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instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript Struct Reference
Inheritance diagram for instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript:
InstanceScript ZoneScript

Public Member Functions

 instance_ruins_of_ahnqiraj_InstanceMapScript (Map *map)
 
void OnPlayerEnter (Player *player) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureEvade (Creature *creature) override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void OnUnitDeath (Unit *unit) override
 
void SetGuidData (uint32 type, ObjectGuid data) override
 
ObjectGuid GetGuidData (uint32 type) const override
 
void CallNextRajaxxLeader (bool announce=false)
 
void ResetRajaxxWaves ()
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPacket &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnUnitDeath (Unit *)
 
virtual void OnCreatureEvade (Creature *)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Private Attributes

ObjectGuid _kurinnaxxGUID
 
ObjectGuid _rajaxxGUID
 
ObjectGuid _moamGUID
 
ObjectGuid _buruGUID
 
ObjectGuid _ossirianGUID
 
ObjectGuid _paralyzedGUID
 
ObjectGuid _andorovGUID
 
uint32 _rajaxWaveCounter
 
uint8 _buruPhase
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_ruins_of_ahnqiraj_InstanceMapScript()

instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::instance_ruins_of_ahnqiraj_InstanceMapScript ( Map map)
inline
75 : InstanceScript(map)
76 {
81 _buruPhase = 1;
82 }
#define DataHeader
Definition: blackrock_depths.h:23
ObjectData const creatureData[]
Definition: instance_ruins_of_ahnqiraj.cpp:26
@ NUM_ENCOUNTER
Definition: ruins_of_ahnqiraj.h:34
Definition: InstanceScript.h:141
void SetBossNumber(uint32 number)
Definition: InstanceScript.h:271
void SetHeaders(std::string const &dataHeaders)
Definition: InstanceScript.cpp:137
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition: InstanceScript.cpp:172
uint32 _rajaxWaveCounter
Definition: instance_ruins_of_ahnqiraj.cpp:314
uint8 _buruPhase
Definition: instance_ruins_of_ahnqiraj.cpp:315

References _buruPhase, _rajaxWaveCounter, creatureData, DataHeader, InstanceScript::LoadObjectData(), NUM_ENCOUNTER, InstanceScript::SetBossNumber(), and InstanceScript::SetHeaders().

Member Function Documentation

◆ CallNextRajaxxLeader()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader ( bool  announce = false)
inline
255 {
257
258 if (Creature* nextLeader = GetCreature(RajaxxWavesData[_rajaxWaveCounter].at(0)))
259 {
260 if (announce)
261 {
262 if (_rajaxWaveCounter >= 2)
263 {
264 if (Creature* rajaxx = GetCreature(DATA_RAJAXX))
265 {
266 rajaxx->AI()->Talk(RajaxxWavesData[_rajaxWaveCounter].at(1));
267 }
268 }
269 }
270
271 if (nextLeader->IsAlive())
272 {
273 Creature* generalAndorov = instance->GetCreature(_andorovGUID);
274 if (generalAndorov && generalAndorov->IsAlive() && generalAndorov->AI()->GetData(DATA_ANDOROV))
275 {
276 nextLeader->AI()->AttackStart(generalAndorov);
277 }
278 else
279 {
280 nextLeader->SetInCombatWithZone();
281 }
282 }
283 else
284 {
286 }
287 }
288 }
std::array< uint32, 8 > RajaxxWavesData[]
Definition: instance_ruins_of_ahnqiraj.cpp:56
@ DATA_RAJAXX
Definition: ruins_of_ahnqiraj.h:29
@ DATA_ANDOROV
Definition: ruins_of_ahnqiraj.h:45
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:202
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:136
bool IsAlive() const
Definition: Unit.h:1822
Creature * GetCreature(uint32 type)
Definition: InstanceScript.cpp:99
Map * instance
Definition: InstanceScript.h:147
Creature * GetCreature(ObjectGuid const guid)
Definition: Map.cpp:3307
void CallNextRajaxxLeader(bool announce=false)
Definition: instance_ruins_of_ahnqiraj.cpp:254
ObjectGuid _andorovGUID
Definition: instance_ruins_of_ahnqiraj.cpp:313

References _andorovGUID, _rajaxWaveCounter, Creature::AI(), UnitAI::AttackStart(), CallNextRajaxxLeader(), DATA_ANDOROV, DATA_RAJAXX, Map::GetCreature(), InstanceScript::GetCreature(), UnitAI::GetData(), InstanceScript::instance, Unit::IsAlive(), and RajaxxWavesData.

Referenced by CallNextRajaxxLeader(), and SetData().

◆ GetData()

uint32 instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

179 {
180 if (type == DATA_BURU_PHASE)
181 return _buruPhase;
182
183 return 0;
184 }
@ DATA_BURU_PHASE
Definition: ruins_of_ahnqiraj.h:47

References _buruPhase, and DATA_BURU_PHASE.

◆ GetGuidData()

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::GetGuidData ( uint32  type) const
inlineoverridevirtual

Reimplemented from InstanceScript.

232 {
233 switch (type)
234 {
235 case DATA_KURINNAXX:
236 return _kurinnaxxGUID;
237 case DATA_RAJAXX:
238 return _rajaxxGUID;
239 case DATA_MOAM:
240 return _moamGUID;
241 case DATA_BURU:
242 return _buruGUID;
243 case DATA_OSSIRIAN:
244 return _ossirianGUID;
245 case DATA_PARALYZED:
246 return _paralyzedGUID;
247 case DATA_ANDOROV:
248 return _andorovGUID;
249 }
250
251 return ObjectGuid::Empty;
252 }
@ DATA_PARALYZED
Definition: ruins_of_ahnqiraj.h:36
@ DATA_OSSIRIAN
Definition: ruins_of_ahnqiraj.h:33
@ DATA_BURU
Definition: ruins_of_ahnqiraj.h:31
@ DATA_MOAM
Definition: ruins_of_ahnqiraj.h:30
@ DATA_KURINNAXX
Definition: ruins_of_ahnqiraj.h:28
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
ObjectGuid _moamGUID
Definition: instance_ruins_of_ahnqiraj.cpp:309
ObjectGuid _ossirianGUID
Definition: instance_ruins_of_ahnqiraj.cpp:311
ObjectGuid _rajaxxGUID
Definition: instance_ruins_of_ahnqiraj.cpp:308
ObjectGuid _paralyzedGUID
Definition: instance_ruins_of_ahnqiraj.cpp:312
ObjectGuid _kurinnaxxGUID
Definition: instance_ruins_of_ahnqiraj.cpp:307
ObjectGuid _buruGUID
Definition: instance_ruins_of_ahnqiraj.cpp:310

References _andorovGUID, _buruGUID, _kurinnaxxGUID, _moamGUID, _ossirianGUID, _paralyzedGUID, _rajaxxGUID, DATA_ANDOROV, DATA_BURU, DATA_KURINNAXX, DATA_MOAM, DATA_OSSIRIAN, DATA_PARALYZED, DATA_RAJAXX, and ObjectGuid::Empty.

◆ OnCreatureCreate()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

100 {
102
103 switch (creature->GetEntry())
104 {
105 case NPC_KURINNAXX:
106 _kurinnaxxGUID = creature->GetGUID();
107 break;
108 case NPC_RAJAXX:
109 _rajaxxGUID = creature->GetGUID();
110 break;
111 case NPC_MOAM:
112 _moamGUID = creature->GetGUID();
113 break;
114 case NPC_BURU:
115 _buruGUID = creature->GetGUID();
116 break;
117 case NPC_OSSIRIAN:
118 _ossirianGUID = creature->GetGUID();
119 break;
120 case NPC_ANDOROV:
121 _andorovGUID = creature->GetGUID();
122 break;
123 }
124 }
@ NPC_MOAM
Definition: ruins_of_ahnqiraj.h:56
@ NPC_RAJAXX
Definition: ruins_of_ahnqiraj.h:55
@ NPC_KURINNAXX
Definition: ruins_of_ahnqiraj.h:54
@ NPC_ANDOROV
Definition: ruins_of_ahnqiraj.h:76
@ NPC_OSSIRIAN
Definition: ruins_of_ahnqiraj.h:59
@ NPC_BURU
Definition: ruins_of_ahnqiraj.h:57
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void OnCreatureCreate(Creature *creature) override
Definition: InstanceScript.cpp:57

References _andorovGUID, _buruGUID, _kurinnaxxGUID, _moamGUID, _ossirianGUID, _rajaxxGUID, Object::GetEntry(), Object::GetGUID(), NPC_ANDOROV, NPC_BURU, NPC_KURINNAXX, NPC_MOAM, NPC_OSSIRIAN, NPC_RAJAXX, and InstanceScript::OnCreatureCreate().

◆ OnCreatureEvade()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnCreatureEvade ( Creature creature)
inlineoverridevirtual

Reimplemented from ZoneScript.

127 {
128 if (CreatureGroup* formation = creature->GetFormation())
129 {
130 if (Creature* leader = formation->GetLeader())
131 {
132 switch (leader->GetEntry())
133 {
134 case NPC_QUUEZ:
135 case NPC_TUUBID:
136 case NPC_DRENN:
137 case NPC_XURREM:
138 case NPC_YEGGETH:
139 case NPC_PAKKON:
140 case NPC_ZERRAN:
141 if (!formation->IsFormationInCombat())
142 {
144 }
145 break;
146 default:
147 break;
148 }
149 }
150 }
151 else if (creature->GetEntry() == NPC_RAJAXX)
152 {
154 }
155 }
@ NPC_TUUBID
Definition: ruins_of_ahnqiraj.h:70
@ NPC_PAKKON
Definition: ruins_of_ahnqiraj.h:74
@ NPC_QUUEZ
Definition: ruins_of_ahnqiraj.h:69
@ NPC_YEGGETH
Definition: ruins_of_ahnqiraj.h:73
@ NPC_DRENN
Definition: ruins_of_ahnqiraj.h:71
@ NPC_ZERRAN
Definition: ruins_of_ahnqiraj.h:75
@ NPC_XURREM
Definition: ruins_of_ahnqiraj.h:72
CreatureGroup const * GetFormation() const
Definition: Creature.h:347
Definition: CreatureGroups.h:89
void ResetRajaxxWaves()
Definition: instance_ruins_of_ahnqiraj.cpp:290

References Object::GetEntry(), Creature::GetFormation(), NPC_DRENN, NPC_PAKKON, NPC_QUUEZ, NPC_RAJAXX, NPC_TUUBID, NPC_XURREM, NPC_YEGGETH, NPC_ZERRAN, and ResetRajaxxWaves().

◆ OnPlayerEnter()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnPlayerEnter ( Player player)
inlineoverridevirtual

Reimplemented from InstanceScript.

85 {
88 _rajaxWaveCounter == 0 && // if non-zero, encounter is in progress
89 !_andorovGUID) // cleared if he is dead
90 {
91 instance->LoadGrid(-8538.17f, 1486.09f); // Andorov run path grid
92 if (Creature* creature = player->SummonCreature(NPC_ANDOROV, -8538.177f, 1486.0956f, 32.39054f, 3.7638654f, TEMPSUMMON_CORPSE_DESPAWN, 0))
93 {
94 creature->setActive(true);
95 }
96 }
97 }
@ TEMPSUMMON_CORPSE_DESPAWN
Definition: Object.h:46
@ DONE
Definition: InstanceScript.h:60
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343
EncounterState GetBossState(uint32 id) const
Definition: InstanceScript.h:231
void LoadGrid(float x, float y)
Definition: Map.cpp:492

References _andorovGUID, _rajaxWaveCounter, DATA_KURINNAXX, DATA_RAJAXX, DONE, InstanceScript::GetBossState(), InstanceScript::instance, Map::LoadGrid(), NPC_ANDOROV, WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_DESPAWN.

◆ OnUnitDeath()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

187 {
188 if (Creature* creature = unit->ToCreature())
189 {
190 if (CreatureGroup* formation = creature->GetFormation())
191 {
192 if (Creature* leader = formation->GetLeader())
193 {
194 switch (leader->GetEntry())
195 {
196 case NPC_QUUEZ:
197 case NPC_TUUBID:
198 case NPC_DRENN:
199 case NPC_XURREM:
200 case NPC_YEGGETH:
201 case NPC_PAKKON:
202 case NPC_ZERRAN:
204 scheduler.Schedule(1s, [this, formation](TaskContext /*context*/)
205 {
206 if (!formation->IsAnyMemberAlive())
207 {
208 CallNextRajaxxLeader(true);
209 }
210 });
211 break;
212 default:
213 break;
214 }
215 }
216 }
217
218 if (creature->GetEntry() == NPC_ANDOROV)
219 {
221 }
222 }
223 }
TaskScheduler & CancelAll()
Definition: TaskScheduler.cpp:45
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition: TaskScheduler.h:232
Definition: TaskScheduler.h:418
Creature * ToCreature()
Definition: Object.h:197
void Clear()
Definition: ObjectGuid.h:140
TaskScheduler scheduler
Definition: InstanceScript.h:268

References _andorovGUID, TaskScheduler::CancelAll(), ObjectGuid::Clear(), NPC_ANDOROV, NPC_DRENN, NPC_PAKKON, NPC_QUUEZ, NPC_TUUBID, NPC_XURREM, NPC_YEGGETH, NPC_ZERRAN, TaskScheduler::Schedule(), InstanceScript::scheduler, and Object::ToCreature().

◆ ResetRajaxxWaves()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::ResetRajaxxWaves ( )
inline
291 {
294 for (auto const& data : RajaxxWavesData)
295 {
296 if (Creature* creature = GetCreature(data.at(0)))
297 {
298 if (CreatureGroup* group = creature->GetFormation())
299 {
300 group->RespawnFormation(true);
301 }
302 }
303 }
304 }

References _rajaxWaveCounter, TaskScheduler::CancelAll(), InstanceScript::GetCreature(), RajaxxWavesData, and InstanceScript::scheduler.

Referenced by OnCreatureEvade().

◆ SetData()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

158 {
159 switch (type)
160 {
163 scheduler.Schedule(2min, [this](TaskContext context)
164 {
167 context.Repeat();
168 });
169 break;
170 case DATA_BURU_PHASE:
171 _buruPhase = data;
172 break;
173 default:
174 break;
175 }
176 }
@ GROUP_RAJAXX_WAVE_TIMER
Definition: instance_ruins_of_ahnqiraj.cpp:53
@ DATA_RAJAXX_WAVE_ENGAGED
Definition: instance_ruins_of_ahnqiraj.cpp:52
TaskScheduler & CancelGroup(group_t const group)
Definition: TaskScheduler.cpp:53
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition: TaskScheduler.h:488
TaskContext & SetGroup(TaskScheduler::group_t const group)
Sets the event in the given group.
Definition: TaskScheduler.cpp:217

References _buruPhase, CallNextRajaxxLeader(), TaskScheduler::CancelGroup(), DATA_BURU_PHASE, DATA_RAJAXX_WAVE_ENGAGED, GROUP_RAJAXX_WAVE_TIMER, TaskContext::Repeat(), TaskScheduler::Schedule(), InstanceScript::scheduler, and TaskContext::SetGroup().

◆ SetGuidData()

void instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::SetGuidData ( uint32  type,
ObjectGuid  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

226 {
227 if (type == DATA_PARALYZED)
228 _paralyzedGUID = data;
229 }

References _paralyzedGUID, and DATA_PARALYZED.

Member Data Documentation

◆ _andorovGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_andorovGUID
private

◆ _buruGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_buruGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ _buruPhase

uint8 instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_buruPhase
private

◆ _kurinnaxxGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_kurinnaxxGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ _moamGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_moamGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ _ossirianGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_ossirianGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().

◆ _paralyzedGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_paralyzedGUID
private

Referenced by GetGuidData(), and SetGuidData().

◆ _rajaxWaveCounter

uint32 instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_rajaxWaveCounter
private

◆ _rajaxxGUID

ObjectGuid instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::_rajaxxGUID
private

Referenced by GetGuidData(), and OnCreatureCreate().