AzerothCore 3.3.5a
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npc_frost_wyrm::npc_frost_wyrmAI Struct Reference
Inheritance diagram for npc_frost_wyrm::npc_frost_wyrmAI:
hyjal_trashAI npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_frost_wyrmAI (Creature *creature)
 
void Reset () override
 
void WaypointReached (uint32 waypointId) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from hyjal_trashAI
 hyjal_trashAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool go
 
uint32 FrostBreathTimer
 
uint32 MoveTimer
 
- Public Attributes inherited from hyjal_trashAI
InstanceScriptinstance
 
bool IsEvent
 
uint32 Delay
 
uint32 LastOverronPos
 
bool IsOverrun
 
bool SetupOverrun
 
uint32 OverrunType
 
uint8 faction
 
bool useFlyPath
 
uint32 damageTaken
 
float DummyTarget [3]
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_frost_wyrmAI()

npc_frost_wyrm::npc_frost_wyrmAI::npc_frost_wyrmAI ( Creature creature)
inline
1150 : hyjal_trashAI(creature)
1151 {
1152 instance = creature->GetInstanceScript();
1153 go = false;
1154 Reset();
1155 }
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool go
Definition: hyjal_trash.cpp:1157
void Reset() override
Definition: hyjal_trash.cpp:1161
Definition: hyjal_trash.h:27
InstanceScript * instance
Definition: hyjal_trash.h:37

References WorldObject::GetInstanceScript(), go, hyjal_trashAI::instance, and Reset().

Member Function Documentation

◆ JustDied()

void npc_frost_wyrm::npc_frost_wyrmAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

1182 {
1183 if (IsEvent)
1184 instance->SetData(DATA_TRASH, 0);//signal trash is dead
1185
1186 float x, y, z;
1187 me->GetPosition(x, y, z);
1188 z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z);
1189 me->GetMotionMaster()->MovePoint(0, x, y, z);
1190 me->SetPosition(x, y, z, 0);
1191 }
@ DATA_TRASH
Definition: hyjal.h:50
Creature * me
Definition: ScriptedCreature.h:282
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3055
uint32 GetPhaseMask() const
Definition: Object.h:434
Map * GetMap() const
Definition: Object.h:517
void GetPosition(float &x, float &y) const
Definition: Position.h:122
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2043
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
bool IsEvent
Definition: hyjal_trash.h:38

References DATA_TRASH, Map::GetHeight(), WorldObject::GetMap(), Unit::GetMotionMaster(), WorldObject::GetPhaseMask(), Position::GetPosition(), hyjal_trashAI::instance, hyjal_trashAI::IsEvent, ScriptedAI::me, MotionMaster::MovePoint(), ZoneScript::SetData(), and Creature::SetPosition().

◆ JustEngagedWith()

void npc_frost_wyrm::npc_frost_wyrmAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

1193{ }

◆ Reset()

void npc_frost_wyrm::npc_frost_wyrmAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1162 {
1163 FrostBreathTimer = 5000;
1164 MoveTimer = 0;
1165 me->SetDisableGravity(true);
1166 }
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
uint32 FrostBreathTimer
Definition: hyjal_trash.cpp:1158
uint32 MoveTimer
Definition: hyjal_trash.cpp:1159

References FrostBreathTimer, ScriptedAI::me, MoveTimer, and Creature::SetDisableGravity().

Referenced by npc_frost_wyrmAI().

◆ UpdateAI()

void npc_frost_wyrm::npc_frost_wyrmAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

1196 {
1198
1199 if (IsEvent || IsOverrun)
1200 {
1201 CAST_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
1203 }
1204
1205 if (IsEvent)
1206 {
1207 if (!go)
1208 {
1209 go = true;
1210 if (!useFlyPath)
1211 {
1212 for (uint8 i = 0; i < 3; ++i)
1213 AddWaypoint(i, FrostWyrmWPs[i][0], FrostWyrmWPs[i][1], FrostWyrmWPs[i][2]);
1214 Start(false, true);
1215 SetDespawnAtEnd(false);
1216 }
1217 else
1218 {
1219 //fly path FlyPathWPs
1220 for (uint8 i = 0; i < 3; ++i)
1221 AddWaypoint(i, FlyPathWPs[i][0] + irand(-10, 10), FlyPathWPs[i][1] + irand(-10, 10), FlyPathWPs[i][2]);
1222 Start(false, true);
1223 SetDespawnAtEnd(false);
1224 }
1225 }
1226 }
1227
1228 if (!UpdateVictim())
1229 return;
1230
1231 if (!me->IsWithinDist(me->GetVictim(), 25))
1232 {
1233 if (MoveTimer <= diff)
1234 {
1236 MoveTimer = 2000;
1237 }
1238 else MoveTimer -= diff;
1239 }
1240
1241 if (FrostBreathTimer <= diff)
1242 {
1243 if (!me->IsWithinDist(me->GetVictim(), 25))
1244 {
1246 me->StopMoving();
1247 me->GetMotionMaster()->Clear();
1248 FrostBreathTimer = 4000;
1249 }
1250 }
1251 else FrostBreathTimer -= diff;
1252 }
std::uint8_t uint8
Definition: Define.h:110
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
float FlyPathWPs[3][3]
Definition: hyjal_trash.cpp:84
float FrostWyrmWPs[3][3]
Definition: hyjal_trash.cpp:70
@ SPELL_FROST_BREATH
Definition: hyjal_trash.cpp:42
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:397
CreatureAI * AI() const
Definition: Creature.h:135
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1316
void StopMoving()
Definition: Unit.cpp:16824
Unit * GetVictim() const
Definition: Unit.h:1386
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299
void Clear(bool reset=true)
Definition: MotionMaster.h:165
bool useFlyPath
Definition: hyjal_trash.h:45
void UpdateAI(uint32 diff) override
Definition: hyjal_trash.cpp:200
bool IsOverrun
Definition: hyjal_trash.h:41

References npc_escortAI::AddWaypoint(), Creature::AI(), CAST_AI, MotionMaster::Clear(), UnitAI::DoCastVictim(), FlyPathWPs, FrostBreathTimer, FrostWyrmWPs, Unit::GetMotionMaster(), Unit::GetVictim(), go, irand(), hyjal_trashAI::IsEvent, hyjal_trashAI::IsOverrun, WorldObject::IsWithinDist(), ScriptedAI::me, MotionMaster::MoveChase(), MoveTimer, npc_escortAI::SetDespawnAtEnd(), SPELL_FROST_BREATH, npc_escortAI::Start(), Unit::StopMoving(), npc_escortAI::UpdateAI(), hyjal_trashAI::UpdateAI(), CreatureAI::UpdateVictim(), and hyjal_trashAI::useFlyPath.

◆ WaypointReached()

void npc_frost_wyrm::npc_frost_wyrmAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

1169 {
1170 if (waypointId == 2 && !IsOverrun)
1171 {
1173 if (target && target->IsAlive())
1174 {
1175 me->AddThreat(target, 0.0f);
1176 DoCast(target, SPELL_FROST_BREATH, true);
1177 }
1178 }
1179 }
@ DATA_THRALL
Definition: hyjal.h:48
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Definition: Unit.h:1290
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14548
bool IsAlive() const
Definition: Unit.h:1808
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References Unit::AddThreat(), DATA_THRALL, UnitAI::DoCast(), InstanceScript::GetGuidData(), ObjectAccessor::GetUnit(), hyjal_trashAI::instance, Unit::IsAlive(), hyjal_trashAI::IsOverrun, ScriptedAI::me, and SPELL_FROST_BREATH.

Member Data Documentation

◆ FrostBreathTimer

uint32 npc_frost_wyrm::npc_frost_wyrmAI::FrostBreathTimer

Referenced by Reset(), and UpdateAI().

◆ go

bool npc_frost_wyrm::npc_frost_wyrmAI::go

Referenced by npc_frost_wyrmAI(), and UpdateAI().

◆ MoveTimer

uint32 npc_frost_wyrm::npc_frost_wyrmAI::MoveTimer

Referenced by Reset(), and UpdateAI().