AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI Struct Reference
Inheritance diagram for npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_anachronos_quest_triggerAI (Creature *creature)
 
void Reset () override
 
void SummonNextWave ()
 
void CheckEventFail ()
 
void LiveCounter ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid PlayerGUID
 
uint32 WaveTimer
 
uint32 AnnounceTimer
 
int8 LiveCount
 
uint8 WaveCount
 
bool EventStarted
 
bool Announced
 
bool Failed
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_anachronos_quest_triggerAI()

npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::npc_anachronos_quest_triggerAI ( Creature creature)
inline
759: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ CheckEventFail()

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::CheckEventFail ( )
inline
823 {
825 if (!player)
826 return;
827
828 if (Group* EventGroup = player->GetGroup())
829 {
830 uint8 GroupMemberCount = 0;
831 uint8 DeadMemberCount = 0;
832 uint8 FailedMemberCount = 0;
833
834 Group::MemberSlotList const& members = EventGroup->GetMemberSlots();
835
836 for (Group::member_citerator itr = members.begin(); itr != members.end(); ++itr)
837 {
838 Player* groupMember = ObjectAccessor::GetPlayer(*me, itr->guid);
839 if (!groupMember)
840 continue;
842 {
844 ++FailedMemberCount;
845 }
846 ++GroupMemberCount;
847
848 if (groupMember->isDead())
849 ++DeadMemberCount;
850 }
851
852 if (GroupMemberCount == FailedMemberCount || !player->IsWithinDistInMap(me, EVENT_AREA_RADIUS))
853 Failed = true; //only so event can restart
854 }
855 }
std::uint8_t uint8
Definition: Define.h:110
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_A_PAWN_ON_THE_ETERNAL_BOARD
Definition: zone_silithus.cpp:47
#define EVENT_AREA_RADIUS
Definition: zone_silithus.cpp:109
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
Creature * me
Definition: ScriptedCreature.h:282
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition: Object.cpp:1321
Definition: Player.h:1046
Group * GetGroup()
Definition: Player.h:2418
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
void FailQuest(uint32 quest_id)
Definition: PlayerQuest.cpp:883
bool isDead() const
Definition: Unit.h:1810
Definition: Group.h:168
std::list< MemberSlot > MemberSlotList
Definition: Group.h:178
MemberSlotList::const_iterator member_citerator
Definition: Group.h:179
ObjectGuid PlayerGUID
Definition: zone_silithus.cpp:761

References EVENT_AREA_RADIUS, Failed, Player::FailQuest(), Player::GetGroup(), ObjectAccessor::GetPlayer(), Player::GetQuestStatus(), Unit::isDead(), WorldObject::IsWithinDistInMap(), ScriptedAI::me, PlayerGUID, QUEST_A_PAWN_ON_THE_ETERNAL_BOARD, and QUEST_STATUS_INCOMPLETE.

Referenced by UpdateAI().

◆ LiveCounter()

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::LiveCounter ( )
inline
858 {
859 --LiveCount;
860 if (!LiveCount)
861 Announced = false;
862 }

References Announced, and LiveCount.

◆ Reset()

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

774 {
776
777 WaveTimer = 2000;
778 AnnounceTimer = 1000;
779 LiveCount = 0;
780 WaveCount = 0;
781
782 EventStarted = false;
783 Announced = false;
784 Failed = false;
785
786 me->SetVisible(false);
787 }
void Clear()
Definition: ObjectGuid.h:140
void SetVisible(bool x)
Definition: Unit.cpp:14129
uint32 WaveTimer
Definition: zone_silithus.cpp:763
uint32 AnnounceTimer
Definition: zone_silithus.cpp:764
uint8 WaveCount
Definition: zone_silithus.cpp:767
bool EventStarted
Definition: zone_silithus.cpp:769

References Announced, AnnounceTimer, ObjectGuid::Clear(), EventStarted, Failed, LiveCount, ScriptedAI::me, PlayerGUID, Unit::SetVisible(), WaveCount, and WaveTimer.

◆ SummonNextWave()

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::SummonNextWave ( )
inline
790 {
792 uint8 count = locIndex + WavesInfo[WaveCount].SpawnCount;
793
794 for (uint8 i = locIndex; i <= count; ++i)
795 {
796 uint32 desptimer = WavesInfo[WaveCount].DespTimer;
797
799 {
800 if (spawn->GetEntry() == 15423)
801 spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427 + rand() % 4);
802 if (i >= 30) WaveCount = 1;
803 if (i >= 33) WaveCount = 2;
804 if (i >= 45) WaveCount = 3;
805 if (i >= 51) WaveCount = 4;
806
807 if (WaveCount < 5) //1-4 Wave
808 {
810 {
811 spawnAI->MobGUID = me->GetGUID();
812 spawnAI->PlayerGUID = PlayerGUID;
813 }
814 }
815 }
816 }
817
820 }
std::uint32_t uint32
Definition: Define.h:108
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:42
@ UNIT_FIELD_DISPLAYID
Definition: UpdateFields.h:124
static WaveData WavesInfo[5]
Definition: zone_silithus.cpp:273
Position const SpawnLocation[]
Definition: zone_silithus.cpp:192
Definition: Creature.h:46
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
uint32 CreatureId
Definition: zone_silithus.cpp:269
uint32 DespTimer
Definition: zone_silithus.cpp:269
uint8 UsedSpawnPoint
Definition: zone_silithus.cpp:268
uint32 SpawnTimer
Definition: zone_silithus.cpp:269
uint32 YellTimer
Definition: zone_silithus.cpp:269
uint8 SpawnCount
Definition: zone_silithus.cpp:268
Definition: zone_silithus.cpp:642

References AnnounceTimer, CAST_AI, WaveData::CreatureId, WaveData::DespTimer, Object::GetGUID(), ScriptedAI::me, PlayerGUID, WaveData::SpawnCount, SpawnLocation, WaveData::SpawnTimer, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, UNIT_FIELD_DISPLAYID, WaveData::UsedSpawnPoint, WaveCount, WavesInfo, WaveTimer, and WaveData::YellTimer.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

865 {
866 if (!PlayerGUID || !EventStarted)
867 return;
868
869 if (WaveCount < 4)
870 {
871 if (!Announced && AnnounceTimer <= diff)
872 {
873 Talk(WavesInfo[WaveCount].WaveTextId);
874 Announced = true;
875 }
876 else AnnounceTimer -= diff;
877
878 if (WaveTimer <= diff)
880 else WaveTimer -= diff;
881 }
883 if (WaveCount == 4 || Failed)
885 };
Talk
Definition: boss_fathomlord_karathress.cpp:23
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void CheckEventFail()
Definition: zone_silithus.cpp:822
void SummonNextWave()
Definition: zone_silithus.cpp:789

References Announced, AnnounceTimer, CheckEventFail(), CreatureAI::EnterEvadeMode(), EventStarted, Failed, PlayerGUID, SummonNextWave(), WaveCount, WavesInfo, and WaveTimer.

Member Data Documentation

◆ Announced

bool npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Announced

Referenced by LiveCounter(), Reset(), and UpdateAI().

◆ AnnounceTimer

uint32 npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::AnnounceTimer

Referenced by Reset(), SummonNextWave(), and UpdateAI().

◆ EventStarted

bool npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::EventStarted

Referenced by Reset(), and UpdateAI().

◆ Failed

bool npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Failed

Referenced by CheckEventFail(), Reset(), and UpdateAI().

◆ LiveCount

int8 npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::LiveCount

Referenced by LiveCounter(), and Reset().

◆ PlayerGUID

ObjectGuid npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::PlayerGUID

◆ WaveCount

uint8 npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::WaveCount

Referenced by Reset(), SummonNextWave(), and UpdateAI().

◆ WaveTimer

uint32 npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::WaveTimer

Referenced by Reset(), SummonNextWave(), and UpdateAI().