AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_ulduar_keeper Class Reference
Inheritance diagram for npc_ulduar_keeper:
CreatureScript ScriptObject UpdatableScript< Creature >

Public Member Functions

 npc_ulduar_keeper ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_keeper()

npc_ulduar_keeper::npc_ulduar_keeper ( )
inline
78: CreatureScript("npc_ulduar_keeper_gossip") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool npc_ulduar_keeper::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

81 {
82 uint32 gossipMenuId = 0;
83 uint32 gossipTextId = 0;
84 switch (creature->GetEntry())
85 {
87 gossipMenuId = GOSSIP_MENU_FREYA;
88 gossipTextId = NPC_TEXT_FREYA;
89 break;
91 gossipMenuId = GOSSIP_MENU_HODIR;
92 gossipTextId = NPC_TEXT_HODIR;
93 break;
95 gossipMenuId = GOSSIP_MENU_MIMIRON;
96 gossipTextId = NPC_TEXT_MIMIRON;
97 break;
99 gossipMenuId = GOSSIP_MENU_THORIM;
100 gossipTextId = NPC_TEXT_THORIM;
101 break;
102 }
103
104 AddGossipItemFor(player, gossipMenuId, 0, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
105 SendGossipMenuFor(player, gossipTextId, creature->GetGUID());
106 return true;
107 }
std::uint32_t uint32
Definition: Define.h:108
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ NPC_TEXT_FREYA
Definition: ulduar.cpp:36
@ GOSSIP_MENU_THORIM
Definition: ulduar.cpp:47
@ NPC_TEXT_THORIM
Definition: ulduar.cpp:48
@ NPC_TEXT_MIMIRON
Definition: ulduar.cpp:44
@ GOSSIP_MENU_HODIR
Definition: ulduar.cpp:39
@ GOSSIP_MENU_FREYA
Definition: ulduar.cpp:35
@ NPC_TEXT_HODIR
Definition: ulduar.cpp:40
@ GOSSIP_MENU_MIMIRON
Definition: ulduar.cpp:43
@ NPC_THORIM_GOSSIP
Definition: ulduar.h:147
@ NPC_FREYA_GOSSIP
Definition: ulduar.h:145
@ NPC_MIMIRON_GOSSIP
Definition: ulduar.h:148
@ NPC_HODIR_GOSSIP
Definition: ulduar.h:146
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106

References AddGossipItemFor(), Object::GetEntry(), Object::GetGUID(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_FREYA, GOSSIP_MENU_HODIR, GOSSIP_MENU_MIMIRON, GOSSIP_MENU_THORIM, GOSSIP_SENDER_MAIN, NPC_FREYA_GOSSIP, NPC_HODIR_GOSSIP, NPC_MIMIRON_GOSSIP, NPC_TEXT_FREYA, NPC_TEXT_HODIR, NPC_TEXT_MIMIRON, NPC_TEXT_THORIM, NPC_THORIM_GOSSIP, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_ulduar_keeper::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

110 {
111 ClearGossipMenuFor(player);
112 uint8 _keeper = 0;
113 switch (action)
114 {
117 SendGossipMenuFor(player, NPC_TEXT_CONFIRM, creature);
118 break;
120 {
121 switch (creature->GetEntry())
122 {
123 case NPC_FREYA_GOSSIP:
124 creature->AI()->Talk(SAY_KEEPER_SELECTED);
125 _keeper = KEEPER_FREYA;
126 break;
127 case NPC_HODIR_GOSSIP:
128 creature->AI()->Talk(SAY_KEEPER_SELECTED);
129 _keeper = KEEPER_HODIR;
130 break;
132 creature->AI()->Talk(SAY_KEEPER_SELECTED);
133 _keeper = KEEPER_MIMIRON;
134 break;
136 creature->AI()->Talk(SAY_KEEPER_SELECTED);
137 _keeper = KEEPER_THORIM;
138 break;
139 }
140
142 CloseGossipMenuFor(player);
143
144 if (creature->GetInstanceScript())
145 {
146 creature->GetInstanceScript()->SetData(TYPE_WATCHERS, _keeper);
147 creature->DespawnOrUnsummon(6000);
148 }
149 }
150 }
151 return true;
152 }
std::uint8_t uint8
Definition: Define.h:110
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ UNIT_NPC_FLAG_NONE
Definition: Unit.h:515
@ NPC_TEXT_CONFIRM
Definition: ulduar.cpp:52
@ GOSSIP_MENU_CONFIRM
Definition: ulduar.cpp:51
@ SAY_KEEPER_SELECTED
Definition: ulduar.cpp:54
@ KEEPER_THORIM
Definition: ulduar.h:290
@ KEEPER_MIMIRON
Definition: ulduar.h:289
@ KEEPER_HODIR
Definition: ulduar.h:288
@ KEEPER_FREYA
Definition: ulduar.h:287
@ TYPE_WATCHERS
Definition: ulduar.h:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:49
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
CreatureAI * AI() const
Definition: Creature.h:136
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1663
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References AddGossipItemFor(), Creature::AI(), ClearGossipMenuFor(), CloseGossipMenuFor(), Creature::DespawnOrUnsummon(), Object::GetEntry(), WorldObject::GetInstanceScript(), GOSSIP_ACTION_INFO_DEF, GOSSIP_MENU_CONFIRM, GOSSIP_SENDER_MAIN, KEEPER_FREYA, KEEPER_HODIR, KEEPER_MIMIRON, KEEPER_THORIM, NPC_FREYA_GOSSIP, NPC_HODIR_GOSSIP, NPC_MIMIRON_GOSSIP, NPC_TEXT_CONFIRM, NPC_THORIM_GOSSIP, Unit::ReplaceAllNpcFlags(), SAY_KEEPER_SELECTED, SendGossipMenuFor(), ZoneScript::SetData(), CreatureAI::Talk(), TYPE_WATCHERS, and UNIT_NPC_FLAG_NONE.