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boss_nazan::boss_nazanAI Struct Reference
Inheritance diagram for boss_nazan::boss_nazanAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_nazanAI (Creature *creature)
 
void Reset () override
 
void EnterEvadeMode (EvadeReason) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *who) override
 
void DoAction (int32 param) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap events
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_nazanAI()

boss_nazan::boss_nazanAI::boss_nazanAI ( Creature creature)
inline
163 : ScriptedAI(creature)
164 {
165 }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ AttackStart()

void boss_nazan::boss_nazanAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

186 {
187 if (me->IsLevitating())
188 me->Attack(who, true);
189 else
191 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206
Creature * me
Definition: ScriptedCreature.h:282
bool IsLevitating() const
Definition: Unit.h:2378
bool Attack(Unit *victim, bool meleeAttack)
Definition: Unit.cpp:10245

References Unit::Attack(), ScriptedAI::AttackStart(), Unit::IsLevitating(), and ScriptedAI::me.

◆ DoAction()

void boss_nazan::boss_nazanAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

194 {
195 if (param == ACTION_FLY_DOWN)
196 {
198 events.Reset();
201 me->GetMotionMaster()->MovePoint(POINT_MIDDLE, -1406.5f, 1746.5f, 81.2f, false);
202 }
203 }
@ REACT_PASSIVE
Definition: Unit.h:1023
events
Definition: boss_sartura.cpp:43
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ EMOTE_NAZAN
Definition: boss_vazruden_the_herald.cpp:29
@ ACTION_FLY_DOWN
Definition: boss_vazruden_the_herald.cpp:45
@ POINT_MIDDLE
Definition: boss_vazruden_the_herald.cpp:47
void SetReactState(ReactStates st)
Definition: Creature.h:89
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References ACTION_FLY_DOWN, EMOTE_NAZAN, Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_MIDDLE, REACT_PASSIVE, and Creature::SetReactState().

◆ EnterEvadeMode()

void boss_nazan::boss_nazanAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

175 {
177 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108

References Creature::DespawnOrUnsummon(), and ScriptedAI::me.

◆ JustEngagedWith()

void boss_nazan::boss_nazanAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

180 {
181 events.ScheduleEvent(EVENT_CHANGE_POS, 0);
182 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 5000);
183 }
@ EVENT_SPELL_FIREBALL
Definition: boss_vazruden_the_herald.cpp:53
@ EVENT_CHANGE_POS
Definition: boss_vazruden_the_herald.cpp:56

References EVENT_CHANGE_POS, and EVENT_SPELL_FIREBALL.

◆ MovementInform()

void boss_nazan::boss_nazanAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

206 {
207 if (type == POINT_MOTION_TYPE && id == POINT_MIDDLE)
208 {
209 me->SetCanFly(false);
210 me->SetDisableGravity(false);
212 events.ScheduleEvent(EVENT_RESTORE_COMBAT, 1);
213 events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 5000);
214 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 6000);
215 if (IsHeroic())
216 events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 10000);
217 }
218 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ EVENT_RESTORE_COMBAT
Definition: boss_vazruden_the_herald.cpp:57
@ EVENT_SPELL_BELLOWING_ROAR
Definition: boss_vazruden_the_herald.cpp:55
@ EVENT_SPELL_CONE_OF_FIRE
Definition: boss_vazruden_the_herald.cpp:54
bool IsHeroic() const
Definition: ScriptedCreature.h:379
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177

References EVENT_RESTORE_COMBAT, EVENT_SPELL_BELLOWING_ROAR, EVENT_SPELL_CONE_OF_FIRE, EVENT_SPELL_FIREBALL, ScriptedAI::IsHeroic(), ScriptedAI::me, POINT_MIDDLE, POINT_MOTION_TYPE, REACT_AGGRESSIVE, Creature::SetCanFly(), Creature::SetDisableGravity(), and Creature::SetReactState().

◆ Reset()

void boss_nazan::boss_nazanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

168 {
169 me->SetCanFly(true);
170 me->SetDisableGravity(true);
171 events.Reset();
172 }

References ScriptedAI::me, Creature::SetCanFly(), and Creature::SetDisableGravity().

◆ UpdateAI()

void boss_nazan::boss_nazanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

221 {
222 if (!UpdateVictim())
223 return;
224
225 events.Update(diff);
227 return;
228
229 switch (events.ExecuteEvent())
230 {
232 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
233 me->CastSpell(target, SPELL_FIREBALL, false);
234 events.ScheduleEvent(EVENT_SPELL_FIREBALL, urand(4000, 6000));
235 break;
236 case EVENT_CHANGE_POS:
238 events.DelayEvents(7000);
239 events.ScheduleEvent(EVENT_CHANGE_POS, 30000);
240 break;
243 break;
246 events.ScheduleEvent(EVENT_SPELL_CONE_OF_FIRE, 12000);
247 break;
250 events.ScheduleEvent(EVENT_SPELL_BELLOWING_ROAR, 30000);
251 break;
252 }
253
254 if (!me->IsLevitating())
256 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ POINT_FLIGHT
Definition: boss_vazruden_the_herald.cpp:48
@ SPELL_BELLOWING_ROAR
Definition: boss_vazruden_the_herald.cpp:39
@ SPELL_FIREBALL
Definition: boss_vazruden_the_herald.cpp:34
@ SPELL_CONE_OF_FIRE
Definition: boss_vazruden_the_herald.cpp:40
const Position NazanPos[3]
Definition: boss_vazruden_the_herald.cpp:60
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Definition: MotionMaster.cpp:299

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_CHANGE_POS, EVENT_RESTORE_COMBAT, EVENT_SPELL_BELLOWING_ROAR, EVENT_SPELL_CONE_OF_FIRE, EVENT_SPELL_FIREBALL, Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitState(), Unit::IsLevitating(), ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MovePoint(), NazanPos, POINT_FLIGHT, UnitAI::SelectTarget(), SPELL_BELLOWING_ROAR, SPELL_CONE_OF_FIRE, SPELL_FIREBALL, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_nazan::boss_nazanAI::events
private