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npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI Struct Reference
Inheritance diagram for npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_hodir_mageAI (Creature *pCreature)
 
void AttackStart (Unit *who) override
 
void ScheduleAbilities ()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void EnterEvadeMode (EvadeReason) override
 
bool CanAIAttack (Unit const *t) const override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptpInstance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_hodir_mageAI()

npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::npc_ulduar_hodir_mageAI ( Creature pCreature)
inline
1064 : ScriptedAI(pCreature)
1065 {
1067 events.Reset();
1069 }
@ REACT_PASSIVE
Definition: Unit.h:1023
events
Definition: boss_sartura.cpp:43
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
void SetReactState(ReactStates st)
Definition: Creature.h:89
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_hodir.cpp:1072

References WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, REACT_PASSIVE, and Creature::SetReactState().

Member Function Documentation

◆ AttackStart()

void npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1075 {
1076 AttackStartCaster(who, 30.0f);
1077 }
void AttackStartCaster(Unit *victim, float dist)
Definition: UnitAI.cpp:34

References UnitAI::AttackStartCaster().

Referenced by UpdateAI().

◆ CanAIAttack()

bool npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::CanAIAttack ( Unit const *  t) const
inlineoverridevirtual

Reimplemented from UnitAI.

1157{ return t->GetEntry() == NPC_HODIR; }
@ NPC_HODIR
Definition: ulduar.h:122

References Object::GetEntry(), and NPC_HODIR.

◆ EnterEvadeMode()

void npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::EnterEvadeMode ( EvadeReason  )
inlineoverridevirtual

Reimplemented from CreatureAI.

1156{}

◆ JustDied()

void npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1160 {
1161 if (pInstance)
1163 hodir->AI()->SetData(4, 1);
1164 }
@ TYPE_HODIR
Definition: ulduar.h:43
Definition: Creature.h:46
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
Map * instance
Definition: InstanceScript.h:146
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3293

References Map::GetCreature(), InstanceScript::GetGuidData(), InstanceScript::instance, pInstance, and TYPE_HODIR.

◆ MoveInLineOfSight()

void npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1154{}

◆ ScheduleAbilities()

void npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::ScheduleAbilities ( )
inline
1080 {
1081 events.ScheduleEvent(EVENT_MAGE_FIREBALL, 3100ms);
1082 events.ScheduleEvent(EVENT_MAGE_TOASTY_FIRE, 6s);
1083 events.ScheduleEvent(EVENT_MAGE_MELT_ICE, 1s);
1084 }
@ EVENT_MAGE_TOASTY_FIRE
Definition: boss_hodir.cpp:135
@ EVENT_MAGE_MELT_ICE
Definition: boss_hodir.cpp:137
@ EVENT_MAGE_FIREBALL
Definition: boss_hodir.cpp:136

References EVENT_MAGE_FIREBALL, EVENT_MAGE_MELT_ICE, and EVENT_MAGE_TOASTY_FIRE.

Referenced by UpdateAI().

◆ SpellHit()

void npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1087 {
1088 if(spell->Id == SPELL_FLASH_FREEZE_TRAPPED_NPC)
1089 {
1090 events.Reset();
1091 events.ScheduleEvent(EVENT_TRY_FREE_HELPER, 2s);
1092 }
1093 }
@ SPELL_FLASH_FREEZE_TRAPPED_NPC
Definition: boss_hodir.cpp:40
@ EVENT_TRY_FREE_HELPER
Definition: boss_hodir.cpp:127

References EVENT_TRY_FREE_HELPER, SpellInfo::Id, and SPELL_FLASH_FREEZE_TRAPPED_NPC.

◆ UpdateAI()

void npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1096 {
1097 events.Update(diff);
1098
1100 return;
1101
1102 switch( events.ExecuteEvent() )
1103 {
1104 case 0:
1105 break;
1107 {
1109 if( pInstance )
1111 if( Creature* hodir = ObjectAccessor::GetCreature(*me, g) )
1112 {
1113 AttackStart(hodir);
1115 break;
1116 }
1117 events.Repeat(2s);
1118 }
1119 break;
1121 if (Unit* victim = me->GetVictim())
1122 me->CastSpell(victim, SPELL_MAGE_FIREBALL, false);
1123 events.Repeat(3100ms);
1124 break;
1127 events.Repeat(10s);
1128 break;
1130 {
1131 std::list<Creature*> FB;
1132 bool found = false;
1134 for( std::list<Creature*>::const_iterator itr = FB.begin(); itr != FB.end(); ++itr )
1135 if( !((*itr)->HasAura(SPELL_MAGE_MELT_ICE)) )
1136 {
1137 me->CastSpell((*itr), SPELL_MAGE_MELT_ICE, false);
1138 found = true;
1139 break;
1140 }
1141
1142 if( found )
1143 {
1144 events.DelayEvents(2s);
1145 events.Repeat(2s);
1146 break;
1147 }
1148 events.Repeat(5s);
1149 }
1150 break;
1151 }
1152 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_MAGE_MELT_ICE
Definition: boss_hodir.cpp:76
@ SPELL_MAGE_CONJURE_TOASTY_FIRE
Definition: boss_hodir.cpp:77
@ SPELL_MAGE_FIREBALL
Definition: boss_hodir.cpp:75
@ NPC_FLASH_FREEZE_NPC
Definition: boss_hodir.cpp:108
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
Definition: ObjectGuid.h:120
Definition: Unit.h:1290
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void AttackStart(Unit *who) override
Definition: boss_hodir.cpp:1074
void ScheduleAbilities()
Definition: boss_hodir.cpp:1079

References AttackStart(), Unit::CastSpell(), EVENT_MAGE_FIREBALL, EVENT_MAGE_MELT_ICE, EVENT_MAGE_TOASTY_FIRE, EVENT_TRY_FREE_HELPER, ObjectAccessor::GetCreature(), WorldObject::GetCreaturesWithEntryInRange(), InstanceScript::GetGuidData(), Unit::GetVictim(), Unit::HasAura(), Unit::HasUnitState(), ScriptedAI::me, NPC_FLASH_FREEZE_NPC, pInstance, ScheduleAbilities(), SPELL_FLASH_FREEZE_TRAPPED_NPC, SPELL_MAGE_CONJURE_TOASTY_FIRE, SPELL_MAGE_FIREBALL, SPELL_MAGE_MELT_ICE, TYPE_HODIR, and UNIT_STATE_CASTING.

Member Data Documentation

◆ events

EventMap npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::events

◆ pInstance

InstanceScript* npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::pInstance