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npc_phantom_mage::npc_phantom_mageAI Struct Reference
Inheritance diagram for npc_phantom_mage::npc_phantom_mageAI:
ScriptedAI CreatureAI UnitAI npc_phantom_hallucination::npc_phantom_hallucinationAI

Public Member Functions

 npc_phantom_mageAI (Creature *c)
 
void DoAction (int32 a) override
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_phantom_mageAI()

npc_phantom_mage::npc_phantom_mageAI::npc_phantom_mageAI ( Creature c)
inline
787: ScriptedAI(c) {}
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void npc_phantom_mage::npc_phantom_mageAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

824 {
826 return;
828 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
bool IsVisible() const
Definition: Unit.h:2127

References ScriptedAI::AttackStart(), Unit::HasUnitFlag(), Unit::IsVisible(), ScriptedAI::me, and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DoAction().

◆ DoAction()

void npc_phantom_mage::npc_phantom_mageAI::DoAction ( int32  a)
inlineoverridevirtual

Reimplemented from UnitAI.

792 {
793 if (a == 1)
794 {
796 if (Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 0.0f, true))
797 AttackStart(target);
798 }
799 }
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
void SetInCombatWithZone()
Definition: Creature.cpp:2723
Definition: Unit.h:1290
void AttackStart(Unit *who) override
Definition: halls_of_reflection.cpp:823

References AttackStart(), ScriptedAI::me, UnitAI::SelectTarget(), and Creature::SetInCombatWithZone().

◆ EnterEvadeMode()

void npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

Reimplemented in npc_phantom_hallucination::npc_phantom_hallucinationAI.

871 {
874 {
876 me->SetImmuneToAll(false);
877 }
878 }
@ DATA_WAVE_NUMBER
Definition: halls_of_reflection.h:52
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52

References DATA_WAVE_NUMBER, CreatureAI::EnterEvadeMode(), ZoneScript::GetData(), WorldObject::GetInstanceScript(), ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetImmuneToAll(), and UNIT_FLAG_NOT_SELECTABLE.

◆ JustDied()

void npc_phantom_mage::npc_phantom_mageAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in npc_phantom_hallucination::npc_phantom_hallucinationAI.

816 {
817 if (!urand(0,9))
818 {
820 }
821 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ SAY_WAVE_DEATH
Definition: halls_of_reflection.h:180
Talk
Definition: boss_fathomlord_karathress.cpp:23

References SAY_WAVE_DEATH, and urand().

◆ JustEngagedWith()

void npc_phantom_mage::npc_phantom_mageAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

807 {
808 events.ScheduleEvent(EVENT_FIREBALL, 3s);
809 events.ScheduleEvent(EVENT_FLAMESTRIKE, 6s);
810 events.ScheduleEvent(EVENT_FROSTBOLT, 9s);
811 events.ScheduleEvent(EVENT_CHAINS_OF_ICE, 12s);
812 events.ScheduleEvent(EVENT_HALLUCINATION, 40s);
813 }
events
Definition: boss_sartura.cpp:43
@ EVENT_FIREBALL
Definition: halls_of_reflection.cpp:644
@ EVENT_FLAMESTRIKE
Definition: halls_of_reflection.cpp:645
@ EVENT_HALLUCINATION
Definition: halls_of_reflection.cpp:648
@ EVENT_CHAINS_OF_ICE
Definition: halls_of_reflection.cpp:647
@ EVENT_FROSTBOLT
Definition: halls_of_reflection.cpp:646

References EVENT_CHAINS_OF_ICE, EVENT_FIREBALL, EVENT_FLAMESTRIKE, EVENT_FROSTBOLT, and EVENT_HALLUCINATION.

◆ Reset()

void npc_phantom_mage::npc_phantom_mageAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

802 {
803 events.Reset();
804 }

◆ UpdateAI()

void npc_phantom_mage::npc_phantom_mageAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Reimplemented in npc_phantom_hallucination::npc_phantom_hallucinationAI.

831 {
832 if (!UpdateVictim())
833 return;
834
835 events.Update(diff);
836
838 return;
839
840 switch (events.ExecuteEvent())
841 {
842 case EVENT_FIREBALL:
844 events.ScheduleEvent(EVENT_FIREBALL, 6s);
845 break;
848 events.ScheduleEvent(EVENT_FLAMESTRIKE, 15s);
849 break;
850 case EVENT_FROSTBOLT:
851 if (Unit* target = SelectTargetFromPlayerList(40.0f, 0, true))
852 me->CastSpell(target, SPELL_FROSTBOLT, false);
853 events.ScheduleEvent(EVENT_FROSTBOLT, 9s);
854 break;
856 if (Unit* target = SelectTargetFromPlayerList(100.0f, 0, true))
857 me->CastSpell(target, SPELL_CHAINS_OF_ICE, false);
858 events.ScheduleEvent(EVENT_CHAINS_OF_ICE, 12s);
859 break;
861 //me->CastSpell(me, SPELL_HALLUCINATION, false);
863 me->CastSpell(me, SPELL_HALLUCINATION + 1, true);
864 break;
865 }
866
868 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CONFUSED
Definition: Unit.h:336
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ SPELL_FROSTBOLT
Definition: halls_of_reflection.cpp:608
@ SPELL_FLAMESTRIKE
Definition: halls_of_reflection.cpp:607
@ SPELL_HALLUCINATION
Definition: halls_of_reflection.cpp:610
@ SPELL_FIREBALL
Definition: halls_of_reflection.cpp:606
@ SPELL_CHAINS_OF_ICE
Definition: halls_of_reflection.cpp:609
@ NPC_PHANTOM_HALLUCINATION
Definition: halls_of_reflection.h:74
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
bool IsCharmed() const
Definition: Unit.h:1871
bool isFrozen() const
Definition: Unit.cpp:16003
bool isFeared() const
Definition: Unit.h:1708
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_CHAINS_OF_ICE, EVENT_FIREBALL, EVENT_FLAMESTRIKE, EVENT_FROSTBOLT, EVENT_HALLUCINATION, Unit::GetVictim(), Unit::HasUnitState(), Unit::IsCharmed(), Unit::isFeared(), Unit::isFrozen(), ScriptedAI::me, NPC_PHANTOM_HALLUCINATION, ScriptedAI::SelectTargetFromPlayerList(), SPELL_CHAINS_OF_ICE, SPELL_FIREBALL, SPELL_FLAMESTRIKE, SPELL_FROSTBOLT, SPELL_HALLUCINATION, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_CONFUSED, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_phantom_mage::npc_phantom_mageAI::events