AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_bunthen_plainswind Class Reference
Inheritance diagram for npc_bunthen_plainswind:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_bunthen_plainswind ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_bunthen_plainswind()

npc_bunthen_plainswind::npc_bunthen_plainswind ( )
inline
59: CreatureScript("npc_bunthen_plainswind") { }
Definition: ScriptMgr.h:719

Member Function Documentation

◆ OnGossipHello()

bool npc_bunthen_plainswind::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

82 {
83 if (player->getClass() != CLASS_DRUID)
84 {
85 SendGossipMenuFor(player, 4916, creature->GetGUID());
86 }
87 else if (player->GetTeamId() != TEAM_HORDE)
88 {
90 {
92 }
93
94 SendGossipMenuFor(player, 4917, creature->GetGUID());
95 }
96 else if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
97 {
99
101 {
103 }
104
105 SendGossipMenuFor(player, 4918, creature->GetGUID());
106 }
107 return true;
108 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_SEA_LION_HORDE
Definition: zone_moonglade.cpp:50
@ QUEST_SEA_LION_ALLY
Definition: zone_moonglade.cpp:51
@ TEAM_HORDE
Definition: SharedDefines.h:733
@ CLASS_DRUID
Definition: SharedDefines.h:123
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
TeamId GetTeamId(bool original=false) const
Definition: Player.h:2059
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
uint8 getClass() const
Definition: Unit.h:1426

References AddGossipItemFor(), CLASS_DRUID, Unit::getClass(), Object::GetGUID(), Player::GetQuestStatus(), Player::GetTeamId(), GOSSIP_ACTION_INFO_DEF, GOSSIP_SENDER_MAIN, QUEST_SEA_LION_ALLY, QUEST_SEA_LION_HORDE, QUEST_STATUS_INCOMPLETE, SendGossipMenuFor(), and TEAM_HORDE.

◆ OnGossipSelect()

bool npc_bunthen_plainswind::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

62 {
63 ClearGossipMenuFor(player);
64 switch (action)
65 {
67 CloseGossipMenuFor(player);
68 if (player->getClass() == CLASS_DRUID && player->GetTeamId() == TEAM_HORDE)
70 break;
72 SendGossipMenuFor(player, 5373, creature->GetGUID());
73 break;
75 SendGossipMenuFor(player, 5374, creature->GetGUID());
76 break;
77 }
78 return true;
79 }
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ TAXI_PATH_ID_HORDE
Definition: zone_moonglade.cpp:53
bool ActivateTaxiPathTo(std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=1)
Definition: Player.cpp:10128

References Player::ActivateTaxiPathTo(), CLASS_DRUID, ClearGossipMenuFor(), CloseGossipMenuFor(), Unit::getClass(), Object::GetGUID(), Player::GetTeamId(), GOSSIP_ACTION_INFO_DEF, SendGossipMenuFor(), TAXI_PATH_ID_HORDE, and TEAM_HORDE.