AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_moroes Struct Reference
Inheritance diagram for boss_moroes:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_moroes (Creature *creature)
 
void InitializeAI () override
 
void JustReachedHome () override
 
void InitializeGuests ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged. More...
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *killer) override
 
CreatureGetRandomGuest ()
 
bool CheckGuestsInRoom ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent. More...
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon. More...
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events2
 
uint8 _activeGuests
 
bool _recentlySpoken
 
bool _vanished
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_moroes()

boss_moroes::boss_moroes ( Creature creature)
inline
75 : BossAI(creature, DATA_MOROES)
76 {
77 _activeGuests = 0;
79 {
81 });
82 }
@ DATA_MOROES
Definition: karazhan.h:31
@ UNIT_STATE_CASTING
Definition: UnitDefines.h:164
TaskScheduler & SetValidator(P &&predicate)
Sets a validator which is asked if tasks are allowed to be executed.
Definition: TaskScheduler.h:197
TaskScheduler scheduler
Definition: CreatureAI.h:75
Creature * me
Definition: ScriptedCreature.h:280
Definition: ScriptedCreature.h:467
bool HasUnitState(const uint32 f) const
Definition: Unit.h:701
uint8 _activeGuests
Definition: boss_moroes.cpp:254

References _activeGuests, Unit::HasUnitState(), ScriptedAI::me, CreatureAI::scheduler, TaskScheduler::SetValidator(), and UNIT_STATE_CASTING.

Member Function Documentation

◆ CheckGuestsInRoom()

bool boss_moroes::CheckGuestsInRoom ( )
inline
214 {
215 bool guestsInRoom = true;
216 summons.DoForAllSummons([&guestsInRoom](WorldObject* summon)
217 {
218 if ((summon->ToCreature()->GetPositionX()) < -11028.f || (summon->ToCreature()->GetPositionY()) < -1955.f) //boundaries of the two doors
219 {
220 guestsInRoom = false;
221 return false;
222 }
223 return true;
224 });
225
226 return guestsInRoom;
227 }
void DoForAllSummons(std::function< void(WorldObject *)> exec)
Definition: ScriptedCreature.h:140
SummonList summons
Definition: ScriptedCreature.h:511
Creature * ToCreature()
Definition: Object.h:202
Definition: Object.h:405
float GetPositionX() const
Definition: Position.h:116
float GetPositionY() const
Definition: Position.h:117

References SummonList::DoForAllSummons(), Position::GetPositionX(), Position::GetPositionY(), BossAI::summons, and Object::ToCreature().

Referenced by UpdateAI().

◆ GetRandomGuest()

Creature * boss_moroes::GetRandomGuest ( )
inline
200 {
201 std::list<Creature*> guestList;
202 for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
203 {
204 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
205 {
206 guestList.push_back(summon);
207 }
208 }
209
211 }
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:133
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
iterator begin()
Definition: ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:37
iterator end()
Definition: ScriptedCreature.h:58
Definition: Creature.h:43

References SummonList::begin(), SummonList::end(), ObjectAccessor::GetCreature(), ScriptedAI::me, Acore::Containers::SelectRandomContainerElement(), and BossAI::summons.

Referenced by InitializeGuests().

◆ InitializeAI()

void boss_moroes::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

85 {
88 }
virtual void InitializeAI()
Definition: UnitAI.h:204
void InitializeGuests()
Definition: boss_moroes.cpp:96

References UnitAI::InitializeAI(), and InitializeGuests().

◆ InitializeGuests()

void boss_moroes::InitializeGuests ( )
inline
97 {
98 if (!me->IsAlive())
99 return;
100
101 if (_activeGuests == 0)
102 {
103 _activeGuests |= 0x3F;
104 uint8 rand1 = RAND(0x01, 0x02, 0x04);
105 uint8 rand2 = RAND(0x08, 0x10, 0x20);
106 _activeGuests &= ~(rand1 | rand2);
107 }
108 for (uint8 i = 0; i < MAX_GUEST_COUNT; ++i)
109 {
110 if ((1 << i) & _activeGuests)
111 {
113 }
114 }
115
117 {
118 if (Creature* guest = GetRandomGuest())
119 {
120 guest->AI()->Talk(SAY_GUEST);
121 }
122 context.Repeat(5s);
123 }).Schedule(1min, 2min, GROUP_PRECOMBAT_TALK, [this](TaskContext context)
124 {
126 context.Repeat(1min, 2min);
127 });
128 }
std::uint8_t uint8
Definition: Define.h:109
Talk
Definition: hyjal.cpp:82
const uint32 GuestEntries[6]
Definition: boss_moroes.cpp:67
const Position GuestsPosition[4]
Definition: boss_moroes.cpp:59
@ MAX_GUEST_COUNT
Definition: boss_moroes.cpp:51
@ SAY_GUEST
Definition: boss_moroes.cpp:32
@ SAY_OUT_OF_COMBAT
Definition: boss_moroes.cpp:30
@ GROUP_PRECOMBAT_TALK
Definition: boss_moroes.cpp:56
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition: CreatureAIImpl.h:25
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:52
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:493
size_type size() const
Definition: ScriptedCreature.h:78
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
bool IsAlive() const
Definition: Unit.h:1654
Creature * GetRandomGuest()
Definition: boss_moroes.cpp:199

References _activeGuests, GetRandomGuest(), GROUP_PRECOMBAT_TALK, GuestEntries, GuestsPosition, Unit::IsAlive(), MAX_GUEST_COUNT, ScriptedAI::me, RAND(), TaskContext::Repeat(), SAY_GUEST, SAY_OUT_OF_COMBAT, TaskScheduler::Schedule(), CreatureAI::scheduler, SummonList::size(), WorldObject::SummonCreature(), BossAI::summons, and TEMPSUMMON_MANUAL_DESPAWN.

Referenced by InitializeAI(), and JustReachedHome().

◆ JustDied()

void boss_moroes::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

193 {
194 BossAI::JustDied(killer);
197 }
@ SAY_DEATH
Definition: boss_moroes.cpp:29
@ SPELL_GARROTE
Definition: boss_moroes.cpp:39
InstanceScript *const instance
Definition: ScriptedCreature.h:474
void JustDied(Unit *) override
Definition: ScriptedCreature.h:499
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:665

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, BossAI::JustDied(), SAY_DEATH, and SPELL_GARROTE.

◆ JustEngagedWith()

void boss_moroes::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

143 {
146 me->CallForHelp(20.0f);
149
150 scheduler.Schedule(30s, [this](TaskContext context)
151 {
153 _vanished = true;
156 me->SetImmuneToAll(true);
157 scheduler.Schedule(5s, 7s, [this](TaskContext)
158 {
159 me->SetImmuneToAll(false);
161 _vanished = false;
162 });
163
164 context.Repeat(30s);
165 }).Schedule(20s, [this](TaskContext context)
166 {
167 DoCastMaxThreat(SPELL_BLIND, 1, 10.0f, true);
168 context.Repeat(25s, 40s);
169 }).Schedule(13s, [this](TaskContext context)
170 {
172 context.Repeat(25s, 40s);
173 }).Schedule(10min, [this](TaskContext)
174 {
176 });
177 }
@ SAY_AGGRO
Definition: boss_moroes.cpp:26
@ SAY_SPECIAL
Definition: boss_moroes.cpp:27
@ SPELL_VANISH_TELEPORT
Definition: boss_moroes.cpp:45
@ SPELL_BLIND
Definition: boss_moroes.cpp:40
@ SPELL_VANISH
Definition: boss_moroes.cpp:37
@ SPELL_GOUGE
Definition: boss_moroes.cpp:41
@ SPELL_BERSERK
Definition: boss_moroes.cpp:44
TaskScheduler & DelayAll(std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks with the given duration.
Definition: TaskScheduler.h:283
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:240
SpellCastResult DoCastMaxThreat(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
Cast spell on the top threat target, which may not be the current victim.
Definition: UnitAI.cpp:280
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:392
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:106
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:497
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2469
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:874
bool _vanished
Definition: boss_moroes.cpp:256

References _vanished, Creature::CallForHelp(), TaskScheduler::CancelGroup(), TaskScheduler::DelayAll(), UnitAI::DoCastMaxThreat(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), CreatureAI::DoZoneInCombat(), GROUP_PRECOMBAT_TALK, BossAI::JustEngagedWith(), ScriptedAI::me, TaskContext::Repeat(), SAY_AGGRO, SAY_SPECIAL, TaskScheduler::Schedule(), CreatureAI::scheduler, Unit::SetImmuneToAll(), SPELL_BERSERK, SPELL_BLIND, SPELL_GOUGE, SPELL_VANISH, and SPELL_VANISH_TELEPORT.

◆ JustReachedHome()

void boss_moroes::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

91 {
94 }
void JustReachedHome() override
Definition: ScriptedCreature.h:500

References InitializeGuests(), and BossAI::JustReachedHome().

◆ KilledUnit()

void boss_moroes::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

180 {
181 if (!_recentlySpoken && victim->IsPlayer())
182 {
183 Talk(SAY_KILL);
184 _recentlySpoken = true;
185 scheduler.Schedule(5s, [this](TaskContext)
186 {
187 _recentlySpoken = false;
188 });
189 }
190 }
@ SAY_KILL
Definition: boss_moroes.cpp:28
bool IsPlayer() const
Definition: Object.h:197
bool _recentlySpoken
Definition: boss_moroes.cpp:255

References _recentlySpoken, Object::IsPlayer(), SAY_KILL, TaskScheduler::Schedule(), and CreatureAI::scheduler.

◆ Reset()

void boss_moroes::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

131 {
134 _recentlySpoken = false;
135 _vanished = false;
136
139 });
140 }
@ SPELL_DUAL_WIELD
Definition: boss_moroes.cpp:43
@ SPELL_FRENZY
Definition: boss_moroes.cpp:42
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec)
Executes a function once the creature reaches the defined health point percent.
Definition: ScriptedCreature.cpp:774
void Reset() override
Definition: ScriptedCreature.h:496

References _recentlySpoken, _vanished, UnitAI::DoCastSelf(), BossAI::Reset(), BossAI::ScheduleHealthCheckEvent(), SPELL_DUAL_WIELD, and SPELL_FRENZY.

◆ UpdateAI()

void boss_moroes::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from BossAI.

230 {
231 scheduler.Update(diff);
232
233 if (!CheckGuestsInRoom())
234 {
237 {
238 summon->ToCreature()->DespawnOnEvade(5s);
239 });
240 return;
241 }
242
243 if (!UpdateVictim())
244 return;
245
246 if (_vanished == false)
247 {
249 }
250 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition: TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
bool UpdateVictim()
Definition: CreatureAI.cpp:280
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: ScriptedCreature.h:498
bool CheckGuestsInRoom()
Definition: boss_moroes.cpp:213

References _vanished, CheckGuestsInRoom(), SummonList::DoForAllSummons(), UnitAI::DoMeleeAttackIfReady(), BossAI::EnterEvadeMode(), CreatureAI::scheduler, BossAI::summons, Object::ToCreature(), TaskScheduler::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _activeGuests

uint8 boss_moroes::_activeGuests
private

Referenced by boss_moroes(), and InitializeGuests().

◆ _events2

EventMap boss_moroes::_events2
private

◆ _recentlySpoken

bool boss_moroes::_recentlySpoken
private

Referenced by KilledUnit(), and Reset().

◆ _vanished

bool boss_moroes::_vanished
private

Referenced by JustEngagedWith(), Reset(), and UpdateAI().