1280 {
1282 switch (
urand(0, 3))
1283 {
1284 case 1:
1286 break;
1287 case 2:
1289 break;
1290 }
1291
1295 }
std::uint32_t uint32
Definition: Define.h:108
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
bool roll_chance_i(int chance)
Definition: Random.h:59
@ SPELL_SUMMON_ADVENTUROUS_DWARF
Definition: spell_quest.cpp:1261
@ SPELL_ORANGE_FALLS_TO_GROUND
Definition: spell_quest.cpp:1259
@ SPELL_PAPAYA_FALLS_TO_GROUND
Definition: spell_quest.cpp:1260
@ SPELL_BANANAS_FALL_TO_GROUND
Definition: spell_quest.cpp:1258
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetCaster()
Definition: SpellScript.cpp:401