AzerothCore 3.3.5a
OpenSource WoW Emulator
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spell_hun_readiness Class Reference
Inheritance diagram for spell_hun_readiness:
SpellScript _SpellScript

Private Member Functions

 PrepareSpellScript (spell_hun_readiness)
 
bool Load () override
 
void HandleDummy (SpellEffIndex)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from SpellScript
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Spell *spell)
 
void _InitHit ()
 
bool _IsEffectPrevented (SpellEffIndex effIndex)
 
bool _IsDefaultEffectPrevented (SpellEffIndex effIndex)
 
void _PrepareScriptCall (SpellScriptHookType hookType)
 
void _FinishScriptCall ()
 
bool IsInCheckCastHook () const
 
bool IsInTargetHook () const
 
bool IsInHitPhase () const
 
bool IsInEffectHook () const
 
UnitGetCaster ()
 
UnitGetOriginalCaster ()
 
SpellInfo const * GetSpellInfo ()
 
SpellValue const * GetSpellValue ()
 
WorldLocation const * GetExplTargetDest ()
 
void SetExplTargetDest (WorldLocation &loc)
 
WorldObjectGetExplTargetWorldObject ()
 
UnitGetExplTargetUnit ()
 
GameObjectGetExplTargetGObj ()
 
ItemGetExplTargetItem ()
 
UnitGetHitUnit ()
 
CreatureGetHitCreature ()
 
PlayerGetHitPlayer ()
 
ItemGetHitItem ()
 
GameObjectGetHitGObj ()
 
WorldLocationGetHitDest ()
 
int32 GetHitDamage ()
 
void SetHitDamage (int32 damage)
 
void PreventHitDamage ()
 
int32 GetHitHeal ()
 
void SetHitHeal (int32 heal)
 
void PreventHitHeal ()
 
SpellGetSpell ()
 
AuraGetHitAura ()
 
void PreventHitAura ()
 
void PreventHitEffect (SpellEffIndex effIndex)
 
void PreventHitDefaultEffect (SpellEffIndex effIndex)
 
int32 GetEffectValue () const
 
void SetEffectValue (int32 value)
 
ItemGetCastItem ()
 
void CreateItem (uint32 effIndex, uint32 itemId)
 
SpellInfo const * GetTriggeringSpell ()
 
void FinishCast (SpellCastResult result)
 
void Cancel ()
 
void SetCustomCastResultMessage (SpellCustomErrors result)
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from SpellScript
HookList< CastHandlerBeforeCast
 
HookList< CastHandlerOnCast
 
HookList< CastHandlerAfterCast
 
HookList< CheckCastHandlerOnCheckCast
 
HookList< EffectHandlerOnEffectLaunch
 
HookList< EffectHandlerOnEffectLaunchTarget
 
HookList< EffectHandlerOnEffectHit
 
HookList< EffectHandlerOnEffectHitTarget
 
HookList< BeforeHitHandlerBeforeHit
 
HookList< HitHandlerOnHit
 
HookList< HitHandlerAfterHit
 
HookList< ObjectAreaTargetSelectHandlerOnObjectAreaTargetSelect
 
HookList< ObjectTargetSelectHandlerOnObjectTargetSelect
 
HookList< DestinationTargetSelectHandlerOnDestinationTargetSelect
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleDummy()

void spell_hun_readiness::HandleDummy ( SpellEffIndex  )
inlineprivate
649 {
650 Player* caster = GetCaster()->ToPlayer();
651 // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
652
653 // force removal of the disarm cooldown
655
656 SpellCooldowns& cooldowns = caster->GetSpellCooldownMap();
657
658 std::set<std::pair<uint32, bool>> spellsToRemove;
659 std::set<uint32> categoriesToRemove;
660
661 for (const auto& [spellId, cooldown] : cooldowns)
662 {
663 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
664 if (spellInfo
665 && spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER
666 && spellInfo->Id != SPELL_HUNTER_READINESS
667 && spellInfo->Id != SPELL_HUNTER_BESTIAL_WRATH
668 && spellInfo->Id != SPELL_DRAENEI_GIFT_OF_THE_NAARU)
669 {
670 if (spellInfo->RecoveryTime > 0)
671 spellsToRemove.insert(std::make_pair(spellInfo->Id, cooldown.needSendToClient));
672
673 if (spellInfo->CategoryRecoveryTime > 0)
674 categoriesToRemove.insert(spellInfo->GetCategory());
675 }
676 }
677
678 // we can't remove spell cooldowns while iterating.
679 for (const auto& [spellId, sendToClient] : spellsToRemove)
680 caster->RemoveSpellCooldown(spellId, sendToClient);
681 for (const auto& category : categoriesToRemove)
682 caster->RemoveCategoryCooldown(category);
683 }
std::map< uint32, SpellCooldown > SpellCooldowns
Definition: Player.h:209
#define sSpellMgr
Definition: SpellMgr.h:818
@ SPELL_HUNTER_CHIMERA_SHOT_SCORPID
Definition: spell_hunter.cpp:53
@ SPELL_HUNTER_READINESS
Definition: spell_hunter.cpp:64
@ SPELL_DRAENEI_GIFT_OF_THE_NAARU
Definition: spell_hunter.cpp:69
@ SPELL_HUNTER_BESTIAL_WRATH
Definition: spell_hunter.cpp:50
@ SPELLFAMILY_HUNTER
Definition: SharedDefines.h:3509
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1046
void RemoveCategoryCooldown(uint32 cat)
Definition: Player.cpp:3470
SpellCooldowns const & GetSpellCooldownMap() const
Definition: Player.h:1729
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition: Player.cpp:3462
Definition: SpellInfo.h:314
uint32 GetCategory() const
Definition: SpellInfo.cpp:864
uint32 RecoveryTime
Definition: SpellInfo.h:346
uint32 Id
Definition: SpellInfo.h:318
uint32 CategoryRecoveryTime
Definition: SpellInfo.h:347
uint32 SpellFamilyName
Definition: SpellInfo.h:385
Unit * GetCaster()
Definition: SpellScript.cpp:401

References SpellInfo::CategoryRecoveryTime, SpellScript::GetCaster(), SpellInfo::GetCategory(), Player::GetSpellCooldownMap(), SpellInfo::Id, SpellInfo::RecoveryTime, Player::RemoveCategoryCooldown(), Player::RemoveSpellCooldown(), SPELL_DRAENEI_GIFT_OF_THE_NAARU, SPELL_HUNTER_BESTIAL_WRATH, SPELL_HUNTER_CHIMERA_SHOT_SCORPID, SPELL_HUNTER_READINESS, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyName, sSpellMgr, and Object::ToPlayer().

Referenced by Register().

◆ Load()

bool spell_hun_readiness::Load ( )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

644 {
645 return GetCaster()->GetTypeId() == TYPEID_PLAYER;
646 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
TypeID GetTypeId() const
Definition: Object.h:121

References SpellScript::GetCaster(), Object::GetTypeId(), and TYPEID_PLAYER.

◆ PrepareSpellScript()

spell_hun_readiness::PrepareSpellScript ( spell_hun_readiness  )
private

◆ Register()

void spell_hun_readiness::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

686 {
688 }
#define SpellEffectFn(F, I, N)
Definition: SpellScript.h:337
@ EFFECT_0
Definition: SharedDefines.h:30
@ SPELL_EFFECT_DUMMY
Definition: SharedDefines.h:753
HookList< EffectHandler > OnEffectHitTarget
Definition: SpellScript.h:336
void HandleDummy(SpellEffIndex)
Definition: spell_hunter.cpp:648

References EFFECT_0, HandleDummy(), SpellScript::OnEffectHitTarget, SPELL_EFFECT_DUMMY, and SpellEffectFn.