AzerothCore 3.3.5a
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boss_skadi_grauf::boss_skadi_graufAI Struct Reference
Inheritance diagram for boss_skadi_grauf::boss_skadi_graufAI:
VehicleAI CreatureAI UnitAI

Public Member Functions

 boss_skadi_graufAI (Creature *pCreature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void SpawnFlameTriggers (uint8 point)
 
void MovementInform (uint32, uint32 Id) override
 
uint8 SelectNextPos (uint8 Position)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void RemoveSkadi (bool withEvade)
 
void CheckPlayers ()
 
void SpawnHelpers (uint8 Spot)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
uint8 currentPos
 
uint8 AchievementHitCount
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_skadi_graufAI()

boss_skadi_grauf::boss_skadi_graufAI::boss_skadi_graufAI ( Creature pCreature)
inline
283 : VehicleAI(pCreature), summons(me)
284 {
285 m_pInstance = pCreature->GetInstanceScript();
286 }
Definition: CombatAI.h:99
Creature *const me
Definition: CreatureAI.h:73
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * m_pInstance
Definition: boss_skadi.cpp:288
SummonList summons
Definition: boss_skadi.cpp:290

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ CheckPlayers()

void boss_skadi_grauf::boss_skadi_graufAI::CheckPlayers ( )
inline
414 {
415 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
416 for(Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr)
417 {
418 if (itr->GetSource()->GetPositionX() < 320.0f || itr->GetSource()->IsGameMaster() || !itr->GetSource()->IsAlive())
419 continue;
420
421 return;
422 }
423
424 RemoveSkadi(true);
425 }
Definition: LinkedList.h:139
Map * GetMap() const
Definition: Object.h:517
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void RemoveSkadi(bool withEvade)
Definition: boss_skadi.cpp:395

References MapRefMgr::begin(), MapRefMgr::end(), WorldObject::GetMap(), Map::GetPlayers(), CreatureAI::me, and RemoveSkadi().

Referenced by UpdateAI().

◆ DoAction()

void boss_skadi_grauf::boss_skadi_graufAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

304 {
305 if (param == ACTION_START_EVENT)
306 {
307 events.RescheduleEvent(EVENT_GRAUF_CHECK, 5s);
308 events.RescheduleEvent(EVENT_GRAUF_START, 2s);
309 }
310 else if (param == ACTION_REMOVE_SKADI)
311 {
312 if (Unit* passenger = me->GetVehicleKit()->GetPassenger(0))
313 if (Creature* skadi = passenger->ToCreature())
314 skadi->AI()->Talk(SAY_DRAKE_DEATH);
315 me->GetMotionMaster()->MovePoint(10, 480.0f, -513.0f, 108.0f);
316 events.ScheduleEvent(EVENT_GRAUF_REMOVE_SKADI, 2s);
317 }
318 else if (param == ACTION_MYGIRL_ACHIEVEMENT)
319 {
323 }
324 }
events
Definition: boss_sartura.cpp:43
@ ACTION_REMOVE_SKADI
Definition: boss_skadi.cpp:64
@ SAY_DRAKE_DEATH
Definition: boss_skadi.cpp:33
@ ACTION_START_EVENT
Definition: boss_skadi.cpp:63
@ ACTION_MYGIRL_ACHIEVEMENT
Definition: boss_skadi.cpp:66
@ EVENT_GRAUF_REMOVE_SKADI
Definition: boss_skadi.cpp:85
@ EVENT_GRAUF_CHECK
Definition: boss_skadi.cpp:84
@ EVENT_GRAUF_START
Definition: boss_skadi.cpp:81
@ DATA_SKADI_ACHIEVEMENT
Definition: utgarde_pinnacle.h:51
Definition: Creature.h:46
Creature * ToCreature()
Definition: Object.h:197
Definition: Unit.h:1302
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:226
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
uint8 AchievementHitCount
Definition: boss_skadi.cpp:292

References AchievementHitCount, ACTION_MYGIRL_ACHIEVEMENT, ACTION_REMOVE_SKADI, ACTION_START_EVENT, DATA_SKADI_ACHIEVEMENT, EVENT_GRAUF_CHECK, EVENT_GRAUF_REMOVE_SKADI, EVENT_GRAUF_START, Unit::GetMotionMaster(), Vehicle::GetPassenger(), Unit::GetVehicleKit(), m_pInstance, CreatureAI::me, MotionMaster::MovePoint(), SAY_DRAKE_DEATH, ZoneScript::SetData(), and Object::ToCreature().

◆ JustEngagedWith()

void boss_skadi_grauf::boss_skadi_graufAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

391 {
393 }
void SetInCombatWithZone()
Definition: Creature.cpp:2732

References CreatureAI::me, and Creature::SetInCombatWithZone().

◆ MovementInform()

void boss_skadi_grauf::boss_skadi_graufAI::MovementInform ( uint32  ,
uint32  Id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

357 {
358 switch(Id)
359 {
360 case 0:
361 case 1:
363 me->SetFacingTo(M_PI * 2);
364 break;
365 case 2:
366 case 3:
367 if (m_pInstance)
370 me->SetFacingTo(M_PI);
371 break;
372 }
373 }
@ EMOTE_RANGE
Definition: boss_skadi.cpp:38
@ SPELL_FREEZING_CLOUD_VISUAL
Definition: boss_skadi.cpp:48
@ SKADI_IN_RANGE
Definition: utgarde_pinnacle.h:45
Talk
Definition: boss_fathomlord_karathress.cpp:25
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855

References EMOTE_RANGE, m_pInstance, CreatureAI::me, Unit::RemoveAurasDueToSpell(), ZoneScript::SetData(), Unit::SetFacingTo(), SKADI_IN_RANGE, and SPELL_FREEZING_CLOUD_VISUAL.

◆ RemoveSkadi()

void boss_skadi_grauf::boss_skadi_graufAI::RemoveSkadi ( bool  withEvade)
inline
396 {
397 if (Unit* skadi = me->GetVehicleKit()->GetPassenger(0))
398 {
400 skadi->ExitVehicle();
401 if (withEvade)
402 {
403 skadi->ToCreature()->AI()->EnterEvadeMode();
404 skadi->UpdatePosition(343.02f, -507.325f, 104.567f, M_PI, true);
405 }
406 else
407 skadi->ToCreature()->AI()->DoAction(ACTION_PHASE2);
408
409 skadi->StopMovingOnCurrentPos();
410 }
411 }
@ ACTION_PHASE2
Definition: boss_skadi.cpp:65
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71

References ACTION_PHASE2, SummonList::DespawnAll(), Vehicle::GetPassenger(), Unit::GetVehicleKit(), CreatureAI::me, and summons.

Referenced by CheckPlayers(), and UpdateAI().

◆ Reset()

void boss_skadi_grauf::boss_skadi_graufAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

295 {
296 events.Reset();
298 currentPos = 0;
301 }
void RemoveAllAuras()
Definition: Unit.cpp:5259
uint8 currentPos
Definition: boss_skadi.cpp:291

References AchievementHitCount, currentPos, SummonList::DespawnAll(), CreatureAI::me, Unit::RemoveAllAuras(), and summons.

◆ SelectNextPos()

uint8 boss_skadi_grauf::boss_skadi_graufAI::SelectNextPos ( uint8  Position)
inline
376 {
377 switch (Position)
378 {
379 case 0:
380 case 1:
381 return 2 + urand(0, 1);
382 default:
383 if (me->GetPositionY() < -515.0f)
384 return 1;
385 else
386 return 0;
387 }
388 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
Definition: Position.h:28
float GetPositionY() const
Definition: Position.h:118

References Position::GetPositionY(), CreatureAI::me, and urand().

Referenced by UpdateAI().

◆ SpawnFlameTriggers()

void boss_skadi_grauf::boss_skadi_graufAI::SpawnFlameTriggers ( uint8  point)
inline
333 {
334 for(uint8 j = 0; j < 50; ++j)
335 {
336 if (point == 1)
337 me->SummonCreature(NPC_BREATH_TRIGGER, 480.0f - (j * 3), -518.0f + (j / 16.0f), 105.0f, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
338 else
339 me->SummonCreature(NPC_BREATH_TRIGGER, 480.0f - (j * 3), -510.0f + (j / 16.0f), 105.0f, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
340 }
341 // and out of loop, cover the small room
342 if (point == 0)
343 {
344 Creature* cr;
345 if ((cr = me->SummonCreature(NPC_BREATH_TRIGGER, 483, -484.9f, 105, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000)))
347 if ((cr = me->SummonCreature(NPC_BREATH_TRIGGER, 471.0f, -484.7f, 105, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000)))
349
350 for (uint8 j = 0; j < 7; j++)
351 if ((cr = me->SummonCreature(NPC_BREATH_TRIGGER, 477.0f, -507.0f + (j * 3), 105.0f, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000)))
353 }
354 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN
Definition: Object.h:43
@ NPC_BREATH_TRIGGER
Definition: boss_skadi.cpp:59
@ SPELL_FREEZING_CLOUD_H
Definition: boss_skadi.cpp:50
@ SPELL_FREEZING_CLOUD_N
Definition: boss_skadi.cpp:49
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool IsHeroic() const
Definition: Map.h:452

References Unit::CastSpell(), WorldObject::GetMap(), Map::IsHeroic(), CreatureAI::me, NPC_BREATH_TRIGGER, SPELL_FREEZING_CLOUD_H, SPELL_FREEZING_CLOUD_N, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN.

Referenced by UpdateAI().

◆ SpawnHelpers()

void boss_skadi_grauf::boss_skadi_graufAI::SpawnHelpers ( uint8  Spot)
inline
428 {
429 if (Creature* Harpooner = me->SummonCreature(NPC_YMIRJAR_HARPOONER, TrashPosition[Spot].GetPositionX() + rand() % 5, TrashPosition[Spot].GetPositionY() + rand() % 5, TrashPosition[Spot].GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
430 {
431 Harpooner->SetInCombatWithZone();
432 summons.Summon(Harpooner);
433 }
434 if (Creature* Second = me->SummonCreature((urand(0, 1) ? NPC_YMIRJAR_WARRIOR : NPC_YMIRJAR_WITCH_DOCTOR), TrashPosition[Spot].GetPositionX() + rand() % 5, TrashPosition[Spot].GetPositionY() + rand() % 5, TrashPosition[Spot].GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
435 {
436 Second->SetInCombatWithZone();
437 summons.Summon(Second);
438 }
439 }
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
static Position TrashPosition[]
Definition: boss_skadi.cpp:88
@ NPC_YMIRJAR_WITCH_DOCTOR
Definition: boss_skadi.cpp:56
@ NPC_YMIRJAR_WARRIOR
Definition: boss_skadi.cpp:55
@ NPC_YMIRJAR_HARPOONER
Definition: boss_skadi.cpp:57
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
float GetPositionX() const
Definition: Position.h:117

References Position::GetPositionX(), CreatureAI::me, NPC_YMIRJAR_HARPOONER, NPC_YMIRJAR_WARRIOR, NPC_YMIRJAR_WITCH_DOCTOR, SummonList::Summon(), WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, TrashPosition, and urand().

Referenced by UpdateAI().

◆ SpellHitTarget()

void boss_skadi_grauf::boss_skadi_graufAI::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

327 {
328 if (spellInfo->Id == 47593) // SPELL_FREEZING_CLOUD_VISUAL trigger
330 }

References Unit::CastSpell(), WorldObject::GetMap(), SpellInfo::Id, Map::IsHeroic(), CreatureAI::me, SPELL_FREEZING_CLOUD_H, and SPELL_FREEZING_CLOUD_N.

◆ UpdateAI()

void boss_skadi_grauf::boss_skadi_graufAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from VehicleAI.

442 {
443 events.Update(diff);
444 switch (events.ExecuteEvent())
445 {
447 {
448 CheckPlayers();
449 events.Repeat(2s);
450 break;
451 }
453 {
454 me->GetMotionMaster()->Clear(true);
455 me->GetMotionMaster()->MoveTakeoff(10, SkadiPosition[0].GetPositionX(), SkadiPosition[0].GetPositionY(), SkadiPosition[0].GetPositionZ(), 3.0f);
456
457 SpawnHelpers(0);
458 SpawnHelpers(0);
459 events.ScheduleEvent(EVENT_GRAUF_MOVE, 15s);
460 events.ScheduleEvent(EVENT_GRAUF_SUMMON_HELPERS, 20s);
461 break;
462 }
463 case EVENT_GRAUF_MOVE:
464 {
466 uint8 targetPoint = SelectNextPos(currentPos);
467 me->GetMotionMaster()->MovePoint(targetPoint, SkadiPosition[targetPoint].GetPositionX(), SkadiPosition[targetPoint].GetPositionY(), SkadiPosition[targetPoint].GetPositionZ());
468 if (targetPoint <= 1)
469 {
471 SpawnFlameTriggers(targetPoint);
473 }
474
475 if (m_pInstance)
477
478 currentPos = targetPoint;
479 events.Repeat(25s);
480 break;
481 }
483 {
484 SpawnHelpers(1);
485 events.Repeat(15s);
486 break;
487 }
489 {
490 RemoveSkadi(false);
492 break;
493 }
494 }
495 }
@ EMOTE_DEEP_BREATH
Definition: boss_skadi.cpp:37
static Position SkadiPosition[]
Definition: boss_skadi.cpp:94
@ EVENT_GRAUF_SUMMON_HELPERS
Definition: boss_skadi.cpp:83
@ EVENT_GRAUF_MOVE
Definition: boss_skadi.cpp:82
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:497
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void SpawnHelpers(uint8 Spot)
Definition: boss_skadi.cpp:427
uint8 SelectNextPos(uint8 Position)
Definition: boss_skadi.cpp:375
void CheckPlayers()
Definition: boss_skadi.cpp:413
void SpawnFlameTriggers(uint8 point)
Definition: boss_skadi.cpp:332

References AchievementHitCount, Unit::CastSpell(), CheckPlayers(), MotionMaster::Clear(), currentPos, Creature::DespawnOrUnsummon(), EMOTE_DEEP_BREATH, EVENT_GRAUF_CHECK, EVENT_GRAUF_MOVE, EVENT_GRAUF_REMOVE_SKADI, EVENT_GRAUF_START, EVENT_GRAUF_SUMMON_HELPERS, Unit::GetMotionMaster(), m_pInstance, CreatureAI::me, MotionMaster::MovePoint(), MotionMaster::MoveTakeoff(), RemoveSkadi(), SelectNextPos(), ZoneScript::SetData(), SKADI_IN_RANGE, SkadiPosition, SpawnFlameTriggers(), SpawnHelpers(), and SPELL_FREEZING_CLOUD_VISUAL.

Member Data Documentation

◆ AchievementHitCount

uint8 boss_skadi_grauf::boss_skadi_graufAI::AchievementHitCount

Referenced by DoAction(), Reset(), and UpdateAI().

◆ currentPos

uint8 boss_skadi_grauf::boss_skadi_graufAI::currentPos

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_skadi_grauf::boss_skadi_graufAI::events

◆ m_pInstance

InstanceScript* boss_skadi_grauf::boss_skadi_graufAI::m_pInstance

◆ summons

SummonList boss_skadi_grauf::boss_skadi_graufAI::summons

Referenced by RemoveSkadi(), Reset(), and SpawnHelpers().