AzerothCore 3.3.5a
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npc_kalecgos_kj::npc_kalecgos_kjAI Struct Reference
Inheritance diagram for npc_kalecgos_kj::npc_kalecgos_kjAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_kalecgos_kjAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 param) override
 
void JustSummoned (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptinstance
 
SummonList summons
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_kalecgos_kjAI()

npc_kalecgos_kj::npc_kalecgos_kjAI::npc_kalecgos_kjAI ( Creature creature)
inline
783 : NullCreatureAI(creature), summons(me)
784 {
785 instance = creature->GetInstanceScript();
786 }
Definition: PassiveAI.h:53
Creature *const me
Definition: CreatureAI.h:72
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
SummonList summons
Definition: boss_kiljaeden.cpp:790
InstanceScript * instance
Definition: boss_kiljaeden.cpp:789

References WorldObject::GetInstanceScript(), and instance.

Member Function Documentation

◆ DoAction()

void npc_kalecgos_kj::npc_kalecgos_kjAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

799 {
800 if (param == ACTION_START_POST_EVENT)
801 {
802 me->SetCanFly(false);
803 me->SetDisableGravity(false);
805 events.ScheduleEvent(EVENT_SCENE_01, 35000);
806 }
807 }
@ EVENT_SCENE_01
Definition: boss_kiljaeden.cpp:701
@ SPELL_TELEPORT_AND_TRANSFORM
Definition: boss_kiljaeden.cpp:693
@ ACTION_START_POST_EVENT
Definition: boss_kiljaeden.cpp:97
events
Definition: boss_sartura.cpp:43
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
bool SetCanFly(bool enable, bool packetOnly=false) override
Definition: Creature.cpp:3177
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References ACTION_START_POST_EVENT, Unit::CastSpell(), EVENT_SCENE_01, CreatureAI::me, Creature::SetCanFly(), Creature::SetDisableGravity(), and SPELL_TELEPORT_AND_TRANSFORM.

◆ JustSummoned()

void npc_kalecgos_kj::npc_kalecgos_kjAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

810 {
811 summons.Summon(summon);
812 if (summon->GetEntry() == NPC_SHATTERED_SUN_RIFTWAKER)
813 {
814 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
815 Movement::MoveSplineInit init(summon);
816 if (summons.size() == 1)
817 {
818 init.MoveTo(1727.08f, 656.82f, 28.37f, false, true);
819 init.SetFacing(5.14f);
820 }
821 else
822 {
823 init.MoveTo(1738.84f, 627.32f, 28.26f, false, true);
824 init.SetFacing(2.0f);
825 }
826 init.Launch();
827 }
828 else if (summon->GetEntry() == NPC_SHATTRATH_PORTAL_DUMMY)
829 {
830 if (Creature* riftwaker = summon->FindNearestCreature(NPC_SHATTERED_SUN_RIFTWAKER, 10.0f))
831 riftwaker->CastSpell(summon, SPELL_OPEN_PORTAL_FROM_SHATTRATH, false);
832 summon->SetWalk(true);
833 summon->GetMotionMaster()->MovePoint(0, summon->GetPositionX(), summon->GetPositionY(), summon->GetPositionZ() + 30.0f, false, true);
834 }
835 else if (summon->GetEntry() == NPC_INERT_PORTAL)
836 summon->CastSpell(summon, SPELL_BOSS_ARCANE_PORTAL_STATE, true);
837 else if (summon->GetEntry() == NPC_SHATTERED_SUN_SOLDIER)
838 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
839 else if (summon->GetEntry() == NPC_LADY_LIADRIN)
840 {
841 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
842 summon->SetWalk(true);
843 }
844 else if (summon->GetEntry() == NPC_PROPHET_VELEN)
845 {
846 summon->CastSpell(summon, SPELL_TELEPORT_VISUAL, true);
847 summon->SetWalk(true);
848 summon->GetMotionMaster()->MovePoint(0, 1710.15f, 639.23f, 27.311f, false, true);
849 }
850 else if (summon->GetEntry() == NPC_THE_CORE_OF_ENTROPIUS)
851 summon->GetMotionMaster()->MovePoint(0, summon->GetPositionX(), summon->GetPositionY(), 30.0f);
852 }
@ NPC_SHATTERED_SUN_RIFTWAKER
Definition: boss_kiljaeden.cpp:685
@ NPC_SHATTRATH_PORTAL_DUMMY
Definition: boss_kiljaeden.cpp:686
@ SPELL_BOSS_ARCANE_PORTAL_STATE
Definition: boss_kiljaeden.cpp:696
@ NPC_LADY_LIADRIN
Definition: boss_kiljaeden.cpp:689
@ SPELL_OPEN_PORTAL_FROM_SHATTRATH
Definition: boss_kiljaeden.cpp:694
@ SPELL_TELEPORT_VISUAL
Definition: boss_kiljaeden.cpp:695
@ NPC_PROPHET_VELEN
Definition: boss_kiljaeden.cpp:690
@ NPC_INERT_PORTAL
Definition: boss_kiljaeden.cpp:687
@ NPC_THE_CORE_OF_ENTROPIUS
Definition: boss_kiljaeden.cpp:691
@ NPC_SHATTERED_SUN_SOLDIER
Definition: boss_kiljaeden.cpp:688
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
size_type size() const
Definition: ScriptedCreature.h:80
Definition: Creature.h:46
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
uint32 GetEntry() const
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
Definition: MoveSplineInit.h:71

References Unit::CastSpell(), WorldObject::FindNearestCreature(), Object::GetEntry(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Movement::MoveSplineInit::Launch(), MotionMaster::MovePoint(), Movement::MoveSplineInit::MoveTo(), NPC_INERT_PORTAL, NPC_LADY_LIADRIN, NPC_PROPHET_VELEN, NPC_SHATTERED_SUN_RIFTWAKER, NPC_SHATTERED_SUN_SOLDIER, NPC_SHATTRATH_PORTAL_DUMMY, NPC_THE_CORE_OF_ENTROPIUS, Movement::MoveSplineInit::SetFacing(), Creature::SetWalk(), SummonList::size(), SPELL_BOSS_ARCANE_PORTAL_STATE, SPELL_OPEN_PORTAL_FROM_SHATTRATH, SPELL_TELEPORT_VISUAL, SummonList::Summon(), and summons.

◆ Reset()

void npc_kalecgos_kj::npc_kalecgos_kjAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

793 {
794 events.Reset();
796 }
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67

References SummonList::DespawnAll(), and summons.

◆ UpdateAI()

void npc_kalecgos_kj::npc_kalecgos_kjAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

855 {
856 events.Update(diff);
857 switch (uint32 eventId = events.ExecuteEvent())
858 {
859 case EVENT_SCENE_01:
861 events.ScheduleEvent(eventId + 1, 15000);
862 break;
863 case EVENT_SCENE_02:
864 me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1688.42f, 641.82f, 27.60f, 0.67f);
865 me->SummonCreature(NPC_SHATTERED_SUN_RIFTWAKER, 1712.58f, 616.29f, 27.78f, 0.76f);
866 events.ScheduleEvent(eventId + 1, 6000);
867 break;
868 case EVENT_SCENE_03:
869 me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1727.08f + cos(5.14f), 656.82f + std::sin(5.14f), 28.37f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
870 me->SummonCreature(NPC_SHATTRATH_PORTAL_DUMMY, 1738.84f + cos(2.0f), 627.32f + std::sin(2.0f), 28.26f + 2.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 10000);
871 events.ScheduleEvent(eventId + 1, 11000);
872 break;
873 case EVENT_SCENE_04:
874 me->SummonCreature(NPC_INERT_PORTAL, 1734.96f, 642.43f, 28.06f, 3.49f);
875 events.ScheduleEvent(eventId + 1, 4000);
876 break;
877 case EVENT_SCENE_05:
878 if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
879 {
880 first->m_Events.AddEvent(new MoveDelayed(first, 1718.70f, 607.78f, 28.06f, 2.323f), first->m_Events.CalculateTime(5000));
881 first->m_Events.AddEvent(new FixOrientation(first), first->m_Events.CalculateTime(12000));
882 for (uint8 i = 0; i < 9; ++i)
883 if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
884 follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
885 }
886 events.ScheduleEvent(eventId + 1, 10000);
887 break;
888 case EVENT_SCENE_06:
889 if (Creature* first = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f, 640.49f, 28.06f, 3.49f))
890 {
891 first->m_Events.AddEvent(new MoveDelayed(first, 1678.69f, 649.27f, 28.06f, 5.46f), first->m_Events.CalculateTime(5000));
892 first->m_Events.AddEvent(new FixOrientation(first), first->m_Events.CalculateTime(14500));
893 for (uint8 i = 0; i < 9; ++i)
894 if (Creature* follower = me->SummonCreature(NPC_SHATTERED_SUN_SOLDIER, 1729.48f + 5 * cos(i * 2.0f * M_PI / 9), 640.49f + 5 * std::sin(i * 2.0f * M_PI / 9), 28.06f, 3.49f))
895 follower->GetMotionMaster()->MoveFollow(first, 3.0f, follower->GetAngle(first));
896 }
897 events.ScheduleEvent(eventId + 1, 12000);
898 break;
899 case EVENT_SCENE_07:
900 me->SummonCreature(NPC_LADY_LIADRIN, 1719.87f, 644.265f, 28.06f, 3.83f);
901 me->SummonCreature(NPC_PROPHET_VELEN, 1717.97f, 646.44f, 28.06f, 3.94f);
902 events.ScheduleEvent(eventId + 1, 7000);
903 break;
904 case EVENT_SCENE_08:
906 velen->AI()->Talk(SAY_VELEN_01);
907 events.ScheduleEvent(eventId + 1, 25000);
908 break;
909 case EVENT_SCENE_09:
911 velen->AI()->Talk(SAY_VELEN_02);
912 events.ScheduleEvent(eventId + 1, 14500);
913 break;
914 case EVENT_SCENE_10:
916 velen->AI()->Talk(SAY_VELEN_03);
917 events.ScheduleEvent(eventId + 1, 12500);
918 break;
919 case EVENT_SCENE_11:
920 me->SummonCreature(NPC_THE_CORE_OF_ENTROPIUS, 1698.86f, 628.73f, 92.83f, 0.0f);
922 velen->CastSpell(velen, SPELL_CALL_ENTROPIUS, false);
923 events.ScheduleEvent(eventId + 1, 8000);
924 break;
925 case EVENT_SCENE_12:
927 {
928 velen->InterruptNonMeleeSpells(false);
929 velen->AI()->Talk(SAY_VELEN_04);
930 }
931 events.ScheduleEvent(eventId + 1, 20000);
932 break;
933 case EVENT_SCENE_13:
935 liadrin->GetMotionMaster()->MovePoint(0, 1711.28f, 637.29f, 27.29f);
936 events.ScheduleEvent(eventId + 1, 6000);
937 break;
938 case EVENT_SCENE_14:
940 liadrin->AI()->Talk(SAY_LIADRIN_01);
941 events.ScheduleEvent(eventId + 1, 10000);
942 break;
943 case EVENT_SCENE_15:
945 velen->AI()->Talk(SAY_VELEN_05);
946 events.ScheduleEvent(eventId + 1, 14000);
947 break;
948 case EVENT_SCENE_16:
950 liadrin->AI()->Talk(SAY_LIADRIN_02);
951 events.ScheduleEvent(eventId + 1, 2000);
952 break;
953 case EVENT_SCENE_17:
955 velen->AI()->Talk(SAY_VELEN_06);
956 events.ScheduleEvent(eventId + 1, 3000);
957 break;
958 case EVENT_SCENE_18:
960 {
961 core->RemoveAllAuras();
962 core->CastSpell(core, SPELL_BLAZE_TO_LIGHT, true);
963 }
964 events.ScheduleEvent(eventId + 1, 8000);
965 break;
966 case EVENT_SCENE_19:
968 {
969 core->SetObjectScale(0.75f);
970 core->GetMotionMaster()->MovePoint(0, core->GetPositionX(), core->GetPositionY(), 28.0f);
971 }
972 events.ScheduleEvent(eventId + 1, 2000);
973 break;
974 case EVENT_SCENE_20:
976 core->CastSpell(core, SPELL_SUNWELL_IGNITION, true);
977 events.ScheduleEvent(eventId + 1, 3000);
978 break;
979 case EVENT_SCENE_21:
981 velen->AI()->Talk(SAY_VELEN_07);
982 events.ScheduleEvent(eventId + 1, 15000);
983 break;
984 case EVENT_SCENE_22:
986 liadrin->AI()->Talk(SAY_LIADRIN_03);
987 events.ScheduleEvent(eventId + 1, 20000);
988 break;
989 case EVENT_SCENE_23:
991 velen->AI()->Talk(SAY_VELEN_08);
993 liadrin->SetStandState(UNIT_STAND_STATE_KNEEL);
994 events.ScheduleEvent(eventId + 1, 8000);
995 break;
996 case EVENT_SCENE_24:
998 velen->AI()->Talk(SAY_VELEN_09);
999 events.ScheduleEvent(eventId + 1, 5000);
1000 break;
1001 case EVENT_SCENE_25:
1003 {
1004 velen->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
1005 velen->DespawnOrUnsummon(5000);
1006 }
1007 events.ScheduleEvent(eventId + 1, 3000);
1008 break;
1009 case EVENT_SCENE_26:
1010 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
1011 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
1012 if (summon->GetEntry() == NPC_SHATTERED_SUN_SOLDIER)
1013 {
1014 summon->GetMotionMaster()->MovePoint(0, 1739.38f, 643.79f, 28.06f);
1015 summon->DespawnOrUnsummon(summon->GetExactDist2d(1734.96f, 642.43f) * 100);
1016 }
1017 events.ScheduleEvent(eventId + 1, 7000);
1018 break;
1019 case EVENT_SCENE_27:
1020 me->setActive(false);
1023 break;
1024 }
1025 }
std::uint8_t uint8
Definition: Define.h:110
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STAND_STATE_KNEEL
Definition: Unit.h:61
@ EVENT_SCENE_15
Definition: boss_kiljaeden.cpp:715
@ SAY_VELEN_02
Definition: boss_kiljaeden.cpp:673
@ EVENT_SCENE_03
Definition: boss_kiljaeden.cpp:703
@ EVENT_SCENE_02
Definition: boss_kiljaeden.cpp:702
@ SAY_VELEN_04
Definition: boss_kiljaeden.cpp:675
@ SAY_VELEN_09
Definition: boss_kiljaeden.cpp:680
@ EVENT_SCENE_11
Definition: boss_kiljaeden.cpp:711
@ EVENT_SCENE_08
Definition: boss_kiljaeden.cpp:708
@ EVENT_SCENE_22
Definition: boss_kiljaeden.cpp:722
@ EVENT_SCENE_21
Definition: boss_kiljaeden.cpp:721
@ SAY_VELEN_06
Definition: boss_kiljaeden.cpp:677
@ EVENT_SCENE_17
Definition: boss_kiljaeden.cpp:717
@ SAY_VELEN_07
Definition: boss_kiljaeden.cpp:678
@ SAY_LIADRIN_01
Definition: boss_kiljaeden.cpp:681
@ EVENT_SCENE_19
Definition: boss_kiljaeden.cpp:719
@ EVENT_SCENE_20
Definition: boss_kiljaeden.cpp:720
@ EVENT_SCENE_13
Definition: boss_kiljaeden.cpp:713
@ EVENT_SCENE_27
Definition: boss_kiljaeden.cpp:727
@ EVENT_SCENE_06
Definition: boss_kiljaeden.cpp:706
@ SPELL_BLAZE_TO_LIGHT
Definition: boss_kiljaeden.cpp:698
@ SAY_VELEN_08
Definition: boss_kiljaeden.cpp:679
@ EVENT_SCENE_05
Definition: boss_kiljaeden.cpp:705
@ SAY_LIADRIN_02
Definition: boss_kiljaeden.cpp:682
@ SPELL_CALL_ENTROPIUS
Definition: boss_kiljaeden.cpp:697
@ SAY_LIADRIN_03
Definition: boss_kiljaeden.cpp:683
@ EVENT_SCENE_09
Definition: boss_kiljaeden.cpp:709
@ EVENT_SCENE_12
Definition: boss_kiljaeden.cpp:712
@ EVENT_SCENE_18
Definition: boss_kiljaeden.cpp:718
@ EVENT_SCENE_10
Definition: boss_kiljaeden.cpp:710
@ SAY_VELEN_01
Definition: boss_kiljaeden.cpp:672
@ EVENT_SCENE_07
Definition: boss_kiljaeden.cpp:707
@ EVENT_SCENE_26
Definition: boss_kiljaeden.cpp:726
@ EVENT_SCENE_16
Definition: boss_kiljaeden.cpp:716
@ EVENT_SCENE_23
Definition: boss_kiljaeden.cpp:723
@ SPELL_SUNWELL_IGNITION
Definition: boss_kiljaeden.cpp:699
@ EVENT_SCENE_25
Definition: boss_kiljaeden.cpp:725
@ SAY_VELEN_03
Definition: boss_kiljaeden.cpp:674
@ EVENT_SCENE_04
Definition: boss_kiljaeden.cpp:704
@ SAY_VELEN_05
Definition: boss_kiljaeden.cpp:676
@ EVENT_SCENE_14
Definition: boss_kiljaeden.cpp:714
@ EVENT_SCENE_24
Definition: boss_kiljaeden.cpp:724
@ SAY_KALECGOS_GOODBYE
Definition: boss_kiljaeden.cpp:36
Talk
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
Creature * GetCreatureWithEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:128
void DespawnEntry(uint32 entry)
Definition: ScriptedCreature.cpp:50
iterator end()
Definition: ScriptedCreature.h:60
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
Definition: boss_kiljaeden.cpp:731
Definition: boss_kiljaeden.cpp:752

References SummonList::begin(), Unit::CastSpell(), SummonList::DespawnEntry(), SummonList::end(), EVENT_SCENE_01, EVENT_SCENE_02, EVENT_SCENE_03, EVENT_SCENE_04, EVENT_SCENE_05, EVENT_SCENE_06, EVENT_SCENE_07, EVENT_SCENE_08, EVENT_SCENE_09, EVENT_SCENE_10, EVENT_SCENE_11, EVENT_SCENE_12, EVENT_SCENE_13, EVENT_SCENE_14, EVENT_SCENE_15, EVENT_SCENE_16, EVENT_SCENE_17, EVENT_SCENE_18, EVENT_SCENE_19, EVENT_SCENE_20, EVENT_SCENE_21, EVENT_SCENE_22, EVENT_SCENE_23, EVENT_SCENE_24, EVENT_SCENE_25, EVENT_SCENE_26, EVENT_SCENE_27, ObjectAccessor::GetCreature(), SummonList::GetCreatureWithEntry(), CreatureAI::me, NPC_INERT_PORTAL, NPC_LADY_LIADRIN, NPC_PROPHET_VELEN, NPC_SHATTERED_SUN_RIFTWAKER, NPC_SHATTERED_SUN_SOLDIER, NPC_SHATTRATH_PORTAL_DUMMY, NPC_THE_CORE_OF_ENTROPIUS, SAY_KALECGOS_GOODBYE, SAY_LIADRIN_01, SAY_LIADRIN_02, SAY_LIADRIN_03, SAY_VELEN_01, SAY_VELEN_02, SAY_VELEN_03, SAY_VELEN_04, SAY_VELEN_05, SAY_VELEN_06, SAY_VELEN_07, SAY_VELEN_08, SAY_VELEN_09, WorldObject::setActive(), SPELL_BLAZE_TO_LIGHT, SPELL_CALL_ENTROPIUS, SPELL_SUNWELL_IGNITION, WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, and UNIT_STAND_STATE_KNEEL.

Member Data Documentation

◆ events

EventMap npc_kalecgos_kj::npc_kalecgos_kjAI::events

◆ instance

InstanceScript* npc_kalecgos_kj::npc_kalecgos_kjAI::instance

Referenced by npc_kalecgos_kjAI().

◆ summons

SummonList npc_kalecgos_kj::npc_kalecgos_kjAI::summons

Referenced by JustSummoned(), Reset(), and UpdateAI().