AzerothCore 3.3.5a
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npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI Struct Reference
Inheritance diagram for npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_leviathan_mkiiAI (Creature *pCreature)
 
void Reset () override
 
void SetData (uint32 id, uint32 value) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void PassengerBoarded (Unit *p, int8, bool apply) override
 == Fields =======================================
 
UnitGetS3 ()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool bIsEvading
 
uint8 Phase
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_leviathan_mkiiAI()

npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::npc_ulduar_leviathan_mkiiAI ( Creature pCreature)
inline
986 : ScriptedAI(pCreature)
987 {
989 bIsEvading = false;
990 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_mimiron.cpp:992
bool bIsEvading
Definition: boss_mimiron.cpp:994

References bIsEvading, WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ DamageTaken()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1054 {
1055 if (damage >= me->GetHealth() || me->GetHealth() < 15000)
1056 {
1057 damage = 0;
1058 if (me->GetReactState() == REACT_PASSIVE)
1059 return;
1061 if (Phase == 1)
1062 {
1064 {
1066 me->GetMotionMaster()->Clear();
1067 me->AttackStop();
1069 SetData(1, 0);
1072 if (Unit* cannon = GetS3())
1073 cannon->ExitVehicle();
1074 me->GetMotionMaster()->MoveCharge(2795.076f, 2598.616f, 364.32f, 21.0f);
1075 if (Creature* c = GetMimiron())
1076 c->AI()->SetData(0, 1);
1077 }
1078 }
1079 else if (Phase == 4)
1080 {
1082 {
1086 me->CastSpell(me, SPELL_SELF_REPAIR, false);
1087 if (Creature* c = GetMimiron())
1088 {
1089 if (c->AI()->GetData(1))
1091 if (c->AI()->GetData(2))
1092 me->CastSpell(me, SPELL_BERSERK, true);
1093 c->AI()->SetData(0, 4);
1094 }
1095 }
1096 }
1097 }
1098 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_AURA_CONTROL_VEHICLE
Definition: SpellAuraDefines.h:299
Phase
Definition: boss_zuljin.cpp:84
#define GetMimiron()
Definition: boss_mimiron.cpp:266
@ SPELL_EMERGENCY_MODE
Definition: boss_mimiron.cpp:119
@ SPELL_SELF_REPAIR
Definition: boss_mimiron.cpp:88
@ SPELL_BERSERK
Definition: boss_mimiron.cpp:35
Definition: Creature.h:46
void SetReactState(ReactStates st)
Definition: Creature.h:90
ReactStates GetReactState() const
Definition: Creature.h:91
Definition: Unit.h:1302
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4081
void RemoveAllAurasExceptType(AuraType type)
Definition: Unit.cpp:5333
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1494
uint32 GetHealth() const
Definition: Unit.h:1454
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1495
bool AttackStop()
Definition: Unit.cpp:10407
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:628
void Clear(bool reset=true)
Definition: MotionMaster.h:165
void SetData(uint32 id, uint32 value) override
Definition: boss_mimiron.cpp:1012
Unit * GetS3()
Definition: boss_mimiron.cpp:1207

References Unit::AttackStop(), Unit::CastSpell(), MotionMaster::Clear(), Unit::GetHealth(), GetMimiron, Unit::GetMotionMaster(), Creature::GetReactState(), GetS3(), Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveCharge(), REACT_PASSIVE, Unit::RemoveAllAurasExceptType(), SetData(), Creature::SetReactState(), Unit::SetUnitFlag(), SPELL_AURA_CONTROL_VEHICLE, SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_SELF_REPAIR, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ EnterEvadeMode()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1183 {
1184 if (bIsEvading)
1185 return;
1186 bIsEvading = true;
1187
1188 me->RemoveAllAuras();
1189 me->ExitVehicle();
1191
1192 if (Creature* mimiron = GetMimiron())
1193 mimiron->AI()->EnterEvadeMode(why);
1194
1195 bIsEvading = false;
1196 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
void RemoveAllAuras()
Definition: Unit.cpp:5259
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19992

References bIsEvading, CreatureAI::EnterEvadeMode(), Unit::ExitVehicle(), GetMimiron, ScriptedAI::me, and Unit::RemoveAllAuras().

◆ GetS3()

Unit * npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::GetS3 ( )
inline
1208 {
1209 if (Vehicle* vk = me->GetVehicleKit())
1210 if (Unit* cannon = vk->GetPassenger(3))
1211 return cannon;
1212
1213 return 0;
1214 }
Vehicle * GetVehicleKit() const
Definition: Unit.h:2367
Definition: Vehicle.h:30

References Unit::GetVehicleKit(), and ScriptedAI::me.

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ KilledUnit()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1167 {
1168 if (who->GetTypeId() == TYPEID_PLAYER)
1169 if (Creature* c = GetMimiron())
1170 {
1171 if (Phase == 1)
1172 {
1173 c->AI()->Talk(SAY_MKII_SLAY);
1174 }
1175 else
1176 {
1177 c->AI()->Talk(SAY_V07TRON_SLAY);
1178 }
1179 }
1180 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_MKII_SLAY
Definition: boss_mimiron.cpp:234
@ SAY_V07TRON_SLAY
Definition: boss_mimiron.cpp:243
TypeID GetTypeId() const
Definition: Object.h:121

References GetMimiron, Object::GetTypeId(), SAY_MKII_SLAY, SAY_V07TRON_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1164{}

◆ PassengerBoarded()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1199 {
1200 if (p->GetEntry() == NPC_LEVIATHAN_MKII_CANNON && !apply)
1201 {
1202 Unit::Kill(p, p);
1203 p->ToCreature()->DespawnOrUnsummon(6000);
1204 }
1205 }
@ NPC_LEVIATHAN_MKII_CANNON
Definition: boss_mimiron.cpp:96
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17956

References Creature::DespawnOrUnsummon(), Object::GetEntry(), Unit::Kill(), NPC_LEVIATHAN_MKII_CANNON, and Object::ToCreature().

◆ Reset()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

998 {
999 Phase = 0;
1000 if (Unit* c = GetS3())
1001 c->ExitVehicle(); // this should never happen!
1003 c->EnterVehicle(me, 3);
1008
1009 events.Reset();
1010 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
events
Definition: boss_sartura.cpp:43
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1894
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1496

References EMOTE_ONESHOT_NONE, GetS3(), ScriptedAI::me, NPC_LEVIATHAN_MKII_CANNON, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetReactState(), Object::SetUInt32Value(), Unit::SetUnitFlag(), WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.

◆ SetData()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1013 {
1014 if (id == 1) // setting phase to start fighting
1015 {
1016 switch (value)
1017 {
1018 case 0:
1019 Phase = 0;
1020 events.Reset();
1021 break;
1022 case 1:
1023 Phase = 1;
1025 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1026 AttackStart(target);
1028 events.Reset();
1029 events.ScheduleEvent(EVENT_SPELL_NAPALM_SHELL, 3s);
1030 events.ScheduleEvent(EVENT_SPELL_PLASMA_BLAST, 10s);
1031 events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 20s);
1032 events.ScheduleEvent(EVENT_PROXIMITY_MINES_1, 6s);
1033 if (Creature* c = GetMimiron())
1034 if (c->AI()->GetData(1))
1035 events.ScheduleEvent(EVENT_FLAME_SUPPRESSION_50000, 60s);
1036 break;
1037 case 4:
1040 Phase = 4;
1042 if (Unit* target = SelectTargetFromPlayerList(75.0f))
1043 AttackStart(target);
1045 events.Reset();
1046 events.ScheduleEvent(EVENT_SPELL_SHOCK_BLAST, 20s);
1047 events.ScheduleEvent(EVENT_PROXIMITY_MINES_1, 6s);
1048 break;
1049 }
1050 }
1051 }
@ EVENT_FLAME_SUPPRESSION_50000
Definition: boss_mimiron.cpp:212
@ EVENT_SPELL_PLASMA_BLAST
Definition: boss_mimiron.cpp:182
@ EVENT_SPELL_NAPALM_SHELL
Definition: boss_mimiron.cpp:181
@ EVENT_PROXIMITY_MINES_1
Definition: boss_mimiron.cpp:184
@ EVENT_SPELL_SHOCK_BLAST
Definition: boss_mimiron.cpp:183
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94
void DoResetThreatList()
Definition: ScriptedCreature.cpp:438
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:553

References ScriptedAI::AttackStart(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, GetMimiron, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetReactState(), and UNIT_FLAG_NOT_SELECTABLE.

Referenced by DamageTaken().

◆ SpellHit()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

◆ UpdateAI()

void npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1101 {
1102 if (!UpdateVictim())
1103 return;
1104
1105 events.Update(diff);
1106
1109
1110 Unit* cannon = GetS3();
1112 return;
1113
1114 switch (events.ExecuteEvent())
1115 {
1116 case 0:
1117 break;
1119 {
1120 Player* pTarget = nullptr;
1121 std::vector<Player*> pList;
1122 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1123 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
1124 if (Player* plr = itr->GetSource())
1125 if( plr->IsAlive() && plr->GetDistance2d(me) > 15.0f )
1126 pList.push_back(plr);
1127
1128 if (!pList.empty())
1129 pTarget = pList[urand(0, pList.size() - 1)];
1130 else
1131 pTarget = (Player*)SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true);
1132
1133 if( pTarget )
1134 cannon->CastSpell(pTarget, SPELL_NAPALM_SHELL, false);
1135
1136 events.Repeat(14s);
1137 }
1138 break;
1140 if (Unit* victim = me->GetVictim())
1141 {
1143 cannon->CastSpell(victim, SPELL_PLASMA_BLAST, false);
1144 }
1145 events.Repeat(22s);
1146 break;
1149 events.Repeat(30s);
1150 events.ScheduleEvent(EVENT_PROXIMITY_MINES_1, 8s);
1151 break;
1153 for (uint8 i = 0; i < 10; ++i)
1154 {
1156 }
1157 break;
1160 break;
1161 }
1162 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_AURA_MOD_SILENCE
Definition: SpellAuraDefines.h:90
#define SPELL_PLASMA_BLAST
Definition: boss_mimiron.cpp:221
@ SPELL_FLAME_SUPPRESSANT_50000yd
Definition: boss_mimiron.cpp:136
@ SPELL_SHOCK_BLAST
Definition: boss_mimiron.cpp:44
@ SPELL_SUMMON_PROXIMITY_MINE
Definition: boss_mimiron.cpp:50
@ EMOTE_PLASMA_BLAST
Definition: boss_mimiron.cpp:248
#define SPELL_NAPALM_SHELL
Definition: boss_mimiron.cpp:220
Talk
Definition: boss_fathomlord_karathress.cpp:25
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Map * GetMap() const
Definition: Object.h:517
Definition: Player.h:1056
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:5643
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References MapRefMgr::begin(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_PLASMA_BLAST, MapRefMgr::end(), EVENT_FLAME_SUPPRESSION_50000, EVENT_PROXIMITY_MINES_1, EVENT_SPELL_NAPALM_SHELL, EVENT_SPELL_PLASMA_BLAST, EVENT_SPELL_SHOCK_BLAST, WorldObject::GetMap(), Map::GetPlayers(), GetS3(), Unit::GetVictim(), Unit::HasAuraType(), Unit::HasUnitState(), ScriptedAI::me, UnitAI::SelectTarget(), SPELL_AURA_MOD_SILENCE, SPELL_FLAME_SUPPRESSANT_50000yd, SPELL_NAPALM_SHELL, SPELL_PLASMA_BLAST, SPELL_SHOCK_BLAST, SPELL_SUMMON_PROXIMITY_MINE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ bIsEvading

bool npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::bIsEvading

◆ events

EventMap npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::events

◆ Phase

uint8 npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Phase

◆ pInstance

InstanceScript* npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::pInstance