROTECTORATE_AVENGER, NPC_PROTECTORATE_DEFENDER, Unit::ReplaceAllNpcFlags(), SAY_SAEED_0, SAY_SAEED_2, npc_escortAI::SetEscortPaused(), Unit::SetFaction(), npc_escortAI::Start(), started, SummonList::Summon(), summons, and UNIT_NPC_FLAG_NONE.

◆ SummonsAction()

void npc_captain_saeed::npc_captain_saeedAI::SummonsAction ( Unit who)
inline
157 {
158 float i = 0;
159 for (GuidList::iterator itr = summons.begin(); itr != summons.end(); ++itr, i += 1.0f)
160 if (Creature* cr = ObjectAccessor::GetCreature(*me, *itr))
161 {
162 if (!who)
163 {
164 cr->GetMotionMaster()->Clear(false);
165 cr->GetMotionMaster()->MoveFollow(me, 2.0f, M_PI / 2.0f + (i / summons.size() * M_PI));
166 }
167 else
168 {
169 cr->SetHomePosition(cr->GetPositionX(), cr->GetPositionY(), cr->GetPositionZ(), cr->GetOrientation());
170 cr->AI()->AttackStart(who);
171 }
172 }
173 }
iterator begin()
Definition: ScriptedCreature.h:50
iterator end()
Definition: ScriptedCreature.h:60
size_type size() const
Definition: ScriptedCreature.h:80

References SummonList::begin(), SummonList::end(), ObjectAccessor::GetCreature(), ScriptedAI::me, SummonList::size(), and summons.

Referenced by EnterEvadeMode(), JustEngagedWith(), and UpdateAI().

◆ UpdateAI()

void npc_captain_saeed::npc_captain_saeedAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

226 {
228
229 events.Update(diff);
230 switch (events.ExecuteEvent())
231 {
232 case EVENT_START_WALK:
233 SummonsAction(nullptr);
234 SetEscortPaused(false);
235 break;
238 events.ScheduleEvent(EVENT_START_FIGHT2, 3000);
239 break;
241 if (Creature* dimensius = me->FindNearestCreature(NPC_DIMENSIUS, 50.0f))
242 {
243 dimensius->RemoveAurasDueToSpell(SPELL_DIMENSIUS_TRANSFORM);
244 dimensius->ReplaceAllUnitFlags(UNIT_FLAG_DISABLE_MOVE);
245 AttackStart(dimensius);
246 fight = true;
247 }
248 break;
249 }
250
251 if (!UpdateVictim())
252 return;
253
255 }
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
@ NPC_DIMENSIUS
Definition: zone_netherstorm.cpp:45
@ EVENT_START_FIGHT1
Definition: zone_netherstorm.cpp:48
@ SPELL_DIMENSIUS_TRANSFORM
Definition: zone_netherstorm.cpp:62
@ SAY_SAEED_3
Definition: zone_netherstorm.cpp:57
@ EVENT_START_FIGHT2
Definition: zone_netherstorm.cpp:49
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409

References npc_escortAI::AttackStart(), UnitAI::DoMeleeAttackIfReady(), EVENT_START_FIGHT1, EVENT_START_FIGHT2, EVENT_START_WALK, fight, WorldObject::FindNearestCreature(), ScriptedAI::me, NPC_DIMENSIUS, SAY_SAEED_3, npc_escortAI::SetEscortPaused(), SPELL_DIMENSIUS_TRANSFORM, SummonsAction(), UNIT_FLAG_DISABLE_MOVE, npc_escortAI::UpdateAI(), and CreatureAI::UpdateVictim().

◆ WaypointReached()

void npc_captain_saeed::npc_captain_saeedAI::WaypointReached ( uint32  i)
inlineoverridevirtual

Implements npc_escortAI.

176 {
177 Player* player = GetPlayerForEscort();
178 if (!player)
179 return;
180
181 switch (i)
182 {
183 case 16:
186 SetEscortPaused(true);
187 break;
188 case 18:
189 events.ScheduleEvent(EVENT_START_FIGHT1, 0);
190 SetEscortPaused(true);
191 break;
192 case 19:
194 break;
195 }
196 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ SAY_SAEED_1
Definition: zone_netherstorm.cpp:55

References SummonList::DespawnAll(), EVENT_START_FIGHT1, npc_escortAI::GetPlayerForEscort(), ScriptedAI::me, Unit::ReplaceAllNpcFlags(), SAY_SAEED_1, npc_escortAI::SetEscortPaused(), summons, and UNIT_NPC_FLAG_GOSSIP.

Member Data Documentation

◆ events

EventMap npc_captain_saeed::npc_captain_saeedAI::events

◆ fight

bool npc_captain_saeed::npc_captain_saeedAI::fight

Referenced by EnterEvadeMode(), Reset(), and UpdateAI().

◆ started

bool npc_captain_saeed::npc_captain_saeedAI::started

Referenced by GetData(), Reset(), and SetGUID().

◆ summons

SummonList npc_captain_saeed::npc_captain_saeedAI::summons