#include "GridNotifiers.h"
◆ CreatureRelocationNotifier()
Acore::CreatureRelocationNotifier::CreatureRelocationNotifier |
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Creature & |
c | ) |
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inline |
Creature & i_creature
Definition: GridNotifiers.h:82
◆ Visit() [1/2]
template<class T >
void Acore::CreatureRelocationNotifier::Visit |
( |
GridRefMgr< T > & |
| ) |
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inline |
◆ Visit() [2/2]
183{
185 {
186 Player* player = iter->GetSource();
187
188
191
192
195 }
196}
@ NOTIFY_AI_RELOCATION
Definition: Object.h:63
@ NOTIFY_VISIBILITY_CHANGED
Definition: Object.h:64
void CreatureUnitRelocationWorker(Creature *c, Unit *u)
Definition: GridNotifiers.cpp:151
Definition: LinkedList.h:139
bool IsMoveInLineOfSightStrictlyDisabled()
Definition: Creature.h:269
bool isNeedNotify(uint16 f) const
Definition: Object.h:554
Definition: Player.h:1046
void UpdateVisibilityOf(WorldObject *target)
Definition: PlayerUpdates.cpp:1668
WorldObject * m_seer
Definition: Player.h:2283
iterator begin()
Definition: GridRefMgr.h:35
iterator end()
Definition: GridRefMgr.h:36
References GridRefMgr< OBJECT >::begin(), CreatureUnitRelocationWorker(), GridRefMgr< OBJECT >::end(), i_creature, Creature::IsMoveInLineOfSightStrictlyDisabled(), WorldObject::isNeedNotify(), Player::m_seer, NOTIFY_AI_RELOCATION, NOTIFY_VISIBILITY_CHANGED, and Player::UpdateVisibilityOf().
◆ i_creature
Creature& Acore::CreatureRelocationNotifier::i_creature |