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npc_cult_adherent::npc_cult_adherentAI Struct Reference
Inheritance diagram for npc_cult_adherent::npc_cult_adherentAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_cult_adherentAI (Creature *creature)
 
void Reset () override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScript_instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_cult_adherentAI()

npc_cult_adherent::npc_cult_adherentAI::npc_cult_adherentAI ( Creature creature)
inline
787: ScriptedAI(creature), _instance(creature->GetInstanceScript()) {}
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_lady_deathwhisper.cpp:790

Member Function Documentation

◆ JustEngagedWith()

void npc_cult_adherent::npc_cult_adherentAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

832{ DoZoneInCombat(); }
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:95

References CreatureAI::DoZoneInCombat().

◆ Reset()

void npc_cult_adherent::npc_cult_adherentAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

793 {
794 events.Reset();
795 events.ScheduleEvent(EVENT_SPELL_ADHERENT_FROST_FEVER, 10s, 12s);
796 events.ScheduleEvent(EVENT_SPELL_ADHERENT_DEATHCHILL, 14s, 16s);
797 events.ScheduleEvent(EVENT_SPELL_ADHERENT_CURSE_OF_TORPOR, 14s, 16s);
798 events.ScheduleEvent(EVENT_SPELL_ADHERENT_SHROUD_OF_THE_OCCULT, 32s, 39s);
799 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_ADHERENT_CURSE_OF_TORPOR
Definition: boss_lady_deathwhisper.cpp:154
@ EVENT_SPELL_ADHERENT_DEATHCHILL
Definition: boss_lady_deathwhisper.cpp:153
@ EVENT_SPELL_ADHERENT_FROST_FEVER
Definition: boss_lady_deathwhisper.cpp:152
@ EVENT_SPELL_ADHERENT_SHROUD_OF_THE_OCCULT
Definition: boss_lady_deathwhisper.cpp:155

References EVENT_SPELL_ADHERENT_CURSE_OF_TORPOR, EVENT_SPELL_ADHERENT_DEATHCHILL, EVENT_SPELL_ADHERENT_FROST_FEVER, and EVENT_SPELL_ADHERENT_SHROUD_OF_THE_OCCULT.

Referenced by UpdateAI().

◆ SpellHit()

void npc_cult_adherent::npc_cult_adherentAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

802 {
803 switch (spell->Id)
804 {
807 break;
811 break;
815 ApplyMechanicImmune(me, true);
816 me->AttackStop();
819 me->StopMoving();
821 break;
826 ApplyMechanicImmune(me, false);
827 events.ScheduleEvent(EVENT_SPELL_CULTIST_DARK_MARTYRDOM, 5ms); // Visual purposes only.
828 break;
829 }
830 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ SPELL_DARK_MARTYRDOM_ADHERENT_25H
Definition: boss_lady_deathwhisper.cpp:89
@ SPELL_DARK_MARTYRDOM_ADHERENT
Definition: boss_lady_deathwhisper.cpp:86
@ SPELL_DARK_EMPOWERMENT
Definition: boss_lady_deathwhisper.cpp:91
@ SPELL_DARK_EMPOWERMENT_T
Definition: boss_lady_deathwhisper.cpp:63
@ SPELL_DARK_MARTYRDOM_ADHERENT_10H
Definition: boss_lady_deathwhisper.cpp:88
@ SPELL_DARK_MARTYRDOM_T
Definition: boss_lady_deathwhisper.cpp:61
@ SPELL_DARK_MARTYRDOM_ADHERENT_25N
Definition: boss_lady_deathwhisper.cpp:87
void ApplyMechanicImmune(Creature *c, bool apply)
Definition: boss_lady_deathwhisper.cpp:224
@ EVENT_SPELL_CULTIST_DARK_MARTYRDOM
Definition: boss_lady_deathwhisper.cpp:143
@ NPC_EMPOWERED_ADHERENT
Definition: icecrown_citadel.h:205
Creature * me
Definition: ScriptedCreature.h:282
void SetReactState(ReactStates st)
Definition: Creature.h:89
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition: Creature.cpp:483
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void StopMoving()
Definition: Unit.cpp:16824
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool AttackStop()
Definition: Unit.cpp:10368
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
void MoveIdle()
Definition: MotionMaster.cpp:231

References ApplyMechanicImmune(), Unit::AttackStop(), Unit::CastSpell(), EVENT_SPELL_CULTIST_DARK_MARTYRDOM, Unit::GetMotionMaster(), SpellInfo::Id, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MovementExpired(), NPC_EMPOWERED_ADHERENT, REACT_PASSIVE, Creature::SetReactState(), SPELL_DARK_EMPOWERMENT, SPELL_DARK_EMPOWERMENT_T, SPELL_DARK_MARTYRDOM_ADHERENT, SPELL_DARK_MARTYRDOM_ADHERENT_10H, SPELL_DARK_MARTYRDOM_ADHERENT_25H, SPELL_DARK_MARTYRDOM_ADHERENT_25N, SPELL_DARK_MARTYRDOM_T, Unit::StopMoving(), and Creature::UpdateEntry().

◆ UpdateAI()

void npc_cult_adherent::npc_cult_adherentAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

835 {
836 if (!UpdateVictim())
837 return;
838
839 events.Update(diff);
840
842 return;
843
844 switch (events.ExecuteEvent())
845 {
848 events.Repeat(9s, 13s);
849 break;
853 else
855 events.Repeat(9s, 13s);
856 break;
858 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1))
859 me->CastSpell(target, SPELL_CURSE_OF_TORPOR, false);
860 events.Repeat(9s, 13s);
861 break;
864 events.Repeat(27s, 32s);
865 break;
875
877 ladyDeathwhisper->AI()->Talk(SAY_ANIMATE_DEAD);
878 break;
886 Reset();
888 break;
889 default:
890 break;
891 }
892
894 }
@ UNIT_FLAG2_FEIGN_DEATH
Definition: Unit.h:488
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT
Definition: Unit.h:477
@ UNIT_FLAG_STUNNED
Definition: Unit.h:466
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_CLEAR_ALL_DEBUFFS
Definition: boss_lady_deathwhisper.cpp:111
@ SPELL_CURSE_OF_TORPOR
Definition: boss_lady_deathwhisper.cpp:84
@ SPELL_DEATHCHILL_BLAST
Definition: boss_lady_deathwhisper.cpp:83
@ SPELL_SHORUD_OF_THE_OCCULT
Definition: boss_lady_deathwhisper.cpp:85
@ SPELL_DEATHCHILL_BOLT
Definition: boss_lady_deathwhisper.cpp:82
@ SPELL_ADHERENT_S_DETERMINATION
Definition: boss_lady_deathwhisper.cpp:90
@ SPELL_FULL_HEAL
Definition: boss_lady_deathwhisper.cpp:112
@ SPELL_FROST_FEVER
Definition: boss_lady_deathwhisper.cpp:81
@ SPELL_PERMANENT_FEIGN_DEATH
Definition: boss_lady_deathwhisper.cpp:113
@ EVENT_CULTIST_DARK_MARTYRDOM_REVIVE
Definition: boss_lady_deathwhisper.cpp:144
@ SAY_ANIMATE_DEAD
Definition: boss_lady_deathwhisper.cpp:43
@ NPC_REANIMATED_ADHERENT
Definition: icecrown_citadel.h:206
@ DATA_LADY_DEATHWHISPER
Definition: icecrown_citadel.h:94
@ UNIT_DYNFLAG_DEAD
Definition: SharedDefines.h:3098
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Creature.h:46
virtual void RemoveDynamicFlag(uint32 flag)
Definition: Object.h:118
virtual void SetDynamicFlag(uint32 flag)
Definition: Object.h:117
uint32 GetEntry() const
Definition: Object.h:109
Definition: Unit.h:1290
void SetUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:1487
void RemoveUnitFlag2(UnitFlags2 flags)
Definition: Unit.h:1488
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void Reset() override
Definition: boss_lady_deathwhisper.cpp:792

References _instance, Unit::CastSpell(), DATA_LADY_DEATHWHISPER, UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EVENT_CULTIST_DARK_MARTYRDOM_REVIVE, EVENT_SPELL_ADHERENT_CURSE_OF_TORPOR, EVENT_SPELL_ADHERENT_DEATHCHILL, EVENT_SPELL_ADHERENT_FROST_FEVER, EVENT_SPELL_ADHERENT_SHROUD_OF_THE_OCCULT, EVENT_SPELL_CULTIST_DARK_MARTYRDOM, ObjectAccessor::GetCreature(), Object::GetEntry(), InstanceScript::GetGuidData(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, NPC_EMPOWERED_ADHERENT, NPC_REANIMATED_ADHERENT, REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), Object::RemoveDynamicFlag(), Unit::RemoveUnitFlag(), Unit::RemoveUnitFlag2(), Reset(), SAY_ANIMATE_DEAD, UnitAI::SelectTarget(), Object::SetDynamicFlag(), Creature::SetReactState(), Unit::SetUnitFlag(), Unit::SetUnitFlag2(), SPELL_ADHERENT_S_DETERMINATION, SPELL_CLEAR_ALL_DEBUFFS, SPELL_CURSE_OF_TORPOR, SPELL_DEATHCHILL_BLAST, SPELL_DEATHCHILL_BOLT, SPELL_FROST_FEVER, SPELL_FULL_HEAL, SPELL_PERMANENT_FEIGN_DEATH, SPELL_SHORUD_OF_THE_OCCULT, UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT, UNIT_FLAG_STUNNED, UNIT_STATE_CASTING, Creature::UpdateEntry(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _instance

InstanceScript* npc_cult_adherent::npc_cult_adherentAI::_instance

Referenced by UpdateAI().

◆ events

EventMap npc_cult_adherent::npc_cult_adherentAI::events