AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_malygos::boss_malygosAI Struct Reference
Inheritance diagram for boss_malygos::boss_malygosAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_malygosAI (Creature *c)
 
void InitializeAI () override
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *victim) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustSummoned (Creature *summon) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason why) override
 
void HandleIntroSpeech (const uint32 diff)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
uint32 timer1
 
uint32 timer2
 
uint8 IntroCounter
 
bool bLockHealthCheck
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_malygosAI()

boss_malygos::boss_malygosAI::boss_malygosAI ( Creature c)
inline
211 : ScriptedAI(c), summons(me)
212 {
214 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_malygos.cpp:216
SummonList summons
Definition: boss_malygos.cpp:218

References WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ AttackStart()

void boss_malygos::boss_malygosAI::AttackStart ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

341 {
342 if (!victim)
343 return;
344
346 {
348 me->SetTarget(victim->GetGUID());
349 }
350 else if (me->Attack(victim, true))
351 {
353 me->GetMotionMaster()->MoveChase(victim);
354 else
355 me->SetTarget();
356 }
357 }
@ UNIT_FIELD_TARGET
Definition: UpdateFields.h:92
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_PACIFIED
Definition: Unit.h:465
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3441
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
ObjectGuid GetGuidValue(uint16 index) const
Definition: Object.cpp:337
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10280
Unit * GetVictim() const
Definition: Unit.h:1398
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:300

References Unit::Attack(), Object::GetGUID(), Object::GetGuidValue(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitFlag(), ScriptedAI::me, MotionMaster::MoveChase(), Creature::SetTarget(), UNIT_FIELD_TARGET, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_PACIFIED.

Referenced by UpdateAI().

◆ DamageTaken()

void boss_malygos::boss_malygosAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

360 {
361 if (damage >= me->GetHealth() && !me->HasUnitFlag(UNIT_FLAG_DISABLE_MOVE)) // allow dying only in phase 3!
362 {
363 damage = 0;
364 return;
365 }
366
367 if (!bLockHealthCheck && me->HealthBelowPctDamaged(50, damage))
368 {
369 bLockHealthCheck = true;
370 events.RescheduleEvent(EVENT_START_PHASE_2, 0ms, 1);
371 }
372 }
@ UNIT_FLAG_DISABLE_MOVE
Definition: Unit.h:450
events
Definition: boss_sartura.cpp:43
@ EVENT_START_PHASE_2
Definition: boss_malygos.cpp:115
uint32 GetHealth() const
Definition: Unit.h:1454
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1459
bool bLockHealthCheck
Definition: boss_malygos.cpp:222

References bLockHealthCheck, EVENT_START_PHASE_2, Unit::GetHealth(), Unit::HasUnitFlag(), Unit::HealthBelowPctDamaged(), ScriptedAI::me, and UNIT_FLAG_DISABLE_MOVE.

◆ EnterEvadeMode()

void boss_malygos::boss_malygosAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

820 {
821 me->SetDisableGravity(true);
823
826 }
@ LIGHT_GET_DEFAULT_FOR_MAP
Definition: boss_malygos.cpp:192
#define AREA_EYE_OF_ETERNITY
Definition: boss_malygos.cpp:188
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
Map * GetMap() const
Definition: Object.h:517
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition: Map.cpp:3793

References AREA_EYE_OF_ETERNITY, CreatureAI::EnterEvadeMode(), WorldObject::GetMap(), LIGHT_GET_DEFAULT_FOR_MAP, ScriptedAI::me, Unit::RemoveUnitFlag(), Creature::SetDisableGravity(), Map::SetZoneOverrideLight(), and UNIT_FLAG_DISABLE_MOVE.

◆ HandleIntroSpeech()

void boss_malygos::boss_malygosAI::HandleIntroSpeech ( const uint32  diff)
inline
829 {
830 if (me->IsInCombat() || me->isDead())
831 return;
832
833 // speech timer
834 if (timer1 <= diff)
835 {
838 if (++IntroCounter >= 5)
839 IntroCounter = 0;
840 }
841 else
842 timer1 -= diff;
843
844 // movement timer
845 if (timer2)
846 {
847 if (timer2 <= diff)
848 {
849 timer2 = 0;
850 uint32 tmp = urand(0, 3);
853 }
854 else
855 timer2 -= diff;
856 }
857 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ MOVEMENTFLAG_WALKING
Definition: Unit.h:560
@ MI_POINT_INTRO_SIDE_0
Definition: boss_malygos.cpp:35
@ SAY_INTRO
Definition: boss_malygos.cpp:149
const uint32 MalygosIntroIntervals[]
Definition: eye_of_eternity.h:108
const Position FourSidesPos[]
Definition: eye_of_eternity.h:98
Talk
Definition: boss_fathomlord_karathress.cpp:25
void RemoveUnitMovementFlag(uint32 f)
Definition: Unit.h:2287
bool IsInCombat() const
Definition: Unit.h:1702
bool isDead() const
Definition: Unit.h:1824
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
uint8 IntroCounter
Definition: boss_malygos.cpp:221
uint32 timer1
Definition: boss_malygos.cpp:220
uint32 timer2
Definition: boss_malygos.cpp:220

References FourSidesPos, Unit::GetMotionMaster(), IntroCounter, Unit::isDead(), Unit::IsInCombat(), MalygosIntroIntervals, ScriptedAI::me, MI_POINT_INTRO_SIDE_0, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), Unit::RemoveUnitMovementFlag(), SAY_INTRO, timer1, timer2, and urand().

Referenced by UpdateAI().

◆ InitializeAI()

void boss_malygos::boss_malygosAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

225 {
226 me->SetDisableGravity(true);
227 Reset();
228 }
void Reset() override
Definition: boss_malygos.cpp:230

References ScriptedAI::me, Reset(), and Creature::SetDisableGravity().

◆ JustDied()

void boss_malygos::boss_malygosAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

778 {
780 if (pInstance)
781 {
784 }
785 }
@ DONE
Definition: InstanceScript.h:60
@ SAY_DEATH
Definition: boss_malygos.cpp:166
@ NPC_MALYGOS
Definition: eye_of_eternity.h:39
@ DATA_ENCOUNTER_STATUS
Definition: eye_of_eternity.h:57
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition: DBCEnums.h:130
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition: InstanceScript.cpp:611
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, DATA_ENCOUNTER_STATUS, DONE, InstanceScript::DoUpdateAchievementCriteria(), NPC_MALYGOS, pInstance, SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_malygos::boss_malygosAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

329 {
330 events.Reset();
332
334
335 events.RescheduleEvent(EVENT_INTRO_MOVE_CENTER, 0ms, 1);
336 if (pInstance)
338 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ SAY_PHASE_1
Definition: boss_malygos.cpp:150
@ EVENT_INTRO_MOVE_CENTER
Definition: boss_malygos.cpp:99
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94

References DATA_ENCOUNTER_STATUS, CreatureAI::DoZoneInCombat(), EVENT_INTRO_MOVE_CENTER, IN_PROGRESS, pInstance, SAY_PHASE_1, and ZoneScript::SetData().

◆ JustSummoned()

void boss_malygos::boss_malygosAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

801 {
802 if (!summon)
803 return;
804 summons.Summon(summon);
805 switch(summon->GetEntry())
806 {
808 summon->CastSpell(summon, SPELL_ARCANE_OVERLOAD_DMG, true);
809 summon->DespawnOrUnsummon(45000);
810 break;
811 case NPC_STATIC_FIELD:
812 summon->DespawnOrUnsummon(20000);
813 break;
814 }
815 }
@ SPELL_ARCANE_OVERLOAD_DMG
Definition: boss_malygos.cpp:73
@ NPC_ARCANE_OVERLOAD
Definition: eye_of_eternity.h:47
@ NPC_STATIC_FIELD
Definition: eye_of_eternity.h:50
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
uint32 GetEntry() const
Definition: Object.h:109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Object::GetEntry(), NPC_ARCANE_OVERLOAD, NPC_STATIC_FIELD, SPELL_ARCANE_OVERLOAD_DMG, SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_malygos::boss_malygosAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

788 {
789 if (victim && victim->GetGUID() == me->GetGUID())
790 return;
791
792 if (events.IsInPhase(PHASE_ONE))
794 else if (events.IsInPhase(PHASE_TWO))
796 else
798 }
@ PHASE_ONE
Definition: boss_malygos.cpp:181
@ PHASE_TWO
Definition: boss_malygos.cpp:182
@ SAY_SLAY_P1
Definition: boss_malygos.cpp:152
@ SAY_SLAY_P2
Definition: boss_malygos.cpp:157
@ SAY_SLAY_P3
Definition: boss_malygos.cpp:164

References Object::GetGUID(), ScriptedAI::me, PHASE_ONE, PHASE_TWO, SAY_SLAY_P1, SAY_SLAY_P2, and SAY_SLAY_P3.

◆ MoveInLineOfSight()

void boss_malygos::boss_malygosAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

817{}

◆ MovementInform()

void boss_malygos::boss_malygosAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

253 {
254 if (type == POINT_MOTION_TYPE)
255 {
256 switch (id)
257 {
262 {
263 float angle = me->GetOrientation();
264 float dist = 75.0f;
265 if (Creature* c = me->SummonCreature(NPC_PORTAL, me->GetPositionX() + cos(angle) * dist, me->GetPositionY() + std::sin(angle) * dist, me->GetPositionZ(), FourSidesPos[id].GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 13000))
266 me->CastSpell(c, SPELL_PORTAL_BEAM, false);
268 }
269 break;
270
272 events.RescheduleEvent(EVENT_INTRO_LAND, 0ms, 1);
273 break;
276 c->CastSpell(c, SPELL_VORTEX_VISUAL, true);
277 events.RescheduleEvent(EVENT_START_VORTEX_REAL, 1s, 1);
278 break;
280 events.RescheduleEvent(EVENT_START_PHASE_2_FLY_UP, 0ms, 1);
281 break;
283 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 0ms, 1);
284 break;
286 events.RescheduleEvent(EVENT_SURGE_OF_POWER_WARNING, 0ms, 1);
287 break;
288 }
289 }
290 else if (type == EFFECT_MOTION_TYPE)
291 {
292 switch (id)
293 {
295 me->SetDisableGravity(false);
296 events.RescheduleEvent(EVENT_START_FIGHT, 0ms, 1);
297 break;
299 events.RescheduleEvent(EVENT_VORTEX_FLY_TO_CENTER, 0ms, 1);
300 break;
302 me->SetDisableGravity(false);
303 events.RescheduleEvent(EVENT_VORTEX_LAND_1, 0ms, 1);
304 break;
307 break;
309 events.RescheduleEvent(EVENT_START_PHASE_3, 6s, 1);
310 break;
311 }
312 }
313 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
@ NPC_PORTAL
Definition: boss_terestian_illhoof.cpp:55
const Position CenterPos
Definition: halls_of_reflection.h:321
@ LIGHT_ARCANE_RUNES
Definition: boss_malygos.cpp:195
@ MI_POINT_CIRCLE_OUTSIDE_PH_2
Definition: boss_malygos.cpp:48
@ MI_POINT_VORTEX_CENTER
Definition: boss_malygos.cpp:43
@ MI_POINT_INTRO_SIDE_3
Definition: boss_malygos.cpp:38
@ MI_POINT_INTRO_SIDE_2
Definition: boss_malygos.cpp:37
@ MI_POINT_INTRO_SIDE_1
Definition: boss_malygos.cpp:36
@ MI_POINT_PH_3_FIGHT_POSITION
Definition: boss_malygos.cpp:52
@ MI_POINT_SURGE_OF_POWER_CENTER
Definition: boss_malygos.cpp:49
@ MI_POINT_VORTEX_LAND
Definition: boss_malygos.cpp:44
@ MI_POINT_CENTER_GROUND_PH_2
Definition: boss_malygos.cpp:46
@ MI_POINT_INTRO_CENTER_AIR
Definition: boss_malygos.cpp:40
@ MI_POINT_VORTEX_TAKEOFF
Definition: boss_malygos.cpp:42
@ MI_POINT_INTRO_LAND
Definition: boss_malygos.cpp:41
@ MI_POINT_CENTER_AIR_PH_2
Definition: boss_malygos.cpp:47
@ SPELL_VORTEX_VISUAL
Definition: boss_malygos.cpp:66
@ EVENT_START_FIGHT
Definition: boss_malygos.cpp:101
@ EVENT_START_PHASE_3
Definition: boss_malygos.cpp:133
@ EVENT_VORTEX_LAND_1
Definition: boss_malygos.cpp:112
@ EVENT_SURGE_OF_POWER_WARNING
Definition: boss_malygos.cpp:126
@ EVENT_START_PHASE_2_FLY_UP
Definition: boss_malygos.cpp:116
@ EVENT_START_VORTEX_REAL
Definition: boss_malygos.cpp:110
@ EVENT_RESUME_FLYING_CIRCLES_PH_2
Definition: boss_malygos.cpp:124
@ EVENT_VORTEX_FLY_TO_CENTER
Definition: boss_malygos.cpp:109
@ EVENT_INTRO_LAND
Definition: boss_malygos.cpp:100
@ NPC_WORLD_TRIGGER_LAOI
Definition: eye_of_eternity.h:41
#define INTRO_MOVEMENT_INTERVAL
Definition: eye_of_eternity.h:94
@ SPELL_PORTAL_BEAM
Definition: eye_of_eternity.h:65
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References AREA_EYE_OF_ETERNITY, Unit::CastSpell(), CenterPos, EFFECT_MOTION_TYPE, EVENT_INTRO_LAND, EVENT_RESUME_FLYING_CIRCLES_PH_2, EVENT_START_FIGHT, EVENT_START_PHASE_2_FLY_UP, EVENT_START_PHASE_3, EVENT_START_VORTEX_REAL, EVENT_SURGE_OF_POWER_WARNING, EVENT_VORTEX_FLY_TO_CENTER, EVENT_VORTEX_LAND_1, FourSidesPos, WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), INTRO_MOVEMENT_INTERVAL, LIGHT_ARCANE_RUNES, ScriptedAI::me, MI_POINT_CENTER_AIR_PH_2, MI_POINT_CENTER_GROUND_PH_2, MI_POINT_CIRCLE_OUTSIDE_PH_2, MI_POINT_INTRO_CENTER_AIR, MI_POINT_INTRO_LAND, MI_POINT_INTRO_SIDE_0, MI_POINT_INTRO_SIDE_1, MI_POINT_INTRO_SIDE_2, MI_POINT_INTRO_SIDE_3, MI_POINT_PH_3_FIGHT_POSITION, MI_POINT_SURGE_OF_POWER_CENTER, MI_POINT_VORTEX_CENTER, MI_POINT_VORTEX_LAND, MI_POINT_VORTEX_TAKEOFF, NPC_PORTAL, NPC_WORLD_TRIGGER_LAOI, POINT_MOTION_TYPE, Creature::SetDisableGravity(), Map::SetZoneOverrideLight(), SPELL_PORTAL_BEAM, SPELL_VORTEX_VISUAL, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and timer2.

◆ Reset()

void boss_malygos::boss_malygosAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

231 {
232 events.Reset();
233 events.SetPhase(PHASE_NONE);
235
238 IntroCounter = 0;
239 bLockHealthCheck = false;
240
244
245 if (pInstance)
246 {
249 }
250 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ NOT_STARTED
Definition: InstanceScript.h:57
@ PHASE_NONE
Definition: boss_malygos.cpp:180
@ ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT
Definition: eye_of_eternity.h:89
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:118
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1894
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:629

References ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, bLockHealthCheck, DATA_ENCOUNTER_STATUS, SummonList::DespawnAll(), InstanceScript::DoStopTimedAchievement(), EMOTE_ONESHOT_NONE, INTRO_MOVEMENT_INTERVAL, IntroCounter, MalygosIntroIntervals, ScriptedAI::me, NOT_STARTED, PHASE_NONE, pInstance, Unit::RemoveUnitFlag(), ZoneScript::SetData(), Object::SetUInt32Value(), Unit::SetUnitFlag(), summons, timer1, timer2, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_PACIFIED, and UNIT_NPC_EMOTESTATE.

Referenced by InitializeAI().

◆ SpellHit()

void boss_malygos::boss_malygosAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

316 {
317 if (spell->Id == SPELL_POWER_SPARK_MALYGOS_BUFF)
318 {
319 if (!bLockHealthCheck)
320 {
322 }
323 else
325 }
326 }
@ SAY_BUFFED_BY_SPARK
Definition: boss_malygos.cpp:163
@ SPELL_POWER_SPARK_MALYGOS_BUFF
Definition: eye_of_eternity.h:69
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722

References bLockHealthCheck, SpellInfo::Id, ScriptedAI::me, Unit::RemoveAura(), SAY_BUFFED_BY_SPARK, and SPELL_POWER_SPARK_MALYGOS_BUFF.

◆ UpdateAI()

void boss_malygos::boss_malygosAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

375 {
376 HandleIntroSpeech(diff);
377
378 if (!UpdateVictim())
379 return;
380
381 events.Update(diff);
382
384 return;
385
386 switch(events.ExecuteEvent())
387 {
388 case 0:
389 break;
390 case EVENT_BERSERK:
391 me->CastSpell(me, SPELL_BERSERK, true);
393
394 break;
396 {
397 if (pInstance)
402 float angle = CenterPos.GetAngle(me);
403 float x = CenterPos.GetPositionX() + cos(angle) * 35.0f;
404 float y = CenterPos.GetPositionY() + std::sin(angle) * 35.0f;
405 float z = FourSidesPos[0].GetPositionZ();
408 break;
409 }
410 case EVENT_INTRO_LAND:
411 {
413 break;
414 }
416 {
417 if (pInstance)
418 {
421 }
423 if (Unit* target = me->SelectNearestTarget(250.0f))
424 {
425 AttackStart(target);
426 me->GetMotionMaster()->MoveChase(target);
427 }
428
429 events.SetPhase(PHASE_ONE);
430 events.RescheduleEvent(EVENT_BERSERK, 10min, 0);
431 events.RescheduleEvent(EVENT_SPELL_ARCANE_BREATH, 9s, 12s, 1);
432 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 2s, 5s, 1);
433 events.RescheduleEvent(EVENT_SUMMON_POWER_SPARK, 10s, 15s, 1);
434 events.RescheduleEvent(EVENT_START_VORTEX_0, 30s, 1);
435 break;
436 }
439 events.Repeat(12s, 15s);
440 break;
443 events.Repeat(10s, 15s);
444 break;
446 {
447 uint8 random = urand(0, 3);
449 c->CastSpell(c, SPELL_PORTAL_BEAM, false);
451 {
452 c->AI()->DoAction(1);
453 c->AI()->Talk(EMOTE_POWER_SPARK);
454 }
455
456 events.Repeat(20s, 30s);
457 }
458 break;
460 {
461 bLockHealthCheck = true;
464 summons.DoAction(2, pred); // stop following
466
468 me->SetTarget();
469
471 me->StopMoving();
472 me->SetDisableGravity(true);
474
475 events.DelayEvents(25000, 1); // don't delay berserk (group 0)
476 }
477 break;
480 break;
482 {
486
487 Position pos;
488 float angle = (me->GetOrientation() >= M_PI / 4 ? me->GetOrientation() - M_PI / 4 : 7 * M_PI / 4 + me->GetOrientation());
489 pos.m_positionX = CenterPos.GetPositionX() + cos(angle) * 40.0f;
490 pos.m_positionY = CenterPos.GetPositionY() + std::sin(angle) * 40.0f;
491 pos.m_positionZ = CenterPos.GetPositionZ() + 20.0f;
493
495 {
496 vp->SetDisableGravity(true);
497
498 Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
499 if (!PlayerList.IsEmpty())
500 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
501 if (Player* pPlayer = i->GetSource())
502 {
503 if (!pPlayer->IsAlive() || pPlayer->IsGameMaster())
504 continue;
505
506 Position plrpos;
507 float playerAngle = CenterPos.GetAngle(pPlayer);
508 plrpos.m_positionX = CenterPos.GetPositionX() + cos(playerAngle) * 5.0f;
509 plrpos.m_positionY = CenterPos.GetPositionY() + std::sin(playerAngle) * 5.0f;
510 plrpos.m_positionZ = CenterPos.GetPositionZ() + 18.0f;
511 plrpos.SetOrientation(plrpos.GetAngle(&CenterPos));
512
514 {
515 pPlayer->CastSpell(pPlayer, SPELL_FREEZE_ANIM, true);
516 pPlayer->CastSpell(c, SPELL_VORTEX_CONTROL_VEHICLE, true);
517 if (!pPlayer->GetVehicle()) // didn't work somehow, try again with a different way, if fails - break
518 {
519 pPlayer->EnterVehicle(c, 0);
520 if (!pPlayer->GetVehicle())
521 continue;
522 }
523 //pPlayer->ClearUnitState(UNIT_STATE_ONVEHICLE);
524
525 Movement::MoveSplineInit init(pPlayer);
527 init.SetFacing(pPlayer->GetOrientation());
528 init.SetTransportExit();
529 init.Launch();
530
531 pPlayer->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
532 pPlayer->SetDisableGravity(true, true);
533
534 sScriptMgr->AnticheatSetCanFlybyServer(pPlayer, true);
535
537 data << pPlayer->GetPackGUID();
538 pPlayer->SendMessageToSet(&data, true);
539
540 sScriptMgr->AnticheatSetUnderACKmount(pPlayer);
541 sScriptMgr->AnticheatSetSkipOnePacketForASH(pPlayer, true);
542
543 pPlayer->SetGuidValue(PLAYER_FARSIGHT, vp->GetGUID());
544 c->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
545 }
546 }
547 }
548
549 events.RescheduleEvent(EVENT_VORTEX_LAND_0, 11s, 1);
550 break;
551 }
554
555 break;
557 {
558 bLockHealthCheck = false;
560 summons.DoAction(1, pred); // resume following
562 if (Unit* target = me->GetVictim())
563 {
564 AttackStart(target);
565 me->GetMotionMaster()->MoveChase(target);
566 }
567 events.RescheduleEvent(EVENT_START_VORTEX_0, 60s, 1);
568 break;
569 }
571 events.SetPhase(PHASE_TWO);
575 me->SetTarget();
577 me->DisableSpline();
579 events.CancelEventGroup(1); // don't cancel berserk (group 0)
580 break;
582 {
585 me->DisableSpline();
586 me->SetDisableGravity(true);
588 events.RescheduleEvent(EVENT_START_PHASE_2_MOVE_TO_SIDE, 22s + 500ms, 1);
589 break;
590 }
595 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 12s, 15s, 1);
596 events.RescheduleEvent(EVENT_SPELL_ARCANE_OVERLOAD, 8s, 1);
597 events.RescheduleEvent(EVENT_MOVE_TO_SURGE_OF_POWER, 55s, 1);
598 events.RescheduleEvent(EVENT_CHECK_TRASH_DEAD, 3s, 1);
599
600 for (int i = 0; i < MAX_NEXUS_LORDS; i++)
601 {
602 float dist = 22.0f;
603 float angle = M_PI / 2 + ((float)i / MAX_NEXUS_LORDS) * 2 * M_PI;
604 if (Creature* disk = me->SummonCreature(NPC_HOVER_DISK, CenterPos.GetPositionX() + cos(angle) * dist, CenterPos.GetPositionY() + std::sin(angle) * dist, CenterPos.GetPositionZ() + 30.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
606 {
607 c->EnterVehicle(disk, 0);
608 disk->AI()->DoAction(1); // start moving
609 }
610 }
611 for (int i = 0; i < MAX_SCIONS_OF_ETERNITY; i++)
612 {
613 float dist = 30.0f;
614 float angle = 0.0f + ((float)i / MAX_SCIONS_OF_ETERNITY) * 2 * M_PI;
615 if (Creature* disk = me->SummonCreature(NPC_HOVER_DISK, CenterPos.GetPositionX() + cos(angle) * dist, CenterPos.GetPositionY() + std::sin(angle) * dist, CenterPos.GetPositionZ() + 30.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
617 {
618 c->EnterVehicle(disk, 0);
619 disk->AI()->DoAction(1); // start moving
620 }
621 }
622
623 break;
625 {
627 me->StopMoving();
628 float dist = urand(5, 30);
629 float angle = rand_norm() * 2 * M_PI;
630 float posx = CenterPos.GetPositionX() + cos(angle) * dist;
631 float posy = CenterPos.GetPositionY() + std::sin(angle) * dist;
632 me->SetFacingTo(me->GetAngle(posx, posy));
633 me->CastSpell(posx, posy, CenterPos.GetPositionZ() + 1.5f, SPELL_ARCANE_OVERLOAD, true);
634 events.Repeat(15s);
635 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 3s, 1);
636 }
637 break;
639 {
640 float angle = CenterPos.GetAngle(me);
642 float newangle = angle + 0.5f;
643 if (newangle >= 2 * M_PI) newangle -= 2 * M_PI;
645 }
646 break;
648 {
650 float angle = CenterPos.GetAngle(me);
652 me->StopMoving();
654 events.CancelEventGroup(1); // everything beside berserk
655 }
656 break;
659 events.RescheduleEvent(EVENT_SPELL_SURGE_OF_POWER, 1500ms, 1);
660 break;
665 events.RescheduleEvent(EVENT_CLEAR_TARGET, 10s, 1);
666 events.RescheduleEvent(EVENT_RESUME_FLYING_CIRCLES_PH_2, 10s, 1);
667 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 17s, 25s, 1);
668 events.RescheduleEvent(EVENT_SPELL_ARCANE_OVERLOAD, 16s, 1);
669 events.RescheduleEvent(EVENT_MOVE_TO_SURGE_OF_POWER, 65s, 1);
670 events.RescheduleEvent(EVENT_CHECK_TRASH_DEAD, 3s, 1);
671 break;
674 me->SetTarget();
675 break;
677 {
679 events.RepeatEvent(3000);
680 else
681 {
683 me->SetTarget();
684 events.CancelEventGroup(1);
686 // start phase 3
690 me->StopMoving();
692 events.RescheduleEvent(EVENT_LIGHT_DIMENSION_CHANGE, 1s, 1);
693 events.RescheduleEvent(EVENT_DESTROY_PLATFORM_0, 10s, 1);
694 }
695 }
696 break;
699 break;
702 {
703 c->SetFaction(me->GetFaction());
704 c->CastSpell(c, SPELL_DESTROY_PLATFORM_VISUAL, true);
705 c->CastSpell(c, SPELL_DESTROY_PLATFORM_EFFECT, false);
706 }
708 events.RescheduleEvent(EVENT_MOVE_TO_PHASE_3_POSITION, 2s, 1);
709 break;
711 {
714
715 me->GetThreatMgr().ClearAllThreat(); // players on vehicle are unattackable -> leads to EnterEvadeMode() because target is not acceptable!
716
717 // mount players:
718 Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
719 if (!PlayerList.IsEmpty())
720 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
721 if (Player* pPlayer = i->GetSource())
722 {
723 sScriptMgr->AnticheatSetUnderACKmount(pPlayer);
724 sScriptMgr->AnticheatSetSkipOnePacketForASH(pPlayer, true);
725
726 if (!pPlayer->IsAlive() || pPlayer->IsGameMaster())
727 continue;
728
729 if (Creature* c = me->SummonCreature(NPC_WYRMREST_SKYTALON, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ() - 20.0f, 0.0f, TEMPSUMMON_MANUAL_DESPAWN, 0))
730 {
731 c->SetFaction(pPlayer->GetFaction());
732 //pPlayer->CastCustomSpell(60683, SPELLVALUE_BASE_POINT0, 1, c, true);
733 c->m_Events.AddEvent(new EoEDrakeEnterVehicleEvent(*c, pPlayer->GetGUID()), c->m_Events.CalculateTime(500));
734 AttackStart(c);
735 }
736 }
737
738 events.RescheduleEvent(EVENT_SAY_PHASE_3_INTRO, 3s, 1);
739 }
740 break;
743 break;
745 events.SetPhase(PHASE_THREE);
749 if (Unit* target = me->GetVictim())
750 AttackStart(target);
751 events.RescheduleEvent(EVENT_SPELL_ARCANE_PULSE, 0ms, 1);
752 events.RescheduleEvent(EVENT_SPELL_STATIC_FIELD, 1s, 4s, 1);
753 events.RescheduleEvent(EVENT_SPELL_PH3_SURGE_OF_POWER, 4s, 7s, 1);
754 events.RescheduleEvent(EVENT_SPELL_ARCANE_STORM, 12s, 15s, 1);
755 break;
758 events.Repeat(3s);
759 break;
761 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, false))
762 {
763 me->SetFacingToObject(target);
764 me->CastSpell(target, SPELL_STATIC_FIELD_MAIN, true);
765 }
766 events.Repeat(12s);
767 break;
769 me->CastSpell((Unit*)nullptr, SPELL_PH3_SURGE_OF_POWER, false);
770 events.Repeat(7s);
771 break;
772 }
773
775 }
std::uint8_t uint8
Definition: Define.h:110
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ PLAYER_FARSIGHT
Definition: UpdateFields.h:334
@ MOVEMENTFLAG_NONE
Definition: Unit.h:551
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ MOVE_RUN
Definition: Unit.h:379
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
#define sScriptMgr
Definition: ScriptMgr.h:698
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ NPC_VORTEX
Definition: zone_undercity.cpp:528
@ LIGHT_CHANGE_DIMENSIONS
Definition: boss_malygos.cpp:194
@ LIGHT_OBSCURE_ARCANE_RUNES
Definition: boss_malygos.cpp:196
@ LIGHT_OBSCURE_SPACE
Definition: boss_malygos.cpp:193
@ MI_POINT_START_PH_3
Definition: boss_malygos.cpp:51
@ PHASE_THREE
Definition: boss_malygos.cpp:183
#define SPELL_ARCANE_BREATH
Definition: boss_malygos.cpp:93
@ SAY_END_P1
Definition: boss_malygos.cpp:153
@ EMOTE_POWER_SPARK
Definition: boss_malygos.cpp:170
@ SAY_DEEP_BREATH
Definition: boss_malygos.cpp:151
@ SAY_PHASE_2
Definition: boss_malygos.cpp:154
@ SAY_SURGE_OF_POWER
Definition: boss_malygos.cpp:162
@ SAY_END_P2
Definition: boss_malygos.cpp:158
@ SAY_MAGIC_BLAST
Definition: boss_malygos.cpp:156
@ EMOTE_BERSERK
Definition: boss_malygos.cpp:168
@ EMOTE_SURGE_OF_POWER_WARNING_P2
Definition: boss_malygos.cpp:161
@ SAY_INTRO_PHASE_3
Definition: boss_malygos.cpp:159
#define SPELL_ARCANE_STORM
Definition: boss_malygos.cpp:94
@ SPELL_FREEZE_ANIM
Definition: boss_malygos.cpp:68
@ SPELL_ARCANE_PULSE
Definition: boss_malygos.cpp:83
@ SPELL_DESTROY_PLATFORM_VISUAL
Definition: boss_malygos.cpp:81
@ SPELL_VORTEX_CONTROL_VEHICLE
Definition: boss_malygos.cpp:67
@ SPELL_SURGE_OF_POWER
Definition: boss_malygos.cpp:77
@ SPELL_DESTROY_PLATFORM_EFFECT
Definition: boss_malygos.cpp:80
@ SPELL_STATIC_FIELD_MAIN
Definition: boss_malygos.cpp:87
@ SPELL_ARCANE_OVERLOAD
Definition: boss_malygos.cpp:70
@ SPELL_BERSERK
Definition: boss_malygos.cpp:60
#define MAX_SCIONS_OF_ETERNITY
Definition: boss_malygos.cpp:187
@ EVENT_SPELL_ARCANE_PULSE
Definition: boss_malygos.cpp:135
@ EVENT_CLEAR_TARGET
Definition: boss_malygos.cpp:120
@ EVENT_VORTEX_LAND_0
Definition: boss_malygos.cpp:111
@ EVENT_SPELL_ARCANE_BREATH
Definition: boss_malygos.cpp:105
@ EVENT_DESTROY_PLATFORM_0
Definition: boss_malygos.cpp:131
@ EVENT_SPELL_SURGE_OF_POWER
Definition: boss_malygos.cpp:127
@ EVENT_START_PHASE_2_MOVE_TO_SIDE
Definition: boss_malygos.cpp:118
@ EVENT_MOVE_TO_PHASE_3_POSITION
Definition: boss_malygos.cpp:132
@ EVENT_LIGHT_DIMENSION_CHANGE
Definition: boss_malygos.cpp:130
@ EVENT_START_VORTEX_0
Definition: boss_malygos.cpp:108
@ EVENT_SUMMON_POWER_SPARK
Definition: boss_malygos.cpp:107
@ EVENT_BERSERK
Definition: boss_malygos.cpp:102
@ EVENT_SPELL_STATIC_FIELD
Definition: boss_malygos.cpp:136
@ EVENT_SPELL_ARCANE_OVERLOAD
Definition: boss_malygos.cpp:122
@ EVENT_CHECK_TRASH_DEAD
Definition: boss_malygos.cpp:119
@ EVENT_SAY_PHASE_3_INTRO
Definition: boss_malygos.cpp:134
@ EVENT_SPELL_PH3_SURGE_OF_POWER
Definition: boss_malygos.cpp:137
@ EVENT_MOVE_TO_SURGE_OF_POWER
Definition: boss_malygos.cpp:125
@ EVENT_SPELL_ARCANE_STORM
Definition: boss_malygos.cpp:106
#define MAX_NEXUS_LORDS
Definition: boss_malygos.cpp:186
#define SPELL_PH3_SURGE_OF_POWER
Definition: boss_malygos.cpp:95
@ NPC_SCION_OF_ETERNITY
Definition: eye_of_eternity.h:45
@ NPC_NEXUS_LORD
Definition: eye_of_eternity.h:44
@ NPC_POWER_SPARK
Definition: eye_of_eternity.h:42
@ NPC_HOVER_DISK
Definition: eye_of_eternity.h:46
@ NPC_SURGE_OF_POWER
Definition: eye_of_eternity.h:48
@ NPC_WYRMREST_SKYTALON
Definition: eye_of_eternity.h:49
const Position Phase2NorthPos
Definition: eye_of_eternity.h:106
@ DATA_SET_IRIS_INACTIVE
Definition: eye_of_eternity.h:58
@ DATA_HIDE_IRIS_AND_PORTAL
Definition: eye_of_eternity.h:59
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition: SharedDefines.h:2010
@ SMSG_SPLINE_MOVE_UNROOT
Definition: Opcodes.h:802
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition: ScriptedCreature.h:400
void ClearAllThreat()
Definition: ThreatMgr.cpp:417
Unit * SelectNearestTarget(float dist=0, bool playerOnly=false) const
Definition: Creature.cpp:2323
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:166
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
void SetOrientation(float orientation)
Definition: Position.h:112
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1056
Definition: Unit.h:1302
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14409
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
void StopMoving()
Definition: Unit.cpp:16918
uint32 GetFaction() const
Definition: Unit.h:1509
void DisableSpline()
Definition: Unit.cpp:655
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3045
void RemoveAllAuras()
Definition: Unit.cpp:5259
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:620
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:497
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:467
void MoveIdle()
Definition: MotionMaster.cpp:232
void Clear(bool reset=true)
Definition: MotionMaster.h:165
Definition: MoveSplineInit.h:71
Definition: WorldPacket.h:27
void AttackStart(Unit *victim) override
Definition: boss_malygos.cpp:340
void HandleIntroSpeech(const uint32 diff)
Definition: boss_malygos.cpp:828
Definition: eye_of_eternity.h:111

References ACHIEV_YOU_DONT_HAVE_AN_ENTERNITY_EVENT, ACHIEVEMENT_TIMED_TYPE_EVENT, AREA_EYE_OF_ETERNITY, AttackStart(), MapRefMgr::begin(), bLockHealthCheck, Unit::CastCustomSpell(), Unit::CastSpell(), CenterPos, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), DATA_HIDE_IRIS_AND_PORTAL, DATA_SET_IRIS_INACTIVE, SummonList::DespawnAll(), Unit::DisableSpline(), SummonList::DoAction(), UnitAI::DoMeleeAttackIfReady(), InstanceScript::DoStartTimedAchievement(), ScriptedAI::DUNGEON_MODE(), EMOTE_BERSERK, EMOTE_POWER_SPARK, EMOTE_STATE_CUSTOM_SPELL_01, EMOTE_SURGE_OF_POWER_WARNING_P2, MapRefMgr::end(), EVENT_BERSERK, EVENT_CHECK_TRASH_DEAD, EVENT_CLEAR_TARGET, EVENT_DESTROY_PLATFORM_0, EVENT_INTRO_LAND, EVENT_INTRO_MOVE_CENTER, EVENT_LIGHT_DIMENSION_CHANGE, EVENT_MOVE_TO_PHASE_3_POSITION, EVENT_MOVE_TO_SURGE_OF_POWER, EVENT_RESUME_FLYING_CIRCLES_PH_2, EVENT_SAY_PHASE_3_INTRO, EVENT_SPELL_ARCANE_BREATH, EVENT_SPELL_ARCANE_OVERLOAD, EVENT_SPELL_ARCANE_PULSE, EVENT_SPELL_ARCANE_STORM, EVENT_SPELL_PH3_SURGE_OF_POWER, EVENT_SPELL_STATIC_FIELD, EVENT_SPELL_SURGE_OF_POWER, EVENT_START_FIGHT, EVENT_START_PHASE_2, EVENT_START_PHASE_2_FLY_UP, EVENT_START_PHASE_2_MOVE_TO_SIDE, EVENT_START_PHASE_3, EVENT_START_VORTEX_0, EVENT_START_VORTEX_REAL, EVENT_SUMMON_POWER_SPARK, EVENT_SURGE_OF_POWER_WARNING, EVENT_VORTEX_FLY_TO_CENTER, EVENT_VORTEX_LAND_0, EVENT_VORTEX_LAND_1, WorldObject::FindNearestCreature(), FourSidesPos, Position::GetAngle(), Position::GetExactDist2d(), Unit::GetFaction(), WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetOrientation(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetThreatMgr(), Unit::GetVictim(), Unit::HandleEmoteCommand(), HandleIntroSpeech(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), LinkedListHead::IsEmpty(), Movement::MoveSplineInit::Launch(), LIGHT_CHANGE_DIMENSIONS, LIGHT_OBSCURE_ARCANE_RUNES, LIGHT_OBSCURE_SPACE, Position::m_positionX, Position::m_positionY, Position::m_positionZ, MAX_NEXUS_LORDS, MAX_SCIONS_OF_ETERNITY, ScriptedAI::me, MI_POINT_CENTER_AIR_PH_2, MI_POINT_CENTER_GROUND_PH_2, MI_POINT_CIRCLE_OUTSIDE_PH_2, MI_POINT_INTRO_CENTER_AIR, MI_POINT_INTRO_LAND, MI_POINT_PH_3_FIGHT_POSITION, MI_POINT_START_PH_3, MI_POINT_SURGE_OF_POWER_CENTER, MI_POINT_VORTEX_CENTER, MI_POINT_VORTEX_LAND, MI_POINT_VORTEX_TAKEOFF, MOVE_RUN, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), MotionMaster::MoveLand(), MOVEMENTFLAG_NONE, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), Movement::MoveSplineInit::MoveTo(), NPC_HOVER_DISK, NPC_NEXUS_LORD, NPC_PORTAL, NPC_POWER_SPARK, NPC_SCION_OF_ETERNITY, NPC_SURGE_OF_POWER, NPC_VORTEX, NPC_WORLD_TRIGGER_LAOI, NPC_WYRMREST_SKYTALON, Phase2NorthPos, PHASE_ONE, PHASE_THREE, PHASE_TWO, pInstance, PLAYER_FARSIGHT, rand_norm(), Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Unit::RemoveUnitMovementFlag(), SAY_DEEP_BREATH, SAY_END_P1, SAY_END_P2, SAY_INTRO_PHASE_3, SAY_MAGIC_BLAST, SAY_PHASE_2, SAY_SURGE_OF_POWER, Creature::SelectNearestTarget(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), ZoneScript::SetData(), Creature::SetDisableGravity(), Movement::MoveSplineInit::SetFacing(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Position::SetOrientation(), Creature::SetTarget(), Movement::MoveSplineInit::SetTransportExit(), Object::SetUInt32Value(), Unit::SetUnitFlag(), Map::SetZoneOverrideLight(), SMSG_SPLINE_MOVE_UNROOT, SPELL_ARCANE_BREATH, SPELL_ARCANE_OVERLOAD, SPELL_ARCANE_PULSE, SPELL_ARCANE_STORM, SPELL_BERSERK, SPELL_DESTROY_PLATFORM_EFFECT, SPELL_DESTROY_PLATFORM_VISUAL, SPELL_FREEZE_ANIM, SPELL_PH3_SURGE_OF_POWER, SPELL_PORTAL_BEAM, SPELL_STATIC_FIELD_MAIN, SPELL_SURGE_OF_POWER, SPELL_VORTEX_CONTROL_VEHICLE, SPELLVALUE_MAX_TARGETS, sScriptMgr, Unit::StopMoving(), WorldObject::SummonCreature(), summons, TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bLockHealthCheck

bool boss_malygos::boss_malygosAI::bLockHealthCheck

Referenced by DamageTaken(), Reset(), SpellHit(), and UpdateAI().

◆ events

EventMap boss_malygos::boss_malygosAI::events

◆ IntroCounter

uint8 boss_malygos::boss_malygosAI::IntroCounter

Referenced by HandleIntroSpeech(), and Reset().

◆ pInstance

InstanceScript* boss_malygos::boss_malygosAI::pInstance

◆ summons

SummonList boss_malygos::boss_malygosAI::summons

Referenced by JustSummoned(), Reset(), and UpdateAI().

◆ timer1

uint32 boss_malygos::boss_malygosAI::timer1

Referenced by HandleIntroSpeech(), and Reset().

◆ timer2

uint32 boss_malygos::boss_malygosAI::timer2