AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_wintergarde_gryphon Class Reference
Inheritance diagram for npc_wintergarde_gryphon:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_wintergarde_gryphon (Creature *creature)
 
void JustDied (Unit *) override
 
void IsSummonedBy (WorldObject *summoner) override
 
void MovementInform (uint32 type, uint32 id) override
 
void PassengerBoarded (Unit *passenger, int8 seatId, bool apply) override
 == Fields =======================================
 
CreaturegetVillager ()
 
void UpdateAI (uint32 diff) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid villagerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wintergarde_gryphon()

npc_wintergarde_gryphon::npc_wintergarde_gryphon ( Creature creature)
inline
664 : VehicleAI(creature)
665 {
667 }
@ UNIT_FIELD_FLAGS
Definition: UpdateFields.h:117
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
Definition: CombatAI.h:99
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:845

References Object::SetFlag(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.

Member Function Documentation

◆ getVillager()

Creature * npc_wintergarde_gryphon::getVillager ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature *const me
Definition: CreatureAI.h:72
ObjectGuid villagerGUID
Definition: zone_dragonblight.cpp:769

References ObjectAccessor::GetCreature(), CreatureAI::me, and villagerGUID.

Referenced by UpdateAI().

◆ IsSummonedBy()

void npc_wintergarde_gryphon::IsSummonedBy ( WorldObject summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

675 {
676 me->SetFacingToObject(summoner);
677 Position pos = summoner->GetPosition();
679 }
@ POINT_LAND
Definition: zone_dragonblight.cpp:653
Definition: Position.h:28
void GetPosition(float &x, float &y) const
Definition: Position.h:122
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References Unit::GetMotionMaster(), Position::GetPosition(), CreatureAI::me, MotionMaster::MovePoint(), POINT_LAND, and Unit::SetFacingToObject().

◆ JustDied()

void npc_wintergarde_gryphon::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

670 {
671 me->DespawnOrUnsummon(3s, 0s);
672 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108

References Creature::DespawnOrUnsummon(), and CreatureAI::me.

◆ MovementInform()

void npc_wintergarde_gryphon::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

682 {
683 if (type == POINT_MOTION_TYPE && id == POINT_LAND)
684 events.ScheduleEvent(EVENT_VEHICLE_GET, 0s);
685 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
events
Definition: boss_sartura.cpp:43
@ EVENT_VEHICLE_GET
Definition: zone_dragonblight.cpp:646

References EVENT_VEHICLE_GET, POINT_LAND, and POINT_MOTION_TYPE.

◆ PassengerBoarded()

void npc_wintergarde_gryphon::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

688 {
689 if (!apply && seatId == 0)
690 {
691 // left the vehicle with a passenger will result in despawn
692 if (Vehicle* gryphon = me->GetVehicleKit())
693 if (Unit* villager = gryphon->GetPassenger(1))
694 {
695 if (villager->GetTypeId() != TYPEID_UNIT)
696 return;
697
698 if (Creature* seat = villager->ToCreature())
699 {
700 seat->ExitVehicle();
701 seat->DespawnOrUnsummon();
702 }
703 }
704
705 me->RemoveVehicleKit(); // not Crash (;
706 events.ScheduleEvent(EVENT_TAKE_OFF, 2s);
707 me->CastSpell(passenger, VEHICLE_SPELL_PARACHUTE, true);
708 }
709 }
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
@ VEHICLE_SPELL_PARACHUTE
Definition: VehicleDefines.h:54
@ EVENT_TAKE_OFF
Definition: zone_dragonblight.cpp:647
Definition: Creature.h:46
Creature * ToCreature()
Definition: Object.h:197
Definition: Unit.h:1290
void RemoveVehicleKit()
Definition: Unit.cpp:18895
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
Definition: Vehicle.h:30

References Unit::CastSpell(), EVENT_TAKE_OFF, Unit::GetVehicleKit(), CreatureAI::me, Unit::RemoveVehicleKit(), Object::ToCreature(), TYPEID_UNIT, and VEHICLE_SPELL_PARACHUTE.

◆ SpellHit()

void npc_wintergarde_gryphon::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

752 {
753 if (spell->Id != SPELL_DROP_OFF_VILLAGER)
754 return;
755
756 if (Vehicle* gryphon = me->GetVehicleKit())
757 if (Unit* villager = gryphon->GetPassenger(1))
758 {
759 villager->ExitVehicle();
760 villager->GetMotionMaster()->Clear(false);
761 villager->GetMotionMaster()->MoveIdle();
762 villager->SetCanFly(false); // prevents movement in flight
763 villagerGUID = villager->GetGUID();
764 villager->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
765 events.ScheduleEvent(EVENT_GET_VILLAGER, 3s);
766 }
767 }
@ EVENT_GET_VILLAGER
Definition: zone_dragonblight.cpp:648
@ SPELL_DROP_OFF_VILLAGER
Definition: zone_dragonblight.cpp:640
@ EMOTE_ONESHOT_CHEER
Definition: SharedDefines.h:1870

References EMOTE_ONESHOT_CHEER, EVENT_GET_VILLAGER, Unit::GetVehicleKit(), SpellInfo::Id, CreatureAI::me, SPELL_DROP_OFF_VILLAGER, and villagerGUID.

◆ UpdateAI()

void npc_wintergarde_gryphon::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from VehicleAI.

714 {
715 events.Update(diff);
716 while (uint32 eventId = events.ExecuteEvent())
717 {
718 switch (eventId)
719 {
721 {
722 me->SetDisableGravity(false);
723 me->SetHover(false);
725 break;
726 }
727 case EVENT_TAKE_OFF:
728 {
729 me->DespawnOrUnsummon(4050);
730 me->SetOrientation(2.5f);
732 Position pos = me->GetPosition();
733 Position offset = { 14.0f, 14.0f, 16.0f, 0.0f };
734 pos.RelocateOffset(offset);
736 break;
737 }
739 {
740 if (getVillager())
741 {
742 getVillager()->GetMotionMaster()->MovePoint(0, 3660.0f, -706.4f, 215.0f);
744 }
745 break;
746 }
747 }
748 }
749 }
std::uint32_t uint32
Definition: Define.h:108
@ MOVE_FLIGHT
Definition: Unit.h:384
@ POINT_TAKE_OFF
Definition: zone_dragonblight.cpp:654
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3257
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:860
void RelocateOffset(const Position &offset)
Definition: Position.cpp:58
void SetOrientation(float orientation)
Definition: Position.h:112
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition: Unit.h:2250
Creature * getVillager()
Definition: zone_dragonblight.cpp:711

References Creature::DespawnOrUnsummon(), EVENT_GET_VILLAGER, EVENT_TAKE_OFF, EVENT_VEHICLE_GET, Unit::GetMotionMaster(), Position::GetPosition(), getVillager(), CreatureAI::me, MOVE_FLIGHT, MotionMaster::MovePoint(), POINT_TAKE_OFF, Position::RelocateOffset(), Object::RemoveFlag(), Creature::SetDisableGravity(), Creature::SetHover(), Position::SetOrientation(), Unit::SetSpeedRate(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.

Member Data Documentation

◆ villagerGUID

ObjectGuid npc_wintergarde_gryphon::villagerGUID
private

Referenced by getVillager(), and SpellHit().