AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_lake_frog::npc_lake_frogAI Struct Reference
Inheritance diagram for npc_lake_frog::npc_lake_frogAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lake_frogAI (Creature *creature)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void ReceiveEmote (Player *player, uint32 emote) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
bool _following
 
bool _runningScript
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_lake_frogAI()

npc_lake_frog::npc_lake_frogAI::npc_lake_frogAI ( Creature creature)
inline
862: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ ReceiveEmote()

void npc_lake_frog::npc_lake_frogAI::ReceiveEmote ( Player player,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

912 {
914 return;
915
916 if (emote == TEXT_EMOTE_KISS && me->IsWithinDistInMap(player, 30.0f) && player->HasItemCount(ITEM_WARTS_B_GONE_LIP_BALM, 1, false))
917 {
919 player->AddAura(SPELL_WARTS, player);
920 else
921 {
922 // Removes SPELL_WARTSBGONE_LIP_BALM
923 player->CastSpell(player, SPELL_FROG_KISS, true);
924
925 if (me->GetEntry() == NPC_LAKE_FROG)
926 {
928 me->GetMotionMaster()->MoveFollow(player, 0.3f, frand(M_PI / 2, M_PI + (M_PI / 2)));
929 _following = true;
930 }
931 else if (me->GetEntry() == NPC_LAKE_FROG_QUEST)
932 {
934 me->SetFacingToObject(player);
935 _runningScript = true;
937 }
938 }
939 }
940 }
float frand(float min, float max)
Definition: Random.cpp:57
@ NPC_LAKE_FROG
Definition: zone_grizzly_hills.cpp:829
@ SPELL_FROG_KISS
Definition: zone_grizzly_hills.cpp:840
@ ITEM_WARTS_B_GONE_LIP_BALM
Definition: zone_grizzly_hills.cpp:833
@ SPELL_WARTSBGONE_LIP_BALM
Definition: zone_grizzly_hills.cpp:835
@ NPC_LAKE_FROG_QUEST
Definition: zone_grizzly_hills.cpp:830
@ SPELL_FROG_LOVE
Definition: zone_grizzly_hills.cpp:836
@ SPELL_WARTS
Definition: zone_grizzly_hills.cpp:837
@ EVENT_LAKEFROG_1
Definition: zone_grizzly_hills.cpp:848
@ TEXT_EMOTE_KISS
Definition: SharedDefines.h:1693
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Creature * me
Definition: ScriptedCreature.h:282
uint32 GetEntry() const
Definition: Object.h:109
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:683
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19127
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20894
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5636
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:394
void MoveIdle()
Definition: MotionMaster.cpp:232
bool _following
Definition: zone_grizzly_hills.cpp:949
EventMap _events
Definition: zone_grizzly_hills.cpp:948
bool _runningScript
Definition: zone_grizzly_hills.cpp:950

References _events, _following, _runningScript, Unit::AddAura(), Unit::CastSpell(), EVENT_LAKEFROG_1, frand(), Object::GetEntry(), Unit::GetMotionMaster(), Unit::HasAura(), Player::HasItemCount(), WorldObject::IsWithinDistInMap(), ITEM_WARTS_B_GONE_LIP_BALM, ScriptedAI::me, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), NPC_LAKE_FROG, NPC_LAKE_FROG_QUEST, EventMap::ScheduleEvent(), Unit::SetFacingToObject(), SPELL_FROG_KISS, SPELL_FROG_LOVE, SPELL_WARTS, SPELL_WARTSBGONE_LIP_BALM, and TEXT_EMOTE_KISS.

◆ Reset()

void npc_lake_frog::npc_lake_frogAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

865 {
866 _following = false;
867 _runningScript = false;
870 }
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1662

References _following, _runningScript, Object::GetEntry(), ScriptedAI::me, NPC_LAKE_FROG_QUEST, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ sGossipSelect()

void npc_lake_frog::npc_lake_frogAI::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

943 {
945 }
@ SPELL_SUMMON_ASHWOOD_BRAND
Definition: zone_grizzly_hills.cpp:839
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177

References UnitAI::DoCast(), and SPELL_SUMMON_ASHWOOD_BRAND.

◆ UpdateAI()

void npc_lake_frog::npc_lake_frogAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

873 {
874 if (_following)
876 me->DespawnOrUnsummon(1000);
877
878 _events.Update(diff);
879
880 while (uint32 eventId = _events.ExecuteEvent())
881 {
882 switch (eventId)
883 {
884 case EVENT_LAKEFROG_1:
888 break;
889 case EVENT_LAKEFROG_2:
892 break;
893 case EVENT_LAKEFROG_3:
896 break;
897 case EVENT_LAKEFROG_4:
900 break;
901 case EVENT_LAKEFROG_5:
903 me->DespawnOrUnsummon(4000);
904 break;
905 default:
906 break;
907 }
908 }
909 }
std::uint32_t uint32
Definition: Define.h:108
@ SAY_MAIDEN_1
Definition: zone_grizzly_hills.cpp:843
@ SAY_MAIDEN_0
Definition: zone_grizzly_hills.cpp:842
@ NPC_MAIDEN_OF_ASHWOOD_LAKE
Definition: zone_grizzly_hills.cpp:831
@ SPELL_MAIDEN_OF_ASHWOOD_LAKE_TRANSFORM
Definition: zone_grizzly_hills.cpp:838
@ EVENT_LAKEFROG_4
Definition: zone_grizzly_hills.cpp:851
@ EVENT_LAKEFROG_3
Definition: zone_grizzly_hills.cpp:850
@ EVENT_LAKEFROG_5
Definition: zone_grizzly_hills.cpp:852
@ EVENT_LAKEFROG_2
Definition: zone_grizzly_hills.cpp:849
Talk
Definition: boss_fathomlord_karathress.cpp:25
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
void SetEntry(uint32 entry)
Definition: Object.h:110
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1661

References _events, _following, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), EVENT_LAKEFROG_1, EVENT_LAKEFROG_2, EVENT_LAKEFROG_3, EVENT_LAKEFROG_4, EVENT_LAKEFROG_5, EventMap::ExecuteEvent(), Unit::HasAura(), ScriptedAI::me, NPC_MAIDEN_OF_ASHWOOD_LAKE, Unit::RemoveNpcFlag(), SAY_MAIDEN_0, SAY_MAIDEN_1, EventMap::ScheduleEvent(), Object::SetEntry(), Unit::SetNpcFlag(), SPELL_FROG_LOVE, SPELL_MAIDEN_OF_ASHWOOD_LAKE_TRANSFORM, UNIT_NPC_FLAG_GOSSIP, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_lake_frog::npc_lake_frogAI::_events
private

Referenced by ReceiveEmote(), and UpdateAI().

◆ _following

bool npc_lake_frog::npc_lake_frogAI::_following
private

Referenced by ReceiveEmote(), Reset(), and UpdateAI().

◆ _runningScript

bool npc_lake_frog::npc_lake_frogAI::_runningScript
private

Referenced by ReceiveEmote(), and Reset().