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npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI Struct Reference
Inheritance diagram for npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_toc5_grand_champion_minionAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
int32 ShieldTimer
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_toc5_grand_champion_minionAI()

npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::npc_toc5_grand_champion_minionAI ( Creature pCreature)
inline
236 : ScriptedAI(pCreature)
237 {
238 pInstance = pCreature->GetInstanceScript();
239 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_grand_champions.cpp:241

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ JustDied()

void npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

344 {
346 me->DespawnOrUnsummon(10000);
347 if( pInstance )
349 }
@ UNIT_FIELD_MOUNTDISPLAYID
Definition: UpdateFields.h:126
@ DATA_MOUNT_DIED
Definition: trial_of_the_champion.h:39
Creature * me
Definition: ScriptedCreature.h:282
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2117
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_MOUNT_DIED, Creature::DespawnOrUnsummon(), ScriptedAI::me, pInstance, ZoneScript::SetData(), Object::SetUInt32Value(), and UNIT_FIELD_MOUNTDISPLAYID.

◆ JustEngagedWith()

void npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

252 {
253 events.Reset();
254 events.ScheduleEvent(EVENT_MOUNT_CHARGE, 2500ms, 4000ms);
255 events.ScheduleEvent(EVENT_SHIELD_BREAKER, 5s, 8s);
256 events.ScheduleEvent(EVENT_THRUST, 3s, 5s);
258 }
events
Definition: boss_sartura.cpp:43
@ SPELL_TRAMPLE_AURA
Definition: boss_grand_champions.cpp:48
@ EVENT_THRUST
Definition: boss_grand_champions.cpp:112
@ EVENT_SHIELD_BREAKER
Definition: boss_grand_champions.cpp:111
@ EVENT_MOUNT_CHARGE
Definition: boss_grand_champions.cpp:110
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, ScriptedAI::me, and SPELL_TRAMPLE_AURA.

◆ Reset()

void npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

246 {
247 ShieldTimer = 0;
248 events.Reset();
249 }
int32 ShieldTimer
Definition: boss_grand_champions.cpp:242

References ShieldTimer.

◆ UpdateAI()

void npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

261 {
262 if( ShieldTimer <= (int32)diff )
263 {
265 ShieldTimer = 5000;
266 }
267 else
268 ShieldTimer -= diff;
269
270 if ( !UpdateVictim() )
271 return;
272
273 events.Update(diff);
274
276 return;
277
278 switch( events.ExecuteEvent() )
279 {
280 case 0:
281 break;
283 {
284 GuidVector LIST;
285 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
286 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
287 if( Player* plr = itr->GetSource() )
288 {
289 if( me->GetExactDist(plr) < 8.0f || me->GetExactDist(plr) > 25.0f || plr->isDead() )
290 continue;
291 if( !plr->GetVehicle() )
292 LIST.push_back(plr->GetGUID());
293 else if( Vehicle* v = plr->GetVehicle() )
294 {
295 if( Unit* mount = v->GetBase() )
296 LIST.push_back(mount->GetGUID());
297 }
298 }
299 if( !LIST.empty() )
300 {
301 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
302 if( Unit* target = ObjectAccessor::GetUnit(*me, LIST.at(rnd)) )
303 {
305 me->AddThreat(target, 10000.0f);
306 AttackStart(target);
307 me->CastSpell(target, SPELL_MINIONS_CHARGE, false);
308 }
309 }
310 events.Repeat(4500ms, 6000ms);
311 }
312 break;
314 {
315 GuidVector LIST;
316 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
317 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
318 if( Player* plr = itr->GetSource() )
319 {
320 if( me->GetExactDist(plr) < 10.0f || me->GetExactDist(plr) > 30.0f )
321 continue;
322 if( Vehicle* v = plr->GetVehicle() )
323 if( Unit* mount = v->GetBase() )
324 LIST.push_back(mount->GetGUID());
325 }
326 if( !LIST.empty() )
327 {
328 uint8 rnd = LIST.size() > 1 ? urand(0, LIST.size() - 1) : 0;
329 if( Unit* target = ObjectAccessor::GetCreature(*me, LIST.at(rnd)) )
330 me->CastSpell(target, SPELL_NPC_SHIELD_BREAKER, false);
331 }
332 events.Repeat(6s, 8s);
333 }
334 break;
335 case EVENT_THRUST:
336 if( me->GetVictim() && me->GetExactDist(me->GetVictim()) <= 5.5f )
338 events.Repeat(3s, 5s);
339 break;
340 }
341 }
std::int32_t int32
Definition: Define.h:104
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
std::vector< ObjectGuid > GuidVector
Definition: ObjectGuid.h:258
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELL_NPC_SHIELD_BREAKER
Definition: boss_grand_champions.cpp:39
@ SPELL_MINIONS_DEFEND
Definition: boss_grand_champions.cpp:30
@ SPELL_MINIONS_CHARGE
Definition: boss_grand_champions.cpp:43
@ SPELL_PLAYER_VEHICLE_THRUST
Definition: boss_grand_champions.cpp:46
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:202
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:213
Definition: LinkedList.h:139
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:210
void ResetAllThreat()
Definition: ThreatMgr.cpp:651
Map * GetMap() const
Definition: Object.h:517
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178
Definition: Player.h:1056
Definition: Unit.h:1302
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14639
Unit * GetVictim() const
Definition: Unit.h:1398
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1410
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2159
Definition: Vehicle.h:30
PlayerList const & GetPlayers() const
Definition: Map.h:485
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37

References Unit::AddThreat(), ScriptedAI::AttackStart(), MapRefMgr::begin(), Unit::CastSpell(), MapRefMgr::end(), EVENT_MOUNT_CHARGE, EVENT_SHIELD_BREAKER, EVENT_THRUST, ObjectAccessor::GetCreature(), Position::GetExactDist(), WorldObject::GetMap(), Map::GetPlayers(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, ThreatMgr::ResetAllThreat(), ShieldTimer, SPELL_MINIONS_CHARGE, SPELL_MINIONS_DEFEND, SPELL_NPC_SHIELD_BREAKER, SPELL_PLAYER_VEHICLE_THRUST, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::events

◆ pInstance

InstanceScript* npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::pInstance

◆ ShieldTimer

int32 npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::ShieldTimer

Referenced by Reset(), and UpdateAI().