AzerothCore 3.3.5a
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npc_akama_illidan::npc_akama_illidanAI Struct Reference
Inheritance diagram for npc_akama_illidan::npc_akama_illidanAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_akama_illidanAI (Creature *creature)
 
void DoAction (int32 param) override
 
void Reset () override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
void JustSummoned (Creature *summon) override
 
void WaypointReached (uint32 pointId) override
 
void MoveInLineOfSight (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap events
 
SummonList summons
 
InstanceScriptinstance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_akama_illidanAI()

npc_akama_illidan::npc_akama_illidanAI::npc_akama_illidanAI ( Creature creature)
inline
764 : npc_escortAI(creature), summons(me)
765 {
766 instance = creature->GetInstanceScript();
768 {
769 me->GetMap()->LoadGrid(751.664f, 238.933f);
770 me->SetHomePosition(751.664f, 238.933f, 353.106f, 2.18f);
771 me->NearTeleportTo(751.664f, 238.933f, 353.106f, 2.18f);
772 }
773 }
@ DONE
Definition: InstanceScript.h:60
@ DATA_AKAMA_FINISHED
Definition: black_temple.h:43
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:330
Map * GetMap() const
Definition: Object.h:517
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition: Unit.cpp:20250
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
void LoadGrid(float x, float y)
Definition: Map.cpp:492
InstanceScript * instance
Definition: boss_illidan.cpp:988
SummonList summons
Definition: boss_illidan.cpp:987

References DATA_AKAMA_FINISHED, DONE, InstanceScript::GetBossState(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), instance, Map::LoadGrid(), ScriptedAI::me, Unit::NearTeleportTo(), and Creature::SetHomePosition().

Member Function Documentation

◆ DamageTaken()

void npc_akama_illidan::npc_akama_illidanAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

874 {
875 if (damage >= me->GetHealth())
876 damage = 0;
877 }
uint32 GetHealth() const
Definition: Unit.h:1454

References Unit::GetHealth(), and ScriptedAI::me.

◆ DoAction()

void npc_akama_illidan::npc_akama_illidanAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

776 {
777 if (param == ACTION_FIGHT_MINIONS)
778 {
779 me->CombatStop(true);
780 events.ScheduleEvent(EVENT_AKAMA_SUMMON_ILLIDARI, 8000);
781 events.ScheduleEvent(EVENT_AKAMA_SPELL_CHAIN, 7000);
782 events.ScheduleEvent(EVENT_AKAMA_HEALTH, 1000);
783 me->GetMotionMaster()->MoveCharge(741.97f, 358.74f, 353.0f, 10.0f, POINT_FIGHT_MINIONS);
785 }
786 else if (param == ACTION_ILLIDAN_DEAD)
787 {
788 events.Reset();
790 me->CombatStop(true);
791 }
792 }
events
Definition: boss_sartura.cpp:43
@ POINT_FIGHT_MINIONS
Definition: boss_illidan.cpp:718
@ EVENT_AKAMA_HEALTH
Definition: boss_illidan.cpp:754
@ EVENT_AKAMA_SUMMON_ILLIDARI
Definition: boss_illidan.cpp:752
@ EVENT_AKAMA_SPELL_CHAIN
Definition: boss_illidan.cpp:753
@ SAY_AKAMA_LEAVE
Definition: boss_illidan.cpp:47
@ ACTION_FIGHT_MINIONS
Definition: boss_illidan.cpp:120
@ ACTION_ILLIDAN_DEAD
Definition: boss_illidan.cpp:123
Talk
Definition: boss_fathomlord_karathress.cpp:25
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:71
void CombatStop(bool includingCast=false)
Definition: Unit.cpp:10440
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:628

References ACTION_FIGHT_MINIONS, ACTION_ILLIDAN_DEAD, Unit::CombatStop(), SummonList::DespawnAll(), EVENT_AKAMA_HEALTH, EVENT_AKAMA_SPELL_CHAIN, EVENT_AKAMA_SUMMON_ILLIDARI, Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveCharge(), POINT_FIGHT_MINIONS, SAY_AKAMA_LEAVE, and summons.

◆ JustSummoned()

void npc_akama_illidan::npc_akama_illidanAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

834 {
835 summons.Summon(summon);
837 if (summon->GetEntry() == NPC_ILLIDARI_ELITE)
838 {
839 me->AddThreat(summon, 1000000.0f);
840 summon->AddThreat(me, 1000000.0f);
841 summon->AI()->AttackStart(me);
842 AttackStart(summon);
843 }
844 }
@ UNIT_NPC_FLAG_NONE
Definition: Unit.h:515
@ NPC_ILLIDARI_ELITE
Definition: boss_illidan.cpp:728
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void AttackStart(Unit *who) override
Definition: ScriptedEscortAI.cpp:52
CreatureAI * AI() const
Definition: Creature.h:136
uint32 GetEntry() const
Definition: Object.h:109
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1663

References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), npc_escortAI::AttackStart(), Object::GetEntry(), ScriptedAI::me, NPC_ILLIDARI_ELITE, Unit::ReplaceAllNpcFlags(), SummonList::Summon(), summons, and UNIT_NPC_FLAG_NONE.

◆ MoveInLineOfSight()

void npc_akama_illidan::npc_akama_illidanAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

871{ }

◆ Reset()

void npc_akama_illidan::npc_akama_illidanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

795 {
798 me->setActive(false);
800 events.Reset();
802 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ DATA_ILLIDARI_COUNCIL
Definition: black_temple.h:42
@ DATA_ILLIDAN_STORMRAGE
Definition: black_temple.h:44
void SetReactState(ReactStates st)
Definition: Creature.h:90
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void SetVisible(bool x)
Definition: Unit.cpp:14220
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1661

References DATA_ILLIDAN_STORMRAGE, DATA_ILLIDARI_COUNCIL, SummonList::DespawnAll(), DONE, InstanceScript::GetBossState(), instance, ScriptedAI::me, REACT_AGGRESSIVE, WorldObject::setActive(), Unit::SetNpcFlag(), Creature::SetReactState(), Unit::SetVisible(), summons, and UNIT_NPC_FLAG_GOSSIP.

◆ sGossipSelect()

void npc_akama_illidan::npc_akama_illidanAI::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

805 {
806 CloseGossipMenuFor(player);
808 me->setActive(true);
809
811 {
813 Start(false, true);
814 SetDespawnAtEnd(false);
815 }
816 else
817 {
818 me->GetMotionMaster()->MovePoint(POINT_ILLIDAN, 744.45f, 304.84f, 353.0f);
819 events.Reset();
820 events.ScheduleEvent(EVENT_AKAMA_SCENE_20, 5000);
821 events.ScheduleEvent(EVENT_AKAMA_SCENE_21, 8000);
822 events.ScheduleEvent(EVENT_AKAMA_SCENE_22, 10000);
823 events.ScheduleEvent(EVENT_AKAMA_SCENE_23, 23000);
824 events.ScheduleEvent(EVENT_AKAMA_SCENE_24, 34000);
825 events.ScheduleEvent(EVENT_AKAMA_SCENE_25, 41000);
826 events.ScheduleEvent(EVENT_AKAMA_SCENE_26, 46000);
827 events.ScheduleEvent(EVENT_AKAMA_SCENE_27, 49000);
828 events.ScheduleEvent(EVENT_AKAMA_SCENE_28, 49200);
829 events.ScheduleEvent(EVENT_AKAMA_SCENE_29, 52000);
830 }
831 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ REACT_PASSIVE
Definition: Unit.h:1035
@ EVENT_AKAMA_SCENE_20
Definition: boss_illidan.cpp:741
@ EVENT_AKAMA_SCENE_27
Definition: boss_illidan.cpp:748
@ POINT_ILLIDAN
Definition: boss_illidan.cpp:717
@ EVENT_AKAMA_SCENE_28
Definition: boss_illidan.cpp:749
@ EVENT_AKAMA_SCENE_23
Definition: boss_illidan.cpp:744
@ EVENT_AKAMA_SCENE_22
Definition: boss_illidan.cpp:743
@ EVENT_AKAMA_SCENE_21
Definition: boss_illidan.cpp:742
@ EVENT_AKAMA_SCENE_25
Definition: boss_illidan.cpp:746
@ EVENT_AKAMA_SCENE_26
Definition: boss_illidan.cpp:747
@ EVENT_AKAMA_SCENE_29
Definition: boss_illidan.cpp:750
@ EVENT_AKAMA_SCENE_24
Definition: boss_illidan.cpp:745
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:449
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211

References CloseGossipMenuFor(), DATA_AKAMA_FINISHED, DONE, EVENT_AKAMA_SCENE_20, EVENT_AKAMA_SCENE_21, EVENT_AKAMA_SCENE_22, EVENT_AKAMA_SCENE_23, EVENT_AKAMA_SCENE_24, EVENT_AKAMA_SCENE_25, EVENT_AKAMA_SCENE_26, EVENT_AKAMA_SCENE_27, EVENT_AKAMA_SCENE_28, EVENT_AKAMA_SCENE_29, InstanceScript::GetBossState(), Unit::GetMotionMaster(), instance, ScriptedAI::me, MotionMaster::MovePoint(), POINT_ILLIDAN, REACT_PASSIVE, Unit::ReplaceAllNpcFlags(), WorldObject::setActive(), npc_escortAI::SetDespawnAtEnd(), Creature::SetReactState(), npc_escortAI::Start(), and UNIT_NPC_FLAG_NONE.

◆ UpdateEscortAI()

void npc_akama_illidan::npc_akama_illidanAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

880 {
881 events.Update(diff);
882 switch (events.ExecuteEvent())
883 {
885 me->SetFacingTo(0.0f);
886 break;
889 break;
892 break;
895 break;
899 break;
902 udalo->AI()->Talk(SAY_UDALO);
903 break;
906 olum->AI()->Talk(SAY_OLUM);
907 break;
911 olum->CastSpell(olum, SPELL_AKAMA_DOOR_OPEN, false);
913 udalo->CastSpell(udalo, SPELL_AKAMA_DOOR_OPEN, false);
914 break;
918 break;
921 break;
923 SetEscortPaused(false);
924 break;
927 illidan->SetStandState(UNIT_STAND_STATE_STAND);
928 break;
930 me->SetFacingTo(M_PI);
931 break;
934 illidan->AI()->Talk(SAY_ILLIDAN_AKAMA1);
935 break;
938 break;
941 illidan->AI()->Talk(SAY_ILLIDAN_AKAMA2);
942 break;
945 break;
948 illidan->AI()->Talk(SAY_ILLIDAN_AKAMA3);
949 break;
952 illidan->LoadEquipment(1, true);
953 break;
956 illidan->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
957 break;
960 {
961 illidan->SetImmuneToAll(false);
962 illidan->SetInCombatWithZone();
963 AttackStart(illidan);
964 }
965 break;
967 me->SummonCreature(NPC_ILLIDARI_ELITE, 742.55f, 359.12f, 353.0f, 4.35f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
968 events.ScheduleEvent(EVENT_AKAMA_SUMMON_ILLIDARI, urand(2000, 6000));
969 break;
971 if (me->GetVictim())
973 events.ScheduleEvent(EVENT_AKAMA_SPELL_CHAIN, 20000);
974 break;
976 if (me->HealthBelowPct(20))
978 events.ScheduleEvent(EVENT_AKAMA_HEALTH, 1000);
979 break;
980 }
981
983 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ NOT_STARTED
Definition: InstanceScript.h:57
@ NPC_ILLIDAN_STORMRAGE
Definition: black_temple.h:67
@ NPC_SPIRIT_OF_UDALO
Definition: boss_illidan.cpp:727
@ SPELL_HEALING_POTION
Definition: boss_illidan.cpp:723
@ EVENT_AKAMA_SCENE_4
Definition: boss_illidan.cpp:733
@ EVENT_AKAMA_SCENE_1
Definition: boss_illidan.cpp:730
@ NPC_SPIRIT_OF_OLUM
Definition: boss_illidan.cpp:726
@ EVENT_AKAMA_SCENE_3
Definition: boss_illidan.cpp:732
@ EVENT_AKAMA_SCENE_11
Definition: boss_illidan.cpp:740
@ EVENT_AKAMA_SCENE_10
Definition: boss_illidan.cpp:739
@ EVENT_AKAMA_SCENE_6
Definition: boss_illidan.cpp:735
@ SPELL_AKAMA_DOOR_OPEN
Definition: boss_illidan.cpp:720
@ EVENT_AKAMA_SCENE_9
Definition: boss_illidan.cpp:738
@ SPELL_CHAIN_LIGHTNING
Definition: boss_illidan.cpp:724
@ EVENT_AKAMA_SCENE_2
Definition: boss_illidan.cpp:731
@ EVENT_AKAMA_SCENE_8
Definition: boss_illidan.cpp:737
@ EVENT_AKAMA_SCENE_7
Definition: boss_illidan.cpp:736
@ EVENT_AKAMA_SCENE_5
Definition: boss_illidan.cpp:734
@ SPELL_AKAMA_DOOR_FAIL
Definition: boss_illidan.cpp:721
@ SAY_ILLIDAN_AKAMA2
Definition: boss_illidan.cpp:35
@ SAY_AKAMA_ILLIDAN2
Definition: boss_illidan.cpp:49
@ SAY_OLUM
Definition: boss_illidan.cpp:43
@ SAY_AKAMA_ILLIDAN1
Definition: boss_illidan.cpp:48
@ SAY_AKAMA_BEWARE
Definition: boss_illidan.cpp:46
@ SAY_ILLIDAN_AKAMA1
Definition: boss_illidan.cpp:34
@ SAY_AKAMA_FAIL
Definition: boss_illidan.cpp:45
@ SAY_UDALO
Definition: boss_illidan.cpp:42
@ SAY_AKAMA_DOORS
Definition: boss_illidan.cpp:44
@ SAY_ILLIDAN_AKAMA3
Definition: boss_illidan.cpp:36
@ EMOTE_ONESHOT_TALK_NO_SHEATHE
Definition: SharedDefines.h:1991
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:523
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void SetFacingTo(float ori)
Definition: Unit.cpp:20884
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1458
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:350
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References npc_escortAI::AttackStart(), Unit::CastSpell(), DATA_AKAMA_FINISHED, UnitAI::DoMeleeAttackIfReady(), DONE, EMOTE_ONESHOT_TALK_NO_SHEATHE, EVENT_AKAMA_HEALTH, EVENT_AKAMA_SCENE_1, EVENT_AKAMA_SCENE_10, EVENT_AKAMA_SCENE_11, EVENT_AKAMA_SCENE_2, EVENT_AKAMA_SCENE_20, EVENT_AKAMA_SCENE_21, EVENT_AKAMA_SCENE_22, EVENT_AKAMA_SCENE_23, EVENT_AKAMA_SCENE_24, EVENT_AKAMA_SCENE_25, EVENT_AKAMA_SCENE_26, EVENT_AKAMA_SCENE_27, EVENT_AKAMA_SCENE_28, EVENT_AKAMA_SCENE_29, EVENT_AKAMA_SCENE_3, EVENT_AKAMA_SCENE_4, EVENT_AKAMA_SCENE_5, EVENT_AKAMA_SCENE_6, EVENT_AKAMA_SCENE_7, EVENT_AKAMA_SCENE_8, EVENT_AKAMA_SCENE_9, EVENT_AKAMA_SPELL_CHAIN, EVENT_AKAMA_SUMMON_ILLIDARI, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HealthBelowPct(), instance, ScriptedAI::me, NOT_STARTED, NPC_ILLIDAN_STORMRAGE, NPC_ILLIDARI_ELITE, NPC_SPIRIT_OF_OLUM, NPC_SPIRIT_OF_UDALO, SAY_AKAMA_BEWARE, SAY_AKAMA_DOORS, SAY_AKAMA_FAIL, SAY_AKAMA_ILLIDAN1, SAY_AKAMA_ILLIDAN2, SAY_ILLIDAN_AKAMA1, SAY_ILLIDAN_AKAMA2, SAY_ILLIDAN_AKAMA3, SAY_OLUM, SAY_UDALO, InstanceScript::SetBossState(), npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), SPELL_AKAMA_DOOR_FAIL, SPELL_AKAMA_DOOR_OPEN, SPELL_CHAIN_LIGHTNING, SPELL_HEALING_POTION, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_STAND_STATE_STAND, and urand().

◆ WaypointReached()

void npc_akama_illidan::npc_akama_illidanAI::WaypointReached ( uint32  pointId)
inlineoverridevirtual

Implements npc_escortAI.

847 {
848 if (pointId == POINT_DOORS)
849 {
850 SetEscortPaused(true);
851 events.ScheduleEvent(EVENT_AKAMA_SCENE_1, 0);
852 events.ScheduleEvent(EVENT_AKAMA_SCENE_2, 4000);
853 events.ScheduleEvent(EVENT_AKAMA_SCENE_3, 7000);
854 events.ScheduleEvent(EVENT_AKAMA_SCENE_4, 17000);
855 events.ScheduleEvent(EVENT_AKAMA_SCENE_5, 23000);
856 events.ScheduleEvent(EVENT_AKAMA_SCENE_6, 25000);
857 events.ScheduleEvent(EVENT_AKAMA_SCENE_7, 31000);
858 events.ScheduleEvent(EVENT_AKAMA_SCENE_8, 40000);
859 events.ScheduleEvent(EVENT_AKAMA_SCENE_9, 54000);
860 events.ScheduleEvent(EVENT_AKAMA_SCENE_10, 57000);
861 events.ScheduleEvent(EVENT_AKAMA_SCENE_11, 62000);
862 }
863 else if (pointId == POINT_ILLIDAN)
864 {
866 me->setActive(false);
868 }
869 }
@ POINT_DOORS
Definition: boss_illidan.cpp:716

References EVENT_AKAMA_SCENE_1, EVENT_AKAMA_SCENE_10, EVENT_AKAMA_SCENE_11, EVENT_AKAMA_SCENE_2, EVENT_AKAMA_SCENE_3, EVENT_AKAMA_SCENE_4, EVENT_AKAMA_SCENE_5, EVENT_AKAMA_SCENE_6, EVENT_AKAMA_SCENE_7, EVENT_AKAMA_SCENE_8, EVENT_AKAMA_SCENE_9, ScriptedAI::me, POINT_DOORS, POINT_ILLIDAN, REACT_AGGRESSIVE, Unit::ReplaceAllNpcFlags(), WorldObject::setActive(), npc_escortAI::SetEscortPaused(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

Member Data Documentation

◆ events

EventMap npc_akama_illidan::npc_akama_illidanAI::events
private

◆ instance

InstanceScript* npc_akama_illidan::npc_akama_illidanAI::instance
private

◆ summons

SummonList npc_akama_illidan::npc_akama_illidanAI::summons
private

Referenced by DoAction(), JustSummoned(), and Reset().