AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_emily::npc_emilyAI Struct Reference
Inheritance diagram for npc_emily::npc_emilyAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_emilyAI (Creature *creature)
 
void JustSummoned (Creature *summoned) override
 
void WaypointReached (uint32 waypointId) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void Reset () override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _RavenousworgGUID
 
ObjectGuid _mrfloppyGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_emilyAI()

npc_emily::npc_emilyAI::npc_emilyAI ( Creature creature)
inline
69: npc_escortAI(creature) { }
Definition: ScriptedEscortAI.h:53

Member Function Documentation

◆ JustEngagedWith()

void npc_emily::npc_emilyAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

187 {
189 }
@ SAY_RANDOMAGGRO
Definition: zone_grizzly_hills.cpp:50
Talk
Definition: boss_fathomlord_karathress.cpp:23

References SAY_RANDOMAGGRO.

◆ JustSummoned()

void npc_emily::npc_emilyAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

72 {
73 if (Creature* Mrfloppy = GetClosestCreatureWithEntry(me, NPC_MRFLOPPY, 50.0f))
74 summoned->AI()->AttackStart(Mrfloppy);
75 else
76 summoned->AI()->AttackStart(me->GetVictim());
77 }
Creature * GetClosestCreatureWithEntry(WorldObject *source, uint32 entry, float maxSearchRange, bool alive)
Definition: ScriptedCreature.cpp:765
@ NPC_MRFLOPPY
Definition: zone_grizzly_hills.cpp:37
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
CreatureAI * AI() const
Definition: Creature.h:135
Unit * GetVictim() const
Definition: Unit.h:1386

References Creature::AI(), UnitAI::AttackStart(), GetClosestCreatureWithEntry(), Unit::GetVictim(), ScriptedAI::me, and NPC_MRFLOPPY.

◆ Reset()

void npc_emily::npc_emilyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

192 {
195 }
void Clear()
Definition: ObjectGuid.h:140
ObjectGuid _mrfloppyGUID
Definition: zone_grizzly_hills.cpp:199
ObjectGuid _RavenousworgGUID
Definition: zone_grizzly_hills.cpp:198

References _mrfloppyGUID, _RavenousworgGUID, and ObjectGuid::Clear().

◆ WaypointReached()

void npc_emily::npc_emilyAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

80 {
81 Player* player = GetPlayerForEscort();
82 if (!player)
83 return;
84
85 switch (waypointId)
86 {
87 case 9:
88 if (Creature* Mrfloppy = GetClosestCreatureWithEntry(me, NPC_MRFLOPPY, 100.0f))
89 _mrfloppyGUID = Mrfloppy->GetGUID();
90 break;
91 case 10:
93 {
97 {
98 worg->SetReactState(REACT_AGGRESSIVE);
99 worg->GetAI()->AttackStart(Mrfloppy);
100 }
101 }
102 break;
103 case 11:
105 Mrfloppy->GetMotionMaster()->MoveFollow(me, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
106 break;
107 case 17:
109 Mrfloppy->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
112 {
113 RWORG->SetReactState(REACT_PASSIVE);
114 RWORG->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
115 RWORG->SetUnitFlag(UNIT_FLAG_PACIFIED);
116 _RavenousworgGUID = RWORG->GetGUID();
117 }
118 break;
119 case 18:
121 {
123 RWORG->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
124 me->AddAura(SPELL_MRFLOPPY, Mrfloppy);
125 }
126 break;
127 case 19:
129 {
130 if (Mrfloppy->HasAura(SPELL_MRFLOPPY))
131 {
133 Mrfloppy->EnterVehicle(RWORG);
134 }
135 }
136 break;
137 case 20:
139 RWORG->HandleEmoteCommand(34);
140 break;
141 case 21:
143 {
145 {
146 Unit::Kill(RWORG, Mrfloppy);
147 Mrfloppy->ExitVehicle();
148 RWORG->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
149 RWORG->RemoveUnitFlag(UNIT_FLAG_PACIFIED);
150 RWORG->AI()->AttackStart(player);
152 }
153 }
154 break;
155 case 22:
157 {
158 if (Mrfloppy->isDead())
159 {
160 me->GetMotionMaster()->MovePoint(0, Mrfloppy->GetPositionX(), Mrfloppy->GetPositionY(), Mrfloppy->GetPositionZ());
161 Mrfloppy->setDeathState(ALIVE);
162 Mrfloppy->GetMotionMaster()->MoveFollow(me, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
164 }
165 }
166 break;
167 case 24:
168 if (player)
169 {
171 Talk(SAY_QUEST_COMPLETE, player);
172 }
173 me->SetWalk(false);
174 break;
175 case 25:
177 break;
178 case 27:
181 Mrfloppy->DisappearAndDie();
182 break;
183 }
184 }
@ TEMPSUMMON_TIMED_OR_DEAD_DESPAWN
Definition: Object.h:42
#define PET_FOLLOW_ANGLE
Definition: PetDefines.h:194
#define PET_FOLLOW_DIST
Definition: PetDefines.h:193
@ REACT_PASSIVE
Definition: Unit.h:1023
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ ALIVE
Definition: Unit.h:316
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_PACIFIED
Definition: Unit.h:465
@ SAY_QUEST_COMPLETE
Definition: zone_grizzly_hills.cpp:58
@ NPC_RAVENOUS_WORG
Definition: zone_grizzly_hills.cpp:39
@ SAY_VICTORY3
Definition: zone_grizzly_hills.cpp:53
@ SAY_VICTORY2
Definition: zone_grizzly_hills.cpp:52
@ SAY_WORGRAGGRO3
Definition: zone_grizzly_hills.cpp:48
@ QUEST_PERILOUS_ADVENTURE
Definition: zone_grizzly_hills.cpp:42
@ SAY_WORGHAGGRO1
Definition: zone_grizzly_hills.cpp:46
@ SPELL_MRFLOPPY
Definition: zone_grizzly_hills.cpp:44
@ SAY_VICTORY4
Definition: zone_grizzly_hills.cpp:54
@ NPC_HUNGRY_WORG
Definition: zone_grizzly_hills.cpp:38
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:114
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
void DisappearAndDie()
Definition: Creature.cpp:317
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Player.h:1046
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition: PlayerQuest.cpp:1802
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.cpp:17862
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References _mrfloppyGUID, _RavenousworgGUID, Unit::AddAura(), ALIVE, Creature::DisappearAndDie(), GetClosestCreatureWithEntry(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), npc_escortAI::GetPlayerForEscort(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GroupEventHappens(), Unit::Kill(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_HUNGRY_WORG, NPC_MRFLOPPY, NPC_RAVENOUS_WORG, PET_FOLLOW_ANGLE, PET_FOLLOW_DIST, QUEST_PERILOUS_ADVENTURE, REACT_AGGRESSIVE, REACT_PASSIVE, SAY_QUEST_COMPLETE, SAY_VICTORY2, SAY_VICTORY3, SAY_VICTORY4, SAY_WORGHAGGRO1, SAY_WORGRAGGRO3, Creature::SetWalk(), SPELL_MRFLOPPY, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_PACIFIED.

Member Data Documentation

◆ _mrfloppyGUID

ObjectGuid npc_emily::npc_emilyAI::_mrfloppyGUID
private

Referenced by Reset(), and WaypointReached().

◆ _RavenousworgGUID

ObjectGuid npc_emily::npc_emilyAI::_RavenousworgGUID
private

Referenced by Reset(), and WaypointReached().