AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_minigob_manabonk::npc_minigob_manabonkAI Struct Reference
Inheritance diagram for npc_minigob_manabonk::npc_minigob_manabonkAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_minigob_manabonkAI (Creature *creature)
 
void Reset () override
 
PlayerSelectTargetInDalaran ()
 
void SendMailToPlayer (Player *player)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_minigob_manabonkAI()

npc_minigob_manabonk::npc_minigob_manabonkAI::npc_minigob_manabonkAI ( Creature creature)
inline
524 : ScriptedAI(creature)
525 {
526 me->setActive(true);
527 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void setActive(bool isActiveObject)
Definition: Object.cpp:1085

References ScriptedAI::me, and WorldObject::setActive().

Member Function Documentation

◆ Reset()

void npc_minigob_manabonk::npc_minigob_manabonkAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

530 {
531 me->SetVisible(false);
533 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
events
Definition: boss_sartura.cpp:43
@ EVENT_SELECT_TARGET
Definition: zone_dalaran.cpp:507
void SetVisible(bool x)
Definition: Unit.cpp:14220

References EVENT_SELECT_TARGET, IN_MILLISECONDS, ScriptedAI::me, and Unit::SetVisible().

◆ SelectTargetInDalaran()

Player * npc_minigob_manabonk::npc_minigob_manabonkAI::SelectTargetInDalaran ( )
inline
536 {
537 std::list<Player*> PlayerInDalaranList;
538 PlayerInDalaranList.clear();
539
540 Map::PlayerList const& players = me->GetMap()->GetPlayers();
541 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
542 if (Player* player = itr->GetSource()->ToPlayer())
543 if (player->GetZoneId() == ZONE_DALARAN && !player->IsFlying() && !player->IsMounted() && !player->IsGameMaster())
544 PlayerInDalaranList.push_back(player);
545
546 if (PlayerInDalaranList.empty())
547 return nullptr;
548 return Acore::Containers::SelectRandomContainerElement(PlayerInDalaranList);
549 }
@ ZONE_DALARAN
Definition: zone_dalaran.cpp:501
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:135
Definition: LinkedList.h:139
Player * ToPlayer()
Definition: Object.h:195
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1056
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), ScriptedAI::me, Acore::Containers::SelectRandomContainerElement(), Object::ToPlayer(), and ZONE_DALARAN.

Referenced by UpdateAI().

◆ SendMailToPlayer()

void npc_minigob_manabonk::npc_minigob_manabonkAI::SendMailToPlayer ( Player player)
inline
552 {
553 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
556 CharacterDatabase.CommitTransaction(trans);
557 }
std::int16_t int16
Definition: Define.h:105
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition: DatabaseEnv.cpp:21
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition: DatabaseEnvFwd.h:70
@ MAIL_CHECK_MASK_NONE
Definition: Mail.h:47
@ MAIL_CREATURE
Definition: Mail.h:40
@ MAIL_DELIVER_DELAY_MIN
Definition: zone_dalaran.cpp:513
@ MAIL_DELIVER_DELAY_MAX
Definition: zone_dalaran.cpp:514
@ MAIL_MINIGOB_ENTRY
Definition: zone_dalaran.cpp:512
uint32 GetEntry() const
Definition: Object.h:109
Definition: Mail.h:84
Definition: Mail.h:106
Definition: Mail.h:120
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition: Mail.cpp:186

References CharacterDatabase, Object::GetEntry(), irand(), MAIL_CHECK_MASK_NONE, MAIL_CREATURE, MAIL_DELIVER_DELAY_MAX, MAIL_DELIVER_DELAY_MIN, MAIL_MINIGOB_ENTRY, ScriptedAI::me, and MailDraft::SendMailTo().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_minigob_manabonk::npc_minigob_manabonkAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

560 {
561 if (!sWorld->getBoolConfig(CONFIG_MINIGOB_MANABONK))
562 return;
563
564 events.Update(diff);
565
566 while (uint32 eventId = events.ExecuteEvent())
567 {
568 switch (eventId)
569 {
571 me->SetVisible(true);
573 if (Player* player = SelectTargetInDalaran())
574 {
575 me->NearTeleportTo(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), 0.0f);
576 DoCast(player, SPELL_MANABONKED);
577 SendMailToPlayer(player);
578 }
579 events.ScheduleEvent(EVENT_BLINK, 3ms);
580 break;
581 case EVENT_BLINK:
582 {
584 Position pos = me->GetRandomNearPosition((urand(15, 40)));
586 events.ScheduleEvent(EVENT_DESPAWN, 3ms);
587 events.ScheduleEvent(EVENT_DESPAWN_VISUAL, 3ms);
588 break;
589 }
592 break;
593 case EVENT_DESPAWN:
595 break;
596 default:
597 break;
598 }
599 }
600 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ CONFIG_MINIGOB_MANABONK
Definition: IWorld.h:155
@ EVENT_BLINK
Definition: zone_dalaran.cpp:508
@ SPELL_MANABONKED
Definition: zone_dalaran.cpp:503
@ EVENT_DESPAWN
Definition: zone_dalaran.cpp:510
@ SPELL_TELEPORT_VISUAL
Definition: zone_dalaran.cpp:504
@ EVENT_DESPAWN_VISUAL
Definition: zone_dalaran.cpp:509
@ SPELL_IMPROVED_BLINK
Definition: zone_dalaran.cpp:505
#define sWorld
Definition: World.h:447
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:2723
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float m_positionY
Definition: Position.h:57
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20250
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
Player * SelectTargetInDalaran()
Definition: zone_dalaran.cpp:535
void SendMailToPlayer(Player *player)
Definition: zone_dalaran.cpp:551

References CONFIG_MINIGOB_MANABONK, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), EVENT_BLINK, EVENT_DESPAWN, EVENT_DESPAWN_VISUAL, EVENT_SELECT_TARGET, Unit::GetMotionMaster(), WorldObject::GetRandomNearPosition(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, ScriptedAI::me, MotionMaster::MovePoint(), Unit::NearTeleportTo(), SelectTargetInDalaran(), SendMailToPlayer(), Unit::SetVisible(), SPELL_IMPROVED_BLINK, SPELL_MANABONKED, SPELL_TELEPORT_VISUAL, sWorld, and urand().

Member Data Documentation

◆ events

EventMap npc_minigob_manabonk::npc_minigob_manabonkAI::events
private