AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_azuregos Class Reference
Inheritance diagram for boss_azuregos:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  boss_azuregosAI
 

Public Member Functions

 boss_azuregos ()
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_azuregos()

boss_azuregos::boss_azuregos ( )
inline
52: CreatureScript("boss_azuregos") { }
Definition: CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * boss_azuregos::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

169 {
170 return new boss_azuregosAI(creature);
171 }

◆ OnGossipSelect()

bool boss_azuregos::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureScript.

161 {
162 CloseGossipMenuFor(player);
163 creature->SetFaction(FACTION_ENEMY);
164 creature->AI()->AttackStart(player);
165 return true;
166 }
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ FACTION_ENEMY
Definition: SharedDefines.h:213
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:27
CreatureAI * AI() const
Definition: Creature.h:136
void SetFaction(uint32 faction)
Definition: Unit.cpp:10064

References Creature::AI(), UnitAI::AttackStart(), CloseGossipMenuFor(), FACTION_ENEMY, and Unit::SetFaction().