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boss_essence_of_anger::boss_essence_of_angerAI Struct Reference
Inheritance diagram for boss_essence_of_anger::boss_essence_of_angerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_essence_of_angerAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
ObjectGuid targetGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_essence_of_angerAI()

boss_essence_of_anger::boss_essence_of_angerAI::boss_essence_of_angerAI ( Creature creature)
inline
497: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ DoAction()

void boss_essence_of_anger::boss_essence_of_angerAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

509 {
510 if (param == ACTION_ENGAGE_ESSENCE)
511 {
515 }
516 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ ACTION_ENGAGE_ESSENCE
Definition: boss_reliquary_of_souls.cpp:85
Creature * me
Definition: ScriptedCreature.h:282
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void SetReactState(ReactStates st)
Definition: Creature.h:89
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References ACTION_ENGAGE_ESSENCE, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetInCombatWithZone(), Creature::SetReactState(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void boss_essence_of_anger::boss_essence_of_angerAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

528 {
530 if (me->IsSummon())
531 if (Unit* summoner = me->ToTempSummon()->GetSummonerUnit())
532 Unit::Kill(summoner, summoner);
533 }
@ ANGER_SAY_DEATH
Definition: boss_reliquary_of_souls.cpp:46
Talk
Definition: boss_fathomlord_karathress.cpp:23
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:45
Definition: Unit.h:1290
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
TempSummon * ToTempSummon()
Definition: Unit.h:2400
bool IsSummon() const
Definition: Unit.h:1410

References ANGER_SAY_DEATH, TempSummon::GetSummonerUnit(), Unit::IsSummon(), Unit::Kill(), ScriptedAI::me, and Unit::ToTempSummon().

◆ JustEngagedWith()

void boss_essence_of_anger::boss_essence_of_angerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

536 {
539
540 events.ScheduleEvent(EVENT_ANGER_SPITE, 15000);
541 events.ScheduleEvent(EVENT_ANGER_SOUL_SCREAM, 10000);
542 events.ScheduleEvent(EVENT_ANGER_SEETHE, 1000);
543 }
events
Definition: boss_sartura.cpp:43
@ ANGER_SAY_FREED
Definition: boss_reliquary_of_souls.cpp:42
@ EVENT_ANGER_SEETHE
Definition: boss_reliquary_of_souls.cpp:105
@ EVENT_ANGER_SOUL_SCREAM
Definition: boss_reliquary_of_souls.cpp:104
@ EVENT_ANGER_SPITE
Definition: boss_reliquary_of_souls.cpp:103
@ SPELL_AURA_OF_ANGER
Definition: boss_reliquary_of_souls.cpp:73
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References ANGER_SAY_FREED, Unit::CastSpell(), EVENT_ANGER_SEETHE, EVENT_ANGER_SOUL_SCREAM, EVENT_ANGER_SPITE, ScriptedAI::me, and SPELL_AURA_OF_ANGER.

◆ KilledUnit()

void boss_essence_of_anger::boss_essence_of_angerAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

519 {
520 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
521 {
523 events.ScheduleEvent(EVENT_KILL_TALK, 6000);
524 }
525 }
@ ANGER_SAY_SLAY
Definition: boss_reliquary_of_souls.cpp:43
@ EVENT_KILL_TALK
Definition: boss_reliquary_of_souls.cpp:107

References ANGER_SAY_SLAY, and EVENT_KILL_TALK.

◆ Reset()

void boss_essence_of_anger::boss_essence_of_angerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

503 {
505 events.Reset();
506 }
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid targetGUID
Definition: boss_reliquary_of_souls.cpp:500

References ObjectGuid::Clear(), and targetGUID.

◆ UpdateAI()

void boss_essence_of_anger::boss_essence_of_angerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

546 {
547 if (!UpdateVictim())
548 return;
549
550 events.Update(diff);
552 return;
553
554 switch (events.ExecuteEvent())
555 {
557 if (roll_chance_i(30))
560 events.ScheduleEvent(EVENT_ANGER_SPITE, 25000);
561 break;
564 events.ScheduleEvent(EVENT_ANGER_SOUL_SCREAM, 10000);
565 break;
567 if (Unit* victim = me->GetVictim())
568 {
569 ObjectGuid victimGUID = victim->GetGUID();
570 if (targetGUID && targetGUID != victimGUID)
571 me->CastSpell(me, SPELL_SEETHE, false);
572 // victim can be lost
573 targetGUID = victimGUID;
574 }
575 events.ScheduleEvent(EVENT_ANGER_SEETHE, 1000);
576 break;
577 }
578
580 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ ANGER_SAY_SPEC
Definition: boss_reliquary_of_souls.cpp:44
@ SPELL_SPITE
Definition: boss_reliquary_of_souls.cpp:74
@ SPELL_SOUL_SCREAM
Definition: boss_reliquary_of_souls.cpp:76
@ SPELL_SEETHE
Definition: boss_reliquary_of_souls.cpp:77
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: ObjectGuid.h:120
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References ANGER_SAY_SPEC, Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_ANGER_SEETHE, EVENT_ANGER_SOUL_SCREAM, EVENT_ANGER_SPITE, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, roll_chance_i(), SPELL_SEETHE, SPELL_SOUL_SCREAM, SPELL_SPITE, SPELLVALUE_MAX_TARGETS, targetGUID, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_essence_of_anger::boss_essence_of_angerAI::events

◆ targetGUID

ObjectGuid boss_essence_of_anger::boss_essence_of_angerAI::targetGUID

Referenced by Reset(), and UpdateAI().