AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_thassarian2::npc_thassarian2AI Struct Reference
Inheritance diagram for npc_thassarian2::npc_thassarian2AI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_thassarian2AI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SetData (uint32, uint32 data) override
 
void MovementInform (uint32 type, uint32 param) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void Cleanup ()
 
void sGossipHello (Player *) override
 
void sGossipSelect (Player *player, uint32, uint32 action) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
ObjectGuid _playerGUID
 
ObjectGuid _arthasGUID
 
ObjectGuid _talbotGUID
 
ObjectGuid _leryssaGUID
 
ObjectGuid _arlosGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_thassarian2AI()

npc_thassarian2::npc_thassarian2AI::npc_thassarian2AI ( Creature creature)
inline
1530 : ScriptedAI(creature)
1531 {
1532 Initialize();
1533 }
Definition: ScriptedCreature.h:192
void Initialize()
Definition: zone_borean_tundra.cpp:1535

References Initialize().

Member Function Documentation

◆ Cleanup()

void npc_thassarian2::npc_thassarian2AI::Cleanup ( )
inline
1887 {
1889 {
1890 talbot->RemoveFromWorld();
1891 }
1892
1894 {
1895 leryssa->RemoveFromWorld();
1896 }
1897
1899 {
1900 arlos->RemoveFromWorld();
1901 }
1902
1904 {
1905 arthas->RemoveFromWorld();
1906 }
1907 }
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
ObjectGuid _arthasGUID
Definition: zone_borean_tundra.cpp:1931
ObjectGuid _leryssaGUID
Definition: zone_borean_tundra.cpp:1933
ObjectGuid _arlosGUID
Definition: zone_borean_tundra.cpp:1934
ObjectGuid _talbotGUID
Definition: zone_borean_tundra.cpp:1932

References _arlosGUID, _arthasGUID, _leryssaGUID, _talbotGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.

Referenced by JustDied(), and UpdateAI().

◆ Initialize()

void npc_thassarian2::npc_thassarian2AI::Initialize ( )
inline
1536 {
1540 _arlosGUID.Clear();
1541 }
void Clear()
Definition: ObjectGuid.h:140

References _arlosGUID, _arthasGUID, _leryssaGUID, _talbotGUID, and ObjectGuid::Clear().

Referenced by npc_thassarian2AI(), and Reset().

◆ JustDied()

void npc_thassarian2::npc_thassarian2AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1881 {
1882 Cleanup();
1883 me->DespawnOrUnsummon(1s, 120s);
1884 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
void Cleanup()
Definition: zone_borean_tundra.cpp:1886

References Cleanup(), Creature::DespawnOrUnsummon(), and ScriptedAI::me.

◆ MovementInform()

void npc_thassarian2::npc_thassarian2AI::MovementInform ( uint32  type,
uint32  param 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1582 {
1583 if (type == WAYPOINT_MOTION_TYPE && param == 2)
1584 {
1585 me->SetWalk(false);
1588 }
1589 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ WAYPOINT_MOTION_TYPE
Definition: MotionMaster.h:39
@ EVENT_THASSARIAN_SCRIPT_1
Definition: zone_borean_tundra.cpp:1414
@ EMOTE_STATE_READY1H
Definition: SharedDefines.h:1966
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
bool SetWalk(bool enable) override
Definition: Creature.cpp:3098
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
EventMap _events
Definition: zone_borean_tundra.cpp:1929

References _events, EMOTE_STATE_READY1H, EVENT_THASSARIAN_SCRIPT_1, ScriptedAI::me, EventMap::ScheduleEvent(), Object::SetUInt32Value(), Creature::SetWalk(), UNIT_NPC_EMOTESTATE, and WAYPOINT_MOTION_TYPE.

◆ Reset()

void npc_thassarian2::npc_thassarian2AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1544 {
1550 Initialize();
1551 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: Unit.h:517
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1894
@ FACTION_VALIANCE_EXPEDITION_7
Definition: SharedDefines.h:234
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1662
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1661
void SetStandState(uint8 state)
Definition: Unit.cpp:16994

References EMOTE_ONESHOT_NONE, FACTION_VALIANCE_EXPEDITION_7, Initialize(), ScriptedAI::me, Unit::RemoveNpcFlag(), Unit::SetFaction(), Unit::SetNpcFlag(), Unit::SetStandState(), Object::SetUInt32Value(), UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_QUESTGIVER, and UNIT_STAND_STATE_STAND.

◆ SetData()

void npc_thassarian2::npc_thassarian2AI::SetData ( uint32  ,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1554 {
1555 switch (data)
1556 {
1557 case NPC_LERYSSA:
1558 {
1560 {
1561 arlos->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
1562 }
1564 {
1565 leryssa->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
1566 leryssa->SetOrientation(4.537856f);
1567 }
1569 break;
1570 }
1572 {
1574 }
1575 break;
1576 default:
1577 break;
1578 }
1579 }
@ EVENT_THASSARIAN_SCRIPT_18
Definition: zone_borean_tundra.cpp:1431
@ EVENT_THASSARIAN_SCRIPT_8
Definition: zone_borean_tundra.cpp:1421
@ NPC_COUNSELOR_TALBOT
Definition: zone_borean_tundra.cpp:1445
@ NPC_LERYSSA
Definition: zone_borean_tundra.cpp:1448
@ EMOTE_STATE_STUN
Definition: SharedDefines.h:1940

References _arlosGUID, _events, _leryssaGUID, EMOTE_STATE_STUN, EVENT_THASSARIAN_SCRIPT_18, EVENT_THASSARIAN_SCRIPT_8, ObjectAccessor::GetCreature(), ScriptedAI::me, NPC_COUNSELOR_TALBOT, NPC_LERYSSA, EventMap::ScheduleEvent(), and UNIT_NPC_EMOTESTATE.

◆ sGossipHello()

void npc_thassarian2::npc_thassarian2AI::sGossipHello ( Player )
inlineoverridevirtual

Reimplemented from UnitAI.

1910 {
1912 {
1914 }
1915 }
@ SPELL_BLOOD_PRESENCE
Definition: zone_borean_tundra.cpp:1452
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636

References UnitAI::DoCastSelf(), Unit::HasAura(), ScriptedAI::me, and SPELL_BLOOD_PRESENCE.

◆ sGossipSelect()

void npc_thassarian2::npc_thassarian2AI::sGossipSelect ( Player player,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1918 {
1919 if (action == 0)
1920 {
1921 _playerGUID = player->GetGUID();
1922 CloseGossipMenuFor(player);
1925 }
1926 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ PATH_THASSARIAN
Definition: zone_borean_tundra.cpp:1473
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:800
ObjectGuid _playerGUID
Definition: zone_borean_tundra.cpp:1930

References _playerGUID, CloseGossipMenuFor(), Object::GetGUID(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePath(), PATH_THASSARIAN, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ UpdateAI()

void npc_thassarian2::npc_thassarian2AI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1592 {
1593 _events.Update(diff);
1594
1595 if (uint32 eventId = _events.ExecuteEvent())
1596 {
1597 switch (eventId)
1598 {
1600 // Summon Arthas and Talbot
1601 if (Creature* arthas = me->SummonCreature(NPC_IMAGE_LICH_KING, 3729.4614f, 3520.386f, 473.4048f, 1.361f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000))
1602 {
1603 _arthasGUID = arthas->GetGUID();
1604 arthas->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1605 arthas->SetReactState(REACT_PASSIVE);
1606 arthas->SetWalk(true);
1607 }
1608 if (Creature* talbot = me->SummonCreature(NPC_COUNSELOR_TALBOT, 3748.7627f, 3614.0374f, 473.4048f, 4.5553f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000))
1609 {
1610 _talbotGUID = talbot->GetGUID();
1611 talbot->SetWalk(true);
1612 }
1614 break;
1616 // Arthas load path
1618 {
1619 arthas->GetMotionMaster()->MovePath(PATH_ARTHAS, false);
1620 }
1622 break;
1624 // Talbot load path
1626 {
1627 talbot->GetMotionMaster()->MovePath(PATH_TALBOT, false);
1628 }
1630 break;
1632 // Talbot transform and knell
1634 {
1635 talbot->CastSpell(talbot, SPELL_TRANSFORM_VALANAR);
1636 talbot->UpdateEntry(NPC_PRINCE_VALANAR);
1637 talbot->SetFullHealth();
1638 talbot->SetFaction(FACTION_UNDEAD_SCOURGE);
1639 talbot->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1640 talbot->SetReactState(REACT_PASSIVE);
1641 talbot->SetStandState(UNIT_STAND_STATE_KNEEL);
1642 }
1644 break;
1646 // Talbot say text 1
1648 {
1649 talbot->AI()->Talk(SAY_TALBOT_1);
1650 }
1652 break;
1654 // Summon General Arlos and Leryssa
1655 if (Creature* arlos = me->SummonCreature(NPC_GENERAL_ARLOS, 3746.2825f, 3616.3699f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
1656 {
1657 _arlosGUID = arlos->GetGUID();
1658 arlos->SetWalk(true);
1659 arlos->SetImmuneToAll(true);
1660 arlos->RemoveNpcFlag(UNIT_NPC_FLAG_QUESTGIVER);
1661 arlos->GetMotionMaster()->MovePath(PATH_ARLOS, false);
1662 }
1663 if (Creature* leryssa = me->SummonCreature(NPC_LERYSSA, 3751.0986f, 3614.9219f, 473.4048f, 4.5029f, TEMPSUMMON_CORPSE_TIMED_DESPAWN))
1664 {
1665 _leryssaGUID = leryssa->GetGUID();
1666 leryssa->SetWalk(true);
1667 leryssa->SetImmuneToAll(true);
1668 leryssa->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP | UNIT_NPC_FLAG_QUESTGIVER);
1669 leryssa->GetMotionMaster()->MovePath(PATH_LERYSSA, false);
1670 }
1672 break;
1674 // Talbot say text 2
1676 {
1677 talbot->AI()->Talk(SAY_TALBOT_2);
1678 }
1679 break;
1681 // Thassarian say text 1 and move to location
1683 me->SetWalk(false);
1684 me->GetMotionMaster()->MovePoint(0, 3722.527f, 3567.2583f, 477.44086f);
1686 break;
1688 // Thassarian say text 2
1692 break;
1694 // Arthas turn to Thassarian and Talbot stand
1696 {
1697 arthas->SetFacingToObject(me);
1698 }
1700 {
1701 talbot->SetStandState(UNIT_STAND_STATE_STAND);
1702 }
1704 break;
1706 // Arthas say text 2
1708 {
1709 arthas->AI()->Talk(SAY_LICH_2);
1710 }
1712 break;
1714 // Thassarian say text 3
1717 break;
1719 // Talbot say text 3
1721 {
1722 talbot->AI()->Talk(SAY_TALBOT_3);
1723 }
1725 break;
1727 // Arthas turn to Talbot say text 3
1729 {
1731 {
1732 arthas->SetFacingToObject(talbot);
1733 }
1734 arthas->AI()->Talk(SAY_LICH_3);
1735 }
1737 break;
1739 // Arthas turn to me and emote
1741 {
1742 arthas->SetFacingToObject(me);
1743 arthas->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
1744 }
1746 break;
1748 // Arthas despawn
1750 {
1751 arthas->RemoveFromWorld();
1752 }
1754 break;
1756 // Talbot say text 4 and attack
1759 {
1760 talbot->AI()->Talk(SAY_TALBOT_4);
1761 talbot->SetFaction(FACTION_UNDEAD_SCOURGE_9);
1762 talbot->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1763 talbot->SetReactState(REACT_AGGRESSIVE);
1764 talbot->Attack(me, false);
1765 }
1766 break;
1768 // Arlos say text 1
1771 {
1772 arlos->AI()->Talk(SAY_ARLOS_1);
1773 arlos->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
1774 arlos->SetStandState(UNIT_STAND_STATE_KNEEL);
1775 }
1777 {
1778 leryssa->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_NONE);
1779 }
1781 break;
1783 // Leryssa set facing to me
1786 if (Creature* leryssa = me->FindNearestCreature(NPC_LERYSSA, 50.0f, true))
1787 {
1788 _leryssaGUID = leryssa->GetGUID();
1789 leryssa->SetFacingToObject(me);
1790 me->SetFacingToObject(leryssa);
1791 }
1793 break;
1795 // Arlos say text 2 and die. Leryssa say text 1
1796 if (Creature* arlos = me->FindNearestCreature(NPC_GENERAL_ARLOS, 50.0f, true))
1797 {
1798 _arlosGUID = arlos->GetGUID();
1799 arlos->AI()->Talk(SAY_ARLOS_2);
1800 arlos->SetStandState(UNIT_STAND_STATE_DEAD);
1801 }
1803 {
1804 leryssa->AI()->Talk(SAY_LERYSSA_1);
1805 }
1807 break;
1809 // Thassarian say text 4
1813 break;
1815 // Leryssa run to Thassarian
1817 {
1818 leryssa->SetWalk(false);
1819 leryssa->MonsterMoveWithSpeed(3726.751f, 3568.1633f, 477.44086f, leryssa->GetSpeed(MOVE_RUN));
1820 }
1822 break;
1824 // Leryssa say text 2
1826 {
1827 leryssa->AI()->Talk(SAY_LERYSSA_2);
1828 leryssa->SetStandState(UNIT_STAND_STATE_SIT);
1829 }
1831 break;
1833 // Thassarian say text 5
1836 break;
1838 // Leryssa say text 3
1840 {
1841 leryssa->AI()->Talk(SAY_LERYSSA_3);
1842 }
1844 break;
1846 // Thassarian say text 6
1849 break;
1851 // Leryssa say text 4
1853 {
1854 leryssa->AI()->Talk(SAY_LERYSSA_4);
1855 }
1857 break;
1859 // Thassarian say text 7
1862 break;
1864 Cleanup();
1865 me->DespawnOrUnsummon(30s, 120s);
1866 break;
1867 default:
1868 break;
1869 }
1870 }
1871
1872 if (!UpdateVictim())
1873 {
1874 return;
1875 }
1876
1878 }
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ REACT_PASSIVE
Definition: Unit.h:1035
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ UNIT_STAND_STATE_DEAD
Definition: Unit.h:60
@ UNIT_STAND_STATE_KNEEL
Definition: Unit.h:61
@ UNIT_STAND_STATE_SIT
Definition: Unit.h:54
@ MOVE_RUN
Definition: Unit.h:379
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ EVENT_THASSARIAN_SCRIPT_29
Definition: zone_borean_tundra.cpp:1442
@ EVENT_THASSARIAN_SCRIPT_5
Definition: zone_borean_tundra.cpp:1418
@ SAY_THASSARIAN_3
Definition: zone_borean_tundra.cpp:1455
@ SAY_LERYSSA_4
Definition: zone_borean_tundra.cpp:1472
@ EVENT_THASSARIAN_SCRIPT_22
Definition: zone_borean_tundra.cpp:1435
@ PATH_TALBOT
Definition: zone_borean_tundra.cpp:1475
@ EVENT_THASSARIAN_SCRIPT_7
Definition: zone_borean_tundra.cpp:1420
@ SAY_THASSARIAN_4
Definition: zone_borean_tundra.cpp:1456
@ EVENT_THASSARIAN_SCRIPT_11
Definition: zone_borean_tundra.cpp:1424
@ EVENT_THASSARIAN_SCRIPT_2
Definition: zone_borean_tundra.cpp:1415
@ SAY_ARLOS_2
Definition: zone_borean_tundra.cpp:1468
@ NPC_PRINCE_VALANAR
Definition: zone_borean_tundra.cpp:1446
@ SAY_TALBOT_4
Definition: zone_borean_tundra.cpp:1463
@ EVENT_THASSARIAN_SCRIPT_16
Definition: zone_borean_tundra.cpp:1429
@ EVENT_THASSARIAN_SCRIPT_17
Definition: zone_borean_tundra.cpp:1430
@ PATH_LERYSSA
Definition: zone_borean_tundra.cpp:1477
@ EVENT_THASSARIAN_SCRIPT_20
Definition: zone_borean_tundra.cpp:1433
@ EVENT_THASSARIAN_SCRIPT_12
Definition: zone_borean_tundra.cpp:1425
@ NPC_IMAGE_LICH_KING
Definition: zone_borean_tundra.cpp:1444
@ SAY_LICH_3
Definition: zone_borean_tundra.cpp:1466
@ EVENT_THASSARIAN_SCRIPT_27
Definition: zone_borean_tundra.cpp:1440
@ SAY_ARLOS_1
Definition: zone_borean_tundra.cpp:1467
@ NPC_GENERAL_ARLOS
Definition: zone_borean_tundra.cpp:1447
@ EVENT_THASSARIAN_SCRIPT_26
Definition: zone_borean_tundra.cpp:1439
@ SAY_LERYSSA_2
Definition: zone_borean_tundra.cpp:1470
@ EVENT_THASSARIAN_SCRIPT_4
Definition: zone_borean_tundra.cpp:1417
@ SAY_TALBOT_3
Definition: zone_borean_tundra.cpp:1462
@ SPELL_TRANSFORM_VALANAR
Definition: zone_borean_tundra.cpp:1451
@ EVENT_THASSARIAN_SCRIPT_25
Definition: zone_borean_tundra.cpp:1438
@ SAY_LICH_2
Definition: zone_borean_tundra.cpp:1465
@ PATH_ARLOS
Definition: zone_borean_tundra.cpp:1476
@ EVENT_THASSARIAN_SCRIPT_21
Definition: zone_borean_tundra.cpp:1434
@ EVENT_THASSARIAN_SCRIPT_9
Definition: zone_borean_tundra.cpp:1422
@ EVENT_THASSARIAN_SCRIPT_6
Definition: zone_borean_tundra.cpp:1419
@ EVENT_THASSARIAN_SCRIPT_15
Definition: zone_borean_tundra.cpp:1428
@ EVENT_THASSARIAN_SCRIPT_14
Definition: zone_borean_tundra.cpp:1427
@ SAY_THASSARIAN_7
Definition: zone_borean_tundra.cpp:1459
@ SAY_THASSARIAN_1
Definition: zone_borean_tundra.cpp:1453
@ PATH_ARTHAS
Definition: zone_borean_tundra.cpp:1474
@ SAY_LERYSSA_1
Definition: zone_borean_tundra.cpp:1469
@ SAY_THASSARIAN_6
Definition: zone_borean_tundra.cpp:1458
@ SAY_LERYSSA_3
Definition: zone_borean_tundra.cpp:1471
@ EVENT_THASSARIAN_SCRIPT_19
Definition: zone_borean_tundra.cpp:1432
@ SAY_THASSARIAN_5
Definition: zone_borean_tundra.cpp:1457
@ SAY_TALBOT_2
Definition: zone_borean_tundra.cpp:1461
@ EVENT_THASSARIAN_SCRIPT_23
Definition: zone_borean_tundra.cpp:1436
@ EVENT_THASSARIAN_SCRIPT_13
Definition: zone_borean_tundra.cpp:1426
@ SAY_THASSARIAN_2
Definition: zone_borean_tundra.cpp:1454
@ EVENT_THASSARIAN_SCRIPT_24
Definition: zone_borean_tundra.cpp:1437
@ EVENT_THASSARIAN_SCRIPT_10
Definition: zone_borean_tundra.cpp:1423
@ EVENT_THASSARIAN_SCRIPT_3
Definition: zone_borean_tundra.cpp:1416
@ SAY_TALBOT_1
Definition: zone_borean_tundra.cpp:1460
@ EVENT_THASSARIAN_SCRIPT_28
Definition: zone_borean_tundra.cpp:1441
Talk
Definition: boss_fathomlord_karathress.cpp:25
@ EMOTE_ONESHOT_POINT
Definition: SharedDefines.h:1917
@ EMOTE_STATE_NONE
Definition: SharedDefines.h:1922
@ FACTION_UNDEAD_SCOURGE_9
Definition: SharedDefines.h:236
@ FACTION_UNDEAD_SCOURGE
Definition: SharedDefines.h:225
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References _arlosGUID, _arthasGUID, _events, _leryssaGUID, _talbotGUID, Cleanup(), Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_POINT, EMOTE_STATE_NONE, EMOTE_STATE_READY1H, EVENT_THASSARIAN_SCRIPT_1, EVENT_THASSARIAN_SCRIPT_10, EVENT_THASSARIAN_SCRIPT_11, EVENT_THASSARIAN_SCRIPT_12, EVENT_THASSARIAN_SCRIPT_13, EVENT_THASSARIAN_SCRIPT_14, EVENT_THASSARIAN_SCRIPT_15, EVENT_THASSARIAN_SCRIPT_16, EVENT_THASSARIAN_SCRIPT_17, EVENT_THASSARIAN_SCRIPT_18, EVENT_THASSARIAN_SCRIPT_19, EVENT_THASSARIAN_SCRIPT_2, EVENT_THASSARIAN_SCRIPT_20, EVENT_THASSARIAN_SCRIPT_21, EVENT_THASSARIAN_SCRIPT_22, EVENT_THASSARIAN_SCRIPT_23, EVENT_THASSARIAN_SCRIPT_24, EVENT_THASSARIAN_SCRIPT_25, EVENT_THASSARIAN_SCRIPT_26, EVENT_THASSARIAN_SCRIPT_27, EVENT_THASSARIAN_SCRIPT_28, EVENT_THASSARIAN_SCRIPT_29, EVENT_THASSARIAN_SCRIPT_3, EVENT_THASSARIAN_SCRIPT_4, EVENT_THASSARIAN_SCRIPT_5, EVENT_THASSARIAN_SCRIPT_6, EVENT_THASSARIAN_SCRIPT_7, EVENT_THASSARIAN_SCRIPT_8, EVENT_THASSARIAN_SCRIPT_9, EventMap::ExecuteEvent(), FACTION_UNDEAD_SCOURGE, FACTION_UNDEAD_SCOURGE_9, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MOVE_RUN, MotionMaster::MovePoint(), NPC_COUNSELOR_TALBOT, NPC_GENERAL_ARLOS, NPC_IMAGE_LICH_KING, NPC_LERYSSA, NPC_PRINCE_VALANAR, PATH_ARLOS, PATH_ARTHAS, PATH_LERYSSA, PATH_TALBOT, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveNpcFlag(), Unit::RemoveUnitFlag(), SAY_ARLOS_1, SAY_ARLOS_2, SAY_LERYSSA_1, SAY_LERYSSA_2, SAY_LERYSSA_3, SAY_LERYSSA_4, SAY_LICH_2, SAY_LICH_3, SAY_TALBOT_1, SAY_TALBOT_2, SAY_TALBOT_3, SAY_TALBOT_4, SAY_THASSARIAN_1, SAY_THASSARIAN_2, SAY_THASSARIAN_3, SAY_THASSARIAN_4, SAY_THASSARIAN_5, SAY_THASSARIAN_6, SAY_THASSARIAN_7, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), Creature::SetHomePosition(), Unit::SetNpcFlag(), Unit::SetStandState(), Object::SetUInt32Value(), Creature::SetWalk(), SPELL_TRANSFORM_VALANAR, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_QUESTGIVER, UNIT_STAND_STATE_DEAD, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_STAND, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _arlosGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_arlosGUID
private

Referenced by Cleanup(), Initialize(), SetData(), and UpdateAI().

◆ _arthasGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_arthasGUID
private

Referenced by Cleanup(), Initialize(), and UpdateAI().

◆ _events

EventMap npc_thassarian2::npc_thassarian2AI::_events
private

Referenced by MovementInform(), SetData(), and UpdateAI().

◆ _leryssaGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_leryssaGUID
private

Referenced by Cleanup(), Initialize(), SetData(), and UpdateAI().

◆ _playerGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_playerGUID
private

Referenced by sGossipSelect().

◆ _talbotGUID

ObjectGuid npc_thassarian2::npc_thassarian2AI::_talbotGUID
private

Referenced by Cleanup(), Initialize(), and UpdateAI().