AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_kinetic_bomb::npc_kinetic_bombAI Struct Reference
Inheritance diagram for npc_kinetic_bomb::npc_kinetic_bombAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kinetic_bombAI (Creature *creature)
 
void IsSummonedBy (WorldObject *) override
 
void Reset () override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
float _x
 
float _y
 
float _groundZ
 
bool exploded
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kinetic_bombAI()

npc_kinetic_bomb::npc_kinetic_bombAI::npc_kinetic_bombAI ( Creature creature)
inline
1362 : NullCreatureAI(creature)
1363 {
1364 }
Definition: PassiveAI.h:53

Member Function Documentation

◆ DoAction()

void npc_kinetic_bomb::npc_kinetic_bombAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1399 {
1400 if (action == SPELL_KINETIC_BOMB_EXPLOSION)
1401 {
1402 exploded = true;
1404 }
1405 else if (action == ACTION_KINETIC_BOMB_JUMP)
1406 {
1408 {
1410 me->StopMoving();
1412 }
1414 }
1415 }
@ MOVE_RUN
Definition: Unit.h:379
@ ACTION_KINETIC_BOMB_JUMP
Definition: boss_blood_prince_council.cpp:143
@ SPELL_KINETIC_BOMB_KNOCKBACK
Definition: boss_blood_prince_council.cpp:107
@ SPELL_KINETIC_BOMB_EXPLOSION
Definition: boss_blood_prince_council.cpp:106
@ EVENT_CONTINUE_FALLING
Definition: boss_blood_prince_council.cpp:134
@ EVENT_BOMB_DESPAWN
Definition: boss_blood_prince_council.cpp:133
void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId=0, uint32 phase=0)
Definition: EventMap.cpp:81
Creature *const me
Definition: CreatureAI.h:72
float GetPositionZ() const
Definition: Position.h:119
float GetSpeed(UnitMoveType mtype) const
Definition: Unit.cpp:14318
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void StopMoving()
Definition: Unit.cpp:16824
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5610
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:586
void MovementExpired(bool reset=true)
Definition: MotionMaster.h:178
bool exploded
Definition: boss_blood_prince_council.cpp:1370
float _x
Definition: boss_blood_prince_council.cpp:1367
float _y
Definition: boss_blood_prince_council.cpp:1368
EventMap _events
Definition: boss_blood_prince_council.cpp:1366

References _events, _x, _y, ACTION_KINETIC_BOMB_JUMP, EVENT_BOMB_DESPAWN, EVENT_CONTINUE_FALLING, exploded, Unit::GetMotionMaster(), Position::GetPositionZ(), Unit::GetSpeed(), Unit::HasAura(), CreatureAI::me, MOVE_RUN, MotionMaster::MoveCharge(), MotionMaster::MovementExpired(), EventMap::RescheduleEvent(), SPELL_KINETIC_BOMB_EXPLOSION, SPELL_KINETIC_BOMB_KNOCKBACK, and Unit::StopMoving().

◆ IsSummonedBy()

void npc_kinetic_bomb::npc_kinetic_bombAI::IsSummonedBy ( WorldObject )
inlineoverridevirtual

Reimplemented from CreatureAI.

1373 {
1374 if (InstanceScript* instance = me->GetInstanceScript())
1375 {
1376 if (Creature* valanar = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_PRINCE_VALANAR_GUID)))
1377 {
1378 valanar->AI()->JustSummoned(me);
1379 }
1380 }
1381 }
@ DATA_PRINCE_VALANAR_GUID
Definition: icecrown_citadel.h:119
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:140

References DATA_PRINCE_VALANAR_GUID, ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), and CreatureAI::me.

◆ Reset()

void npc_kinetic_bomb::npc_kinetic_bombAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1384 {
1385 _events.Reset();
1387 me->SetWalk(true);
1388 exploded = false;
1389
1390 float x, y, z;
1391 me->GetPosition(x, y, z);
1392 _x = x;
1393 _y = y;
1394 _groundZ = me->GetMapHeight(x, y, z, true, 500.0f);
1396 }
@ MOVE_WALK
Definition: Unit.h:378
void Reset()
Definition: EventMap.cpp:21
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
float GetMapHeight(float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
Definition: Object.cpp:3049
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float _groundZ
Definition: boss_blood_prince_council.cpp:1369

References _events, _groundZ, _x, _y, EVENT_BOMB_DESPAWN, exploded, WorldObject::GetMapHeight(), Unit::GetMotionMaster(), Position::GetPosition(), Unit::GetSpeed(), CreatureAI::me, MOVE_WALK, MotionMaster::MoveCharge(), EventMap::RescheduleEvent(), EventMap::Reset(), and Creature::SetWalk().

◆ UpdateAI()

void npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

1418 {
1419 _events.Update(diff);
1420 switch (_events.ExecuteEvent())
1421 {
1422 case EVENT_BOMB_DESPAWN:
1423 me->RemoveAllAuras();
1425 me->DespawnOrUnsummon(exploded ? 5000 : 0);
1426 break;
1429 me->StopMoving();
1431 break;
1432 }
1433 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
void RemoveAllAuras()
Definition: Unit.cpp:5239
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481

References _events, _groundZ, _x, _y, Creature::DespawnOrUnsummon(), EVENT_BOMB_DESPAWN, EVENT_CONTINUE_FALLING, EventMap::ExecuteEvent(), exploded, Unit::GetMotionMaster(), Unit::GetSpeed(), CreatureAI::me, MOVE_WALK, MotionMaster::MoveCharge(), MotionMaster::MovementExpired(), Unit::RemoveAllAuras(), Unit::SetUnitFlag(), Unit::StopMoving(), UNIT_FLAG_NOT_SELECTABLE, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_kinetic_bomb::npc_kinetic_bombAI::_events

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _groundZ

float npc_kinetic_bomb::npc_kinetic_bombAI::_groundZ

Referenced by Reset(), and UpdateAI().

◆ _x

float npc_kinetic_bomb::npc_kinetic_bombAI::_x

Referenced by DoAction(), Reset(), and UpdateAI().

◆ _y

float npc_kinetic_bomb::npc_kinetic_bombAI::_y

Referenced by DoAction(), Reset(), and UpdateAI().

◆ exploded

bool npc_kinetic_bomb::npc_kinetic_bombAI::exploded

Referenced by DoAction(), Reset(), and UpdateAI().