AzerothCore 3.3.5a
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npc_eye_of_acherus Struct Reference
Inheritance diagram for npc_eye_of_acherus:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_eye_of_acherus (Creature *creature)
 
void InitializeAI () override
 
void OnCharmed (bool apply) override
 
void UpdateAI (uint32 diff) override
 
void MovementInform (uint32 movementType, uint32 pointId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_eye_of_acherus()

npc_eye_of_acherus::npc_eye_of_acherus ( Creature creature)
inline
62 : ScriptedAI(creature)
63 {
64 creature->SetDisplayId(creature->GetCreatureTemplate()->Modelid1);
66 }
@ REACT_PASSIVE
Definition: Unit.h:1023
Definition: ScriptedCreature.h:192
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:3405
void SetReactState(ReactStates st)
Definition: Creature.h:89
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:197
uint32 Modelid1
Definition: CreatureData.h:180

References Creature::GetCreatureTemplate(), CreatureTemplate::Modelid1, REACT_PASSIVE, Creature::SetDisplayId(), and Creature::SetReactState().

Member Function Documentation

◆ InitializeAI()

void npc_eye_of_acherus::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

69 {
73 }
@ SPELL_EYE_OF_ACHERUS_VISUAL
Definition: chapter1.cpp:39
@ SPELL_ROOT_SELF
Definition: chapter1.cpp:42
@ EVENT_ANNOUNCE_LAUNCH_TO_DESTINATION
Definition: chapter1.cpp:44
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
EventMap _events
Definition: chapter1.cpp:156

References _events, UnitAI::DoCastSelf(), EVENT_ANNOUNCE_LAUNCH_TO_DESTINATION, EventMap::ScheduleEvent(), SPELL_EYE_OF_ACHERUS_VISUAL, and SPELL_ROOT_SELF.

◆ MovementInform()

void npc_eye_of_acherus::MovementInform ( uint32  movementType,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

141 {
142 if (movementType != POINT_MOTION_TYPE)
143 return;
144
145 switch (pointId)
146 {
147 case POINT_NEW_AVALON:
149 break;
150 default:
151 break;
152 }
153 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_NEW_AVALON
Definition: chapter1.cpp:52

References UnitAI::DoCastSelf(), POINT_MOTION_TYPE, POINT_NEW_AVALON, and SPELL_ROOT_SELF.

◆ OnCharmed()

void npc_eye_of_acherus::OnCharmed ( bool  apply)
inlineoverridevirtual

Reimplemented from CreatureAI.

76 {
77 if (!apply)
78 {
81 }
82 }
@ SPELL_THE_EYE_OF_ACHERUS
Definition: chapter1.cpp:38
@ SPELL_EYE_OF_ACHERUS_FLIGHT_BOOST
Definition: chapter1.cpp:40
Creature * me
Definition: ScriptedCreature.h:282
Unit * GetCharmerOrOwner() const
Definition: Unit.h:1847
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References Unit::GetCharmerOrOwner(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SPELL_EYE_OF_ACHERUS_FLIGHT_BOOST, and SPELL_THE_EYE_OF_ACHERUS.

◆ UpdateAI()

void npc_eye_of_acherus::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

85 {
86 _events.Update(diff);
87
88 while (uint32 eventId = _events.ExecuteEvent())
89 {
90 switch (eventId)
91 {
93 if (Unit* owner = me->GetCharmerOrOwner())
94 {
96 }
98 break;
99 case EVENT_UNROOT:
103 break;
105 {
106 Position const EYE_DESTINATION_1 = { 2361.21f, -5660.45f, 496.744f, 0.0f };
107 Position const EYE_DESTINATION_2 = { 2341.571f, -5672.797f, 538.3942f, 0.0f };
108 Position const EYE_DESTINATION_3 = { 1957.4f, -5844.1f, 273.867f, 0.0f };
109 Position const EYE_DESTINATION_4 = { 1758.01f, -5876.79f, 166.867f, 0.0f };
110
112 init.SetFly();
113 if (Unit* owner = me->GetCharmerOrOwner())
114 {
115 init.SetVelocity(owner->GetSpeed(MOVE_RUN));
116 }
117
118 me->GetMotionMaster()->MovePoint(EYE_POINT_DESTINATION_0, EYE_DESTINATION_1);
119 me->GetMotionMaster()->MovePoint(EYE_POINT_DESTINATION_1, EYE_DESTINATION_2);
120 me->GetMotionMaster()->MovePoint(EYE_POINT_DESTINATION_2, EYE_DESTINATION_3);
121 me->GetMotionMaster()->MovePoint(EYE_POINT_DESTINATION_3, EYE_DESTINATION_4);
123 break;
124 }
126 if (Unit* owner = me->GetCharmerOrOwner())
127 {
129 }
133 break;
134 default:
135 break;
136 }
137 }
138 }
std::uint32_t uint32
Definition: Define.h:108
@ MOVE_RUN
Definition: Unit.h:379
@ EYE_POINT_DESTINATION_2
Definition: chapter1.cpp:56
@ EYE_POINT_DESTINATION_3
Definition: chapter1.cpp:57
@ EYE_POINT_DESTINATION_0
Definition: chapter1.cpp:54
@ SAY_LAUNCH_TOWARDS_DESTINATION
Definition: chapter1.cpp:49
@ EVENT_GRANT_CONTROL
Definition: chapter1.cpp:47
@ EVENT_LAUNCH_TOWARDS_DESTINATION
Definition: chapter1.cpp:46
@ EYE_POINT_DESTINATION_1
Definition: chapter1.cpp:55
@ SAY_EYE_UNDER_CONTROL
Definition: chapter1.cpp:50
@ SPELL_EYE_OF_ACHERUS_FLIGHT
Definition: chapter1.cpp:41
@ EVENT_UNROOT
Definition: chapter1.cpp:45
Talk
Definition: boss_fathomlord_karathress.cpp:23
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
Definition: Position.h:28
Definition: Unit.h:1290
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
Definition: MoveSplineInit.h:71

References _events, UnitAI::DoCastSelf(), EVENT_ANNOUNCE_LAUNCH_TO_DESTINATION, EVENT_GRANT_CONTROL, EVENT_LAUNCH_TOWARDS_DESTINATION, EVENT_UNROOT, EventMap::ExecuteEvent(), EYE_POINT_DESTINATION_0, EYE_POINT_DESTINATION_1, EYE_POINT_DESTINATION_2, EYE_POINT_DESTINATION_3, Unit::GetCharmerOrOwner(), Unit::GetMotionMaster(), ScriptedAI::me, MOVE_RUN, MotionMaster::MovePoint(), Unit::RemoveAurasDueToSpell(), SAY_EYE_UNDER_CONTROL, SAY_LAUNCH_TOWARDS_DESTINATION, EventMap::ScheduleEvent(), Movement::MoveSplineInit::SetFly(), Movement::MoveSplineInit::SetVelocity(), SPELL_EYE_OF_ACHERUS_FLIGHT, SPELL_EYE_OF_ACHERUS_FLIGHT_BOOST, SPELL_ROOT_SELF, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_eye_of_acherus::_events
private

Referenced by InitializeAI(), and UpdateAI().