AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_enslaved_netherwing_drake Struct Reference
Inheritance diagram for npc_enslaved_netherwing_drake:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_enslaved_netherwing_drake (Creature *creature)
 
PlayerGetPlayer ()
 
void Reset () override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid PlayerGUID
 
bool Tapped
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_enslaved_netherwing_drake()

npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drake ( Creature creature)
inline
452 : ScriptedAI(creature)
453 {
454 Tapped = false;
455 Reset();
456 }
Definition: ScriptedCreature.h:192
bool Tapped
Definition: zone_shadowmoon_valley.cpp:459
void Reset() override
Definition: zone_shadowmoon_valley.cpp:463

References Reset(), and Tapped.

Member Function Documentation

◆ GetPlayer()

Player * npc_enslaved_netherwing_drake::GetPlayer ( )
inline
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:223
Creature * me
Definition: ScriptedCreature.h:282
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:458

References ObjectAccessor::GetPlayer(), ScriptedAI::me, and PlayerGUID.

Referenced by UpdateAI().

◆ JustDied()

void npc_enslaved_netherwing_drake::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

476 {
477 Tapped = false;
479 events.CancelEvent(EVENT_TAKE_OFF);
480 }
events
Definition: boss_sartura.cpp:43
@ EVENT_TAKE_OFF
Definition: zone_shadowmoon_valley.cpp:442
void RestoreFaction()
Definition: Unit.cpp:18959

References EVENT_TAKE_OFF, ScriptedAI::me, Unit::RestoreFaction(), and Tapped.

◆ MovementInform()

void npc_enslaved_netherwing_drake::MovementInform ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

506 {
507 if (type == POINT_MOTION_TYPE && data == POINT_DESPAWN)
508 {
509 me->SetVisible(false);
510 me->SetDisableGravity(false);
512 }
513 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_DESPAWN
Definition: zone_shadowmoon_valley.cpp:446
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3109
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
void SetVisible(bool x)
Definition: Unit.cpp:14220

References Creature::DespawnOrUnsummon(), ScriptedAI::me, POINT_DESPAWN, POINT_MOTION_TYPE, Creature::SetDisableGravity(), and Unit::SetVisible().

◆ Reset()

void npc_enslaved_netherwing_drake::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

464 {
465 if (!Tapped)
466 {
469 }
470
471 me->SetDisableGravity(false);
472 me->SetVisible(true);
473 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
void SetReactState(ReactStates st)
Definition: Creature.h:90

References ScriptedAI::me, REACT_AGGRESSIVE, Unit::RestoreFaction(), Creature::SetDisableGravity(), Creature::SetReactState(), Unit::SetVisible(), and Tapped.

Referenced by npc_enslaved_netherwing_drake().

◆ SpellHit()

void npc_enslaved_netherwing_drake::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

483 {
484 Player* playerCaster = caster->ToPlayer();
485 if (!playerCaster)
486 return;
487
488 if (spell->Id == SPELL_HIT_FORCE_OF_NELTHARAKU && !Tapped &&
490 {
491 Tapped = true;
492 PlayerGUID = caster->GetGUID();
493
494 me->SetFaction(FACTION_FLAYER_HUNTER); // Not sure if this is correct, it was taken off of Mordenai.
495
496 if (Unit* Dragonmaw = me->FindNearestCreature(NPC_DRAGONMAW_SUBJUGATOR, 25.0f))
497 AttackStart(Dragonmaw);
498 else if (Unit* Dragonmaw = me->FindNearestCreature(NPC_DRAGONMAW_WRANGLER, 25.0f))
499 AttackStart(Dragonmaw);
500
501 events.ScheduleEvent(EVENT_TAKE_OFF, 2s);
502 }
503 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ NPC_DRAGONMAW_WRANGLER
Definition: zone_shadowmoon_valley.cpp:439
@ NPC_DRAGONMAW_SUBJUGATOR
Definition: zone_shadowmoon_valley.cpp:438
@ SPELL_HIT_FORCE_OF_NELTHARAKU
Definition: zone_shadowmoon_valley.cpp:434
@ QUEST_THE_FORCE_OF_NELTHARAKU
Definition: zone_shadowmoon_valley.cpp:431
@ FACTION_FLAYER_HUNTER
Definition: SharedDefines.h:232
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
Player * ToPlayer()
Definition: Object.h:195
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
Definition: Player.h:1056
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1416
Definition: Unit.h:1302
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064

References ScriptedAI::AttackStart(), EVENT_TAKE_OFF, FACTION_FLAYER_HUNTER, WorldObject::FindNearestCreature(), Object::GetGUID(), Player::GetQuestStatus(), SpellInfo::Id, ScriptedAI::me, NPC_DRAGONMAW_SUBJUGATOR, NPC_DRAGONMAW_WRANGLER, PlayerGUID, QUEST_STATUS_INCOMPLETE, QUEST_THE_FORCE_OF_NELTHARAKU, Unit::SetFaction(), SPELL_HIT_FORCE_OF_NELTHARAKU, Tapped, and Object::ToPlayer().

◆ UpdateAI()

void npc_enslaved_netherwing_drake::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

516 {
517 events.Update(diff);
518
519 if (!UpdateVictim())
520 {
521 switch (events.ExecuteEvent())
522 {
523 case EVENT_TAKE_OFF:
524 {
525 Tapped = false;
526 Position pos;
527 if (Unit* EscapeDummy = me->FindNearestCreature(NPC_ESCAPE_DUMMY, 30))
528 pos = EscapeDummy->GetPosition();
529 else
530 {
531 pos = me->GetRandomNearPosition(20);
532 pos.m_positionZ += 25;
533 }
534
535 me->SetDisableGravity(true);
538 events.ScheduleEvent(EVENT_CREDIT_PLAYER, 100ms);
539 break;
540 }
543 me->DespawnOrUnsummon(3s, 0s);
544 break;
545 }
546 return;
547 }
548
550 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ NPC_ESCAPE_DUMMY
Definition: zone_shadowmoon_valley.cpp:440
@ EVENT_CREDIT_PLAYER
Definition: zone_shadowmoon_valley.cpp:443
@ SPELL_FORCE_OF_NELTHARAKU
Definition: zone_shadowmoon_valley.cpp:435
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:177
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:2723
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
void GetPosition(float &x, float &y) const
Definition: Position.h:122
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
Player * GetPlayer()
Definition: zone_shadowmoon_valley.cpp:461

References Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), EVENT_CREDIT_PLAYER, EVENT_TAKE_OFF, WorldObject::FindNearestCreature(), Unit::GetMotionMaster(), GetPlayer(), Position::GetPosition(), WorldObject::GetRandomNearPosition(), Position::m_positionZ, ScriptedAI::me, MotionMaster::MovePoint(), NPC_ESCAPE_DUMMY, POINT_DESPAWN, REACT_PASSIVE, Creature::SetDisableGravity(), Creature::SetReactState(), SPELL_FORCE_OF_NELTHARAKU, Tapped, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ PlayerGUID

ObjectGuid npc_enslaved_netherwing_drake::PlayerGUID

Referenced by GetPlayer(), and SpellHit().

◆ Tapped

bool npc_enslaved_netherwing_drake::Tapped