AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_taldaram Struct Reference
Inheritance diagram for boss_taldaram:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_taldaram (Creature *pCreature)
 
void InitializeAI () override
 
void Reset () override
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 id) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *victim) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SpellHitTarget (Unit *, SpellInfo const *spellInfo) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void ScheduleCombatEvents ()
 

Private Attributes

Position victimSperePos
 
ObjectGuid vanishTarget_GUID
 
uint32 vanishDamage
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_taldaram()

boss_taldaram::boss_taldaram ( Creature pCreature)
inline
205 : BossAI(pCreature, DATA_PRINCE_TALDARAM),
206 vanishDamage(0)
207 {
208 }
@ DATA_PRINCE_TALDARAM
Definition: ahnkahet.h:28
Definition: ScriptedCreature.h:456
uint32 vanishDamage
Definition: boss_prince_taldaram.cpp:481

Member Function Documentation

◆ DamageTaken()

void boss_taldaram::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from BossAI.

284 {
286 {
288 {
289 vanishDamage += damage;
290 if (vanishDamage >= DUNGEON_MODE<uint32>(MAX_EMBRACE_DMG, MAX_EMBRACE_DMG_H))
291 {
293 me->CastStop();
295 vanishDamage = 0;
296 }
297 }
298 }
299 }
@ MAX_EMBRACE_DMG
Definition: boss_prince_taldaram.cpp:54
@ MAX_EMBRACE_DMG_H
Definition: boss_prince_taldaram.cpp:55
#define SPELL_EMBRACE_OF_THE_VAMPYR
Definition: boss_prince_taldaram.cpp:43
Creature * me
Definition: ScriptedCreature.h:282
void Clear()
Definition: ObjectGuid.h:140
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition: Unit.cpp:4084
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Definition: Unit.cpp:1162
ObjectGuid vanishTarget_GUID
Definition: boss_prince_taldaram.cpp:480
void ScheduleCombatEvents()
Definition: boss_prince_taldaram.cpp:483

References Unit::CastStop(), ObjectGuid::Clear(), Unit::FindCurrentSpellBySpellId(), MAX_EMBRACE_DMG, MAX_EMBRACE_DMG_H, ScriptedAI::me, ScheduleCombatEvents(), SPELL_EMBRACE_OF_THE_VAMPYR, vanishDamage, and vanishTarget_GUID.

◆ DoAction()

void boss_taldaram::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

244 {
245 if (action == ACTION_REMOVE_PRISON || action == ACTION_REMOVE_PRISON_AT_RESET)
246 {
249
250 if (action == ACTION_REMOVE_PRISON)
251 {
256 }
257 // Teleport instantly
258 else
259 {
260 me->SetDisableGravity(false);
261 me->SetHover(false);
264 me->SetImmuneToAll(false);
266 }
268 }
269 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NPC_JEDOGA_CONTROLLER
Definition: ahnkahet.h:48
@ ACTION_REMOVE_PRISON
Definition: ahnkahet.h:66
@ DATA_PRINCE_TALDARAM_PLATFORM
Definition: ahnkahet.h:35
@ ACTION_REMOVE_PRISON_AT_RESET
Definition: boss_prince_taldaram.cpp:62
@ SAY_REMOVE_PRISON
Definition: boss_prince_taldaram.cpp:78
@ POINT_LAND
Definition: boss_prince_taldaram.cpp:88
@ SPELL_HOVER_FALL
Definition: boss_prince_taldaram.cpp:40
constexpr float DATA_GROUND_POSITION_Z
Definition: boss_prince_taldaram.cpp:92
Talk
Definition: boss_fathomlord_karathress.cpp:23
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:50
InstanceScript *const instance
Definition: ScriptedCreature.h:461
SummonList summons
Definition: ScriptedCreature.h:497
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3257
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition: Unit.cpp:20194
void RemoveAllAuras()
Definition: Unit.cpp:5239
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Definition: MotionMaster.cpp:425
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References ACTION_REMOVE_PRISON, ACTION_REMOVE_PRISON_AT_RESET, MotionMaster::Clear(), DATA_GROUND_POSITION_Z, DATA_PRINCE_TALDARAM_PLATFORM, SummonList::DespawnEntry(), UnitAI::DoCastSelf(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), InstanceScript::HandleGameObject(), BossAI::instance, ScriptedAI::me, MotionMaster::MoveLand(), NPC_JEDOGA_CONTROLLER, POINT_LAND, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), SAY_REMOVE_PRISON, Creature::SetDisableGravity(), Creature::SetHomePosition(), Creature::SetHover(), Unit::SetImmuneToAll(), SPELL_HOVER_FALL, BossAI::summons, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and Unit::UpdatePosition().

Referenced by InitializeAI().

◆ InitializeAI()

void boss_taldaram::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

211 {
213
214 // Event not started
216 {
217 me->SetImmuneToAll(true);
218 me->SetDisableGravity(true);
219 me->SetHover(true);
221 {
223 }
224
226 return;
227 }
228
230 {
232 }
233 }
@ DONE
Definition: InstanceScript.h:59
@ DATA_TELDRAM_SPHERE1
Definition: ahnkahet.h:36
@ DATA_TELDRAM_SPHERE2
Definition: ahnkahet.h:37
@ SUMMON_GROUP_TRIGGERS
Definition: boss_prince_taldaram.cpp:57
@ SPELL_BEAM_VISUAL
Definition: boss_prince_taldaram.cpp:37
virtual void InitializeAI()
Definition: UnitAI.h:193
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition: Object.cpp:2395
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void DoAction(int32 action) override
Definition: boss_prince_taldaram.cpp:243

References ACTION_REMOVE_PRISON_AT_RESET, DATA_TELDRAM_SPHERE1, DATA_TELDRAM_SPHERE2, DoAction(), UnitAI::DoCastSelf(), DONE, ZoneScript::GetData(), Unit::HasAura(), UnitAI::InitializeAI(), BossAI::instance, ScriptedAI::me, Creature::SetDisableGravity(), Creature::SetHover(), Unit::SetImmuneToAll(), SPELL_BEAM_VISUAL, SUMMON_GROUP_TRIGGERS, and WorldObject::SummonCreatureGroup().

◆ JustDied()

void boss_taldaram::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

302 {
303 _JustDied();
305 }
@ SAY_DEATH
Definition: boss_prince_taldaram.cpp:81
void _JustDied()
Definition: ScriptedCreature.cpp:585

References BossAI::_JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_taldaram::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

324 {
328
331 }
@ SAY_AGGRO
Definition: boss_prince_taldaram.cpp:79
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069

References BossAI::_JustEngagedWith(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, Unit::RemoveAllAuras(), SAY_AGGRO, and ScheduleCombatEvents().

◆ JustSummoned()

void boss_taldaram::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

342 {
343 summons.Summon(summon);
344 switch (summon->GetEntry())
345 {
349 {
350 if (npc_taldaram_flamesphere* summonAI = dynamic_cast<npc_taldaram_flamesphere*>(summon->AI()))
351 {
352 summonAI->SetVictimPos(victimSperePos);
353 }
354
355 break;
356 }
358 {
359 summon->CastSpell(nullptr, SPELL_BEAM_VISUAL);
360 break;
361 }
362 }
363 }
@ NPC_FLAME_SPHERE_2
Definition: boss_prince_taldaram.cpp:48
@ NPC_FLAME_SPHERE_3
Definition: boss_prince_taldaram.cpp:49
@ NPC_FLAME_SPHERE_1
Definition: boss_prince_taldaram.cpp:47
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
CreatureAI * AI() const
Definition: Creature.h:135
uint32 GetEntry() const
Definition: Object.h:109
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Definition: boss_prince_taldaram.cpp:97
Position victimSperePos
Definition: boss_prince_taldaram.cpp:479

References Creature::AI(), Unit::CastSpell(), Object::GetEntry(), NPC_FLAME_SPHERE_1, NPC_FLAME_SPHERE_2, NPC_FLAME_SPHERE_3, NPC_JEDOGA_CONTROLLER, SPELL_BEAM_VISUAL, SummonList::Summon(), BossAI::summons, and victimSperePos.

◆ KilledUnit()

void boss_taldaram::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

308 {
309 if (victim->GetTypeId() != TYPEID_PLAYER)
310 {
311 return;
312 }
313
314 Talk(SAY_SLAY);
315
316 if (vanishTarget_GUID && victim->GetGUID() == vanishTarget_GUID)
317 {
319 vanishDamage = 0;
320 }
321 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_prince_taldaram.cpp:80
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References ObjectGuid::Clear(), Object::GetGUID(), Object::GetTypeId(), SAY_SLAY, TYPEID_PLAYER, vanishDamage, and vanishTarget_GUID.

◆ MovementInform()

void boss_taldaram::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

◆ Reset()

void boss_taldaram::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

236 {
237 _Reset();
238
239 vanishDamage = 0;
241 }
void _Reset()
Definition: ScriptedCreature.cpp:570

References BossAI::_Reset(), ObjectGuid::Clear(), vanishDamage, and vanishTarget_GUID.

◆ ScheduleCombatEvents()

void boss_taldaram::ScheduleCombatEvents ( )
inlineprivate
484 {
485 events.Reset();
486 events.RescheduleEvent(EVENT_PRINCE_FLAME_SPHERES, 10s);
487 events.RescheduleEvent(EVENT_PRINCE_BLOODTHIRST, 10s);
489 vanishDamage = 0;
490 }
events
Definition: boss_sartura.cpp:43
@ EVENT_PRINCE_FLAME_SPHERES
Definition: boss_prince_taldaram.cpp:68
@ EVENT_PRINCE_BLOODTHIRST
Definition: boss_prince_taldaram.cpp:70

References ObjectGuid::Clear(), EVENT_PRINCE_BLOODTHIRST, EVENT_PRINCE_FLAME_SPHERES, vanishDamage, and vanishTarget_GUID.

Referenced by DamageTaken(), JustEngagedWith(), and UpdateAI().

◆ SpellHitTarget()

void boss_taldaram::SpellHitTarget ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

334 {
335 if (spellInfo->Id == SPELL_CONJURE_FLAME_SPHERE)
336 {
338 }
339 }
@ ACTION_SPHERE
Definition: boss_prince_taldaram.cpp:63
@ SPELL_CONJURE_FLAME_SPHERE
Definition: boss_prince_taldaram.cpp:29
void DoAction(int32 info, uint16 max=0)
Definition: ScriptedCreature.h:104

References ACTION_SPHERE, SummonList::DoAction(), SpellInfo::Id, SPELL_CONJURE_FLAME_SPHERE, and BossAI::summons.

◆ UpdateAI()

void boss_taldaram::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

366 {
367 if (!UpdateVictim())
368 {
369 return;
370 }
371
372 events.Update(diff);
373
375 {
376 return;
377 }
378
379 while (uint32 const eventId = events.ExecuteEvent())
380 {
381 switch (eventId)
382 {
384 {
386 events.Repeat(10s);
387 break;
388 }
390 {
391 if (Unit* victim = me->GetVictim())
392 {
394 victimSperePos = *victim;
395 }
396
397 if (!events.GetNextEventTime(EVENT_PRINCE_VANISH))
398 {
399 events.RescheduleEvent(EVENT_PRINCE_VANISH, 14s);
400 }
401 else
402 {
403 // Make sure that Vanish won't get triggered at same time as sphere summon
404 events.DelayEvents(4s);
405 }
406
407 events.Repeat(15s);
408 break;
409 }
411 {
412 //Count alive players
413 uint8 count = 0;
414 std::list<HostileReference*> const t_list = me->GetThreatMgr().GetThreatList();
415 if (!t_list.empty())
416 {
417 for (HostileReference const* reference : t_list)
418 {
419 if (reference)
420 {
421 Unit const* pTarget = ObjectAccessor::GetUnit(*me, reference->getUnitGuid());
422 if (pTarget && pTarget->GetTypeId() == TYPEID_PLAYER && pTarget->IsAlive())
423 {
424 ++count;
425 }
426 }
427 }
428 }
429
430 // He only vanishes if there are 3 or more alive players
431 if (count > 2)
432 {
434 DoCastSelf(SPELL_VANISH, false);
435 if (Unit* pEmbraceTarget = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
436 {
437 vanishTarget_GUID = pEmbraceTarget->GetGUID();
438 }
439
441 events.CancelEvent(EVENT_PRINCE_BLOODTHIRST);
442 events.ScheduleEvent(EVENT_PRINCE_VANISH_RUN, 2499ms);
443 }
444 break;
445 }
447 {
448 if (Unit* _vanishTarget = ObjectAccessor::GetUnit(*me, vanishTarget_GUID))
449 {
450 vanishDamage = 0;
451 DoCast(_vanishTarget, SPELL_SHADOWSTEP);
452 me->CastSpell(_vanishTarget, SPELL_EMBRACE_OF_THE_VAMPYR, false);
454 }
455
456 events.ScheduleEvent(EVENT_PRINCE_RESCHEDULE, 20s);
457 break;
458 }
460 {
462 break;
463 }
464 }
465
467 {
468 return;
469 }
470 }
471
472 if (me->IsVisible())
473 {
475 }
476 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SAY_VANISH
Definition: boss_prince_taldaram.cpp:83
@ EVENT_PRINCE_RESCHEDULE
Definition: boss_prince_taldaram.cpp:72
@ EVENT_PRINCE_VANISH
Definition: boss_prince_taldaram.cpp:69
@ EVENT_PRINCE_VANISH_RUN
Definition: boss_prince_taldaram.cpp:71
@ SPELL_SHADOWSTEP
Definition: boss_prince_taldaram.cpp:39
@ SPELL_VANISH
Definition: boss_prince_taldaram.cpp:38
@ SPELL_BLOODTHIRST
Definition: boss_prince_taldaram.cpp:28
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: ThreatMgr.h:49
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
Definition: Unit.h:1290
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4708
bool IsAlive() const
Definition: Unit.h:1808
bool IsVisible() const
Definition: Unit.h:2127
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2145

References Unit::CastSpell(), UnitAI::DoCast(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EVENT_PRINCE_BLOODTHIRST, EVENT_PRINCE_FLAME_SPHERES, EVENT_PRINCE_RESCHEDULE, EVENT_PRINCE_VANISH, EVENT_PRINCE_VANISH_RUN, ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), Object::GetTypeId(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsAlive(), Unit::IsVisible(), ScriptedAI::me, Unit::RemoveAura(), SAY_VANISH, ScheduleCombatEvents(), UnitAI::SelectTarget(), SPELL_BLOODTHIRST, SPELL_CONJURE_FLAME_SPHERE, SPELL_EMBRACE_OF_THE_VAMPYR, SPELL_SHADOWSTEP, SPELL_VANISH, TYPEID_PLAYER, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), vanishDamage, vanishTarget_GUID, and victimSperePos.

Member Data Documentation

◆ vanishDamage

uint32 boss_taldaram::vanishDamage
private

◆ vanishTarget_GUID

ObjectGuid boss_taldaram::vanishTarget_GUID
private

◆ victimSperePos

Position boss_taldaram::victimSperePos
private

Referenced by JustSummoned(), and UpdateAI().