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boss_dred::boss_dredAI Struct Reference
Inheritance diagram for boss_dred::boss_dredAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_dredAI (Creature *creature)
 
void Reset () override
 
uint32 GetData (uint32 data) const override
 
void SetData (uint32 type, uint32) override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _raptorCount
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_dredAI()

boss_dred::boss_dredAI::boss_dredAI ( Creature creature)
inline
61 : BossAI(creature, DATA_DRED)
62 {
63 }
@ DATA_DRED
Definition: drak_tharon_keep.h:34
Definition: ScriptedCreature.h:456

Member Function Documentation

◆ GetData()

uint32 boss_dred::boss_dredAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

72 {
73 if (data == me->GetEntry())
74 return uint32(_raptorCount);
75 return 0;
76 }
std::uint32_t uint32
Definition: Define.h:108
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetEntry() const
Definition: Object.h:109
uint8 _raptorCount
Definition: boss_dred.cpp:152

References _raptorCount, Object::GetEntry(), and ScriptedAI::me.

◆ JustEngagedWith()

void boss_dred::boss_dredAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

85 {
87 _raptorCount = 0;
88
89 events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 33s);
90 events.ScheduleEvent(EVENT_SPELL_GRIEVOUS_BITE, 20s);
91 events.ScheduleEvent(EVENT_SPELL_MANGLING_SLASH, 18s + 500ms);
92 events.ScheduleEvent(EVENT_SPELL_FEARSOME_ROAR, 10s, 20s);
93 events.ScheduleEvent(EVENT_SPELL_PIERCING_SLASH, 17s);
94 if (IsHeroic())
95 {
96 events.ScheduleEvent(EVENT_MENACING_CLAW, 21s);
97 events.ScheduleEvent(EVENT_SPELL_RAPTOR_CALL, 20s, 25s);
98 }
99 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_BELLOWING_ROAR
Definition: boss_dred.cpp:40
@ EVENT_SPELL_FEARSOME_ROAR
Definition: boss_dred.cpp:43
@ EVENT_SPELL_RAPTOR_CALL
Definition: boss_dred.cpp:45
@ EVENT_SPELL_MANGLING_SLASH
Definition: boss_dred.cpp:42
@ EVENT_SPELL_PIERCING_SLASH
Definition: boss_dred.cpp:44
@ EVENT_MENACING_CLAW
Definition: boss_dred.cpp:46
@ EVENT_SPELL_GRIEVOUS_BITE
Definition: boss_dred.cpp:41
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483

References _raptorCount, EVENT_MENACING_CLAW, EVENT_SPELL_BELLOWING_ROAR, EVENT_SPELL_FEARSOME_ROAR, EVENT_SPELL_GRIEVOUS_BITE, EVENT_SPELL_MANGLING_SLASH, EVENT_SPELL_PIERCING_SLASH, EVENT_SPELL_RAPTOR_CALL, ScriptedAI::IsHeroic(), and BossAI::JustEngagedWith().

◆ Reset()

void boss_dred::boss_dredAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

66 {
68 _raptorCount = 0;
69 }
void Reset() override
Definition: ScriptedCreature.h:482

References _raptorCount, and BossAI::Reset().

◆ SetData()

void boss_dred::boss_dredAI::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

79 {
80 if (type == me->GetEntry())
82 }

References _raptorCount, Object::GetEntry(), and ScriptedAI::me.

◆ UpdateAI()

void boss_dred::boss_dredAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

102 {
103 if (!UpdateVictim())
104 return;
105
106 events.Update(diff);
108 return;
109
110 switch (events.ExecuteEvent())
111 {
114 events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 40s);
115 break;
118 events.ScheduleEvent(EVENT_SPELL_GRIEVOUS_BITE, 20s);
119 break;
122 events.ScheduleEvent(EVENT_SPELL_MANGLING_SLASH, 20s);
123 break;
126 events.ScheduleEvent(EVENT_SPELL_FEARSOME_ROAR, 17s);
127 break;
130 events.ScheduleEvent(EVENT_SPELL_PIERCING_SLASH, 20s);
131 break;
134 events.ScheduleEvent(EVENT_SPELL_RAPTOR_CALL, 20s);
135 break;
140 if (me->GetVictim())
142 if (me->GetVictim())
144 events.ScheduleEvent(EVENT_MENACING_CLAW, 20s);
145 break;
146 }
147
149 }
@ BASE_ATTACK
Definition: Unit.h:396
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_CLAW_EMOTE
Definition: boss_dred.cpp:38
@ SPELL_BELLOWING_ROAR
Definition: boss_dred.cpp:25
@ SPELL_MANGLING_SLASH
Definition: boss_dred.cpp:27
@ SPELL_GRIEVOUS_BITE
Definition: boss_dred.cpp:26
@ SPELL_FEARSOME_ROAR
Definition: boss_dred.cpp:28
@ SPELL_PIERCING_SLASH
Definition: boss_dred.cpp:29
@ SPELL_RAPTOR_CALL
Definition: boss_dred.cpp:30
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void setAttackTimer(WeaponAttackType type, int32 time)
Definition: Unit.h:1340
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition: Unit.cpp:2527

References Unit::AttackerStateUpdate(), BASE_ATTACK, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_MENACING_CLAW, EVENT_SPELL_BELLOWING_ROAR, EVENT_SPELL_FEARSOME_ROAR, EVENT_SPELL_GRIEVOUS_BITE, EVENT_SPELL_MANGLING_SLASH, EVENT_SPELL_PIERCING_SLASH, EVENT_SPELL_RAPTOR_CALL, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, SAY_CLAW_EMOTE, Unit::setAttackTimer(), SPELL_BELLOWING_ROAR, SPELL_FEARSOME_ROAR, SPELL_GRIEVOUS_BITE, SPELL_MANGLING_SLASH, SPELL_PIERCING_SLASH, SPELL_RAPTOR_CALL, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _raptorCount

uint8 boss_dred::boss_dredAI::_raptorCount
private