AzerothCore 3.3.5a
OpenSource WoW Emulator
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at_hor_shadow_throne Class Reference
Inheritance diagram for at_hor_shadow_throne:
AreaTriggerScript ScriptObject

Public Member Functions

 at_hor_shadow_throne ()
 
bool OnTrigger (Player *player, const AreaTrigger *) override
 
- Public Member Functions inherited from AreaTriggerScript
bool IsDatabaseBound () const override
 
virtual bool OnTrigger (Player *, AreaTrigger const *)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AreaTriggerScript
 AreaTriggerScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ at_hor_shadow_throne()

at_hor_shadow_throne::at_hor_shadow_throne ( )
inline
1372: AreaTriggerScript("at_hor_shadow_throne") { }
Definition: ScriptMgr.h:801

Member Function Documentation

◆ OnTrigger()

bool at_hor_shadow_throne::OnTrigger ( Player player,
const AreaTrigger  
)
inlineoverridevirtual

Reimplemented from AreaTriggerScript.

1375 {
1376 if (player->IsGameMaster())
1377 return false;
1378
1379 InstanceScript* inst = player->GetInstanceScript();
1380 if (!inst)
1381 return false;
1382
1384 inst->SetData(DATA_LK_INTRO, DONE);
1385
1386 return false;
1387 }
@ DONE
Definition: InstanceScript.h:59
@ DATA_FROSTSWORN_GENERAL
Definition: halls_of_reflection.h:40
@ DATA_LK_INTRO
Definition: halls_of_reflection.h:41
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsGameMaster() const
Definition: Player.h:1136
Definition: InstanceScript.h:140
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_FROSTSWORN_GENERAL, DATA_LK_INTRO, DONE, ZoneScript::GetData(), WorldObject::GetInstanceScript(), Player::IsGameMaster(), and ZoneScript::SetData().