AzerothCore 3.3.5a
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boss_the_lich_king::boss_the_lich_kingAI Struct Reference
Inheritance diagram for boss_the_lich_king::boss_the_lich_kingAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_the_lich_kingAI (Creature *creature)
 
void Reset () override
 
void JustDied (Unit *) override
 
void JustEngagedWith (Unit *target) override
 Called for reaction when initially engaged.
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
void KilledUnit (Unit *victim) override
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void UpdateAI (uint32 diff) override
 
uint32 GetData (uint32 type) const override
 
void SetData (uint32 type, uint32 value) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint8 _phase
 
uint32 _necroticPlagueStack
 
uint32 _vileSpiritExplosions
 
uint16 _positionCheckTimer
 
uint32 _lastTalkTimeKill
 
uint32 _lastTalkTimeBuff
 
bool _bFrostmournePhase
 
bool _bFordringMustFallYell
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_the_lich_kingAI()

boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI ( Creature creature)
inline
631 : BossAI(creature, DATA_THE_LICH_KING)
632 {
634 me->SetImmuneToPC(true);
636 }
@ REACT_PASSIVE
Definition: Unit.h:1023
@ SPELL_EMOTE_SIT_NO_SHEATH
Definition: boss_the_lich_king.cpp:79
@ DATA_THE_LICH_KING
Definition: icecrown_citadel.h:105
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
void SetReactState(ReactStates st)
Definition: Creature.h:89
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition: Unit.cpp:13518

References Unit::AddAura(), ScriptedAI::me, REACT_PASSIVE, Unit::SetImmuneToPC(), Creature::SetReactState(), and SPELL_EMOTE_SIT_NO_SHEATH.

Member Function Documentation

◆ CanAIAttack()

bool boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

713 {
714 return me->IsVisible() && IsValidPlatformTarget(target) && !target->GetVehicle();
715 }
bool IsValidPlatformTarget(Unit const *target)
Definition: boss_the_lich_king.cpp:358
bool IsVisible() const
Definition: Unit.h:2127

References Unit::GetVehicle(), IsValidPlatformTarget(), Unit::IsVisible(), and ScriptedAI::me.

◆ DamageTaken()

void boss_the_lich_king::boss_the_lich_kingAI::DamageTaken ( Unit attacker,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

765 {
766 if (!attacker || (_bFrostmournePhase && attacker->GetExactDistSq(495.708f, -2523.76f, 1049.95f) > 40.0f * 40.0f)) // frostmourne room, prevent exploiting (tele hack to get back and damage him)
767 {
768 damage = 0;
769 return;
770 }
771
773 {
776 me->AttackStop();
777 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
780 return;
781 }
782
784 {
787 me->AttackStop();
788 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
791 return;
792 }
793
795 {
799 events.Reset();
802 me->AttackStop();
805 me->CastSpell((Unit*)nullptr, SPELL_FURY_OF_FROSTMOURNE, false);
806 me->SetWalk(true);
807
809 tirion->AI()->DoAction(ACTION_OUTRO);
810 return;
811 }
812
813 if (_phase == PHASE_OUTRO)
814 {
815 if (!me->IsLevitating())
816 damage = me->GetHealth() > 1 ? 1 : 0;
817 else if (damage >= me->GetHealth()) // dying...
818 {
819 damage = me->GetHealth() - 1;
820 me->SetDisableGravity(false);
822 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
823 frostmourne->DespawnOrUnsummon(1);
825 terenas->DespawnOrUnsummon(1);
826
827 me->m_Events.AddEvent(new LichKingDeathEvent(*me), me->m_Events.CalculateTime(2500)); // die after spinning anim is over, so death anim is visible
829 }
830
831 if (!_bFordringMustFallYell && me->GetHealth() < 500000)
832 {
835 {
836 tirion->Yell("The Lich King must fall!", LANG_UNIVERSAL);
837 tirion->PlayDirectSound(17389);
838 }
839 }
840 }
841 else if (damage >= me->GetHealth())
842 damage = me->GetHealth() - 1;
843 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
events
Definition: boss_sartura.cpp:43
@ EVENT_GROUP_ABILITIES
Definition: boss_the_lich_king.cpp:290
@ MUSIC_FURY_OF_FROSTMOURNE
Definition: boss_the_lich_king.cpp:347
@ ACTION_TELEPORT_BACK
Definition: boss_the_lich_king.cpp:338
@ ACTION_OUTRO
Definition: boss_the_lich_king.cpp:336
@ SPELL_FURY_OF_FROSTMOURNE
Definition: boss_the_lich_king.cpp:86
@ PHASE_ONE
Definition: boss_the_lich_king.cpp:299
@ PHASE_TRANSITION
Definition: boss_the_lich_king.cpp:302
@ PHASE_OUTRO
Definition: boss_the_lich_king.cpp:304
@ PHASE_THREE
Definition: boss_the_lich_king.cpp:301
@ PHASE_TWO
Definition: boss_the_lich_king.cpp:300
@ POINT_CENTER_2
Definition: boss_the_lich_king.cpp:324
@ POINT_CENTER_1
Definition: boss_the_lich_king.cpp:323
Position const CenterPosition
Definition: boss_the_lich_king.cpp:310
@ NPC_FROSTMOURNE_TRIGGER
Definition: icecrown_citadel.h:363
@ NPC_TERENAS_MENETHIL_OUTRO
Definition: icecrown_citadel.h:364
@ NPC_STRANGULATE_VEHICLE
Definition: icecrown_citadel.h:359
@ AREA_THE_FROZEN_THRONE
Definition: icecrown_citadel.h:578
@ DATA_HIGHLORD_TIRION_FORDRING
Definition: icecrown_citadel.h:135
@ LANG_UNIVERSAL
Definition: SharedDefines.h:707
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104
Definition: ScriptedCreature.h:169
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:357
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
InstanceScript *const instance
Definition: ScriptedCreature.h:461
SummonList summons
Definition: ScriptedCreature.h:497
Definition: Creature.h:46
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
Map * GetMap() const
Definition: Object.h:517
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
float GetExactDistSq(float x, float y, float z) const
Definition: Position.h:170
Definition: Unit.h:1290
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
bool IsLevitating() const
Definition: Unit.h:2378
EventProcessor m_Events
Definition: Unit.h:2094
uint32 GetHealth() const
Definition: Unit.h:1440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool AttackStop()
Definition: Unit.cpp:10368
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition: Map.cpp:3727
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
Definition: MotionMaster.cpp:545
Definition: boss_the_lich_king.cpp:561
Definition: boss_the_lich_king.cpp:577
bool _bFordringMustFallYell
Definition: boss_the_lich_king.cpp:645
uint8 _phase
Definition: boss_the_lich_king.cpp:638
bool _bFrostmournePhase
Definition: boss_the_lich_king.cpp:644

References _bFordringMustFallYell, _bFrostmournePhase, _phase, ACTION_OUTRO, ACTION_TELEPORT_BACK, EventProcessor::AddEvent(), AREA_THE_FROZEN_THRONE, Unit::AttackStop(), EventProcessor::CalculateTime(), Unit::CastSpell(), CenterPosition, DATA_HIGHLORD_TIRION_FORDRING, SummonList::DespawnAll(), SummonList::DoAction(), EVENT_GROUP_ABILITIES, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Position::GetExactDistSq(), InstanceScript::GetGuidData(), Unit::GetHealth(), WorldObject::GetMap(), Unit::GetMotionMaster(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), ScriptedAI::HealthBelowPct(), BossAI::instance, Unit::InterruptNonMeleeSpells(), Unit::IsLevitating(), LANG_UNIVERSAL, Unit::m_Events, ScriptedAI::me, MotionMaster::MoveFall(), MotionMaster::MovePoint(), MUSIC_FURY_OF_FROSTMOURNE, NPC_FROSTMOURNE_TRIGGER, NPC_STRANGULATE_VEHICLE, NPC_TERENAS_MENETHIL_OUTRO, PHASE_ONE, PHASE_OUTRO, PHASE_THREE, PHASE_TRANSITION, PHASE_TWO, POINT_CENTER_1, POINT_CENTER_2, REACT_PASSIVE, Creature::SetDisableGravity(), Creature::SetReactState(), Creature::SetWalk(), Map::SetZoneMusic(), SPELL_FURY_OF_FROSTMOURNE, BossAI::summons, and UNIT_STATE_CASTING.

◆ DoAction()

void boss_the_lich_king::boss_the_lich_kingAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

732 {
733 switch (action)
734 {
738 break;
740 events.ScheduleEvent(EVENT_START_ATTACK, 5250ms);
741 break;
747 tirion->AI()->DoAction(ACTION_BREAK_FROSTMOURNE);
748 break;
750 {
752 events.RescheduleEvent(EVENT_START_ATTACK, 1s);
755 if (!IsHeroic() && _phase != PHASE_OUTRO && me->IsInCombat() && _lastTalkTimeBuff + 5 <= GameTime::GetGameTime().count())
757 }
758 break;
759 default:
760 break;
761 }
762 }
@ EQUIP_BROKEN_FROSTMOURNE
Definition: boss_the_lich_king.cpp:351
@ ACTION_BREAK_FROSTMOURNE
Definition: boss_the_lich_king.cpp:337
@ ACTION_START_ATTACK
Definition: boss_the_lich_king.cpp:335
@ SPELL_SUMMON_BROKEN_FROSTMOURNE_2
Definition: boss_the_lich_king.cpp:95
@ SPELL_SUMMON_BROKEN_FROSTMOURNE
Definition: boss_the_lich_king.cpp:94
@ PHASE_FROSTMOURNE
Definition: boss_the_lich_king.cpp:303
@ SAY_LK_FROSTMOURNE_ESCAPE
Definition: boss_the_lich_king.cpp:44
@ EVENT_START_ATTACK
Definition: boss_the_lich_king.cpp:238
@ ACTION_RESTORE_LIGHT
Definition: icecrown_citadel.h:535
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ WEATHER_STATE_FINE
Definition: Weather.h:47
Seconds GetGameTime()
Definition: GameTime.cpp:38
bool IsHeroic() const
Definition: ScriptedCreature.h:379
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:495
bool IsInCombat() const
Definition: Unit.h:1688
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition: Map.cpp:3747
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition: Map.cpp:3768
uint32 _lastTalkTimeBuff
Definition: boss_the_lich_king.cpp:643

References _lastTalkTimeBuff, _phase, ACTION_BREAK_FROSTMOURNE, ACTION_RESTORE_LIGHT, ACTION_START_ATTACK, ACTION_TELEPORT_BACK, AREA_THE_FROZEN_THRONE, Unit::CastSpell(), DATA_HIGHLORD_TIRION_FORDRING, SummonList::DoAction(), EQUIP_BROKEN_FROSTMOURNE, EVENT_START_ATTACK, ObjectAccessor::GetCreature(), GameTime::GetGameTime(), InstanceScript::GetGuidData(), WorldObject::GetMap(), BossAI::instance, ScriptedAI::IsHeroic(), Unit::IsInCombat(), ScriptedAI::me, NPC_STRANGULATE_VEHICLE, PHASE_FROSTMOURNE, PHASE_OUTRO, SAY_LK_FROSTMOURNE_ESCAPE, ScriptedAI::SetEquipmentSlots(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SPELL_SUMMON_BROKEN_FROSTMOURNE, SPELL_SUMMON_BROKEN_FROSTMOURNE_2, BossAI::summons, and WEATHER_STATE_FINE.

Referenced by JustDied(), JustReachedHome(), and Reset().

◆ EnterEvadeMode()

void boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1256 {
1263
1265 tirion->AI()->EnterEvadeMode();
1266 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ FAIL
Definition: InstanceScript.h:58
@ SPELL_KILL_FROSTMOURNE_PLAYERS
Definition: boss_the_lich_king.cpp:159
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References ACTION_TELEPORT_BACK, Unit::CastSpell(), DATA_HIGHLORD_TIRION_FORDRING, DATA_THE_LICH_KING, SummonList::DoAction(), CreatureAI::EnterEvadeMode(), FAIL, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, ScriptedAI::me, NPC_STRANGULATE_VEHICLE, REACT_AGGRESSIVE, InstanceScript::SetBossState(), Creature::SetReactState(), SPELL_KILL_FROSTMOURNE_PLAYERS, and BossAI::summons.

Referenced by JustEngagedWith().

◆ GetData()

uint32 boss_the_lich_king::boss_the_lich_kingAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

1226 {
1227 switch (type)
1228 {
1229 case DATA_PLAGUE_STACK:
1230 return _necroticPlagueStack;
1231 case DATA_VILE:
1232 return _vileSpiritExplosions;
1233 default:
1234 break;
1235 }
1236
1237 return 0;
1238 }
#define DATA_PLAGUE_STACK
Definition: boss_the_lich_king.cpp:355
#define DATA_VILE
Definition: boss_the_lich_king.cpp:356
uint32 _vileSpiritExplosions
Definition: boss_the_lich_king.cpp:640
uint32 _necroticPlagueStack
Definition: boss_the_lich_king.cpp:639

References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.

◆ JustDied()

void boss_the_lich_king::boss_the_lich_kingAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

666 {
667 _JustDied();
669 me->PlayDirectSound(17374);
670 }
void _JustDied()
Definition: ScriptedCreature.cpp:585
void PlayDirectSound(uint32 sound_id, Player *target=nullptr)
Definition: Object.cpp:2853
void DoAction(int32 action) override
Definition: boss_the_lich_king.cpp:731

References BossAI::_JustDied(), ACTION_RESTORE_LIGHT, DoAction(), ScriptedAI::me, and WorldObject::PlayDirectSound().

◆ JustEngagedWith()

void boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

673 {
674 if (!instance->CheckRequiredBosses(DATA_THE_LICH_KING, target->ToPlayer()) || !me->IsVisible())
675 {
678 return;
679 }
680
683 me->setActive(true);
686
687 events.ScheduleEvent(EVENT_BERSERK, 15min, EVENT_GROUP_BERSERK);
690 events.ScheduleEvent(EVENT_INFEST, 5s, EVENT_GROUP_ABILITIES);
691 events.ScheduleEvent(EVENT_NECROTIC_PLAGUE, 30s, 31s, EVENT_GROUP_ABILITIES);
692 if (IsHeroic())
693 events.ScheduleEvent(EVENT_SHADOW_TRAP, 15s + 500ms, EVENT_GROUP_ABILITIES);
694 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ EVENT_GROUP_BERSERK
Definition: boss_the_lich_king.cpp:291
@ EVENT_SUMMON_SHAMBLING_HORROR
Definition: boss_the_lich_king.cpp:243
@ EVENT_SHADOW_TRAP
Definition: boss_the_lich_king.cpp:247
@ EVENT_NECROTIC_PLAGUE
Definition: boss_the_lich_king.cpp:246
@ EVENT_INFEST
Definition: boss_the_lich_king.cpp:245
@ EVENT_BERSERK
Definition: boss_the_lich_king.cpp:237
@ EVENT_SUMMON_DRUDGE_GHOUL
Definition: boss_the_lich_king.cpp:244
@ LIGHT_S_HAMMER_TELEPORT
Definition: icecrown_citadel.h:81
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:92
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void DoCastSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:605
virtual bool CheckRequiredBosses(uint32, Player const *=nullptr) const
Definition: InstanceScript.h:243
void EnterEvadeMode(EvadeReason why) override
Definition: boss_the_lich_king.cpp:1255

References _phase, InstanceScript::CheckRequiredBosses(), DATA_THE_LICH_KING, InstanceScript::DoCastSpellOnPlayers(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_GROUP_ABILITIES, EVENT_GROUP_BERSERK, EVENT_INFEST, EVENT_NECROTIC_PLAGUE, EVENT_SHADOW_TRAP, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_SHAMBLING_HORROR, IN_PROGRESS, BossAI::instance, ScriptedAI::IsHeroic(), Unit::IsVisible(), LIGHT_S_HAMMER_TELEPORT, ScriptedAI::me, PHASE_ONE, Unit::RemoveAurasDueToSpell(), WorldObject::setActive(), InstanceScript::SetBossState(), Creature::SetInCombatWithZone(), SPELL_EMOTE_SIT_NO_SHEATH, and Object::ToPlayer().

◆ JustReachedHome()

void boss_the_lich_king::boss_the_lich_kingAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

697 {
700
701 // Reset The Frozen Throne gameobjects
704 Cell::VisitGridObjects(me, worker, 333.0f);
705
707 me->SetImmuneToPC(true);
710 }
@ UNIT_STAND_STATE_SIT
Definition: Unit.h:54
void _JustReachedHome()
Definition: ScriptedCreature.h:491
void SetStandState(uint8 state)
Definition: Unit.cpp:16900
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:179
Definition: GridNotifiers.h:363
Definition: boss_the_lich_king.cpp:460

References BossAI::_JustReachedHome(), ACTION_RESTORE_LIGHT, Unit::AddAura(), DoAction(), ScriptedAI::me, REACT_PASSIVE, Unit::SetImmuneToPC(), Creature::SetReactState(), Unit::SetStandState(), SPELL_EMOTE_SIT_NO_SHEATH, UNIT_STAND_STATE_SIT, and Cell::VisitGridObjects().

◆ JustSummoned()

void boss_the_lich_king::boss_the_lich_kingAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

846 {
847 switch (summon->GetEntry())
848 {
850 case NPC_DRUDGE_GHOUL:
852 summon->CastSpell(summon, SPELL_RISEN_WITCH_DOCTOR_SPAWN, true);
855 summon->m_Events.AddEvent(new StartMovementEvent(me, summon), summon->m_Events.CalculateTime(5000));
856 break;
859 break;
860 case NPC_VILE_SPIRIT:
861 {
863 summon->GetMotionMaster()->MoveRandom(10.0f);
864 if (_phase == PHASE_THREE)
865 summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15000));
866 break;
867 }
869 summons.Summon(summon);
870 return;
871 case NPC_DEFILE:
873 summon->m_positionZ = 840.86f;
874 summon->UpdatePosition(summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ(), summon->GetOrientation(), true);
875 summon->StopMovingOnCurrentPos();
876 break;
878 if (_phase == PHASE_THREE || events.GetNextEventTime(EVENT_QUAKE_2))
879 summon->DespawnOrUnsummon(1);
880 break;
881 default:
882 break;
883 }
884
885 BossAI::JustSummoned(summon);
886 }
@ SPELL_RISEN_WITCH_DOCTOR_SPAWN
Definition: boss_the_lich_king.cpp:121
@ EVENT_QUAKE_2
Definition: boss_the_lich_king.cpp:240
@ NPC_RAGING_SPIRIT
Definition: icecrown_citadel.h:353
@ NPC_VALKYR_SHADOWGUARD
Definition: icecrown_citadel.h:356
@ NPC_SHAMBLING_HORROR
Definition: icecrown_citadel.h:350
@ NPC_VILE_SPIRIT
Definition: icecrown_citadel.h:357
@ NPC_DEFILE
Definition: icecrown_citadel.h:354
@ NPC_SHADOW_TRAP_TRIGGER
Definition: icecrown_citadel.h:355
@ NPC_DRUDGE_GHOUL
Definition: icecrown_citadel.h:351
@ EMOTE_ONESHOT_EMERGE
Definition: SharedDefines.h:2015
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void JustSummoned(Creature *summon) override
Definition: ScriptedCreature.cpp:628
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
uint32 GetEntry() const
Definition: Object.h:109
float m_positionZ
Definition: Position.h:58
float GetPositionZ() const
Definition: Position.h:119
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20194
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void MoveRandom(float wanderDistance=0.0f)
Definition: MotionMaster.cpp:238
Definition: boss_the_lich_king.cpp:495
Definition: boss_the_lich_king.cpp:518

References _phase, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Unit::CastSpell(), CenterPosition, Creature::DespawnOrUnsummon(), EMOTE_ONESHOT_EMERGE, EVENT_QUAKE_2, Object::GetEntry(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), BossAI::JustSummoned(), Unit::m_Events, Position::m_positionZ, ScriptedAI::me, MotionMaster::MoveRandom(), NPC_DEFILE, NPC_DRUDGE_GHOUL, NPC_RAGING_SPIRIT, NPC_SHADOW_TRAP_TRIGGER, NPC_SHAMBLING_HORROR, NPC_STRANGULATE_VEHICLE, NPC_VALKYR_SHADOWGUARD, NPC_VILE_SPIRIT, PHASE_THREE, REACT_PASSIVE, Creature::SetHomePosition(), Creature::SetReactState(), SPELL_RISEN_WITCH_DOCTOR_SPAWN, Unit::StopMovingOnCurrentPos(), SummonList::Summon(), BossAI::summons, and Unit::UpdatePosition().

◆ KilledUnit()

void boss_the_lich_king::boss_the_lich_kingAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

723 {
724 if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode() && _phase != PHASE_OUTRO && _lastTalkTimeKill + 5 < GameTime::GetGameTime().count())
725 {
728 }
729 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_LK_KILL
Definition: boss_the_lich_king.cpp:46
bool IsInEvadeMode() const
Definition: Creature.h:129
TypeID GetTypeId() const
Definition: Object.h:121
uint32 _lastTalkTimeKill
Definition: boss_the_lich_king.cpp:642

References _lastTalkTimeKill, _phase, GameTime::GetGameTime(), Object::GetTypeId(), Creature::IsInEvadeMode(), ScriptedAI::me, PHASE_OUTRO, SAY_LK_KILL, and TYPEID_PLAYER.

◆ MovementInform()

void boss_the_lich_king::boss_the_lich_kingAI::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

926 {
927 if (type != POINT_MOTION_TYPE)
928 return;
929
930 switch (pointId)
931 {
932 case POINT_CENTER_1:
933 me->SetFacingTo(0.0f);
937 //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15mins on movies
938 events.ScheduleEvent(EVENT_QUAKE, 62s + 500ms);
942 break;
943 case POINT_CENTER_2:
944 me->SetFacingTo(0.0f);
949 //events.DelayEvents(62500, EVENT_GROUP_BERSERK); // delay berserk timer, its not ticking during phase transitions, 15 mins on movies
950 events.ScheduleEvent(EVENT_QUAKE_2, 62s + 500ms);
954 break;
955 default:
956 break;
957 }
958 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ MUSIC_SPECIAL
Definition: boss_the_lich_king.cpp:346
@ SPELL_REMORSELESS_WINTER_2
Definition: boss_the_lich_king.cpp:107
@ SPELL_REMORSELESS_WINTER_1
Definition: boss_the_lich_king.cpp:106
@ SAY_LK_REMORSELESS_WINTER
Definition: boss_the_lich_king.cpp:40
@ EVENT_SUMMON_ICE_SPHERE
Definition: boss_the_lich_king.cpp:249
@ EVENT_SUMMON_RAGING_SPIRIT
Definition: boss_the_lich_king.cpp:250
@ EVENT_PAIN_AND_SUFFERING
Definition: boss_the_lich_king.cpp:248
@ EVENT_QUAKE
Definition: boss_the_lich_king.cpp:239
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:50
void SetFacingTo(float ori)
Definition: Unit.cpp:20782

References AREA_THE_FROZEN_THRONE, Unit::CastSpell(), SummonList::DespawnEntry(), EVENT_GROUP_ABILITIES, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, WorldObject::GetMap(), ScriptedAI::me, MUSIC_SPECIAL, NPC_VALKYR_SHADOWGUARD, POINT_CENTER_1, POINT_CENTER_2, POINT_MOTION_TYPE, SAY_LK_REMORSELESS_WINTER, Unit::SetFacingTo(), Map::SetZoneMusic(), SPELL_REMORSELESS_WINTER_1, SPELL_REMORSELESS_WINTER_2, and BossAI::summons.

◆ Reset()

void boss_the_lich_king::boss_the_lich_kingAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

648 {
652 _positionCheckTimer = 5000;
655 _bFrostmournePhase = false;
657
658 _Reset();
660 SetEquipmentSlots(true);
661 if (me->IsImmuneToPC())
663 }
@ PHASE_NONE
Definition: boss_the_lich_king.cpp:297
void _Reset()
Definition: ScriptedCreature.cpp:570
bool IsImmuneToPC() const
Definition: Unit.h:1681
uint16 _positionCheckTimer
Definition: boss_the_lich_king.cpp:641

References _bFordringMustFallYell, _bFrostmournePhase, _lastTalkTimeBuff, _lastTalkTimeKill, _necroticPlagueStack, _phase, _positionCheckTimer, BossAI::_Reset(), _vileSpiritExplosions, ACTION_RESTORE_LIGHT, DoAction(), Unit::IsImmuneToPC(), ScriptedAI::me, PHASE_NONE, ScriptedAI::SetEquipmentSlots(), Unit::SetStandState(), and UNIT_STAND_STATE_SIT.

◆ SetData()

void boss_the_lich_king::boss_the_lich_kingAI::SetData ( uint32  type,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1241 {
1242 switch (type)
1243 {
1244 case DATA_PLAGUE_STACK:
1245 _necroticPlagueStack = std::max(value, _necroticPlagueStack);
1246 break;
1247 case DATA_VILE:
1248 _vileSpiritExplosions += value;
1249 break;
1250 default:
1251 break;
1252 }
1253 }

References _necroticPlagueStack, _vileSpiritExplosions, DATA_PLAGUE_STACK, and DATA_VILE.

◆ SpellHit()

void boss_the_lich_king::boss_the_lich_kingAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

907 {
908 if (spell->Id == HARVESTED_SOUL_BUFF && me->IsInCombat() && !IsHeroic() && _phase != PHASE_OUTRO && _lastTalkTimeBuff + 5 <= GameTime::GetGameTime().count())
909 {
912 }
913 }
#define HARVESTED_SOUL_BUFF
Definition: boss_the_lich_king.cpp:192
@ SAY_LK_FROSTMOURNE_KILL
Definition: boss_the_lich_king.cpp:45

References _lastTalkTimeBuff, _phase, GameTime::GetGameTime(), HARVESTED_SOUL_BUFF, SpellInfo::Id, ScriptedAI::IsHeroic(), Unit::IsInCombat(), ScriptedAI::me, PHASE_OUTRO, and SAY_LK_FROSTMOURNE_KILL.

◆ SpellHitTarget()

void boss_the_lich_king::boss_the_lich_kingAI::SpellHitTarget ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

916 {
917 if (spell->Id == REMORSELESS_WINTER_1 || spell->Id == REMORSELESS_WINTER_2)
918 {
922 }
923 }
#define REMORSELESS_WINTER_1
Definition: boss_the_lich_king.cpp:188
@ LIGHT_SNOWSTORM
Definition: boss_the_lich_king.cpp:343
#define REMORSELESS_WINTER_2
Definition: boss_the_lich_king.cpp:189
@ WEATHER_STATE_LIGHT_SNOW
Definition: Weather.h:52

References AREA_THE_FROZEN_THRONE, SummonList::DespawnEntry(), WorldObject::GetMap(), SpellInfo::Id, LIGHT_SNOWSTORM, ScriptedAI::me, NPC_SHADOW_TRAP_TRIGGER, REMORSELESS_WINTER_1, REMORSELESS_WINTER_2, Map::SetZoneOverrideLight(), Map::SetZoneWeather(), BossAI::summons, and WEATHER_STATE_LIGHT_SNOW.

◆ SummonedCreatureDies()

void boss_the_lich_king::boss_the_lich_kingAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

889 {
890 switch (summon->GetEntry())
891 {
893 case NPC_DRUDGE_GHOUL:
894 case NPC_ICE_SPHERE:
897 case NPC_VILE_SPIRIT:
898 summon->ToTempSummon()->SetTimer(5000);
900 break;
901 default:
902 break;
903 }
904 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ NPC_ICE_SPHERE
Definition: icecrown_citadel.h:352
void SetTempSummonType(TempSummonType type)
Definition: TemporarySummon.cpp:278
void SetTimer(uint32 t)
Definition: TemporarySummon.h:58
TempSummon * ToTempSummon()
Definition: Unit.h:2400

References Object::GetEntry(), NPC_DRUDGE_GHOUL, NPC_ICE_SPHERE, NPC_RAGING_SPIRIT, NPC_SHAMBLING_HORROR, NPC_VALKYR_SHADOWGUARD, NPC_VILE_SPIRIT, TempSummon::SetTempSummonType(), TempSummon::SetTimer(), TEMPSUMMON_TIMED_DESPAWN, and Unit::ToTempSummon().

◆ UpdateAI()

void boss_the_lich_king::boss_the_lich_kingAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

961 {
962 if (_phase == PHASE_NONE)
963 return;
964
965 // check phase first to prevent updating victim and entering evade mode when not wanted
966 if (!((1 << _phase) & PHASE_MASK_NO_VICTIM))
967 if (!UpdateVictim())
968 return;
969
970 // handle falling players so they don't fall infinitely
971 if (_positionCheckTimer <= diff)
972 {
973 _positionCheckTimer = 5000;
974 Map::PlayerList const& players = me->GetMap()->GetPlayers();
975 if (!players.IsEmpty())
976 for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
977 if (Player* player = itr->GetSource())
978 if (player->GetPositionZ() < 700.0f)
979 Unit::Kill(me, player);
980 }
981 else
982 _positionCheckTimer -= diff;
983
984 events.Update(diff);
985
986 // during Remorseless Winter phases The Lich King is channeling a spell, but we must continue casting other spells
988 return;
989
990 switch (events.ExecuteEvent())
991 {
992 case EVENT_BERSERK:
994 me->CastSpell(me, SPELL_BERSERK2, true);
995 break;
999 {
1000 _bFrostmournePhase = false;
1002 events.RescheduleEvent(EVENT_DEFILE, 0ms, EVENT_GROUP_ABILITIES);
1003 events.RescheduleEvent(EVENT_SOUL_REAPER, 7s, 12s, EVENT_GROUP_ABILITIES);
1004
1005 for (SummonList::iterator i = summons.begin(); i != summons.end(); ++i)
1006 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
1007 if (summon->GetEntry() == NPC_RAGING_SPIRIT)
1008 summon->SetReactState(REACT_AGGRESSIVE);
1009 }
1010 break;
1011 case EVENT_QUAKE:
1012 _phase = PHASE_TWO;
1013 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
1014 events.ScheduleEvent(EVENT_INFEST, 14s, EVENT_GROUP_ABILITIES);
1016 events.ScheduleEvent(EVENT_SOUL_REAPER, 40s, EVENT_GROUP_ABILITIES);
1017 events.ScheduleEvent(EVENT_DEFILE, 38s, EVENT_GROUP_ABILITIES);
1018
1021 me->SetFacingTo(0.0f);
1022 me->CastSpell((Unit*)nullptr, SPELL_QUAKE, false);
1025 break;
1026 case EVENT_QUAKE_2:
1028 events.CancelEventGroup(EVENT_GROUP_ABILITIES);
1029 events.ScheduleEvent(EVENT_SOUL_REAPER, 40s, EVENT_GROUP_ABILITIES);
1030 events.ScheduleEvent(EVENT_DEFILE, 38s, EVENT_GROUP_ABILITIES);
1033
1036 me->SetFacingTo(0.0f);
1037 me->CastSpell((Unit*)nullptr, SPELL_QUAKE, false);
1040 break;
1041
1042 // ABILITIES:
1047 break;
1051 break;
1052 case EVENT_INFEST:
1053 me->CastSpell(me, SPELL_INFEST, false);
1054 events.ScheduleEvent(EVENT_INFEST, 22s + 500ms, EVENT_GROUP_ABILITIES);
1055 break;
1057 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NecroticPlagueTargetCheck(me, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR)))
1058 {
1060 me->CastSpell(target, SPELL_NECROTIC_PLAGUE, false);
1061 events.ScheduleEvent(EVENT_NECROTIC_PLAGUE, 30s, 31s, EVENT_GROUP_ABILITIES);
1062 }
1063 else
1065 break;
1066 case EVENT_SHADOW_TRAP:
1067 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, ShadowTrapLKTargetSelector(me, true, true, 100.0f)))
1068 me->CastSpell(target, SPELL_SHADOW_TRAP, false);
1069 events.ScheduleEvent(EVENT_SHADOW_TRAP, 15s + 500ms, EVENT_GROUP_ABILITIES);
1070 break;
1072 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
1073 {
1074 //events.DelayEventsToMax(500, EVENT_GROUP_ABILITIES);
1075 me->SetFacingTo(me->GetAngle(target));
1076 me->CastSpell(target, SPELL_PAIN_AND_SUFFERING, false);
1077 }
1078 events.ScheduleEvent(EVENT_PAIN_AND_SUFFERING, (IsHeroic() ? urand(1250, 1750) : urand(1750, 2250)), EVENT_GROUP_ABILITIES);
1079 break;
1081 me->CastSpell((Unit*)nullptr, SPELL_SUMMON_ICE_SPHERE, false);
1083 break;
1085 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100.0f, true))
1086 me->CastSpell(target, SPELL_RAGING_SPIRIT, false);
1087 events.ScheduleEvent(EVENT_SUMMON_RAGING_SPIRIT, (!HealthAbovePct(40) ? 15s : 20s), EVENT_GROUP_ABILITIES);
1088 break;
1089 case EVENT_DEFILE:
1090 {
1091 uint32 evTime = events.GetNextEventTime(EVENT_SUMMON_VALKYR);
1092 // if defile (cast time 2sec) is less than 3 before valkyr appears
1093 // we've to decide
1094 if (evTime && (events.GetTimer() > evTime || evTime - events.GetTimer() < 5000))
1095 {
1096 // if valkyr is less than 1.5 secs after defile (cast time 2 sec) then we've a sync issue, so
1097 // we need to cancel it (break) and schedule a defile to be casted 5 or 4 seconds after valkyr
1098 if (events.GetTimer() > evTime || evTime - events.GetTimer() < 3500)
1099 {
1100 uint32 t = events.GetTimer() > evTime ? 0 : evTime - events.GetTimer();
1101 events.ScheduleEvent(EVENT_DEFILE, t + (Is25ManRaid() ? 5000 : 4000), EVENT_GROUP_ABILITIES);
1102 break;
1103 }
1104
1105 // if valkyr is coming between 1.5 and 3 seconds after defile then we've to
1106 // delay valkyr just a bit
1107 events.RescheduleEvent(EVENT_SUMMON_VALKYR, 5s, EVENT_GROUP_ABILITIES);
1108 }
1109
1110 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, DefileTargetSelector(me)))
1111 {
1113 me->CastSpell(target, SPELL_DEFILE, false);
1114 // defile has a fixed CD (from dbm) that can be variable only
1115 // if no target has been found at the moment (schedule after 1 second)
1116 events.ScheduleEvent(EVENT_DEFILE, 32s + 500ms, EVENT_GROUP_ABILITIES);
1117 }
1118 else
1119 {
1120 // be sure it happen trying each seconds if no target
1121 events.ScheduleEvent(EVENT_DEFILE, 1s, EVENT_GROUP_ABILITIES);
1122 }
1123 }
1124 break;
1125 case EVENT_SOUL_REAPER:
1127 {
1129 events.ScheduleEvent(EVENT_SOUL_REAPER, 30s + 500ms, EVENT_GROUP_ABILITIES);
1130 }
1131 else
1133 break;
1135 {
1138 me->CastSpell((Unit*)nullptr, SUMMON_VALKYR, false);
1140
1141 // schedule a defile (or reschedule it) if next defile event
1142 // doesn't exist ( now > next defile ) or defile is coming too soon
1143 uint32 minTime = (Is25ManRaid() ? 5000 : 4000);
1144 if (uint32 evTime = events.GetNextEventTime(EVENT_DEFILE))
1145 if (events.GetTimer() > evTime || evTime - events.GetTimer() < minTime)
1146 {
1147 events.RescheduleEvent(EVENT_DEFILE, minTime, EVENT_GROUP_ABILITIES);
1148 }
1149 }
1150 break;
1151 case EVENT_VILE_SPIRITS:
1153 me->CastSpell((Unit*)nullptr, SPELL_VILE_SPIRITS, false);
1155 break;
1156 case EVENT_HARVEST_SOUL:
1157 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, NonTankLKTargetSelector(me, true, true, 55.0f)))
1158 {
1160 me->CastSpell(target, SPELL_HARVEST_SOUL, false);
1161 events.ScheduleEvent(EVENT_HARVEST_SOUL, 75s, EVENT_GROUP_ABILITIES);
1162 }
1163 else
1164 events.ScheduleEvent(EVENT_HARVEST_SOUL, 10s, EVENT_GROUP_ABILITIES);
1165 break;
1168 me->CastSpell((Unit*)nullptr, SPELL_HARVEST_SOULS, false);
1171 me->AttackStop();
1172 events.ScheduleEvent(EVENT_START_ATTACK, 55s);
1173 events.DelayEvents(52500, EVENT_GROUP_VILE_SPIRITS);
1174 events.CancelEvent(EVENT_DEFILE);
1175 events.CancelEvent(EVENT_SOUL_REAPER);
1177 events.ScheduleEvent(EVENT_HARVEST_SOULS, 100s, 110s, EVENT_GROUP_ABILITIES);
1178
1179 for (SummonList::iterator i = summons.begin(); i != summons.end(); ++i)
1180 if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
1181 {
1182 if (summon->GetEntry() == NPC_VILE_SPIRIT)
1183 {
1184 summon->m_Events.KillAllEvents(true);
1185 summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(55000));
1186 summon->GetMotionMaster()->Clear(true);
1187 summon->StopMoving();
1188 summon->SetReactState(REACT_PASSIVE);
1189 summon->AttackStop();
1190 }
1191 else if (summon->GetEntry() == NPC_RAGING_SPIRIT)
1192 {
1193 summon->GetMotionMaster()->Clear(true);
1194 summon->StopMoving();
1195 summon->SetReactState(REACT_PASSIVE);
1196 summon->AttackStop();
1197 }
1198 }
1199 break;
1201 _bFrostmournePhase = true;
1203 {
1204 terenas->AI()->DoAction(ACTION_FROSTMOURNE_INTRO);
1205 if (Creature* spawner = terenas->FindNearestCreature(NPC_WORLD_TRIGGER_INFINITE_AOI, 100.0f, true))
1206 {
1207 spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_1, true); // summons bombs randomly
1208 spawner->CastSpell(spawner, SPELL_SUMMON_SPIRIT_BOMB_2, true); // summons bombs on players
1209 spawner->m_Events.AddEvent(new TriggerWickedSpirit(spawner), spawner->m_Events.CalculateTime(3000));
1210 terenas->SetImmuneToAll(true); // to avoid being healed by player trinket procs. terenas' health doesn't matter on heroic
1211 }
1212 }
1213 break;
1214
1215 default:
1216 break;
1217 }
1218
1221
1223 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ MOVE_RUN
Definition: Unit.h:379
@ EVENT_GROUP_VILE_SPIRITS
Definition: boss_the_lich_king.cpp:292
@ SPELL_HARVEST_SOULS
Definition: boss_the_lich_king.cpp:161
@ SPELL_PAIN_AND_SUFFERING
Definition: boss_the_lich_king.cpp:109
@ SPELL_NECROTIC_PLAGUE
Definition: boss_the_lich_king.cpp:125
@ SPELL_SHADOW_TRAP
Definition: boss_the_lich_king.cpp:128
@ SPELL_QUAKE
Definition: boss_the_lich_king.cpp:108
@ SPELL_SUMMON_ICE_SPHERE
Definition: boss_the_lich_king.cpp:110
@ SPELL_SUMMON_DRUDGE_GHOULS
Definition: boss_the_lich_king.cpp:123
@ SPELL_SUMMON_SHAMBLING_HORROR
Definition: boss_the_lich_king.cpp:122
@ SPELL_SUMMON_SPIRIT_BOMB_2
Definition: boss_the_lich_king.cpp:176
@ SPELL_SOUL_REAPER
Definition: boss_the_lich_king.cpp:136
@ SPELL_HARVEST_SOUL
Definition: boss_the_lich_king.cpp:154
@ SPELL_SUMMON_SPIRIT_BOMB_1
Definition: boss_the_lich_king.cpp:175
@ SPELL_RAGING_SPIRIT
Definition: boss_the_lich_king.cpp:115
@ SPELL_VILE_SPIRITS
Definition: boss_the_lich_king.cpp:150
@ SPELL_DEFILE
Definition: boss_the_lich_king.cpp:133
@ SPELL_INFEST
Definition: boss_the_lich_king.cpp:124
@ PHASE_MASK_NO_VICTIM
Definition: boss_the_lich_king.cpp:307
@ PHASE_MASK_NO_CAST_CHECK
Definition: boss_the_lich_king.cpp:306
@ POINT_NONE
Definition: boss_the_lich_king.cpp:322
@ SAY_LK_QUAKE
Definition: boss_the_lich_king.cpp:41
@ SAY_LK_SUMMON_VALKYR
Definition: boss_the_lich_king.cpp:42
@ EMOTE_NECROTIC_PLAGUE_WARNING
Definition: boss_the_lich_king.cpp:49
@ SAY_LK_HARVEST_SOUL
Definition: boss_the_lich_king.cpp:43
@ EMOTE_DEFILE_WARNING
Definition: boss_the_lich_king.cpp:48
@ SAY_LK_BERSERK
Definition: boss_the_lich_king.cpp:47
#define NECROTIC_PLAGUE_PLR
Definition: boss_the_lich_king.cpp:187
#define SUMMON_VALKYR
Definition: boss_the_lich_king.cpp:190
#define NECROTIC_PLAGUE_LK
Definition: boss_the_lich_king.cpp:186
Position const TerenasSpawnHeroic
Definition: boss_the_lich_king.cpp:317
@ EVENT_DEFILE
Definition: boss_the_lich_king.cpp:251
@ EVENT_FROSTMOURNE_HEROIC
Definition: boss_the_lich_king.cpp:257
@ EVENT_HARVEST_SOUL
Definition: boss_the_lich_king.cpp:255
@ EVENT_SUMMON_VALKYR
Definition: boss_the_lich_king.cpp:253
@ EVENT_HARVEST_SOULS
Definition: boss_the_lich_king.cpp:256
@ EVENT_VILE_SPIRITS
Definition: boss_the_lich_king.cpp:254
@ EVENT_SOUL_REAPER
Definition: boss_the_lich_king.cpp:252
@ NPC_WORLD_TRIGGER_INFINITE_AOI
Definition: icecrown_citadel.h:361
@ NPC_TERENAS_MENETHIL_FROSTMOURNE_H
Definition: icecrown_citadel.h:349
@ ACTION_FROSTMOURNE_INTRO
Definition: icecrown_citadel.h:536
@ SPELL_BERSERK2
Definition: icecrown_citadel.h:55
bool IsEmpty() const
Definition: LinkedList.h:97
Definition: LinkedList.h:139
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
iterator begin()
Definition: ScriptedCreature.h:50
iterator end()
Definition: ScriptedCreature.h:60
StorageType::iterator iterator
Definition: ScriptedCreature.h:38
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
bool HasReactState(ReactStates state) const
Definition: Creature.h:91
Definition: TemporarySummon.h:40
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1046
void ClearUnitState(uint32 f)
Definition: Unit.h:1399
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14318
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition: Unit.cpp:683
Unit * GetVictim() const
Definition: Unit.h:1386
PlayerList const & GetPlayers() const
Definition: Map.h:484
TempSummon * SummonCreature(uint32 entry, Position const &pos, SummonPropertiesEntry const *properties=nullptr, uint32 duration=0, WorldObject *summoner=nullptr, uint32 spellId=0, uint32 vehId=0, bool visibleBySummonerOnly=false)
Definition: Object.cpp:2129
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:586
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition: MotionMaster.cpp:817
Definition: boss_the_lich_king.cpp:375
Definition: boss_the_lich_king.cpp:401
Definition: boss_the_lich_king.cpp:435
Definition: boss_the_lich_king.cpp:535
Definition: boss_the_lich_king.cpp:592

References _bFrostmournePhase, _phase, _positionCheckTimer, ACTION_FROSTMOURNE_INTRO, AREA_THE_FROZEN_THRONE, Unit::AttackStop(), SummonList::begin(), MapRefMgr::begin(), Unit::CastSpell(), Unit::ClearUnitState(), UnitAI::DoMeleeAttackIfReady(), EMOTE_DEFILE_WARNING, EMOTE_NECROTIC_PLAGUE_WARNING, SummonList::end(), MapRefMgr::end(), EVENT_BERSERK, EVENT_DEFILE, EVENT_FROSTMOURNE_HEROIC, EVENT_GROUP_ABILITIES, EVENT_GROUP_VILE_SPIRITS, EVENT_HARVEST_SOUL, EVENT_HARVEST_SOULS, EVENT_INFEST, EVENT_NECROTIC_PLAGUE, EVENT_PAIN_AND_SUFFERING, EVENT_QUAKE, EVENT_QUAKE_2, EVENT_SHADOW_TRAP, EVENT_SOUL_REAPER, EVENT_START_ATTACK, EVENT_SUMMON_DRUDGE_GHOUL, EVENT_SUMMON_ICE_SPHERE, EVENT_SUMMON_RAGING_SPIRIT, EVENT_SUMMON_SHAMBLING_HORROR, EVENT_SUMMON_VALKYR, EVENT_VILE_SPIRITS, WorldObject::FindNearestCreature(), Position::GetAngle(), ObjectAccessor::GetCreature(), MotionMaster::GetCurrentMovementGeneratorType(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::GetVictim(), Creature::HasReactState(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), Unit::InterruptNonMeleeSpells(), ScriptedAI::Is25ManRaid(), LinkedListHead::IsEmpty(), ScriptedAI::IsHeroic(), WorldObject::IsWithinLOSInMap(), Unit::IsWithinMeleeRange(), Unit::Kill(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveCharge(), MUSIC_SPECIAL, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR, NPC_RAGING_SPIRIT, NPC_TERENAS_MENETHIL_FROSTMOURNE_H, NPC_VILE_SPIRIT, NPC_WORLD_TRIGGER_INFINITE_AOI, PHASE_FROSTMOURNE, PHASE_MASK_NO_CAST_CHECK, PHASE_MASK_NO_VICTIM, PHASE_NONE, PHASE_THREE, PHASE_TWO, POINT_MOTION_TYPE, POINT_NONE, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_LK_BERSERK, SAY_LK_HARVEST_SOUL, SAY_LK_QUAKE, SAY_LK_SUMMON_VALKYR, UnitAI::SelectTarget(), Unit::SetFacingTo(), Creature::SetReactState(), Map::SetZoneMusic(), SPELL_BERSERK2, SPELL_DEFILE, SPELL_HARVEST_SOUL, SPELL_HARVEST_SOULS, SPELL_INFEST, SPELL_NECROTIC_PLAGUE, SPELL_PAIN_AND_SUFFERING, SPELL_QUAKE, SPELL_RAGING_SPIRIT, SPELL_SHADOW_TRAP, SPELL_SOUL_REAPER, SPELL_SUMMON_DRUDGE_GHOULS, SPELL_SUMMON_ICE_SPHERE, SPELL_SUMMON_SHAMBLING_HORROR, SPELL_SUMMON_SPIRIT_BOMB_1, SPELL_SUMMON_SPIRIT_BOMB_2, SPELL_VILE_SPIRITS, SUMMON_VALKYR, Map::SummonCreature(), BossAI::summons, TerenasSpawnHeroic, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _bFordringMustFallYell

bool boss_the_lich_king::boss_the_lich_kingAI::_bFordringMustFallYell

Referenced by DamageTaken(), and Reset().

◆ _bFrostmournePhase

bool boss_the_lich_king::boss_the_lich_kingAI::_bFrostmournePhase

Referenced by DamageTaken(), Reset(), and UpdateAI().

◆ _lastTalkTimeBuff

uint32 boss_the_lich_king::boss_the_lich_kingAI::_lastTalkTimeBuff

Referenced by DoAction(), Reset(), and SpellHit().

◆ _lastTalkTimeKill

uint32 boss_the_lich_king::boss_the_lich_kingAI::_lastTalkTimeKill

Referenced by KilledUnit(), and Reset().

◆ _necroticPlagueStack

uint32 boss_the_lich_king::boss_the_lich_kingAI::_necroticPlagueStack

Referenced by GetData(), Reset(), and SetData().

◆ _phase

uint8 boss_the_lich_king::boss_the_lich_kingAI::_phase

◆ _positionCheckTimer

uint16 boss_the_lich_king::boss_the_lich_kingAI::_positionCheckTimer

Referenced by Reset(), and UpdateAI().

◆ _vileSpiritExplosions

uint32 boss_the_lich_king::boss_the_lich_kingAI::_vileSpiritExplosions

Referenced by GetData(), Reset(), and SetData().