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npc_tirion_fordring_tft::npc_tirion_fordringAI Struct Reference
Inheritance diagram for npc_tirion_fordring_tft::npc_tirion_fordringAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_tirion_fordringAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustReachedHome () override
 
void sGossipSelect (Player *, uint32 sender, uint32 action) override
 
void UpdateAI (uint32 diff) override
 
void EnterEvadeMode (EvadeReason why) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_tirion_fordringAI()

npc_tirion_fordring_tft::npc_tirion_fordringAI::npc_tirion_fordringAI ( Creature creature)
inline
1282: ScriptedAI(creature), _instance(creature->GetInstanceScript()) {}
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1661

Member Function Documentation

◆ CanAIAttack()

bool npc_tirion_fordring_tft::npc_tirion_fordringAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1655 {
1656 return target->GetEntry() == NPC_THE_LICH_KING;
1657 }
@ NPC_THE_LICH_KING
Definition: chapter5.cpp:239

References Object::GetEntry(), and NPC_THE_LICH_KING.

◆ DoAction()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1320 {
1321 switch (action)
1322 {
1323 case ACTION_OUTRO:
1332 break;
1336 break;
1337 }
1338 }
@ ACTION_OUTRO
Definition: boss_the_lich_king.cpp:336
@ ACTION_BREAK_FROSTMOURNE
Definition: boss_the_lich_king.cpp:337
@ EVENT_OUTRO_LK_TALK_3
Definition: boss_the_lich_king.cpp:214
@ EVENT_OUTRO_LK_TALK_2
Definition: boss_the_lich_king.cpp:212
@ EVENT_OUTRO_LK_TALK_6
Definition: boss_the_lich_king.cpp:220
@ EVENT_OUTRO_LK_EMOTE_CAST_SHOUT
Definition: boss_the_lich_king.cpp:215
@ EVENT_OUTRO_LK_MOVE_CENTER
Definition: boss_the_lich_king.cpp:216
@ EVENT_OUTRO_LK_EMOTE_TALK
Definition: boss_the_lich_king.cpp:213
@ EVENT_OUTRO_LK_TALK_1
Definition: boss_the_lich_king.cpp:211
@ EVENT_OUTRO_SOUL_BARRAGE
Definition: boss_the_lich_king.cpp:230
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
EventMap _events
Definition: boss_the_lich_king.cpp:1660

References _events, ACTION_BREAK_FROSTMOURNE, ACTION_OUTRO, EVENT_OUTRO_LK_EMOTE_CAST_SHOUT, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_SOUL_BARRAGE, and EventMap::ScheduleEvent().

◆ EnterEvadeMode()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1639 {
1640 if (!me->IsAlive())
1641 return;
1642
1644 if (theLichKing->IsInEvadeMode())
1645 {
1647 return;
1648 }
1649
1651 me->CombatStop(false);
1652 }
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:105
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Creature * me
Definition: ScriptedCreature.h:282
void ClearAllThreat()
Definition: ThreatMgr.cpp:418
Definition: Creature.h:46
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10401
bool IsAlive() const
Definition: Unit.h:1808
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References _instance, ThreatMgr::ClearAllThreat(), Unit::CombatStop(), DATA_THE_LICH_KING, CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetThreatMgr(), Unit::IsAlive(), and ScriptedAI::me.

◆ JustReachedHome()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1357 {
1362 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ DONE
Definition: InstanceScript.h:59
@ DATA_LK_HC_AVAILABLE
Definition: icecrown_citadel.h:146
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
virtual void JustReachedHome()
Definition: CreatureAI.h:160
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
Map * GetMap() const
Definition: Object.h:517
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:230
bool IsHeroic() const
Definition: Map.h:451
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, EMOTE_ONESHOT_NONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), CreatureAI::JustReachedHome(), ScriptedAI::me, Unit::SetNpcFlag(), Object::SetUInt32Value(), UNIT_NPC_EMOTESTATE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1293 {
1294 if (type != POINT_MOTION_TYPE)
1295 return;
1296
1297 switch (id)
1298 {
1299 case POINT_TIRION_INTRO:
1301 {
1302 if (!theLichKing->IsAlive() || !theLichKing->IsVisible())
1303 break;
1305 theLichKing->SetStandState(UNIT_STAND_STATE_STAND);
1306 theLichKing->SetSheath(SHEATH_STATE_MELEE);
1307 theLichKing->RemoveAurasDueToSpell(SPELL_EMOTE_SIT_NO_SHEATH);
1308 theLichKing->AI()->Talk(SAY_LK_INTRO_1);
1311 }
1312 break;
1313 case POINT_TIRION_OUTRO:
1315 break;
1316 }
1317 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ SHEATH_STATE_MELEE
Definition: Unit.h:127
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ MUSIC_FROZEN_THRONE
Definition: boss_the_lich_king.cpp:345
@ SPELL_EMOTE_SIT_NO_SHEATH
Definition: boss_the_lich_king.cpp:79
@ POINT_TIRION_OUTRO
Definition: boss_the_lich_king.cpp:326
@ POINT_TIRION_INTRO
Definition: boss_the_lich_king.cpp:325
@ SAY_LK_INTRO_1
Definition: boss_the_lich_king.cpp:37
@ EVENT_OUTRO_FORDRING_JUMP
Definition: boss_the_lich_king.cpp:227
@ EVENT_INTRO_LK_MOVE
Definition: boss_the_lich_king.cpp:199
@ AREA_THE_FROZEN_THRONE
Definition: icecrown_citadel.h:578
@ EMOTE_STATE_READY2H
Definition: SharedDefines.h:1942
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition: Map.cpp:3727

References _events, _instance, AREA_THE_FROZEN_THRONE, DATA_THE_LICH_KING, EMOTE_STATE_READY2H, EVENT_INTRO_LK_MOVE, EVENT_OUTRO_FORDRING_JUMP, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ScriptedAI::me, MUSIC_FROZEN_THRONE, POINT_MOTION_TYPE, POINT_TIRION_INTRO, POINT_TIRION_OUTRO, SAY_LK_INTRO_1, EventMap::ScheduleEvent(), Object::SetUInt32Value(), Map::SetZoneMusic(), SHEATH_STATE_MELEE, SPELL_EMOTE_SIT_NO_SHEATH, UNIT_NPC_EMOTESTATE, and UNIT_STAND_STATE_STAND.

◆ Reset()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1285 {
1286 _events.Reset();
1290 }
@ REACT_PASSIVE
Definition: Unit.h:1023
void Reset()
Definition: EventMap.cpp:21
void SetReactState(ReactStates st)
Definition: Creature.h:89
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1648

References _events, _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveNpcFlag(), EventMap::Reset(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ sGossipSelect()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect ( Player ,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1365 {
1367 if (me->GetCreatureTemplate()->GossipMenuId == sender && !action && me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) && theLichKing && !theLichKing->IsInEvadeMode())
1368 {
1370 return;
1372 me->SetWalk(true);
1374 }
1375 }
Position const TirionIntro
Definition: boss_the_lich_king.cpp:311
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:197
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
bool IsInEvadeMode() const
Definition: Creature.h:129
uint32 GossipMenuId
Definition: CreatureData.h:187
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool HasNpcFlag(NPCFlags flags) const
Definition: Unit.h:1646
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, ObjectAccessor::GetCreature(), Creature::GetCreatureTemplate(), ZoneScript::GetData(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), CreatureTemplate::GossipMenuId, Unit::HasNpcFlag(), Map::IsHeroic(), Creature::IsInEvadeMode(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_TIRION_INTRO, Unit::RemoveNpcFlag(), Creature::SetWalk(), TirionIntro, and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1341 {
1342 if (spell->Id == SPELL_ICE_LOCK)
1343 {
1344 me->StopMoving();
1345 me->GetMotionMaster()->Clear(true);
1346 me->SetFacingTo(3.085098f);
1347 }
1348 else if (spell->Id == SPELL_BROKEN_FROSTMOURNE_KNOCK)
1349 {
1350 // remove glow on ashbringer and tirion
1351 me->RemoveAllAuras();
1352 SetEquipmentSlots(true);
1353 }
1354 }
@ SPELL_ICE_LOCK
Definition: boss_the_lich_king.cpp:83
@ SPELL_BROKEN_FROSTMOURNE_KNOCK
Definition: boss_the_lich_king.cpp:98
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:495
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
void StopMoving()
Definition: Unit.cpp:16824
void RemoveAllAuras()
Definition: Unit.cpp:5239
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References MotionMaster::Clear(), Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveAllAuras(), ScriptedAI::SetEquipmentSlots(), Unit::SetFacingTo(), SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_ICE_LOCK, and Unit::StopMoving().

◆ UpdateAI()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1383 {
1384 UpdateVictim();
1385
1386 _events.Update(diff);
1387
1389 return;
1390
1391 switch (_events.ExecuteEvent())
1392 {
1395 {
1397 path.push_back(G3D::Vector3(theLichKing->GetPositionX(), theLichKing->GetPositionY(), theLichKing->GetPositionZ()));
1398 for (uint8 i = 0; i < 3; ++i)
1399 path.push_back(G3D::Vector3(LichKingIntro[i].GetPositionX(), LichKingIntro[i].GetPositionY(), LichKingIntro[i].GetPositionZ()));
1400 theLichKing->SetWalk(true);
1401 theLichKing->GetMotionMaster()->MoveSplinePath(&path);
1403 }
1404 break;
1407 {
1408 theLichKing->AI()->Talk(SAY_LK_INTRO_2);
1409 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1414 }
1415 break;
1418 theLichKing->CastSpell(theLichKing, SPELL_EMOTE_SHOUT_NO_SHEATH, false);
1419 break;
1422 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE);
1423 break;
1426 {
1427 theLichKing->AI()->Talk(SAY_LK_INTRO_3);
1428 theLichKing->CastSpell((Unit*)nullptr, SPELL_ICE_LOCK, false);
1430 }
1431 break;
1433 {
1437 }
1438 break;
1440 {
1444 }
1445 break;
1448 break;
1450 me->SetWalk(false);
1452 break;
1453 case EVENT_INTRO_FINISH:
1455 {
1456 theLichKing->SetWalk(false);
1457 theLichKing->SetImmuneToPC(false);
1458 theLichKing->SetReactState(REACT_AGGRESSIVE);
1459 theLichKing->SetInCombatWithZone();
1460 if (!theLichKing->IsInCombat())
1461 theLichKing->AI()->EnterEvadeMode();
1462 }
1463 break;
1464
1467 {
1468 theLichKing->AI()->Talk(SAY_LK_OUTRO_1);
1469 theLichKing->CastSpell((Unit*)nullptr, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, true);
1470 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1471 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
1472 if (Player* p = itr->GetSource())
1473 if (p->IsAlive())
1474 Unit::Kill(me, p);
1475 }
1476 break;
1479 {
1480 theLichKing->AI()->Talk(SAY_LK_OUTRO_2);
1481 theLichKing->CastSpell((Unit*)nullptr, SPELL_EMOTE_QUESTION_NO_SHEATH, false);
1482 }
1483 break;
1486 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1487 break;
1490 {
1491 theLichKing->SetFacingToObject(me);
1492 theLichKing->AI()->Talk(SAY_LK_OUTRO_3);
1493 }
1494 break;
1497 {
1498 theLichKing->GetMotionMaster()->MovePoint(0, CenterPosition);
1499 uint32 travelTime = 1000 * theLichKing->GetExactDist(&CenterPosition) / theLichKing->GetSpeed(MOVE_WALK) + 1000;
1500
1503 _events.ScheduleEvent(EVENT_OUTRO_LK_TALK_5, 29000 + travelTime);
1504 }
1505 break;
1508 {
1509 theLichKing->SetFacingTo(0.01745329f);
1510 theLichKing->AI()->Talk(SAY_LK_OUTRO_4);
1511 }
1512 break;
1515 {
1516 theLichKing->CastSpell((Unit*)nullptr, SPELL_RAISE_DEAD, false);
1517 theLichKing->ClearUnitState(UNIT_STATE_CASTING);
1519 }
1520 break;
1523 {
1524 theLichKing->AI()->Talk(SAY_LK_OUTRO_5);
1529 }
1530 break;
1533 {
1534 theLichKing->AI()->Talk(SAY_LK_OUTRO_6);
1535 me->SetFacingToObject(theLichKing);
1536 theLichKing->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, EQUIP_UNEQUIP);
1537 theLichKing->CastSpell((Unit*)nullptr, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, true);
1540
1543 break;
1544 }
1545 break;
1547 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1548 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE, true);
1549 break;
1551 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1552 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE_KNOCK, false);
1553 break;
1556 {
1557 theLichKing->CastSpell((Unit*)nullptr, SPELL_SOUL_BARRAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
1559 theLichKing->SetDisableGravity(true);
1560 theLichKing->GetMotionMaster()->MovePoint(0, OutroFlying);
1561
1563 }
1564 break;
1568 break;
1570 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1571 {
1572 frostmourne->CastSpell((Unit*)nullptr, SPELL_SUMMON_TERENAS, false);
1574 terenas->SetFacingToObject(frostmourne);
1575 }
1578 break;
1581 terenas->AI()->Talk(SAY_TERENAS_OUTRO_1);
1582 break;
1585 {
1586 terenas->AI()->Talk(SAY_TERENAS_OUTRO_2);
1587 terenas->CastSpell((Unit*)nullptr, SPELL_MASS_RESURRECTION, false);
1589 {
1590 lichKing->SetImmuneToNPC(false);
1592 me->RemoveAllAuras();
1593 SetEquipmentSlots(true);
1594 me->Attack(lichKing, true);
1595 me->GetMotionMaster()->MovePoint(0, 512.16f, -2120.25f, 840.86f);
1596 }
1599 }
1600 break;
1603 theLichKing->AI()->Talk(SAY_LK_OUTRO_7);
1604 break;
1607 theLichKing->AI()->Talk(SAY_LK_OUTRO_8);
1608 break;
1611 break;
1614 break;
1619 {
1620 me->SetFacingToObject(lichKing);
1622 }
1623 break;
1626 break;
1628 me->CastSpell((Unit*)nullptr, SPELL_JUMP, false);
1629 break;
1630
1631 default:
1632 break;
1633 }
1634
1636 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ EQUIP_UNEQUIP
Definition: CreatureAI.h:66
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition: UpdateFields.h:116
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ MOVE_WALK
Definition: Unit.h:378
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will ignore aura scaling.
Definition: SpellDefines.h:137
#define sCreatureTextMgr
Definition: CreatureTextMgr.h:119
@ TEXT_RANGE_NORMAL
Definition: CreatureTextMgr.h:30
Position const TirionCharge
Definition: boss_the_lich_king.cpp:312
@ LIGHT_SOULSTORM
Definition: boss_the_lich_king.cpp:344
@ MUSIC_FINAL
Definition: boss_the_lich_king.cpp:348
@ SOUND_PAIN
Definition: boss_the_lich_king.cpp:349
@ EQUIP_ASHBRINGER_GLOWING
Definition: boss_the_lich_king.cpp:350
@ SPELL_JUMP
Definition: boss_the_lich_king.cpp:91
@ SPELL_EMOTE_QUESTION_NO_SHEATH
Definition: boss_the_lich_king.cpp:88
@ SPELL_MASS_RESURRECTION
Definition: boss_the_lich_king.cpp:101
@ SPELL_SOUL_BARRAGE
Definition: boss_the_lich_king.cpp:99
@ SPELL_SUMMON_BROKEN_FROSTMOURNE_3
Definition: boss_the_lich_king.cpp:96
@ SPELL_LIGHTS_BLESSING
Definition: boss_the_lich_king.cpp:90
@ SPELL_BROKEN_FROSTMOURNE
Definition: boss_the_lich_king.cpp:97
@ SPELL_RAISE_DEAD
Definition: boss_the_lich_king.cpp:89
@ SPELL_SUMMON_TERENAS
Definition: boss_the_lich_king.cpp:100
@ SPELL_EMOTE_SHOUT_NO_SHEATH
Definition: boss_the_lich_king.cpp:82
@ SPELL_FURY_OF_FROSTMOURNE_NO_REZ
Definition: boss_the_lich_king.cpp:87
Position const OutroPosition1
Definition: boss_the_lich_king.cpp:314
@ SAY_LK_OUTRO_2
Definition: boss_the_lich_king.cpp:51
@ SAY_LK_INTRO_2
Definition: boss_the_lich_king.cpp:38
@ SAY_LK_OUTRO_4
Definition: boss_the_lich_king.cpp:53
@ SAY_TIRION_OUTRO_1
Definition: boss_the_lich_king.cpp:62
@ SAY_LK_INTRO_3
Definition: boss_the_lich_king.cpp:39
@ SAY_TERENAS_OUTRO_2
Definition: boss_the_lich_king.cpp:67
@ SAY_LK_OUTRO_7
Definition: boss_the_lich_king.cpp:56
@ SAY_LK_OUTRO_1
Definition: boss_the_lich_king.cpp:50
@ SAY_LK_OUTRO_6
Definition: boss_the_lich_king.cpp:55
@ SAY_LK_OUTRO_5
Definition: boss_the_lich_king.cpp:54
@ SAY_TIRION_INTRO_2
Definition: boss_the_lich_king.cpp:61
@ SAY_LK_OUTRO_3
Definition: boss_the_lich_king.cpp:52
@ SAY_TIRION_INTRO_1
Definition: boss_the_lich_king.cpp:60
@ SAY_LK_OUTRO_8
Definition: boss_the_lich_king.cpp:57
@ SAY_TIRION_OUTRO_2
Definition: boss_the_lich_king.cpp:63
@ SAY_TERENAS_OUTRO_1
Definition: boss_the_lich_king.cpp:66
Position const CenterPosition
Definition: boss_the_lich_king.cpp:310
Position const OutroFlying
Definition: boss_the_lich_king.cpp:315
Position const LichKingIntro[3]
Definition: boss_the_lich_king.cpp:313
@ EVENT_INTRO_FORDRING_TALK_2
Definition: boss_the_lich_king.cpp:205
@ EVENT_OUTRO_TERENAS_TALK_1
Definition: boss_the_lich_king.cpp:233
@ EVENT_OUTRO_LK_TALK_7
Definition: boss_the_lich_king.cpp:221
@ EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE
Definition: boss_the_lich_king.cpp:228
@ EVENT_OUTRO_TERENAS_TALK_2
Definition: boss_the_lich_king.cpp:234
@ EVENT_INTRO_LK_CAST_FREEZE
Definition: boss_the_lich_king.cpp:203
@ EVENT_OUTRO_AFTER_SOUL_BARRAGE
Definition: boss_the_lich_king.cpp:231
@ EVENT_OUTRO_KNOCK_BACK
Definition: boss_the_lich_king.cpp:229
@ EVENT_INTRO_LK_EMOTE_CAST_SHOUT
Definition: boss_the_lich_king.cpp:201
@ EVENT_INTRO_LK_EMOTE_1
Definition: boss_the_lich_king.cpp:202
@ EVENT_OUTRO_LK_TALK_8
Definition: boss_the_lich_king.cpp:222
@ EVENT_INTRO_FINISH
Definition: boss_the_lich_king.cpp:208
@ EVENT_OUTRO_SUMMON_TERENAS
Definition: boss_the_lich_king.cpp:232
@ EVENT_INTRO_LK_TALK_1
Definition: boss_the_lich_king.cpp:200
@ EVENT_OUTRO_FORDRING_TALK_1
Definition: boss_the_lich_king.cpp:223
@ EVENT_INTRO_FORDRING_EMOTE_1
Definition: boss_the_lich_king.cpp:206
@ EVENT_INTRO_FORDRING_CHARGE
Definition: boss_the_lich_king.cpp:207
@ EVENT_OUTRO_FORDRING_BLESS
Definition: boss_the_lich_king.cpp:224
@ EVENT_INTRO_FORDRING_TALK_1
Definition: boss_the_lich_king.cpp:204
@ EVENT_OUTRO_LK_TALK_4
Definition: boss_the_lich_king.cpp:217
@ EVENT_OUTRO_FORDRING_MOVE_1
Definition: boss_the_lich_king.cpp:226
@ EVENT_OUTRO_LK_RAISE_DEAD
Definition: boss_the_lich_king.cpp:218
@ EVENT_OUTRO_FORDRING_REMOVE_ICE
Definition: boss_the_lich_king.cpp:225
@ EVENT_OUTRO_LK_TALK_5
Definition: boss_the_lich_king.cpp:219
@ NPC_FROSTMOURNE_TRIGGER
Definition: icecrown_citadel.h:363
@ NPC_TERENAS_MENETHIL_OUTRO
Definition: icecrown_citadel.h:364
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ EMOTE_ONESHOT_POINT_NO_SHEATHE
Definition: SharedDefines.h:1964
@ EMOTE_ONESHOT_TALK_NO_SHEATHE
Definition: SharedDefines.h:1963
@ CHAT_MSG_MONSTER_YELL
Definition: SharedDefines.h:3138
@ TEAM_NEUTRAL
Definition: SharedDefines.h:734
@ WEATHER_STATE_BLACKSNOW
Definition: Weather.h:60
std::vector< Vector3 > PointsArray
Definition: MoveSplineInitArgs.h:28
Definition: LinkedList.h:139
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1046
Definition: Unit.h:1290
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition: Map.cpp:3747
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition: Map.cpp:3768
PlayerList const & GetPlayers() const
Definition: Map.h:484
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References _events, _instance, AREA_THE_FROZEN_THRONE, Unit::Attack(), MapRefMgr::begin(), Unit::CastSpell(), CenterPosition, CHAT_MSG_MONSTER_YELL, DATA_THE_LICH_KING, UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK_NO_SHEATHE, MapRefMgr::end(), EQUIP_ASHBRINGER_GLOWING, EQUIP_UNEQUIP, EVENT_INTRO_FINISH, EVENT_INTRO_FORDRING_CHARGE, EVENT_INTRO_FORDRING_EMOTE_1, EVENT_INTRO_FORDRING_TALK_1, EVENT_INTRO_FORDRING_TALK_2, EVENT_INTRO_LK_CAST_FREEZE, EVENT_INTRO_LK_EMOTE_1, EVENT_INTRO_LK_EMOTE_CAST_SHOUT, EVENT_INTRO_LK_MOVE, EVENT_INTRO_LK_TALK_1, EVENT_OUTRO_AFTER_SOUL_BARRAGE, EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE, EVENT_OUTRO_FORDRING_BLESS, EVENT_OUTRO_FORDRING_JUMP, EVENT_OUTRO_FORDRING_MOVE_1, EVENT_OUTRO_FORDRING_REMOVE_ICE, EVENT_OUTRO_FORDRING_TALK_1, EVENT_OUTRO_KNOCK_BACK, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_RAISE_DEAD, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_4, EVENT_OUTRO_LK_TALK_5, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_LK_TALK_7, EVENT_OUTRO_LK_TALK_8, EVENT_OUTRO_SOUL_BARRAGE, EVENT_OUTRO_SUMMON_TERENAS, EVENT_OUTRO_TERENAS_TALK_1, EVENT_OUTRO_TERENAS_TALK_2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::Kill(), LichKingIntro, LIGHT_SOULSTORM, ScriptedAI::me, MOVE_WALK, MotionMaster::MovePoint(), MUSIC_FINAL, NPC_FROSTMOURNE_TRIGGER, NPC_TERENAS_MENETHIL_OUTRO, OutroFlying, OutroPosition1, POINT_TIRION_OUTRO, REACT_AGGRESSIVE, Unit::RemoveAllAuras(), Unit::RemoveAurasDueToSpell(), SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_OUTRO_1, SAY_LK_OUTRO_2, SAY_LK_OUTRO_3, SAY_LK_OUTRO_4, SAY_LK_OUTRO_5, SAY_LK_OUTRO_6, SAY_LK_OUTRO_7, SAY_LK_OUTRO_8, SAY_TERENAS_OUTRO_1, SAY_TERENAS_OUTRO_2, SAY_TIRION_INTRO_1, SAY_TIRION_INTRO_2, SAY_TIRION_OUTRO_1, SAY_TIRION_OUTRO_2, EventMap::ScheduleEvent(), sCreatureTextMgr, ScriptedAI::SetEquipmentSlots(), Unit::SetFacingToObject(), Object::SetUInt32Value(), Creature::SetWalk(), Map::SetZoneMusic(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SOUND_PAIN, SPELL_BROKEN_FROSTMOURNE, SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_EMOTE_QUESTION_NO_SHEATH, SPELL_EMOTE_SHOUT_NO_SHEATH, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, SPELL_ICE_LOCK, SPELL_JUMP, SPELL_LIGHTS_BLESSING, SPELL_MASS_RESURRECTION, SPELL_RAISE_DEAD, SPELL_SOUL_BARRAGE, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, SPELL_SUMMON_TERENAS, TEAM_NEUTRAL, TEXT_RANGE_NORMAL, TirionCharge, TRIGGERED_IGNORE_CAST_IN_PROGRESS, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, UNIT_VIRTUAL_ITEM_SLOT_ID, EventMap::Update(), CreatureAI::UpdateVictim(), and WEATHER_STATE_BLACKSNOW.

Member Data Documentation

◆ _events

EventMap npc_tirion_fordring_tft::npc_tirion_fordringAI::_events
private

◆ _instance

InstanceScript* npc_tirion_fordring_tft::npc_tirion_fordringAI::_instance
private