AzerothCore 3.3.5a
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boss_ionar::boss_ionarAI Struct Reference
Inheritance diagram for boss_ionar::boss_ionarAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_ionarAI (Creature *creature)
 
void Reset () override
 
void ScheduleEvents (bool spark)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void Split ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
EventMap events
 
SummonList summons
 
uint8 HealthCheck
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_ionarAI()

boss_ionar::boss_ionarAI::boss_ionarAI ( Creature creature)
inline
80 : ScriptedAI(creature), summons(creature)
81 {
82 m_pInstance = creature->GetInstanceScript();
83 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * m_pInstance
Definition: boss_ionar.cpp:85
SummonList summons
Definition: boss_ionar.cpp:87

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ JustDied()

void boss_ionar::boss_ionarAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

127 {
129
131
132 if (m_pInstance)
134 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_ionar.cpp:56
@ TYPE_IONAR
Definition: halls_of_lightning.h:30
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References SummonList::DespawnAll(), DONE, m_pInstance, SAY_DEATH, ZoneScript::SetData(), summons, and TYPE_IONAR.

◆ JustEngagedWith()

void boss_ionar::boss_ionarAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

116 {
119
120 if (m_pInstance)
122
123 ScheduleEvents(false);
124 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ SAY_AGGRO
Definition: boss_ionar.cpp:53
Creature * me
Definition: ScriptedCreature.h:282
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void ScheduleEvents(bool spark)
Definition: boss_ionar.cpp:105

References IN_PROGRESS, m_pInstance, ScriptedAI::me, SAY_AGGRO, ScheduleEvents(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), and TYPE_IONAR.

◆ KilledUnit()

void boss_ionar::boss_ionarAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

137 {
138 if (victim->GetTypeId() != TYPEID_PLAYER)
139 return;
140
141 Talk(SAY_SLAY);
142 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_ionar.cpp:55
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ Reset()

void boss_ionar::boss_ionarAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

91 {
92 HealthCheck = 50;
93 events.Reset();
95
96 me->SetVisible(true);
97
98 if (m_pInstance)
100
101 // Ionar is immune to nature damage
103 }
@ NOT_STARTED
Definition: InstanceScript.h:56
events
Definition: boss_sartura.cpp:43
@ IMMUNITY_DAMAGE
Definition: SharedDefines.h:1369
@ SPELL_SCHOOL_MASK_NATURE
Definition: SharedDefines.h:272
void SetVisible(bool x)
Definition: Unit.cpp:14129
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
uint8 HealthCheck
Definition: boss_ionar.cpp:88

References Unit::ApplySpellImmune(), SummonList::DespawnAll(), HealthCheck, IMMUNITY_DAMAGE, m_pInstance, ScriptedAI::me, NOT_STARTED, ZoneScript::SetData(), Unit::SetVisible(), SPELL_SCHOOL_MASK_NATURE, summons, and TYPE_IONAR.

◆ ScheduleEvents()

void boss_ionar::boss_ionarAI::ScheduleEvents ( bool  spark)
inline
106 {
107 events.SetPhase(1);
108 if (!spark)
109 events.RescheduleEvent(EVENT_CHECK_HEALTH, 1s, 0, 1);
110
111 events.RescheduleEvent(EVENT_BALL_LIGHTNING, 10s, 0, 1);
112 events.RescheduleEvent(EVENT_STATIC_OVERLOAD, 5s, 0, 1);
113 }
@ EVENT_CHECK_HEALTH
Definition: boss_ionar.cpp:63
@ EVENT_BALL_LIGHTNING
Definition: boss_ionar.cpp:61
@ EVENT_STATIC_OVERLOAD
Definition: boss_ionar.cpp:62

References EVENT_BALL_LIGHTNING, EVENT_CHECK_HEALTH, and EVENT_STATIC_OVERLOAD.

Referenced by JustEngagedWith(), and UpdateAI().

◆ SpellHit()

void boss_ionar::boss_ionarAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

145 {
146 if (spell->Id == SPELL_DISPERSE)
147 Split();
148 }
@ SPELL_DISPERSE
Definition: boss_ionar.cpp:31
void Split()
Definition: boss_ionar.cpp:150

References SpellInfo::Id, SPELL_DISPERSE, and Split().

◆ Split()

void boss_ionar::boss_ionarAI::Split ( )
inline
151 {
153
154 Creature* spark;
155 for (uint8 i = 0; i < 5; ++i)
156 {
158 {
159 summons.Summon(spark);
161 spark->CastSpell(spark, SPELL_RANDOM_LIGHTNING, true);
164
165 if (Player* tgt = SelectTargetFromPlayerList(100))
166 spark->GetMotionMaster()->MoveFollow(tgt, 0.0f, 0.0f, MOTION_SLOT_CONTROLLED);
167 }
168 }
169
170 me->SetVisible(false);
172
173 events.SetPhase(2);
174 events.ScheduleEvent(EVENT_CALL_SPARKS, 15s, 0, 2);
175 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_PACIFIED
Definition: Unit.h:465
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ MOTION_SLOT_CONTROLLED
Definition: MotionMaster.h:63
@ SAY_SPLIT
Definition: boss_ionar.cpp:54
@ EVENT_CALL_SPARKS
Definition: boss_ionar.cpp:64
@ NPC_SPARK_OF_IONAR
Definition: boss_ionar.cpp:44
@ SPELL_RANDOM_LIGHTNING
Definition: boss_ionar.cpp:38
@ SPELL_SPARK_VISUAL_TRIGGER_N
Definition: boss_ionar.cpp:36
@ SPELL_SPARK_VISUAL_TRIGGER_H
Definition: boss_ionar.cpp:37
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
Definition: Creature.h:46
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
Map * GetMap() const
Definition: Object.h:517
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1046
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
bool IsHeroic() const
Definition: Map.h:451
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:367

References Unit::CastSpell(), EVENT_CALL_SPARKS, WorldObject::GetMap(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Map::IsHeroic(), ScriptedAI::me, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFollow(), NPC_SPARK_OF_IONAR, SAY_SPLIT, ScriptedAI::SelectTargetFromPlayerList(), Unit::SetControlled(), Creature::SetHomePosition(), Unit::SetUnitFlag(), Unit::SetVisible(), SPELL_RANDOM_LIGHTNING, SPELL_SPARK_VISUAL_TRIGGER_H, SPELL_SPARK_VISUAL_TRIGGER_N, SummonList::Summon(), WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PACIFIED, and UNIT_STATE_STUNNED.

Referenced by SpellHit().

◆ UpdateAI()

void boss_ionar::boss_ionarAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

178 {
179 if (!UpdateVictim())
180 return;
181
182 events.Update(diff);
183
185 return;
186
187 switch (events.ExecuteEvent())
188 {
190 if (Unit* target = SelectTarget(SelectTargetMethod::Random))
192
193 events.Repeat(10s, 11s);
194 break;
196 if (Unit* target = SelectTarget(SelectTargetMethod::Random))
198
199 events.Repeat(5s, 6s);
200 break;
203 me->CastSpell(me, SPELL_DISPERSE, false);
204
205 events.Repeat(1s);
206 return;
208 {
211 events.ScheduleEvent(EVENT_RESTORE, 2s, 0, 2);
212 return;
213 }
214 case EVENT_RESTORE:
217
218 me->SetVisible(true);
220 ScheduleEvents(true);
221 return;
222 }
223
225 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EVENT_RESTORE
Definition: boss_ionar.cpp:65
@ ACTION_CALLBACK
Definition: boss_ionar.cpp:47
@ ACTION_SPARK_DESPAWN
Definition: boss_ionar.cpp:48
@ SPELL_BALL_LIGHTNING_N
Definition: boss_ionar.cpp:26
@ SPELL_STATIC_OVERLOAD_N
Definition: boss_ionar.cpp:28
@ SPELL_BALL_LIGHTNING_H
Definition: boss_ionar.cpp:27
@ SPELL_STATIC_OVERLOAD_H
Definition: boss_ionar.cpp:29
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
Definition: Unit.h:1290
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References ACTION_CALLBACK, ACTION_SPARK_DESPAWN, Unit::CastSpell(), SummonList::DoAction(), UnitAI::DoMeleeAttackIfReady(), EVENT_BALL_LIGHTNING, EVENT_CALL_SPARKS, EVENT_CHECK_HEALTH, EVENT_RESTORE, EVENT_STATIC_OVERLOAD, WorldObject::GetMap(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), HealthCheck, Map::IsHeroic(), ScriptedAI::me, NPC_SPARK_OF_IONAR, ScheduleEvents(), UnitAI::SelectTarget(), Unit::SetControlled(), Unit::SetVisible(), SPELL_BALL_LIGHTNING_H, SPELL_BALL_LIGHTNING_N, SPELL_DISPERSE, SPELL_STATIC_OVERLOAD_H, SPELL_STATIC_OVERLOAD_N, summons, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_ionar::boss_ionarAI::events

◆ HealthCheck

uint8 boss_ionar::boss_ionarAI::HealthCheck

Referenced by Reset(), and UpdateAI().

◆ m_pInstance

InstanceScript* boss_ionar::boss_ionarAI::m_pInstance

◆ summons

SummonList boss_ionar::boss_ionarAI::summons

Referenced by JustDied(), Reset(), Split(), and UpdateAI().