AzerothCore 3.3.5a
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npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI Struct Reference
Inheritance diagram for npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lady_sylvanas_windrunnerAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SetGUID (ObjectGuid guid, int32 type) override
 
void JustSummoned (Creature *summoned) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
bool LamentEvent
 
ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_lady_sylvanas_windrunnerAI()

npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::npc_lady_sylvanas_windrunnerAI ( Creature creature)
inline
114 : ScriptedAI(creature)
115 {
116 }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ JustEngagedWith()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

126 {
132 }
@ EVENT_SHOOT
Definition: zone_undercity.cpp:80
@ EVENT_BLACK_ARROW
Definition: zone_undercity.cpp:79
@ EVENT_FADE
Definition: zone_undercity.cpp:77
@ EVENT_MULTI_SHOT
Definition: zone_undercity.cpp:81
@ EVENT_SUMMON_SKELETON
Definition: zone_undercity.cpp:78
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
EventMap _events
Definition: zone_undercity.cpp:235

References _events, EVENT_BLACK_ARROW, EVENT_FADE, EVENT_MULTI_SHOT, EVENT_SHOOT, EVENT_SUMMON_SKELETON, and EventMap::ScheduleEvent().

◆ JustSummoned()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

153 {
154 if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY)
155 {
156 summoned->SetDisableGravity(true);
157 float speed = summoned->GetDistance(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ() + 15.0f) / (1000.0f * 0.001f);
158 summoned->MonsterMoveWithSpeed(summoned->GetPositionX(), summoned->GetPositionY(), me->GetPositionZ() + 15.0f, speed);
159 summoned->CastSpell(summoned, SPELL_RIBBON_OF_SOULS, false);
160 }
161 }
@ SPELL_RIBBON_OF_SOULS
Definition: zone_undercity.cpp:66
@ NPC_HIGHBORNE_BUNNY
Definition: zone_undercity.cpp:60
Creature * me
Definition: ScriptedCreature.h:282
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
uint32 GetEntry() const
Definition: Object.h:109
float GetDistance(WorldObject const *obj) const
Definition: Object.cpp:1245
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), WorldObject::GetDistance(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), NPC_HIGHBORNE_BUNNY, Creature::SetDisableGravity(), and SPELL_RIBBON_OF_SOULS.

◆ Reset()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

119 {
120 LamentEvent = false;
122 _events.Reset();
123 }
void Reset()
Definition: EventMap.cpp:21
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid playerGUID
Definition: zone_undercity.cpp:237
bool LamentEvent
Definition: zone_undercity.cpp:236

References _events, ObjectGuid::Clear(), LamentEvent, playerGUID, and EventMap::Reset().

Referenced by UpdateAI().

◆ SetGUID()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::SetGUID ( ObjectGuid  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

135 {
136 if (type == GUID_EVENT_INVOKER)
137 {
141 playerGUID = guid;
142 LamentEvent = true;
143
144 for (uint8 i = 0; i < 4; ++i)
146
149 }
150 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ EMOTE_LAMENT
Definition: zone_undercity.cpp:52
@ NPC_HIGHBORNE_LAMENTER
Definition: zone_undercity.cpp:59
@ GUID_EVENT_INVOKER
Definition: zone_undercity.cpp:85
@ SOUND_CREDIT
Definition: zone_undercity.cpp:57
@ SPELL_SYLVANAS_CAST
Definition: zone_undercity.cpp:64
@ EVENT_SUNSORROW_WHISPER
Definition: zone_undercity.cpp:83
@ EVENT_LAMENT_OF_THE_HIGHBORN
Definition: zone_undercity.cpp:82
#define HIGHBORNE_LOC_Y
Definition: zone_undercity.cpp:96
float HighborneLoc[4][3]
Definition: zone_undercity.cpp:88
Talk
Definition: boss_fathomlord_karathress.cpp:25
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
void DoPlayMusic(uint32 soundId, bool zone)
Definition: ScriptedCreature.cpp:270
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343

References _events, UnitAI::DoCast(), ScriptedAI::DoPlayMusic(), EMOTE_LAMENT, EVENT_LAMENT_OF_THE_HIGHBORN, EVENT_SUNSORROW_WHISPER, GUID_EVENT_INVOKER, HIGHBORNE_LOC_Y, HighborneLoc, LamentEvent, ScriptedAI::me, NPC_HIGHBORNE_LAMENTER, playerGUID, EventMap::ScheduleEvent(), SOUND_CREDIT, SPELL_SYLVANAS_CAST, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

◆ UpdateAI()

void npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

164 {
165 if (!UpdateVictim() && !LamentEvent)
166 return;
167
168 _events.Update(diff);
169
171 return;
172
173 while (uint32 eventId = _events.ExecuteEvent())
174 {
175 switch (eventId)
176 {
177 case EVENT_FADE:
179 // add a blink to simulate a stealthed movement and reappearing elsewhere
181 // if the victim is out of melee range she cast multi shot
182 if (Unit* victim = me->GetVictim())
183 if (me->GetDistance(victim) > 10.0f)
184 DoCast(victim, SPELL_MULTI_SHOT);
186 break;
190 break;
192 if (Unit* victim = me->GetVictim())
193 DoCast(victim, SPELL_BLACK_ARROW);
195 break;
196 case EVENT_SHOOT:
197 if (Unit* victim = me->GetVictim())
198 DoCast(victim, SPELL_SHOT);
200 break;
201 case EVENT_MULTI_SHOT:
202 if (Unit* victim = me->GetVictim())
203 DoCast(victim, SPELL_MULTI_SHOT);
205 break;
208 {
211 LamentEvent = false;
213 Reset();
214 }
215 else
216 {
219 }
220 break;
222 if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f))
224 ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player);
225 break;
226 default:
227 break;
228 }
229 }
230
232 }
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_FADE
Definition: zone_undercity.cpp:70
@ SAY_LAMENT_END
Definition: zone_undercity.cpp:51
@ SPELL_BLACK_ARROW
Definition: zone_undercity.cpp:69
@ SAY_SUNSORROW_WHISPER
Definition: zone_undercity.cpp:55
@ SPELL_FADE_BLINK
Definition: zone_undercity.cpp:71
@ NPC_AMBASSADOR_SUNSORROW
Definition: zone_undercity.cpp:61
@ SPELL_SHOT
Definition: zone_undercity.cpp:73
@ SPELL_MULTI_SHOT
Definition: zone_undercity.cpp:72
@ EMOTE_LAMENT_END
Definition: zone_undercity.cpp:50
@ SPELL_SUMMON_SKELETON
Definition: zone_undercity.cpp:74
@ EMOTE_ONESHOT_KNEEL
Definition: SharedDefines.h:1908
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition: CreatureAI.cpp:399
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
Definition: Player.h:1056
Definition: Unit.h:1302
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1980
void Reset() override
Definition: zone_undercity.cpp:118

References _events, UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoSummon(), EMOTE_LAMENT_END, EMOTE_ONESHOT_KNEEL, EVENT_BLACK_ARROW, EVENT_FADE, EVENT_LAMENT_OF_THE_HIGHBORN, EVENT_MULTI_SHOT, EVENT_SHOOT, EVENT_SUMMON_SKELETON, EVENT_SUNSORROW_WHISPER, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), WorldObject::GetDistance(), ObjectAccessor::GetPlayer(), Unit::GetVictim(), Unit::HandleEmoteCommand(), Unit::HasAura(), Unit::HasUnitState(), LamentEvent, ScriptedAI::me, NPC_AMBASSADOR_SUNSORROW, NPC_HIGHBORNE_BUNNY, playerGUID, Reset(), SAY_LAMENT_END, SAY_SUNSORROW_WHISPER, EventMap::ScheduleEvent(), SPELL_BLACK_ARROW, SPELL_FADE, SPELL_FADE_BLINK, SPELL_MULTI_SHOT, SPELL_SHOT, SPELL_SUMMON_SKELETON, SPELL_SYLVANAS_CAST, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::_events
private

◆ LamentEvent

bool npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::LamentEvent
private

Referenced by Reset(), SetGUID(), and UpdateAI().

◆ playerGUID

ObjectGuid npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::playerGUID
private

Referenced by Reset(), SetGUID(), and UpdateAI().