AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_southfury_moonstone Class Reference
Inheritance diagram for go_southfury_moonstone:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_southfury_moonstone ()
 
bool OnGossipHello (Player *player, GameObject *) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnModifyHealth (GameObject *, Unit *, int32 &, SpellInfo const *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_southfury_moonstone()

go_southfury_moonstone::go_southfury_moonstone ( )
inline
1044: GameObjectScript("go_southfury_moonstone") { }
Definition: GameObjectScript.h:25

Member Function Documentation

◆ OnGossipHello()

bool go_southfury_moonstone::OnGossipHello ( Player player,
GameObject  
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

1047 {
1048 //implicitTarget=48 not implemented as of writing this code, and manual summon may be just ok for our purpose
1049 //player->CastSpell(player, SPELL_SUMMON_RIZZLE, false);
1050
1051 if (Creature* creature = player->SummonCreature(NPC_RIZZLE, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_DEAD_DESPAWN, 0))
1052 {
1053 // no need casting spell blackjack, it's casted by script npc_rizzle_sprysprocket.
1054 //creature->CastSpell(player, SPELL_BLACKJACK, false);
1055 creature->AI()->AttackStart(player);
1056 }
1057
1058 return false;
1059 }
@ TEMPSUMMON_DEAD_DESPAWN
Definition: Object.h:48
@ NPC_RIZZLE
Definition: go_scripts.cpp:1036
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2343

References NPC_RIZZLE, WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.