AzerothCore 3.3.5a
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boss_garfrost::boss_garfrostAI Struct Reference
Inheritance diagram for boss_garfrost::boss_garfrostAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_garfrostAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 id, uint32) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHitTarget (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
uint8 phase
 
bool bCanSayBoulderHit
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_garfrostAI()

boss_garfrost::boss_garfrostAI::boss_garfrostAI ( Creature creature)
inline
80 : ScriptedAI(creature)
81 {
82 pInstance = creature->GetInstanceScript();
83 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_forgemaster_garfrost.cpp:85

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DamageTaken()

void boss_garfrost::boss_garfrostAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

124 {
125 if (phase == 0 && !HealthAbovePct(66) && !me->HasUnitState(UNIT_STATE_ROOT))
126 {
127 phase = 1;
129 me->SetTarget();
131 events.DelayEvents(8s);
133 events.RescheduleEvent(EVENT_JUMP, 1250ms);
134 return;
135 }
136
137 if (phase == 1 && !HealthAbovePct(33) && !me->HasUnitState(UNIT_STATE_ROOT))
138 {
140 phase = 2;
142 me->SetTarget();
144 events.DelayEvents(8s);
146 events.RescheduleEvent(EVENT_JUMP, 1250ms);
147 return;
148 }
149 }
@ REACT_PASSIVE
Definition: Unit.h:1035
@ UNIT_STATE_ROOT
Definition: Unit.h:335
events
Definition: boss_sartura.cpp:43
@ SPELL_THUNDERING_STOMP
Definition: boss_forgemaster_garfrost.cpp:55
@ EVENT_JUMP
Definition: boss_forgemaster_garfrost.cpp:68
@ EVENT_SPELL_CHILLING_WAVE
Definition: boss_forgemaster_garfrost.cpp:69
phase
Definition: boss_skadi.cpp:103
Creature * me
Definition: ScriptedCreature.h:282
bool HealthAbovePct(uint32 pct) const
Definition: ScriptedCreature.h:369
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition: Creature.cpp:3441
void SetReactState(ReactStates st)
Definition: Creature.h:90
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3045

References Unit::CastSpell(), EVENT_JUMP, EVENT_SPELL_CHILLING_WAVE, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthAbovePct(), ScriptedAI::me, REACT_PASSIVE, Unit::SendMeleeAttackStop(), Creature::SetReactState(), Creature::SetTarget(), SPELL_THUNDERING_STOMP, and UNIT_STATE_ROOT.

◆ EnterEvadeMode()

void boss_garfrost::boss_garfrostAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

290 {
292 me->DisableRotate(false);
294 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:196
void DisableRotate(bool apply)
Definition: Unit.cpp:18529
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18288

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Referenced by UpdateAI().

◆ JustDied()

void boss_garfrost::boss_garfrostAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

277 {
279 if (pInstance)
281 }
@ DONE
Definition: InstanceScript.h:60
@ SAY_DEATH
Definition: boss_forgemaster_garfrost.cpp:34
@ DATA_GARFROST
Definition: pit_of_saron.h:30
Talk
Definition: boss_fathomlord_karathress.cpp:25
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_GARFROST, DONE, pInstance, SAY_DEATH, and ZoneScript::SetData().

◆ JustEngagedWith()

void boss_garfrost::boss_garfrostAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

112 {
114
117 events.RescheduleEvent(EVENT_SPELL_THROW_SARONITE, 5000ms, 7500ms);
118
119 if (pInstance)
121 }
@ IN_PROGRESS
Definition: InstanceScript.h:58
@ SAY_AGGRO
Definition: boss_forgemaster_garfrost.cpp:31
@ SPELL_PERMAFROST
Definition: boss_forgemaster_garfrost.cpp:53
@ EVENT_SPELL_THROW_SARONITE
Definition: boss_forgemaster_garfrost.cpp:67
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:94

References Unit::CastSpell(), DATA_GARFROST, CreatureAI::DoZoneInCombat(), EVENT_SPELL_THROW_SARONITE, IN_PROGRESS, ScriptedAI::me, pInstance, SAY_AGGRO, ZoneScript::SetData(), and SPELL_PERMAFROST.

◆ KilledUnit()

void boss_garfrost::boss_garfrostAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

284 {
285 if (who->GetTypeId() == TYPEID_PLAYER)
286 Talk(SAY_SLAY);
287 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_forgemaster_garfrost.cpp:35
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, and TYPEID_PLAYER.

◆ MovementInform()

void boss_garfrost::boss_garfrostAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

152 {
153 if (type != EFFECT_MOTION_TYPE || id != 0)
154 return;
155
156 if (phase == 1)
157 {
161 }
162 else if (phase == 2)
163 {
168 }
169 }
@ EFFECT_MOTION_TYPE
Definition: MotionMaster.h:54
#define SPELL_FORGE_MACE
Definition: boss_forgemaster_garfrost.cpp:62
@ SAY_HP_66
Definition: boss_forgemaster_garfrost.cpp:32
@ SAY_HP_33
Definition: boss_forgemaster_garfrost.cpp:33
#define SPELL_FORGE_BLADE
Definition: boss_forgemaster_garfrost.cpp:61
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4855

References Unit::CastSpell(), EFFECT_MOTION_TYPE, ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SAY_HP_33, SAY_HP_66, Unit::SetControlled(), SPELL_FORGE_BLADE, SPELL_FORGE_MACE, and UNIT_STATE_ROOT.

◆ Reset()

void boss_garfrost::boss_garfrostAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

91 {
96 me->DisableRotate(false);
97 phase = 0;
98 bCanSayBoulderHit = true;
99
100 events.Reset();
101 if (pInstance)
103 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1037
@ NOT_STARTED
Definition: InstanceScript.h:57
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition: ScriptedCreature.cpp:522
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
bool bCanSayBoulderHit
Definition: boss_forgemaster_garfrost.cpp:88

References bCanSayBoulderHit, DATA_GARFROST, Unit::DisableRotate(), ScriptedAI::me, NOT_STARTED, pInstance, REACT_AGGRESSIVE, Unit::RemoveAura(), Unit::SetControlled(), ZoneScript::SetData(), ScriptedAI::SetEquipmentSlots(), Creature::SetReactState(), SPELL_PERMAFROST, and UNIT_STATE_ROOT.

◆ SetData()

void boss_garfrost::boss_garfrostAI::SetData ( uint32  id,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

106 {
107 if (id == 1 && pInstance)
109 }
@ DATA_ACHIEV_ELEVEN
Definition: pit_of_saron.h:49

References DATA_ACHIEV_ELEVEN, pInstance, and ZoneScript::SetData().

◆ SpellHitTarget()

void boss_garfrost::boss_garfrostAI::SpellHitTarget ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

172 {
173 if (spell->Id == uint32(SPELL_SARONITE_TRIGGERED))
174 {
176 {
177 bCanSayBoulderHit = false;
179 }
180 }
181 if (spell->Id == uint32(SPELL_FORGE_BLADE))
182 {
183 events.RescheduleEvent(EVENT_SPELL_CHILLING_WAVE, 10000);
187 me->DisableRotate(false);
188 if (me->GetVictim())
189 {
192 }
193 }
194 else if (spell->Id == uint32(SPELL_FORGE_MACE))
195 {
196 events.RescheduleEvent(EVENT_SPELL_DEEP_FREEZE, 10s);
200 me->DisableRotate(false);
201 if (me->GetVictim())
202 {
205 }
206 }
207 }
std::uint32_t uint32
Definition: Define.h:108
@ EQUIP_ID_SWORD
Definition: boss_forgemaster_garfrost.cpp:43
@ EQUIP_ID_MACE
Definition: boss_forgemaster_garfrost.cpp:44
#define SPELL_SARONITE_TRIGGERED
Definition: boss_forgemaster_garfrost.cpp:63
@ SAY_BOULDER_HIT
Definition: boss_forgemaster_garfrost.cpp:36
@ EVENT_SPELL_DEEP_FREEZE
Definition: boss_forgemaster_garfrost.cpp:70
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References ScriptedAI::AttackStart(), bCanSayBoulderHit, Unit::DisableRotate(), EQUIP_ID_MACE, EQUIP_ID_SWORD, EVENT_SPELL_CHILLING_WAVE, EVENT_SPELL_DEEP_FREEZE, Object::GetGUID(), Unit::GetVictim(), SpellInfo::Id, ScriptedAI::me, REACT_AGGRESSIVE, SAY_BOULDER_HIT, Unit::SetControlled(), ScriptedAI::SetEquipmentSlots(), Creature::SetReactState(), Creature::SetTarget(), SPELL_FORGE_BLADE, SPELL_FORGE_MACE, SPELL_SARONITE_TRIGGERED, and UNIT_STATE_ROOT.

◆ UpdateAI()

void boss_garfrost::boss_garfrostAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

210 {
211 if (!UpdateVictim())
212 return;
213
214 if (me->GetVictim())
215 {
216 float x, y, z;
217 me->GetVictim()->GetPosition(x, y, z);
218 if (x < 600.0f || x > 770.0f || y < -270.0f || y > -137.0f || z < 514.0f || z > 550.0f)
219 {
222 if (CreatureGroup* f = me->GetFormation())
223 {
224 const CreatureGroup::CreatureGroupMemberType& m = f->GetMembers();
225 for (CreatureGroup::CreatureGroupMemberType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
226 if (itr->first->IsAlive() && itr->first->IsInCombat() && !itr->first->IsInEvadeMode() && itr->first->IsAIEnabled)
227 itr->first->AI()->EnterEvadeMode();
228 }
229 return;
230 }
231 }
232
233 events.Update(diff);
234
236 return;
237
238 switch(events.ExecuteEvent())
239 {
240 case 0:
241 break;
243 bCanSayBoulderHit = true;
244 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 140.0f, true))
245 {
246 Talk(WHISPER_BOULDER, target);
247 me->CastSpell(target, SPELL_THROW_SARONITE, false);
248 }
249 events.Repeat(12s + 500ms, 20s);
250 break;
251 case EVENT_JUMP:
252 me->DisableRotate(true);
253 if (phase == 1)
255 else if (phase == 2)
257
258 break;
261 events.Repeat(35s);
262 break;
264 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
265 {
266 Talk(EMOTE_DEEP_FREEZE, target);
267 me->CastSpell(target, SPELL_DEEP_FREEZE, false);
268 }
269 events.Repeat(35s);
270 break;
271 }
272
274 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ EMOTE_DEEP_FREEZE
Definition: boss_forgemaster_garfrost.cpp:38
@ WHISPER_BOULDER
Definition: boss_forgemaster_garfrost.cpp:37
Position const northForgePos
Definition: boss_forgemaster_garfrost.cpp:48
@ SPELL_DEEP_FREEZE
Definition: boss_forgemaster_garfrost.cpp:58
@ SPELL_THROW_SARONITE
Definition: boss_forgemaster_garfrost.cpp:54
@ SPELL_CHILLING_WAVE
Definition: boss_forgemaster_garfrost.cpp:57
Position const southForgePos
Definition: boss_forgemaster_garfrost.cpp:49
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:110
@ EVADE_REASON_OTHER
Definition: CreatureAI.h:94
bool UpdateVictim()
Definition: CreatureAI.cpp:268
CreatureGroup const * GetFormation() const
Definition: Creature.h:347
Definition: CreatureGroups.h:89
std::map< Creature *, FormationInfo > CreatureGroupMemberType
Definition: CreatureGroups.h:92
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1302
MotionMaster * GetMotionMaster()
Definition: Unit.h:2276
uint32 GetMaxHealth() const
Definition: Unit.h:1455
void SetHealth(uint32 val)
Definition: Unit.cpp:15464
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition: MotionMaster.h:227
void EnterEvadeMode(EvadeReason why) override
Definition: boss_forgemaster_garfrost.cpp:289

References bCanSayBoulderHit, Unit::CastSpell(), Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), EMOTE_DEEP_FREEZE, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_JUMP, EVENT_SPELL_CHILLING_WAVE, EVENT_SPELL_DEEP_FREEZE, EVENT_SPELL_THROW_SARONITE, Creature::GetFormation(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveJump(), northForgePos, UnitAI::SelectTarget(), Unit::SetHealth(), southForgePos, SPELL_CHILLING_WAVE, SPELL_DEEP_FREEZE, SPELL_THROW_SARONITE, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and WHISPER_BOULDER.

Member Data Documentation

◆ bCanSayBoulderHit

bool boss_garfrost::boss_garfrostAI::bCanSayBoulderHit

Referenced by Reset(), SpellHitTarget(), and UpdateAI().

◆ events

EventMap boss_garfrost::boss_garfrostAI::events

◆ phase

uint8 boss_garfrost::boss_garfrostAI::phase

◆ pInstance

InstanceScript* boss_garfrost::boss_garfrostAI::pInstance