AzerothCore 3.3.5a
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npc_hor_leader::npc_hor_leaderAI Struct Reference
Inheritance diagram for npc_hor_leader::npc_hor_leaderAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_hor_leaderAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 actionId) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool first
 
bool shortver
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_hor_leaderAI()

npc_hor_leader::npc_hor_leaderAI::npc_hor_leaderAI ( Creature creature)
inline
178 : NullCreatureAI(creature)
179 {
181 if (!pInstance)
182 me->IsAIEnabled = false;
184 }
@ DATA_INTRO
Definition: halls_of_reflection.h:37
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool IsAIEnabled
Definition: Unit.h:2350
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
InstanceScript * pInstance
Definition: halls_of_reflection.cpp:186
bool first
Definition: halls_of_reflection.cpp:188

References DATA_INTRO, first, ZoneScript::GetData(), WorldObject::GetInstanceScript(), Unit::IsAIEnabled, CreatureAI::me, and pInstance.

Member Function Documentation

◆ DoAction()

void npc_hor_leader::npc_hor_leaderAI::DoAction ( int32  actionId)
inlineoverridevirtual

Reimplemented from UnitAI.

206 {
207 switch(actionId)
208 {
210 events.ScheduleEvent(EVENT_START_INTRO, 0ms);
211 break;
213 events.ScheduleEvent(EVENT_SKIP_INTRO, 0ms);
214 break;
215 }
216 }
events
Definition: boss_sartura.cpp:43
@ ACTION_START_INTRO
Definition: boss_twinemperors.cpp:50
@ EVENT_START_INTRO
Definition: halls_of_reflection.cpp:29
@ EVENT_SKIP_INTRO
Definition: halls_of_reflection.cpp:30
@ ACTION_SKIP_INTRO
Definition: halls_of_reflection.h:249

References ACTION_SKIP_INTRO, ACTION_START_INTRO, EVENT_SKIP_INTRO, and EVENT_START_INTRO.

◆ Reset()

void npc_hor_leader::npc_hor_leaderAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

192 {
193 shortver = false;
194 events.Reset();
196 if (first)
197 {
198 first = false;
199 events.ScheduleEvent(EVENT_PRE_INTRO_1, 10s);
200 events.ScheduleEvent(EVENT_PRE_INTRO_2, 11s);
201 events.ScheduleEvent(EVENT_PRE_INTRO_3, 17s);
202 }
203 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ EVENT_PRE_INTRO_1
Definition: halls_of_reflection.cpp:25
@ EVENT_PRE_INTRO_2
Definition: halls_of_reflection.cpp:26
@ EVENT_PRE_INTRO_3
Definition: halls_of_reflection.cpp:27
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
bool shortver
Definition: halls_of_reflection.cpp:189

References EMOTE_ONESHOT_NONE, EVENT_PRE_INTRO_1, EVENT_PRE_INTRO_2, EVENT_PRE_INTRO_3, first, CreatureAI::me, Object::SetUInt32Value(), shortver, and UNIT_NPC_EMOTESTATE.

◆ UpdateAI()

void npc_hor_leader::npc_hor_leaderAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

219 {
220 events.Update(diff);
221 switch(events.ExecuteEvent())
222 {
224 if (pInstance)
225 {
226 me->SetVisible(true);
228 c->SetVisible(true);
229 }
230 break;
232 if (me->GetEntry() == NPC_JAINA_PART1)
235 break;
239 me->SetFacingTo(0.89f);
240 break;
241
243 shortver = false;
247 c->GetMotionMaster()->MovePoint(0, LoralenFollowPos);
248 // Begining of intro is differents between factions as the speech sequence and timers are differents.
249 if (me->GetEntry() == NPC_JAINA_PART1)
250 events.ScheduleEvent(EVENT_INTRO_A2_1, 10s);
251 else
252 events.ScheduleEvent(EVENT_INTRO_H2_2, 10s);
253 break;
254 case EVENT_SKIP_INTRO:
255 shortver = true;
259 c->GetMotionMaster()->MovePoint(0, LoralenFollowPos);
260 events.ScheduleEvent(EVENT_INTRO_LK_1, 0ms);
261 break;
262
263 // A2 Intro Events
264 case EVENT_INTRO_A2_1:
266 events.ScheduleEvent(EVENT_INTRO_A2_2, 5s);
267 break;
268 case EVENT_INTRO_A2_2:
270 events.ScheduleEvent(EVENT_INTRO_A2_3, 10s);
271 break;
272 case EVENT_INTRO_A2_3:
276 events.ScheduleEvent(EVENT_INTRO_A2_4, 10s);
277 break;
278 case EVENT_INTRO_A2_4:
280 {
281 pUther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
282 pUther->SetVisible(true);
283 if (Aura* a = pUther->AddAura(SPELL_SHADOWMOURNE_VISUAL, pUther))
284 a->SetDuration(8000);
285 }
286 events.ScheduleEvent(EVENT_INTRO_A2_5, 2s);
287 break;
288 case EVENT_INTRO_A2_5:
290 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_1);
291 events.ScheduleEvent(EVENT_INTRO_A2_6, 3s);
292 break;
293 case EVENT_INTRO_A2_6:
295 events.ScheduleEvent(EVENT_INTRO_A2_7, 6s);
296 break;
297 case EVENT_INTRO_A2_7:
299 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_2);
300 events.ScheduleEvent(EVENT_INTRO_A2_8, 6500ms);
301 break;
302 case EVENT_INTRO_A2_8:
304 events.ScheduleEvent(EVENT_INTRO_A2_9, 2s);
305 break;
306 case EVENT_INTRO_A2_9:
308 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_3);
309 events.ScheduleEvent(EVENT_INTRO_A2_10, 9s);
310 break;
313 events.ScheduleEvent(EVENT_INTRO_A2_11, 5s);
314 break;
317 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_4);
318 events.ScheduleEvent(EVENT_INTRO_A2_12, 11s);
319 break;
322 events.ScheduleEvent(EVENT_INTRO_A2_13, 4s);
323 break;
326 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_5);
327 events.ScheduleEvent(EVENT_INTRO_A2_14, 12s + 500ms);
328 break;
331 events.ScheduleEvent(EVENT_INTRO_A2_15, 10s);
332 break;
335 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_6);
336 events.ScheduleEvent(EVENT_INTRO_A2_16, 24s);
337 break;
340 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_7);
341 events.ScheduleEvent(EVENT_INTRO_A2_17, 4s);
342 break;
345 events.ScheduleEvent(EVENT_INTRO_A2_18, 2s);
346 break;
349 {
350 pUther->HandleEmoteCommand(EMOTE_ONESHOT_NO);
351 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_8);
352 }
353 events.ScheduleEvent(EVENT_INTRO_A2_19, 11s);
354 break;
357 events.ScheduleEvent(EVENT_INTRO_LK_1, 2s);
358 break;
359
360 // H2 Intro Events
361 case EVENT_INTRO_H2_2:
363 events.ScheduleEvent(EVENT_INTRO_H2_3, 6s);
364 break;
365 case EVENT_INTRO_H2_3:
370 events.ScheduleEvent(EVENT_INTRO_H2_4, 6s);
371 break;
372 case EVENT_INTRO_H2_4:
374 {
375 pUther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
376 pUther->SetVisible(true);
377 if (Aura* a = pUther->AddAura(SPELL_SHADOWMOURNE_VISUAL, pUther))
378 a->SetDuration(8000);
379 }
380 events.ScheduleEvent(EVENT_INTRO_H2_5, 2s);
381 break;
382 case EVENT_INTRO_H2_5:
384 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_1);
385 events.ScheduleEvent(EVENT_INTRO_H2_6, 11s);
386 break;
387 case EVENT_INTRO_H2_6:
389 events.ScheduleEvent(EVENT_INTRO_H2_7, 3s);
390 break;
391 case EVENT_INTRO_H2_7:
393 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_2);
394 events.ScheduleEvent(EVENT_INTRO_H2_8, 6s);
395 break;
396 case EVENT_INTRO_H2_8:
398 events.ScheduleEvent(EVENT_INTRO_H2_9, 5s);
399 break;
400 case EVENT_INTRO_H2_9:
402 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_3);
403 events.ScheduleEvent(EVENT_INTRO_H2_10, 19s);
404 break;
407 events.ScheduleEvent(EVENT_INTRO_H2_11, 1500ms);
408 break;
411 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_4);
412 events.ScheduleEvent(EVENT_INTRO_H2_12, 19s + 500ms);
413 break;
416 events.ScheduleEvent(EVENT_INTRO_H2_13, 2s);
417 break;
420 {
421 pUther->HandleEmoteCommand(EMOTE_ONESHOT_NO);
422 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_5);
423 }
424 events.ScheduleEvent(EVENT_INTRO_H2_14, 12s);
425 break;
428 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_6);
429 events.ScheduleEvent(EVENT_INTRO_H2_15, 8s);
430 break;
433 events.ScheduleEvent(EVENT_INTRO_LK_1, 2s);
434 break;
435
436 // Remaining Intro Events common for both faction
437 case EVENT_INTRO_LK_1:
439 {
441 pLichKing->SetVisible(true);
442 pLichKing->GetMotionMaster()->MovePoint(0, LichKingMoveThronePos, false);
443 }
444
445 if (!shortver)
447 {
448 if (me->GetEntry() == NPC_JAINA_PART1)
449 pUther->AI()->Talk(SAY_UTHER_INTRO_A2_9);
450 else
451 pUther->AI()->Talk(SAY_UTHER_INTRO_H2_7);
452 }
453
454 events.ScheduleEvent(EVENT_INTRO_LK_1_2, 2s);
455 events.ScheduleEvent(EVENT_INTRO_LK_1_3, 4s);
456 events.ScheduleEvent(EVENT_INTRO_LK_2, 11s);
457 break;
458
460 if (!shortver)
462 pUther->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER);
463 break;
464
467 break;
468
469 case EVENT_INTRO_LK_2:
470 if (!shortver)
472 pLichKing->AI()->Talk(SAY_LK_INTRO_1);
473 events.ScheduleEvent(EVENT_INTRO_LK_3, 2s);
474 break;
475
476 case EVENT_INTRO_LK_3:
477 if (!shortver)
479 pUther->SetVisible(false);
480 events.ScheduleEvent(EVENT_INTRO_LK_4, 4s);
481 break;
482
483 case EVENT_INTRO_LK_4:
485 pLichKing->AI()->Talk(SAY_LK_INTRO_2);
486 events.ScheduleEvent(EVENT_INTRO_LK_4_2, 10s);
487 break;
488
491 {
492 pLichKing->LoadEquipment(1, true);
493 pLichKing->SendMovementFlagUpdate();
494 pLichKing->CastSpell(pLichKing, SPELL_FROSTMOURNE_EQUIP, false);
496 events.ScheduleEvent(EVENT_INTRO_LK_4_3, 1750);
497 }
498 events.ScheduleEvent(EVENT_INTRO_LK_5, 6s);
499 break;
500
503 go->SetPhaseMask(2, true);
504 break;
505 case EVENT_INTRO_LK_5:
507 {
508 pFalric->UpdatePosition(5274.9f, 2039.2f, 709.319f, 5.4619f, true);
509 pFalric->StopMovingOnCurrentPos();
510 pFalric->SetVisible(true);
511 if (pFalric->IsAlive())
512 {
513 pFalric->GetMotionMaster()->MovePoint(0, FalricMovePos);
514 if (Aura* a = pFalric->AddAura(SPELL_SHADOWMOURNE_VISUAL, pFalric))
515 a->SetDuration(8000);
516 }
517 }
519 {
520 pMarwyn->UpdatePosition(5343.77f, 1973.86f, 709.319f, 2.35173f, true);
521 pMarwyn->StopMovingOnCurrentPos();
522 pMarwyn->SetVisible(true);
523 if (pMarwyn->IsAlive())
524 {
525 pMarwyn->GetMotionMaster()->MovePoint(0, MarwynMovePos);
526 if (Aura* a = pMarwyn->AddAura(SPELL_SHADOWMOURNE_VISUAL, pMarwyn))
527 a->SetDuration(8000);
528 }
529 }
530
532 pLichKing->AI()->Talk(SAY_LK_INTRO_3);
533
534 events.ScheduleEvent(EVENT_INTRO_LK_5_2, 5s);
535 events.ScheduleEvent(EVENT_INTRO_LK_6, 8s);
536 break;
537
540 pLichKing->GetMotionMaster()->MovePoint(0, LichKingMoveAwayPos, false);
541 break;
542
543 case EVENT_INTRO_LK_6:
545 pFalric->AI()->Talk(SAY_FALRIC_INTRO_1);
546
547 events.ScheduleEvent(EVENT_INTRO_LK_7, 2s);
548 break;
549
550 case EVENT_INTRO_LK_7:
552 pMarwyn->AI()->Talk(SAY_MARWYN_INTRO_1);
553
554 events.ScheduleEvent(EVENT_INTRO_LK_8, 2s);
555 break;
556
557 case EVENT_INTRO_LK_8:
559 pFalric->AI()->Talk(SAY_FALRIC_INTRO_2);
561
563
564 events.ScheduleEvent(EVENT_INTRO_LK_9, 5s);
565 break;
566
567 case EVENT_INTRO_LK_9:
568 if (me->GetEntry() == NPC_JAINA_PART1)
570 else
572
575 c->GetMotionMaster()->MovePoint(0, LichKingMoveAwayPos, false);
576 events.ScheduleEvent(EVENT_INTRO_END, 14s);
577 break;
578
579 case EVENT_INTRO_END:
582 events.ScheduleEvent(EVENT_INTRO_END_SET, 10s);
583 break;
586 pLichKing->SetVisible(false);
588 c->SetVisible(false);
589 me->SetVisible(false);
591 break;
592 }
593 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ UNIT_NPC_FLAG_QUESTGIVER
Definition: Unit.h:517
@ DONE
Definition: InstanceScript.h:59
@ NPC_UTHER
Definition: culling_of_stratholme.h:56
@ SAY_JAINA_INTRO_4
Definition: forge_of_souls.cpp:30
@ SAY_SYLVANAS_INTRO_3
Definition: forge_of_souls.cpp:38
@ SAY_JAINA_INTRO_5
Definition: forge_of_souls.cpp:31
@ SAY_SYLVANAS_INTRO_4
Definition: forge_of_souls.cpp:39
@ SAY_JAINA_INTRO_6
Definition: forge_of_souls.cpp:32
@ SAY_JAINA_INTRO_2
Definition: forge_of_souls.cpp:28
@ SAY_JAINA_INTRO_1
Definition: forge_of_souls.cpp:27
@ SAY_JAINA_INTRO_8
Definition: forge_of_souls.cpp:34
@ SAY_SYLVANAS_INTRO_5
Definition: forge_of_souls.cpp:40
@ SAY_SYLVANAS_INTRO_2
Definition: forge_of_souls.cpp:37
@ SAY_SYLVANAS_INTRO_6
Definition: forge_of_souls.cpp:41
@ SAY_JAINA_INTRO_7
Definition: forge_of_souls.cpp:33
@ SAY_JAINA_INTRO_3
Definition: forge_of_souls.cpp:29
@ SAY_SYLVANAS_INTRO_1
Definition: forge_of_souls.cpp:36
@ NPC_JAINA_PART1
Definition: forge_of_souls.h:42
@ EVENT_INTRO_H2_4
Definition: halls_of_reflection.cpp:55
@ EVENT_INTRO_A2_14
Definition: halls_of_reflection.cpp:45
@ EVENT_INTRO_A2_18
Definition: halls_of_reflection.cpp:49
@ EVENT_INTRO_H2_14
Definition: halls_of_reflection.cpp:65
@ EVENT_INTRO_LK_2
Definition: halls_of_reflection.cpp:71
@ EVENT_INTRO_LK_9
Definition: halls_of_reflection.cpp:81
@ EVENT_INTRO_LK_4_3
Definition: halls_of_reflection.cpp:75
@ EVENT_INTRO_LK_4
Definition: halls_of_reflection.cpp:73
@ EVENT_INTRO_LK_1_3
Definition: halls_of_reflection.cpp:70
@ EVENT_INTRO_A2_12
Definition: halls_of_reflection.cpp:43
@ EVENT_INTRO_H2_15
Definition: halls_of_reflection.cpp:66
@ EVENT_INTRO_END_SET
Definition: halls_of_reflection.cpp:84
@ EVENT_INTRO_A2_11
Definition: halls_of_reflection.cpp:42
@ EVENT_INTRO_A2_3
Definition: halls_of_reflection.cpp:34
@ EVENT_INTRO_A2_8
Definition: halls_of_reflection.cpp:39
@ EVENT_INTRO_H2_2
Definition: halls_of_reflection.cpp:53
@ EVENT_INTRO_LK_4_2
Definition: halls_of_reflection.cpp:74
@ EVENT_INTRO_A2_1
Definition: halls_of_reflection.cpp:32
@ EVENT_INTRO_LK_8
Definition: halls_of_reflection.cpp:80
@ EVENT_INTRO_A2_15
Definition: halls_of_reflection.cpp:46
@ EVENT_INTRO_H2_13
Definition: halls_of_reflection.cpp:64
@ EVENT_INTRO_A2_9
Definition: halls_of_reflection.cpp:40
@ EVENT_INTRO_LK_1
Definition: halls_of_reflection.cpp:68
@ EVENT_INTRO_LK_5
Definition: halls_of_reflection.cpp:76
@ EVENT_INTRO_H2_9
Definition: halls_of_reflection.cpp:60
@ EVENT_INTRO_END
Definition: halls_of_reflection.cpp:83
@ EVENT_INTRO_H2_11
Definition: halls_of_reflection.cpp:62
@ EVENT_INTRO_A2_16
Definition: halls_of_reflection.cpp:47
@ EVENT_INTRO_A2_4
Definition: halls_of_reflection.cpp:35
@ EVENT_INTRO_A2_5
Definition: halls_of_reflection.cpp:36
@ EVENT_INTRO_H2_10
Definition: halls_of_reflection.cpp:61
@ EVENT_INTRO_A2_17
Definition: halls_of_reflection.cpp:48
@ EVENT_INTRO_LK_5_2
Definition: halls_of_reflection.cpp:77
@ EVENT_INTRO_LK_7
Definition: halls_of_reflection.cpp:79
@ EVENT_INTRO_H2_8
Definition: halls_of_reflection.cpp:59
@ EVENT_INTRO_LK_3
Definition: halls_of_reflection.cpp:72
@ EVENT_INTRO_H2_6
Definition: halls_of_reflection.cpp:57
@ EVENT_INTRO_A2_13
Definition: halls_of_reflection.cpp:44
@ EVENT_INTRO_A2_6
Definition: halls_of_reflection.cpp:37
@ EVENT_INTRO_A2_2
Definition: halls_of_reflection.cpp:33
@ EVENT_INTRO_A2_10
Definition: halls_of_reflection.cpp:41
@ EVENT_INTRO_A2_19
Definition: halls_of_reflection.cpp:50
@ EVENT_INTRO_A2_7
Definition: halls_of_reflection.cpp:38
@ EVENT_INTRO_LK_6
Definition: halls_of_reflection.cpp:78
@ EVENT_INTRO_H2_12
Definition: halls_of_reflection.cpp:63
@ EVENT_INTRO_H2_5
Definition: halls_of_reflection.cpp:56
@ EVENT_INTRO_H2_3
Definition: halls_of_reflection.cpp:54
@ EVENT_INTRO_LK_1_2
Definition: halls_of_reflection.cpp:69
@ EVENT_INTRO_H2_7
Definition: halls_of_reflection.cpp:58
const Position FalricMovePos
Definition: halls_of_reflection.h:321
const Position MoveThronePos
Definition: halls_of_reflection.h:316
@ GO_FRONT_DOOR
Definition: halls_of_reflection.h:93
@ GO_FROSTMOURNE
Definition: halls_of_reflection.h:91
@ GO_ARTHAS_DOOR
Definition: halls_of_reflection.h:94
const Position LoralenFollowPos
Definition: halls_of_reflection.h:315
const Position LichKingMoveAwayPos
Definition: halls_of_reflection.h:320
@ NPC_DARK_RANGER_LORALEN
Definition: halls_of_reflection.h:68
@ NPC_LICH_KING_EVENT
Definition: halls_of_reflection.h:59
const Position LichKingMoveThronePos
Definition: halls_of_reflection.h:319
const Position MarwynMovePos
Definition: halls_of_reflection.h:322
@ SPELL_FROSTMOURNE_SPAWN_SOUND
Definition: halls_of_reflection.h:261
@ SPELL_ARCANE_CAST_VISUAL
Definition: halls_of_reflection.h:266
@ SPELL_FROSTMOURNE_EQUIP
Definition: halls_of_reflection.h:262
@ SPELL_SHADOWMOURNE_VISUAL
Definition: halls_of_reflection.h:265
@ SAY_UTHER_INTRO_A2_4
Definition: halls_of_reflection.h:140
@ SAY_LK_INTRO_2
Definition: halls_of_reflection.h:170
@ SAY_UTHER_INTRO_H2_6
Definition: halls_of_reflection.h:164
@ SAY_UTHER_INTRO_H2_4
Definition: halls_of_reflection.h:161
@ SAY_UTHER_INTRO_A2_2
Definition: halls_of_reflection.h:136
@ SAY_MARWYN_INTRO_1
Definition: halls_of_reflection.h:173
@ SAY_JAINA_INTRO_10
Definition: halls_of_reflection.h:146
@ SAY_JAINA_INTRO_9
Definition: halls_of_reflection.h:143
@ SAY_UTHER_INTRO_H2_5
Definition: halls_of_reflection.h:163
@ SAY_JAINA_INTRO_END
Definition: halls_of_reflection.h:176
@ SAY_UTHER_INTRO_H2_3
Definition: halls_of_reflection.h:159
@ SAY_FALRIC_INTRO_1
Definition: halls_of_reflection.h:172
@ SAY_UTHER_INTRO_A2_5
Definition: halls_of_reflection.h:142
@ SAY_SYLVANAS_INTRO_8
Definition: halls_of_reflection.h:165
@ SAY_UTHER_INTRO_A2_8
Definition: halls_of_reflection.h:147
@ SAY_UTHER_INTRO_A2_7
Definition: halls_of_reflection.h:145
@ SAY_UTHER_INTRO_A2_1
Definition: halls_of_reflection.h:134
@ SAY_LK_INTRO_1
Definition: halls_of_reflection.h:169
@ SAY_UTHER_INTRO_A2_6
Definition: halls_of_reflection.h:144
@ SAY_LK_INTRO_3
Definition: halls_of_reflection.h:171
@ SAY_FALRIC_INTRO_2
Definition: halls_of_reflection.h:174
@ SAY_UTHER_INTRO_A2_3
Definition: halls_of_reflection.h:138
@ SAY_UTHER_INTRO_A2_9
Definition: halls_of_reflection.h:149
@ SAY_UTHER_INTRO_H2_2
Definition: halls_of_reflection.h:157
@ SAY_UTHER_INTRO_H2_7
Definition: halls_of_reflection.h:166
@ SAY_SYLVANAS_INTRO_END
Definition: halls_of_reflection.h:177
@ SAY_JAINA_INTRO_11
Definition: halls_of_reflection.h:148
@ SAY_UTHER_INTRO_H2_1
Definition: halls_of_reflection.h:155
@ SAY_SYLVANAS_INTRO_7
Definition: halls_of_reflection.h:162
const Position SpawnPos
Definition: halls_of_reflection.h:314
@ ACTION_SHOW_TRASH
Definition: halls_of_reflection.h:45
@ DATA_MARWYN
Definition: halls_of_reflection.h:39
@ DATA_FALRIC
Definition: halls_of_reflection.h:38
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ EMOTE_STATE_READY1H
Definition: SharedDefines.h:1938
@ EMOTE_ONESHOT_NO
Definition: SharedDefines.h:1934
@ EMOTE_STATE_COWER
Definition: SharedDefines.h:1997
@ EMOTE_STATE_READY2H
Definition: SharedDefines.h:1942
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
Definition: GameObject.h:122
uint32 GetEntry() const
Definition: Object.h:109
void SetVisible(bool x)
Definition: Unit.cpp:14129
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:146
GameObject * GetGameObject(ObjectGuid const guid)
Definition: Map.cpp:3298
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
Definition: SpellAuras.h:87

References ACTION_SHOW_TRASH, Unit::CastSpell(), DATA_FALRIC, DATA_INTRO, DATA_MARWYN, DONE, EMOTE_ONESHOT_NO, EMOTE_ONESHOT_NONE, EMOTE_STATE_COWER, EMOTE_STATE_READY1H, EMOTE_STATE_READY2H, EVENT_INTRO_A2_1, EVENT_INTRO_A2_10, EVENT_INTRO_A2_11, EVENT_INTRO_A2_12, EVENT_INTRO_A2_13, EVENT_INTRO_A2_14, EVENT_INTRO_A2_15, EVENT_INTRO_A2_16, EVENT_INTRO_A2_17, EVENT_INTRO_A2_18, EVENT_INTRO_A2_19, EVENT_INTRO_A2_2, EVENT_INTRO_A2_3, EVENT_INTRO_A2_4, EVENT_INTRO_A2_5, EVENT_INTRO_A2_6, EVENT_INTRO_A2_7, EVENT_INTRO_A2_8, EVENT_INTRO_A2_9, EVENT_INTRO_END, EVENT_INTRO_END_SET, EVENT_INTRO_H2_10, EVENT_INTRO_H2_11, EVENT_INTRO_H2_12, EVENT_INTRO_H2_13, EVENT_INTRO_H2_14, EVENT_INTRO_H2_15, EVENT_INTRO_H2_2, EVENT_INTRO_H2_3, EVENT_INTRO_H2_4, EVENT_INTRO_H2_5, EVENT_INTRO_H2_6, EVENT_INTRO_H2_7, EVENT_INTRO_H2_8, EVENT_INTRO_H2_9, EVENT_INTRO_LK_1, EVENT_INTRO_LK_1_2, EVENT_INTRO_LK_1_3, EVENT_INTRO_LK_2, EVENT_INTRO_LK_3, EVENT_INTRO_LK_4, EVENT_INTRO_LK_4_2, EVENT_INTRO_LK_4_3, EVENT_INTRO_LK_5, EVENT_INTRO_LK_5_2, EVENT_INTRO_LK_6, EVENT_INTRO_LK_7, EVENT_INTRO_LK_8, EVENT_INTRO_LK_9, EVENT_PRE_INTRO_1, EVENT_PRE_INTRO_2, EVENT_PRE_INTRO_3, EVENT_SKIP_INTRO, EVENT_START_INTRO, FalricMovePos, Map::GetCreature(), ObjectAccessor::GetCreature(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), GO_ARTHAS_DOOR, GO_FRONT_DOOR, GO_FROSTMOURNE, InstanceScript::HandleGameObject(), InstanceScript::instance, LichKingMoveAwayPos, LichKingMoveThronePos, LoralenFollowPos, MarwynMovePos, CreatureAI::me, MotionMaster::MovePoint(), MoveThronePos, NPC_DARK_RANGER_LORALEN, NPC_JAINA_PART1, NPC_LICH_KING_EVENT, NPC_UTHER, pInstance, SAY_FALRIC_INTRO_1, SAY_FALRIC_INTRO_2, SAY_JAINA_INTRO_1, SAY_JAINA_INTRO_10, SAY_JAINA_INTRO_11, SAY_JAINA_INTRO_2, SAY_JAINA_INTRO_3, SAY_JAINA_INTRO_4, SAY_JAINA_INTRO_5, SAY_JAINA_INTRO_6, SAY_JAINA_INTRO_7, SAY_JAINA_INTRO_8, SAY_JAINA_INTRO_9, SAY_JAINA_INTRO_END, SAY_LK_INTRO_1, SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_MARWYN_INTRO_1, SAY_SYLVANAS_INTRO_1, SAY_SYLVANAS_INTRO_2, SAY_SYLVANAS_INTRO_3, SAY_SYLVANAS_INTRO_4, SAY_SYLVANAS_INTRO_5, SAY_SYLVANAS_INTRO_6, SAY_SYLVANAS_INTRO_7, SAY_SYLVANAS_INTRO_8, SAY_SYLVANAS_INTRO_END, SAY_UTHER_INTRO_A2_1, SAY_UTHER_INTRO_A2_2, SAY_UTHER_INTRO_A2_3, SAY_UTHER_INTRO_A2_4, SAY_UTHER_INTRO_A2_5, SAY_UTHER_INTRO_A2_6, SAY_UTHER_INTRO_A2_7, SAY_UTHER_INTRO_A2_8, SAY_UTHER_INTRO_A2_9, SAY_UTHER_INTRO_H2_1, SAY_UTHER_INTRO_H2_2, SAY_UTHER_INTRO_H2_3, SAY_UTHER_INTRO_H2_4, SAY_UTHER_INTRO_H2_5, SAY_UTHER_INTRO_H2_6, SAY_UTHER_INTRO_H2_7, ZoneScript::SetData(), Unit::SetFacingTo(), Unit::SetNpcFlag(), Object::SetUInt32Value(), Unit::SetVisible(), shortver, SpawnPos, SPELL_ARCANE_CAST_VISUAL, SPELL_FROSTMOURNE_EQUIP, SPELL_FROSTMOURNE_SPAWN_SOUND, SPELL_SHADOWMOURNE_VISUAL, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

Member Data Documentation

◆ events

EventMap npc_hor_leader::npc_hor_leaderAI::events

◆ first

bool npc_hor_leader::npc_hor_leaderAI::first

Referenced by npc_hor_leaderAI(), and Reset().

◆ pInstance

InstanceScript* npc_hor_leader::npc_hor_leaderAI::pInstance

Referenced by npc_hor_leaderAI(), and UpdateAI().

◆ shortver

bool npc_hor_leader::npc_hor_leaderAI::shortver

Referenced by Reset(), and UpdateAI().