AzerothCore 3.3.5a
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boss_yoggsaron_cloud::boss_yoggsaron_cloudAI Struct Reference
Inheritance diagram for boss_yoggsaron_cloud::boss_yoggsaron_cloudAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_yoggsaron_cloudAI (Creature *pCreature)
 
void JustSummoned (Creature *cr) override
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void WaypointReached (uint32) override
 
void Reset () override
 
void DoAction (int32 param) override
 
void InitWaypoint ()
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 _checkTimer
 
bool _isSummoning
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_yoggsaron_cloudAI()

boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::boss_yoggsaron_cloudAI ( Creature pCreature)
inline
919 : npc_escortAI(pCreature)
920 {
921 InitWaypoint();
922 Reset();
923 Start(false, true, ObjectGuid::Empty, nullptr, false, true);
924 }
Definition: ScriptedEscortAI.h:53
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
void Reset() override
Definition: boss_yoggsaron.cpp:943
void InitWaypoint()
Definition: boss_yoggsaron.cpp:963

References ObjectGuid::Empty, InitWaypoint(), Reset(), and npc_escortAI::Start().

Member Function Documentation

◆ AttackStart()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

940{}

◆ DoAction()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

951 {
952 if (param == ACTION_UNSUMMON_CLOUDS)
953 {
955 }
956 else if (param == ACTION_START_SUMMONING)
957 {
958 _isSummoning = true;
960 }
961 }
@ SPELL_SUMMON_GUARDIAN_OF_YS
Definition: boss_yoggsaron.cpp:55
@ ACTION_START_SUMMONING
Definition: boss_yoggsaron.cpp:234
@ ACTION_UNSUMMON_CLOUDS
Definition: boss_yoggsaron.cpp:232
Creature * me
Definition: ScriptedCreature.h:282
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void RemoveAllAuras()
Definition: Unit.cpp:5239
bool _isSummoning
Definition: boss_yoggsaron.cpp:927

References _isSummoning, ACTION_START_SUMMONING, ACTION_UNSUMMON_CLOUDS, Unit::CastSpell(), ScriptedAI::me, Unit::RemoveAllAuras(), and SPELL_SUMMON_GUARDIAN_OF_YS.

◆ InitWaypoint()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::InitWaypoint ( )
inline
964 {
965 float dist = Middle.GetExactDist(me);
967 {
968 for (uint8 i = 0; i <= dist; ++i)
969 {
970 float angle = M_PI * 2 / dist * i;
971 AddWaypoint(i, Middle.GetPositionX() + dist * cos(angle), Middle.GetPositionY() + dist * std::sin(angle), me->GetPositionZ(), 0);
972 }
973 }
974 else
975 {
976 for (uint8 i = 0; i <= dist; ++i)
977 {
978 float angle = M_PI * 2 - (M_PI * 2 / dist * i);
979 AddWaypoint(i, Middle.GetPositionX() + dist * cos(angle), Middle.GetPositionY() + dist * std::sin(angle), me->GetPositionZ(), 0);
980 }
981 }
982 }
std::uint8_t uint8
Definition: Define.h:110
const Position Middle
Definition: boss_yoggsaron.cpp:348
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:397
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118

References npc_escortAI::AddWaypoint(), Position::GetExactDist(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, and Middle.

Referenced by boss_yoggsaron_cloudAI().

◆ JustSummoned()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

930 {
932
933 _isSummoning = false;
934 if (me->GetInstanceScript())
936 sara->AI()->JustSummoned(cr);
937 }
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:46
@ NPC_SARA
Definition: ulduar.h:126
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
void SetTempSummonType(TempSummonType type)
Definition: TemporarySummon.cpp:278
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
TempSummon * ToTempSummon()
Definition: Unit.h:2400
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References _isSummoning, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), ScriptedAI::me, NPC_SARA, TempSummon::SetTempSummonType(), TEMPSUMMON_CORPSE_DESPAWN, and Unit::ToTempSummon().

◆ MoveInLineOfSight()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

939{}

◆ Reset()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

944 {
946 _checkTimer = 0;
947 _isSummoning = false;
948 }
@ SPELL_CLOUD_VISUAL
Definition: boss_yoggsaron.cpp:54
uint32 _checkTimer
Definition: boss_yoggsaron.cpp:926

References _checkTimer, _isSummoning, Unit::CastSpell(), ScriptedAI::me, and SPELL_CLOUD_VISUAL.

Referenced by boss_yoggsaron_cloudAI().

◆ UpdateEscortAI()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

985 {
986 _checkTimer += diff;
987 if (_checkTimer >= 500 && !_isSummoning)
988 {
989 Unit* who = me->SelectNearbyTarget(nullptr, 6.0f);
991 {
992 _isSummoning = true;
993 Talk(0, who);
995 }
996
997 _checkTimer = 0;
998 }
999 }
@ SPELL_HODIR_FLASH_FREEZE
Definition: boss_yoggsaron.cpp:44
Talk
Definition: boss_fathomlord_karathress.cpp:23
bool IsPlayer() const
Definition: Object.h:194
Definition: Unit.h:1290
Unit * SelectNearbyTarget(Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
Definition: Unit.cpp:17155
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610

References _checkTimer, _isSummoning, Unit::CastSpell(), Unit::HasAura(), Object::IsPlayer(), ScriptedAI::me, Unit::SelectNearbyTarget(), SPELL_HODIR_FLASH_FREEZE, and SPELL_SUMMON_GUARDIAN_OF_YS.

◆ WaypointReached()

void boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::WaypointReached ( uint32  )
inlineoverridevirtual

Implements npc_escortAI.

941{}

Member Data Documentation

◆ _checkTimer

uint32 boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::_checkTimer

Referenced by Reset(), and UpdateEscortAI().

◆ _isSummoning

bool boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::_isSummoning