AzerothCore 3.3.5a
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instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript Struct Reference
Inheritance diagram for instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_shadow_labyrinth_InstanceMapScript (Map *map)
 
void Initialize () override
 
bool IsEncounterInProgress () const override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnCreatureCreate (Creature *creature) override
 
void SetData (uint32 type, uint32 uiData) override
 
uint32 GetData (uint32 type) const override
 
std::string GetSaveData () override
 
void Load (const char *in) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Public Attributes

uint32 m_auiEncounter [MAX_ENCOUNTER]
 
ObjectGuid m_uiHellmawGUID
 
ObjectGuid m_uiRefectoryDoorGUID
 
ObjectGuid m_uiScreamingHallDoorGUID
 
uint32 m_uiFelOverseerCount
 
- Public Attributes inherited from InstanceScript
Mapinstance
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_shadow_labyrinth_InstanceMapScript()

instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::instance_shadow_labyrinth_InstanceMapScript ( Map map)
inline
34: InstanceScript(map) {}
Definition: InstanceScript.h:140

Member Function Documentation

◆ GetData()

uint32 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

127 {
128 if (type == TYPE_OVERSEER)
129 return m_auiEncounter[0];
130 return 0;
131 }
@ TYPE_OVERSEER
Definition: shadow_labyrinth.h:30
uint32 m_auiEncounter[MAX_ENCOUNTER]
Definition: instance_shadow_labyrinth.cpp:36

References m_auiEncounter, and TYPE_OVERSEER.

◆ GetSaveData()

std::string instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::GetSaveData ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

134 {
135 std::ostringstream saveStream;
136 saveStream << "S L " << m_auiEncounter[0] << ' ' << m_auiEncounter[1] << ' '
137 << m_auiEncounter[2] << ' ' << m_auiEncounter[3] << ' ' << m_auiEncounter[4];
138
139 return saveStream.str();
140 }

References m_auiEncounter.

◆ Initialize()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::Initialize ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

45 {
46 memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
47
49 }
uint32 m_uiFelOverseerCount
Definition: instance_shadow_labyrinth.cpp:42

References m_auiEncounter, and m_uiFelOverseerCount.

◆ IsEncounterInProgress()

bool instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::IsEncounterInProgress ( ) const
inlineoverridevirtual

Reimplemented from InstanceScript.

52 {
53 for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
55 return true;
56
57 return false;
58 }
std::uint8_t uint8
Definition: Define.h:110
@ IN_PROGRESS
Definition: InstanceScript.h:57
#define MAX_ENCOUNTER
Definition: violet_hold.h:21

References IN_PROGRESS, m_auiEncounter, and MAX_ENCOUNTER.

◆ Load()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::Load ( const char *  in)
inlineoverridevirtual

Reimplemented from InstanceScript.

143 {
144 if (!in)
145 {
147 return;
148 }
149
151
152 char dataHead1, dataHead2;
153 std::istringstream loadStream(in);
154 loadStream >> dataHead1 >> dataHead2;
155 if (dataHead1 == 'S' && dataHead2 == 'L')
156 {
157 for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
158 {
159 loadStream >> m_auiEncounter[i];
160 if (m_auiEncounter[i] == IN_PROGRESS)
162 }
163 }
164
166 }
#define OUT_LOAD_INST_DATA_FAIL
Definition: InstanceScript.h:31
@ NOT_STARTED
Definition: InstanceScript.h:56
#define OUT_LOAD_INST_DATA_COMPLETE
Definition: InstanceScript.h:30
#define OUT_LOAD_INST_DATA(a)
Definition: InstanceScript.h:29

References IN_PROGRESS, m_auiEncounter, MAX_ENCOUNTER, NOT_STARTED, OUT_LOAD_INST_DATA, OUT_LOAD_INST_DATA_COMPLETE, and OUT_LOAD_INST_DATA_FAIL.

◆ OnCreatureCreate()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

78 {
79 switch (creature->GetEntry())
80 {
82 if (creature->IsAlive())
84 break;
85 case NPC_HELLMAW:
86 m_uiHellmawGUID = creature->GetGUID();
87 break;
88 }
89 }
@ NPC_FEL_OVERSEER
Definition: shadow_labyrinth.h:40
@ NPC_HELLMAW
Definition: shadow_labyrinth.h:41
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool IsAlive() const
Definition: Unit.h:1808
ObjectGuid m_uiHellmawGUID
Definition: instance_shadow_labyrinth.cpp:38

References Object::GetEntry(), Object::GetGUID(), Unit::IsAlive(), m_uiFelOverseerCount, m_uiHellmawGUID, NPC_FEL_OVERSEER, and NPC_HELLMAW.

◆ OnGameObjectCreate()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

61 {
62 switch (go->GetEntry())
63 {
64 case REFECTORY_DOOR:
68 break;
73 break;
74 }
75 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DONE
Definition: InstanceScript.h:59
@ DATA_BLACKHEARTTHEINCITEREVENT
Definition: shadow_labyrinth.h:32
@ DATA_GRANDMASTERVORPILEVENT
Definition: shadow_labyrinth.h:33
@ SCREAMING_HALL_DOOR
Definition: shadow_labyrinth.h:44
@ REFECTORY_DOOR
Definition: shadow_labyrinth.h:43
void SetGoState(GOState state)
Definition: GameObject.cpp:2467
ObjectGuid m_uiScreamingHallDoorGUID
Definition: instance_shadow_labyrinth.cpp:40
ObjectGuid m_uiRefectoryDoorGUID
Definition: instance_shadow_labyrinth.cpp:39

References DATA_BLACKHEARTTHEINCITEREVENT, DATA_GRANDMASTERVORPILEVENT, DONE, Object::GetEntry(), Object::GetGUID(), GO_STATE_ACTIVE, m_auiEncounter, m_uiRefectoryDoorGUID, m_uiScreamingHallDoorGUID, REFECTORY_DOOR, SCREAMING_HALL_DOOR, and GameObject::SetGoState().

◆ SetData()

void instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::SetData ( uint32  type,
uint32  uiData 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

92 {
93 switch (type)
94 {
95 case TYPE_OVERSEER:
97 {
98 m_auiEncounter[type] = DONE;
100 cr->AI()->DoAction(1);
101 }
102 break;
103
105 if (uiData == DONE)
107 m_auiEncounter[type] = uiData;
108 break;
109
111 if (uiData == DONE)
113 m_auiEncounter[type] = uiData;
114 break;
115
116 case DATA_MURMUREVENT:
117 case TYPE_HELLMAW:
118 m_auiEncounter[type] = uiData;
119 break;
120 }
121
122 if (uiData == DONE)
123 SaveToDB();
124 }
@ TYPE_HELLMAW
Definition: shadow_labyrinth.h:31
@ DATA_MURMUREVENT
Definition: shadow_labyrinth.h:34
Definition: Creature.h:46
void DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
Definition: InstanceScript.cpp:466
Map * instance
Definition: InstanceScript.h:146
void SaveToDB()
Definition: InstanceScript.cpp:41
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References DATA_BLACKHEARTTHEINCITEREVENT, DATA_GRANDMASTERVORPILEVENT, DATA_MURMUREVENT, DONE, InstanceScript::DoUseDoorOrButton(), Map::GetCreature(), InstanceScript::instance, m_auiEncounter, m_uiFelOverseerCount, m_uiHellmawGUID, m_uiRefectoryDoorGUID, m_uiScreamingHallDoorGUID, InstanceScript::SaveToDB(), TYPE_HELLMAW, and TYPE_OVERSEER.

Member Data Documentation

◆ m_auiEncounter

uint32 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::m_auiEncounter[MAX_ENCOUNTER]

◆ m_uiFelOverseerCount

uint32 instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::m_uiFelOverseerCount

◆ m_uiHellmawGUID

ObjectGuid instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::m_uiHellmawGUID

Referenced by OnCreatureCreate(), and SetData().

◆ m_uiRefectoryDoorGUID

ObjectGuid instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::m_uiRefectoryDoorGUID

Referenced by OnGameObjectCreate(), and SetData().

◆ m_uiScreamingHallDoorGUID

ObjectGuid instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::m_uiScreamingHallDoorGUID

Referenced by OnGameObjectCreate(), and SetData().