AzerothCore 3.3.5a
OpenSource WoW Emulator
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AuctionHouseScript Class Reference

#include "AuctionHouseScript.h"

Inheritance diagram for AuctionHouseScript:
ScriptObject

Public Member Functions

virtual void OnAuctionAdd (AuctionHouseObject *, AuctionEntry *)
 
virtual void OnAuctionRemove (AuctionHouseObject *, AuctionEntry *)
 
virtual void OnAuctionSuccessful (AuctionHouseObject *, AuctionEntry *)
 
virtual void OnAuctionExpire (AuctionHouseObject *, AuctionEntry *)
 
virtual void OnBeforeAuctionHouseMgrSendAuctionWonMail (AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, bool &, bool &, bool &)
 
virtual void OnBeforeAuctionHouseMgrSendAuctionSalePendingMail (AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, bool &)
 
virtual void OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail (AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, uint32 &, bool &, bool &, bool &)
 
virtual void OnBeforeAuctionHouseMgrSendAuctionExpiredMail (AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, bool &, bool &)
 
virtual void OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail (AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, Player *, uint32 &, bool &, bool &)
 
virtual void OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail (AuctionHouseMgr *, AuctionEntry *, Player *, uint32 &, bool &)
 
virtual void OnBeforeAuctionHouseMgrUpdate ()
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Protected Member Functions

 AuctionHouseScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ AuctionHouseScript()

AuctionHouseScript::AuctionHouseScript ( const char *  name)
protected
123 : ScriptObject(name)
124{
126}
static void AddScript(TScript *const script)
Definition: ScriptMgr.h:716
Definition: ScriptObject.h:44

References ScriptRegistry< TScript >::AddScript().

Member Function Documentation

◆ OnAuctionAdd()

virtual void AuctionHouseScript::OnAuctionAdd ( AuctionHouseObject ,
AuctionEntry  
)
inlinevirtual
30{ }

Referenced by ScriptMgr::OnAuctionAdd().

◆ OnAuctionExpire()

virtual void AuctionHouseScript::OnAuctionExpire ( AuctionHouseObject ,
AuctionEntry  
)
inlinevirtual
39{ }

Referenced by ScriptMgr::OnAuctionExpire().

◆ OnAuctionRemove()

virtual void AuctionHouseScript::OnAuctionRemove ( AuctionHouseObject ,
AuctionEntry  
)
inlinevirtual
33{ }

Referenced by ScriptMgr::OnAuctionRemove().

◆ OnAuctionSuccessful()

virtual void AuctionHouseScript::OnAuctionSuccessful ( AuctionHouseObject ,
AuctionEntry  
)
inlinevirtual
36{ }

Referenced by ScriptMgr::OnAuctionSuccessful().

◆ OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail()

virtual void AuctionHouseScript::OnBeforeAuctionHouseMgrSendAuctionCancelledToBidderMail ( AuctionHouseMgr ,
AuctionEntry ,
Player ,
uint32 ,
bool &   
)
inlinevirtual

◆ OnBeforeAuctionHouseMgrSendAuctionExpiredMail()

virtual void AuctionHouseScript::OnBeforeAuctionHouseMgrSendAuctionExpiredMail ( AuctionHouseMgr ,
AuctionEntry ,
Player ,
uint32 ,
bool &  ,
bool &   
)
inlinevirtual

◆ OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail()

virtual void AuctionHouseScript::OnBeforeAuctionHouseMgrSendAuctionOutbiddedMail ( AuctionHouseMgr ,
AuctionEntry ,
Player ,
uint32 ,
Player ,
uint32 ,
bool &  ,
bool &   
)
inlinevirtual

◆ OnBeforeAuctionHouseMgrSendAuctionSalePendingMail()

virtual void AuctionHouseScript::OnBeforeAuctionHouseMgrSendAuctionSalePendingMail ( AuctionHouseMgr ,
AuctionEntry ,
Player ,
uint32 ,
bool &   
)
inlinevirtual

◆ OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail()

virtual void AuctionHouseScript::OnBeforeAuctionHouseMgrSendAuctionSuccessfulMail ( AuctionHouseMgr ,
AuctionEntry ,
Player ,
uint32 ,
uint32 ,
bool &  ,
bool &  ,
bool &   
)
inlinevirtual

◆ OnBeforeAuctionHouseMgrSendAuctionWonMail()

virtual void AuctionHouseScript::OnBeforeAuctionHouseMgrSendAuctionWonMail ( AuctionHouseMgr ,
AuctionEntry ,
Player ,
uint32 ,
bool &  ,
bool &  ,
bool &   
)
inlinevirtual

◆ OnBeforeAuctionHouseMgrUpdate()

virtual void AuctionHouseScript::OnBeforeAuctionHouseMgrUpdate ( )
inlinevirtual