AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_coren_direbrew Struct Reference
Inheritance diagram for npc_coren_direbrew:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_coren_direbrew (Creature *creature)
 
void sGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
 
bool CanBeSeen (Player const *player) override
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
void JustSummoned (Creature *creature) override
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void JustDied (Unit *) override
 
void SummonSister (uint32 entry)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
SummonList _summons
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_coren_direbrew()

npc_coren_direbrew::npc_coren_direbrew ( Creature creature)
inline
1533: ScriptedAI(creature), _summons(me) {}
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
SummonList _summons
Definition: brewfest.cpp:1738

Member Function Documentation

◆ CanBeSeen()

bool npc_coren_direbrew::CanBeSeen ( Player const *  player)
inlineoverridevirtual

Reimplemented from CreatureAI.

1554 {
1555 if (player->IsGameMaster())
1556 {
1557 return true;
1558 }
1559
1560 Group const* group = player->GetGroup();
1561 return group && sLFGMgr->GetDungeon(group->GetGUID()) == lfg::LFG_DUNGEON_COREN_DIREBREW;
1562 }
#define sLFGMgr
Definition: LFGMgr.h:641
@ LFG_DUNGEON_COREN_DIREBREW
Definition: LFGMgr.h:150
Definition: Group.h:169
ObjectGuid GetGUID() const
Definition: Group.cpp:2245

References Player::GetGroup(), Group::GetGUID(), Player::IsGameMaster(), lfg::LFG_DUNGEON_COREN_DIREBREW, and sLFGMgr.

◆ DamageTaken()

void npc_coren_direbrew::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1620 {
1621 if (me->HealthBelowPctDamaged(66, damage) && _events.IsInPhase(PHASE_ONE))
1622 {
1625 }
1626 else if (me->HealthBelowPctDamaged(33, damage) && _events.IsInPhase(PHASE_TWO))
1627 {
1630 }
1631 }
@ PHASE_ONE
Definition: brewfest.cpp:1496
@ PHASE_THREE
Definition: brewfest.cpp:1498
@ PHASE_TWO
Definition: brewfest.cpp:1497
@ NPC_URSULA_DIREBREW
Definition: brewfest.cpp:1468
@ NPC_ILSA_DIREBREW
Definition: brewfest.cpp:1467
bool IsInPhase(uint8 phase)
Definition: EventMap.cpp:253
void SetPhase(uint8 phase)
Definition: EventMap.cpp:28
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1459
void SummonSister(uint32 entry)
Definition: brewfest.cpp:1663
EventMap _events
Definition: brewfest.cpp:1737

References _events, Unit::HealthBelowPctDamaged(), EventMap::IsInPhase(), ScriptedAI::me, NPC_ILSA_DIREBREW, NPC_URSULA_DIREBREW, PHASE_ONE, PHASE_THREE, PHASE_TWO, EventMap::SetPhase(), and SummonSister().

◆ DoAction()

void npc_coren_direbrew::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1603 {
1604 if (action == ACTION_START_FIGHT)
1605 {
1607 me->SetImmuneToPC(false);
1610
1613
1616 }
1617 }
@ ACTION_ANTAGONIST_HOSTILE
Definition: brewfest.cpp:1462
@ ACTION_START_FIGHT
Definition: brewfest.cpp:1459
@ EVENT_SUMMON_MOLE_MACHINE
Definition: brewfest.cpp:1507
@ EVENT_DIREBREW_DISARM
Definition: brewfest.cpp:1506
@ NPC_ANTAGONIST
Definition: brewfest.cpp:1469
@ FACTION_GOBLIN_DARK_IRON_BAR_PATRON
Definition: SharedDefines.h:221
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13601

References _events, _summons, ACTION_ANTAGONIST_HOSTILE, ACTION_START_FIGHT, SummonList::DoAction(), CreatureAI::DoZoneInCombat(), EVENT_DIREBREW_DISARM, EVENT_SUMMON_MOLE_MACHINE, FACTION_GOBLIN_DARK_IRON_BAR_PATRON, ScriptedAI::me, NPC_ANTAGONIST, PHASE_ONE, EventMap::ScheduleEvent(), Unit::SetFaction(), Unit::SetImmuneToPC(), and EventMap::SetPhase().

Referenced by sGossipSelect().

◆ JustDied()

void npc_coren_direbrew::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1646 {
1647 _events.Reset();
1649
1650 Map::PlayerList const& players = me->GetMap()->GetPlayers();
1651 if (!players.IsEmpty())
1652 {
1653 if (Group* group = players.begin()->GetSource()->GetGroup())
1654 {
1655 if (group->isLFGGroup())
1656 {
1657 sLFGMgr->FinishDungeon(group->GetGUID(), 287, me->GetMap());
1658 }
1659 }
1660 }
1661 }
bool IsEmpty() const
Definition: LinkedList.h:97
FROM * GetSource() const
Definition: Reference.h:97
void Reset()
Definition: EventMap.cpp:21
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
Map * GetMap() const
Definition: Object.h:517
Group * GetGroup()
Definition: Player.h:2431
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36

References _events, _summons, MapRefMgr::begin(), SummonList::DespawnAll(), Player::GetGroup(), WorldObject::GetMap(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), LinkedListHead::IsEmpty(), ScriptedAI::me, EventMap::Reset(), and sLFGMgr.

◆ JustSummoned()

void npc_coren_direbrew::JustSummoned ( Creature creature)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1598 {
1599 _summons.Summon(creature);
1600 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References _summons, and SummonList::Summon().

◆ MoveInLineOfSight()

void npc_coren_direbrew::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

1586 {
1588 {
1589 return;
1590 }
1591
1594 Talk(SAY_INTRO);
1595 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_INTRO
Definition: brewfest.cpp:1448
@ PHASE_INTRO
Definition: brewfest.cpp:1495
@ PHASE_ALL
Definition: brewfest.cpp:1494
@ EVENT_INTRO_1
Definition: brewfest.cpp:1503
Talk
Definition: boss_fathomlord_karathress.cpp:25
TypeID GetTypeId() const
Definition: Object.h:121

References _events, EVENT_INTRO_1, Object::GetTypeId(), EventMap::IsInPhase(), PHASE_ALL, PHASE_INTRO, SAY_INTRO, EventMap::ScheduleEvent(), EventMap::SetPhase(), and TYPEID_PLAYER.

◆ Reset()

void npc_coren_direbrew::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1565 {
1566 _events.Reset();
1568 me->SetImmuneToPC(true);
1571
1572 for (uint8 i = 0; i < MAX_ANTAGONISTS; ++i)
1573 {
1575 }
1576
1577 std::list<GameObject*> machines;
1579 for (GameObject* go : machines)
1580 {
1581 go->Delete();
1582 }
1583 }
std::uint8_t uint8
Definition: Define.h:110
void GetGameObjectListWithEntryInGrid(std::list< GameObject * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:823
@ TEMPSUMMON_DEAD_DESPAWN
Definition: Object.h:48
@ MAX_ANTAGONISTS
Definition: brewfest.cpp:1519
@ GO_MACHINE_SUMMONER
Definition: brewfest.cpp:1521
Position const AntagonistPos[3]
Definition: brewfest.cpp:1524
@ FACTION_FRIENDLY
Definition: SharedDefines.h:201
Definition: GameObject.h:122
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343

References _events, _summons, AntagonistPos, SummonList::DespawnAll(), FACTION_FRIENDLY, GetGameObjectListWithEntryInGrid(), GO_MACHINE_SUMMONER, MAX_ANTAGONISTS, ScriptedAI::me, NPC_ANTAGONIST, PHASE_ALL, EventMap::Reset(), Unit::SetFaction(), Unit::SetImmuneToPC(), EventMap::SetPhase(), WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.

◆ sGossipSelect()

void npc_coren_direbrew::sGossipSelect ( Player player,
uint32  menuId,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1536 {
1537 if (menuId != GOSSIP_ID)
1538 {
1539 return;
1540 }
1541
1542 if (gossipListId == GOSSIP_OPTION_FIGHT)
1543 {
1544 Talk(SAY_INSULT, player);
1546 }
1547 else if (gossipListId == GOSSIP_OPTION_APOLOGIZE)
1548 {
1549 CloseGossipMenuFor(player);
1550 }
1551 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ SAY_INSULT
Definition: brewfest.cpp:1451
@ GOSSIP_OPTION_APOLOGIZE
Definition: brewfest.cpp:1517
@ GOSSIP_OPTION_FIGHT
Definition: brewfest.cpp:1516
@ GOSSIP_ID
Definition: brewfest.cpp:1514
void DoAction(int32 action) override
Definition: brewfest.cpp:1602

References ACTION_START_FIGHT, CloseGossipMenuFor(), DoAction(), GOSSIP_ID, GOSSIP_OPTION_APOLOGIZE, GOSSIP_OPTION_FIGHT, and SAY_INSULT.

◆ SummonedCreatureDies()

void npc_coren_direbrew::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1634 {
1635 if (summon->GetEntry() == NPC_ILSA_DIREBREW)
1636 {
1638 }
1639 else if (summon->GetEntry() == NPC_URSULA_DIREBREW)
1640 {
1642 }
1643 }
@ EVENT_RESPAWN_ILSA
Definition: brewfest.cpp:1508
@ EVENT_RESPAWN_URSULA
Definition: brewfest.cpp:1509
uint32 GetEntry() const
Definition: Object.h:109

References _events, EVENT_RESPAWN_ILSA, EVENT_RESPAWN_URSULA, Object::GetEntry(), NPC_ILSA_DIREBREW, NPC_URSULA_DIREBREW, and EventMap::ScheduleEvent().

◆ SummonSister()

void npc_coren_direbrew::SummonSister ( uint32  entry)
inline
1664 {
1666 {
1667 DoZoneInCombat(sister);
1668 }
1669 }
Definition: Creature.h:46
void GetPosition(float &x, float &y) const
Definition: Position.h:122

References CreatureAI::DoZoneInCombat(), Position::GetPosition(), ScriptedAI::me, WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.

Referenced by DamageTaken(), and UpdateAI().

◆ UpdateAI()

void npc_coren_direbrew::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1672 {
1674 {
1675 return;
1676 }
1677
1678 _events.Update(diff);
1679
1681 {
1682 return;
1683 }
1684
1685 while (uint32 eventId = _events.ExecuteEvent())
1686 {
1687 switch (eventId)
1688 {
1689 case EVENT_INTRO_1:
1692 break;
1693 case EVENT_INTRO_2:
1694 {
1698 break;
1699 }
1700 case EVENT_INTRO_3:
1701 {
1705 break;
1706 }
1707 case EVENT_RESPAWN_ILSA:
1709 break;
1712 break;
1714 {
1717 break;
1718 }
1722 break;
1723 default:
1724 break;
1725 }
1726
1728 {
1729 return;
1730 }
1731 }
1732
1734 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SAY_INTRO1
Definition: brewfest.cpp:1449
@ SAY_INTRO2
Definition: brewfest.cpp:1450
@ ACTION_ANTAGONIST_SAY_1
Definition: brewfest.cpp:1460
@ ACTION_ANTAGONIST_SAY_2
Definition: brewfest.cpp:1461
@ EVENT_INTRO_2
Definition: brewfest.cpp:1504
@ EVENT_INTRO_3
Definition: brewfest.cpp:1505
@ SPELL_MOLE_MACHINE_TARGET_PICKER
Definition: brewfest.cpp:1476
@ SPELL_DIREBREW_DISARM_PRE_CAST
Definition: brewfest.cpp:1475
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void RepeatEvent(uint32 time)
Definition: EventMap.cpp:99
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:379
bool UpdateVictim()
Definition: CreatureAI.cpp:268
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410

References _events, _summons, ACTION_ANTAGONIST_SAY_1, ACTION_ANTAGONIST_SAY_2, Unit::CastCustomSpell(), SummonList::DoAction(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_DIREBREW_DISARM, EVENT_INTRO_1, EVENT_INTRO_2, EVENT_INTRO_3, EVENT_RESPAWN_ILSA, EVENT_RESPAWN_URSULA, EVENT_SUMMON_MOLE_MACHINE, EventMap::ExecuteEvent(), Unit::HasUnitState(), IN_MILLISECONDS, EventMap::IsInPhase(), ScriptedAI::me, NPC_ANTAGONIST, NPC_ILSA_DIREBREW, NPC_URSULA_DIREBREW, PHASE_INTRO, EventMap::RepeatEvent(), SAY_INTRO1, SAY_INTRO2, EventMap::ScheduleEvent(), SPELL_DIREBREW_DISARM_PRE_CAST, SPELL_MOLE_MACHINE_TARGET_PICKER, SPELLVALUE_MAX_TARGETS, SummonSister(), UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_coren_direbrew::_events
private

◆ _summons

SummonList npc_coren_direbrew::_summons
private